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Why is ruins rushing so fun and doing pearl tasks so boring?


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Because is about fighting, 2 bosses included if you kill daywalker, with minimal resources and gear in the most dangerous place in the game while the other is doing tasks

I dont dislike pearl's quests but is true that ruins are way funnier and the game needs more of "risk with reward in an environment with hazzards"

11 minutes ago, loopuleasa said:

Anyone know what makes one good and the other dreadful

They are different things IMO, one is a dungeon crawling activity with high risk high reward (and probably the most fleshed out of DST yet), the other is a classic RPG fetch quest just to unlock a boss fight.

Ruins rushing is a challenge, the ruins are the most da.gerois area in the game, so learning how to get through there and out alive with as little preparation as possible is a long and winding rode.

 

In addition, ruins rushing is immedietly rewarding for those who can do it. The ruins have some of the strongest equipment in the game, and there's nothing stopping you from getting it within an hour and a half if you know what you're doing. And if you can fit AG in there, you even have a chance to get another early lazy explorer, IE walking cane.

 

Rushing pearl just means filling out a checklist. Keeping track of everything you need may be a challenge in it's own right, but it's generally a much less interesting one. Not to mention that if you do successfully rush pearl, then your only reward is the privilege to get the actual reward from crab King. A boss that can technically be fought before getting the pearl, and one that you'll probably need to clear the ruins for anyways to get all the gems you need and unlock the locator needed to find CK without a lot of sailing and/or luck.

 

21 minutes ago, loopuleasa said:

Anyone know what makes one good and the other dreadful

This is insanely crazy to me, because i always felt the opposite.

I think some people prefer more risk=reward, and others prefer methodical planning.

Me personally prefer the planning aspect and exploration, so to me the pearl quest is way more fun than the stressful ruins rush

8 minutes ago, Guille6785 said:

there is no actual reward for doing pearl's tasks to most people beyond unlocking the rest of the questline

I really like the terrafirmer and pinchin' winch; as well as making you come across salt, but yeah i do agree it could use some more rewards along the way.

I think the sawhorse unlock via pearl was a good addition, so hopefully more like that will be nice

3 minutes ago, Curly Bill said:

I really like the terrafirmer and pinchin' winch; as well as making you come across salt, but yeah i do agree it could use some more rewards along the way.

I think the sawhorse unlock via pearl was a good addition, so hopefully more like that will be nice

the buff to sunken chests after giving the cracked pearl to pearl was a step in the right direction but imo the rewards are still kinda meh at that stage of the game

2 minutes ago, Guille6785 said:

the buff to sunken chests after giving the cracked pearl to pearl was a step in the right direction but imo the rewards are still kinda meh at that stage of the game

Maybe if they are more interesting fishes and rewards arround them we could valorate more having access to a trader that unlocks fishing stuff

Even if the player enjoys fishing, pearl suffers from the sunken chests giving too much fishing stuff. I have like entire stacks of lures because i open way more chests than i fish to lose them

I mean her fishing abilities she gives you are sort of cool but the fishing minigame is sort of beaten by the netcode for a lot of players I've known, and these upgrades are rapidly obsoleted by having a spider grinder to let you spam more ocean trawlers because the time in/reward out is approximately 70x higher for each trawler.

If the crystal sawhorse crafts had half the discount that dedicated character skills had (So rather than 1/4th like with woodie, like a 1/8th cost discount in bulk,) her sawhorse would be a very nice megabaser upgrade.

Still, making her happy is more of a long distance hauling task than anything else.

If anything, a great reward for her quest line in theme with the difficulties you face improving her life would be a upgraded backpack blueprint.
Say you had a cookie cutter+shells backpack, its halfway between a pigpack and a backpack, and it had 35% damage resistance that could be refueled with cookie cutter pieces and/or shell pieces (With actual cookie cutter shells being better, it not breaking fully at 0 durability, with the extra benefit of preserving live fish.)

It would be a pretty cool reward which is mostly minor upgrades all around, as it lets infantry/non beefalo players preserve their helmet durability a bit more, it makes it so wearing armored helmets is less of a compulsive habit once you have thermal stones, and it gives you a backpack upgrade prior to you getting lucky with a krampus sack if you aren't beefalo maining with a pigpack.

4 minutes ago, Walrusst said:

I mean her fishing abilities she gives you are sort of cool but the fishing minigame is sort of beaten by the netcode for a lot of players I've known, and these upgrades are rapidly obsoleted by having a spider grinder to let you spam more ocean trawlers because the time in/reward out is approximately 70x higher for each trawler.

If the crystal sawhorse crafts had half the discount that dedicated character skills had (So rather than 1/4th like with woodie, like a 1/8th cost discount in bulk,) her sawhorse would be a very nice megabaser upgrade.

Still, making her happy is more of a long distance hauling task than anything else.

If anything, a great reward for her quest line in theme with the difficulties you face improving her life would be a upgraded backpack blueprint.
Say you had a cookie cutter+shells backpack, its halfway between a pigpack and a backpack, and it had 35% damage resistance that could be refueled with cookie cutter pieces and/or shell pieces (With actual cookie cutter shells being better, it not breaking fully at 0 durability, with the extra benefit of preserving live fish.)

It would be a pretty cool reward which is mostly minor upgrades all around, as it lets infantry/non beefalo players preserve their helmet durability a bit more, it makes it so wearing armored helmets is less of a compulsive habit once you have thermal stones, and it gives you a backpack upgrade prior to you getting lucky with a krampus sack if you aren't beefalo maining with a pigpack.

this game has enough backpacks to last a lifetime.

we need more cunning out-there ideas, like a pearl amulet that lets you run on water, or pearl herself appearing on the mainland to deliver you baked food on a cooldown or something.

Because one is a continuous task you can do for an extended period of time with immediate risk and reward, and the other is several long-term goals you're meant to find time for in-between your other tasks. Humans generally prefer to do the first one. It's why some people can't handle farming games.

15 minutes ago, Well-met said:

this game has enough backpacks to last a lifetime.

we need more cunning out-there ideas, like a pearl amulet that lets you run on water, or pearl herself appearing on the mainland to deliver you baked food on a cooldown or something.

My thoughts were just it narrows the gap between people who just tame a beef and go to the caves first rather than people who do the naval/overworld gameplay loop that the hermit encourages, it fits the "Haul a load of fertilizer and butterflies, shells, and random bugs to this one island" challenge that is making her like you.

2 minutes ago, nimzowitsch10 said:

if pearl actually had some useful trades that would make it fun to do her quests. Well afterwards at least

in UM she sells crockpot food which is a pretty damn useful thing when you're in the middle of nowhere

A lot of reasons.

  • Ruins rushing is dangerous. The enemies pose a significant threat, especially to more inexperienced players, and double especially if you go there quickly.
  • Ruins rushing has more tangible immediate rewards. You can even be utilizing the rewards of ruins rushing while still in the process of ruins rushing. You can be going through the ruins while utilizing things like thulecite armor & weapons, the many different amulets, and equipment you obtain from the labyrinth and ancient guardian chest.
  • Ruins rushing has easy to comprehend and remember goals. You go in, you smash the statues, you smash the big man. Pearl's quests is quite literally a list of chores.
  • Ruins rushing can be done with as little investment as just walking down to the ruins. If you're baller and swagger you can sneak past with nothing but a few torches, grab stuff out of the lab chests, and use the lab chests as your kit. Pearl's quests require a lot of things gathered and created.
  • Boating feels slower than walking, regardless of whether it's true.
  • Ruins rushing has just been in the game for longer (Over a decade, at this point) so people are more familiar with it. Maybe. I feel like most people playing this game got it within the last few years so this one might not be right.
  • Pearl is mean to people and hurts their feelings and makes them cry. She tells you to go away when you first arrive and that's very rude.
  • The ocean stuff used to be way worse so maybe there's some sour taste still there. 

Edit:

1 hour ago, Juanasdf said:

If you could do a one time trade (per player) of bottles for a tusk It'd be delightful to rush her during the first autumn

This awesome suggestion reminded me of another thing. Walking canes are normally only obtainable after almost 3 hours of waiting, but if you rush ruins you can get a couple speed boosts down there. Magiluminesence is a body slot that's 80% as good as a walking cane, and thulecite club is a hand slot that's 40% as good. If you combine them together that's 20% better than a walking cane. It isn't quite a walking cane, but it's a serviceable replacement until you get a real one. The ancient guardian also has a 25% chance to just give you an entire lazy explorer, which is a walking cane. 

I like doing pearl quests. I get that dopamine rush every time that pearl jingle pop up when you complete a quest.
I don't know if anybody but me think like this, but I always find rushing the ruins kinda... pointless? Sure, all the ruin gear are really nice, no arguments on that, but if you're not speed running there is pretty much zero reason to go there in autumn. Football helmets and log suits are good enough for 99% of the things you fight pre-rifts, winter is solved by torches and thermal stones and I rather spend my summer there to completely clean up the ruins instead. What even is there to do on the surface in summer besides ant-lion anyway.

 

Because you're doing it wrong. It'll seem less boring if you challenge yourself to complete her quest before winter. Do that? Okay, now do it by day 12. Manage that? See if you still can while also doing the moonstone event. 

5 hours ago, Echsrick said:

define "fun"

i'm gonna be real with OP, pearl's quest is fun to me because i get to hear walter's quotes about helping the elderly and being a genuine boyscout, and also watch pearl's affection progress toward walter, being kinder to him, etc. etc. it's very role-playing and while i know it's not for everyone, it's really engaging for me

the fetch quest still sucks though, i wonder if i didn't rush to the wiki, had i been able to figure out what to help pearl with base on in-game clues? because if yes, then the quest would be super interesting

1 hour ago, somethin said:

I like doing pearl quests. I get that dopamine rush every time that pearl jingle pop up when you complete a quest.
I don't know if anybody but me think like this, but I always find rushing the ruins kinda... pointless? Sure, all the ruin gear are really nice, no arguments on that, but if you're not speed running there is pretty much zero reason to go there in autumn. Football helmets and log suits are good enough for 99% of the things you fight pre-rifts, winter is solved by torches and thermal stones and I rather spend my summer there to completely clean up the ruins instead. 

Thulsuit has 4x the durability of a log suit, 2x the protection (so you need 2x less healing), and a permanent 3.3/m sanity regeneration which will usually make sanity completely ignorable entirely for free since it doesn't degrade over time. Magi is, at least to my knowledge, the most popular way to defeat the shadow chess pieces to unlock the ability to fight the Ancient Fuelweaver, in addition to all the other great stuff it does. SCS is 1,000x better than torches. The thing that doesn't make sense is waiting until you're starting rifts to get ruins gear. Why would you want to fight post-rift things with planar mechanics with pre-rift equipment that doesn't have planar mechanics?

1 hour ago, somethin said:

What even is there to do on the surface in summer besides ant-lion anyway.

Literally everything there normally is. Nothing goes away. Summer's the best time for sailing since a single ice box with two thermal stones will provide the easiest negation of the season you could ever have. The ice box moves with you as you sail. 

1 hour ago, somethin said:

I like doing pearl quests. I get that dopamine rush every time that pearl jingle pop up when you complete a quest.
I don't know if anybody but me think like this, but I always find rushing the ruins kinda... pointless? Sure, all the ruin gear are really nice, no arguments on that, but if you're not speed running there is pretty much zero reason to go there in autumn. Football helmets and log suits are good enough for 99% of the things you fight pre-rifts, winter is solved by torches and thermal stones and I rather spend my summer there to completely clean up the ruins instead. What even is there to do on the surface in summer besides ant-lion anyway.

the thing about not getting a good resource (thulecite-related) is you're spending a lot of worse resources (twigs, grass, pigskin, etc.). thulecite armor can last a lot longer than basic armor, and they protect more so you need to heal for less. thermo and torches are cool but when i'm stationary at a location, let's say, to fight bosses perhaps, i wouldn't want to babysit a campfire or burn something just to have warmth. starcaller is amazing for that.

and that's the second thing about ruins gear. a lot of the tasks in-game can be completed with basic gear, true, that's exactly how it should be and how it was designed. but it can be done more efficiently, practically, and/or conveniently with better gear.

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