Nini voovoo Posted February 28, 2025 Share Posted February 28, 2025 35 minutes ago, GrapeVruit said: , and the chilled amulet allows you to cool down on the go instead needing to sit at an endothermic fire for a while. TBF I wasn't considering chilled amulet as "clothing" and was thinking about that one among others when I said "other options" but yeah I guess the floral shirt isn't that bad, imo it's just not as good for summer, as puffy vest is for winter Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802797 Share on other sites More sharing options...
GrapeVruit Posted February 28, 2025 Share Posted February 28, 2025 1 minute ago, Nini voovoo said: TBF I wasn't considering chilled amulet as "clothing" and was thinking about that one among others when I said "other options" but yeah I guess the floral shirt isn't that bad, imo it's just not as good for summer, as puffy vest is for winter Might be a placebo effect on my end but it always felt like the shirt allowed me to stay out longer compared to vest. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802798 Share on other sites More sharing options...
Frosty_Mentos Posted February 28, 2025 Author Share Posted February 28, 2025 8 minutes ago, GrapeVruit said: Might be a placebo effect on my end but it always felt like the shirt allowed me to stay out longer compared to vest. Personally for something like chilled amulet in summer it really does wonders when combined with either umbralla or eyebrella. At least it makes less casting of stars and be cheaper than making campfires. Maintaining heat in summer is great cause of all the surrounding trees we can burn in the world to keep ourselves warm. Thermalstone prolongs our journeys greatly and tam'o'shanter or beefalo hat will extend that. Body clothing will do basically the same as the hats do as they were intended to, but the cost of inventory slots is too great when needing to do extremely long trips to store loot. Overall I see this now more of a progression of clothing issue as to why people are iffy about body clothing overall. Kinda like we grind for better weapons and adventure for all of that, better clothing is kinda all over the place when it comes to it with the cost of time played. In general best body clothing items are probably bearger vest, belt of hunger, rain coat and maybe summer frest, being top of the progression with most economic and useful traits. Also, from what I remember there's diminishing returns of how much clothing you actually wear and how much insulation you can get, right? There being some kinda high number to which after that cap by having best clothing you can't get better results besides sanity gain. Then come to think of it, when there's a cap to clothing usefulness in insulation, there's no point in getting any body clothing when you wear just one of the hats that already bring great results. But not having the full maximum use out of clothing especially in mid to lategame it's really a shame not to be able to utilize that stuff without overburdening ourselves when going out to gather resources. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802799 Share on other sites More sharing options...
GrapeVruit Posted February 28, 2025 Share Posted February 28, 2025 11 minutes ago, Frosty_Mentos said: Body clothing will do basically the same as the hats do as they were intended to, but the cost of inventory slots is too great when needing to do extremely long trips to store loot. I'd say in scenarios where you want to collect a lot of items, such as raiding the ruins or doing multiple chores like mining and logging, inventory space is quite invaluable. Though, IMO, when I've made it to the mid/late game, I've gotten a ton a resources stored that makes taking clothing items a lot more appealing than backpacks. It makes surviving feel much more comfortable and relaxing, and in most scenarios, I'm more than willing to sacrifice backpacks for it. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802800 Share on other sites More sharing options...
WilsonHiggs Posted February 28, 2025 Share Posted February 28, 2025 Then thermal stone needs to be removed or what is exactly the plan? Dst is about choices, having a dedicated slot is awful Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802802 Share on other sites More sharing options...
Edible Coal Posted February 28, 2025 Share Posted February 28, 2025 5 minutes ago, WilsonHiggs said: Then thermal stone needs to be removed or what is exactly the plan? Dst is about choices, having a dedicated slot is awful there is no choice, your only choice is backpack Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802805 Share on other sites More sharing options...
Blue Tangerine Posted February 28, 2025 Share Posted February 28, 2025 Part of what I like about Enlighten Crown is that it doesn't cover the characters' faces, and I can see their different skins. And, yes, the skins on the characters' bodies are often covered by armor, making the skins (or clothes) on the bodies often can't be seen. So I agree with your post. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802816 Share on other sites More sharing options...
Nini voovoo Posted February 28, 2025 Share Posted February 28, 2025 1 hour ago, Frosty_Mentos said: Without a Krampus sack in lategame it is dreadful to play for me. It is dreadful for many of that that reach and keep playing as evidence I could say that it feels essential for longterm hauling and keeping armor or item sets bundled plus bundles and ropes to carry to go around anywhere. Lanters, moggles, star or moon staff, bearger bin... these things are rather essential for max space and max comfort when on the go. You are proving WilsonHiggs' point, you listed 3 items that fulfil the same purpose and claimed that these are all essentials, you say you gather ALWAYS which does sound like you just collect everything you come across. ofc it makes sense that when you go on a gathering haul you'd want more inventory space, but it sounds like you are permanently on a gathering haul and try to carry an entire base setup with you at the same time.... I don't think it is fair to claim that the inventory space is permanently necessary because your personal playstyle forces it to be. A lot of players actually think about what they need to bring and what they don't need to bring for specific tasks. And in a lot of cases, carrying the backpack 24/7 is not necessary for that. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802842 Share on other sites More sharing options...
gaymime Posted February 28, 2025 Share Posted February 28, 2025 1 hour ago, Frosty_Mentos said: -snip- while you are doing a lot more than me and in a more advanced way i -do- agree with the sentiment. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802844 Share on other sites More sharing options...
Horsheen Posted February 28, 2025 Share Posted February 28, 2025 People don't like to use clothing because they're too attached to their inventory space. With some good inventory management and planning ahead I never need to use a backpack unless I'm doing something large-scale like mass-cooking or building something big. I use clothing items all the time and the QoL they bring are insane, people just need to learn to ditch the backpacks for a bit (its far easier if you do it as walter or maxwell of course) and try something new Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802847 Share on other sites More sharing options...
BezKa Posted February 28, 2025 Share Posted February 28, 2025 Public beta is not a good place to "try new stuff". People will try the new thing, think "ok that's mine now" and will scream bloody murder if devs decide the new thing doesn't match their vision for the game and remove it. We get threads right now whining about content that was removed almost a decade ago, and a bunch of people making a stink about being "robbed" every time we're shown concept art. Sorry, but this kind of thing only happens internally, with people who have experience providing feedback and understand the game very very well. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802860 Share on other sites More sharing options...
GrapeVruit Posted February 28, 2025 Share Posted February 28, 2025 2 hours ago, Horsheen said: People don't like to use clothing because they're too attached to their inventory space. With some good inventory management and planning ahead I never need to use a backpack unless I'm doing something large-scale like mass-cooking or building something big. I use clothing items all the time and the QoL they bring are insane, people just need to learn to ditch the backpacks for a bit (its far easier if you do it as walter or maxwell of course) and try something new This is what's always on my mind when someone makes this kind of thread. I feel like it's less to do with body clothing needing a buff and more that certain players value extra inventory space over the perks body clothing offers. Even if they got a few inventory slots, they probably wouldn't use them if they don't have as much as a backpack. If people want to play this way and find life without a backpack unenjoyable, that's fine, anything that's makes the game more fun for you. But claiming that body clothing is bad because you value extra inventory over everything else is quite silly. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802874 Share on other sites More sharing options...
WilsonHiggs Posted February 28, 2025 Share Posted February 28, 2025 Also, if in a parallel universe where there is a dst developed by unispired klei, this is added they would need to remove head most slot clothing since who would ever wear an eyebrella when they can were rain coat+backpack+head slot armor? Such balanced composition, not needing to sacrifice any slot to wear armor during spring Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802881 Share on other sites More sharing options...
Guille6785 Posted February 28, 2025 Share Posted February 28, 2025 8 hours ago, Frosty_Mentos said: How would we buff clothing then though? It's generally strong apart the starting cheaper gear. Though for someone like me it being strong doesn't really trade off inventory slots. I could be using combinations of cheaper gear and still keep inventory slots because I do a lot of things and gather everything let's say that I find useful. https://forums.kleientertainment.com/forums/topic/164118-a-potential-way-to-make-clothing-slightly-more-appealing Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802889 Share on other sites More sharing options...
Auhrer Posted February 28, 2025 Share Posted February 28, 2025 They could create a new character with the ability to equip body armor and a backpack together. Or add this to Wolfgang's tree, for example, if his strength is above 250 he can carry both a backpack and armor due to his greater strength. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802896 Share on other sites More sharing options...
AliceShiki Posted February 28, 2025 Share Posted February 28, 2025 10 hours ago, Frosty_Mentos said: How would we buff clothing then though? It's generally strong apart the starting cheaper gear. Though for someone like me it being strong doesn't really trade off inventory slots. I could be using combinations of cheaper gear and still keep inventory slots because I do a lot of things and gather everything let's say that I find useful. For Winter, we just need to get Breezy Vest to 120 Insulation and then have another Body Clothing added (or a buff to Dapper Vest, I'm fine either way) that gives 240 Insulation and doesn't require you to be in Winter to get it. Essentially, we need a Winter Hat/Beefalo Hat equivalents for the body slot. For Summer, we already have our Winter Hat equivalent (Summer Frest), so we just need an item with 240 Insulation that can actually be obtainable on Autumn/Winter/Spring and that doesn't spoil. As for the trading inventory slots thing... Unless I'm going to ruins, or don't have a base set up yet, I don't feel the need for a backpack. Dunno, I just prefer walking around with a Log Suit 24/7 instead of with a Backpack. 9 hours ago, Nini voovoo said: you'd never want to make winter hat or a catcoon hat because tamo and beefalo hat are just so much better and not really much harder to get Beefalo Hat can be hard to get when you're playing with 3+ people. The number of Beefalos you can find is limited, and you might not always get all the Beefalo Horns you need... So, Winter Hat can often times be a necessity due to lack of Beefalo Horns. When playing alone though, Beefalo Hat is indeed way too easy to get. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802921 Share on other sites More sharing options...
Echsrick Posted February 28, 2025 Share Posted February 28, 2025 20 hours ago, Frosty_Mentos said: Fortnite. what about 2 weeks? Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802922 Share on other sites More sharing options...
Nini voovoo Posted February 28, 2025 Share Posted February 28, 2025 im not entirely against the idea that 1 character could have this buff, i had this thought before, the people who never give up inventory space no matter what, could play that character then, the problem is that i dont think it would fit for any currently existing character apart and/or would make them too strong. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802925 Share on other sites More sharing options...
Frosty_Mentos Posted February 28, 2025 Author Share Posted February 28, 2025 34 minutes ago, AliceShiki said: As for the trading inventory slots thing... Unless I'm going to ruins, or don't have a base set up yet, I don't feel the need for a backpack. Dunno, I just prefer walking around with a Log Suit 24/7 instead of with a Backpack. I never really wear armor or carry it when don't feel threatened. At best keeping an armor suit in inventory incase of hounds or if winter for a deerclops attack. There's no point in wearing armor where there's no danger, so sanity restoration boosts are nice to keep for sake of convenience while planning and building. Tho never wearing body clothings since they provide me sometimes too little besides a sanity boost or hunger gain, since I spam stars for light and temp change anyway. Just having a clothing item and backpack on surface or rock gathering would help a lot in hauling dumb amounts of resources I always stock up on. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802929 Share on other sites More sharing options...
Szczuku Posted February 28, 2025 Share Posted February 28, 2025 I think inventory management should play a big part of the uncompromising survival game Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802932 Share on other sites More sharing options...
WilsonHiggs Posted February 28, 2025 Share Posted February 28, 2025 8 minutes ago, Frosty_Mentos said: I never really wear armor or carry it when don't feel threatened. At best keeping an armor suit in inventory incase of hounds or if winter for a deerclops attack. There's no point in wearing armor where there's no danger, so sanity restoration boosts are nice to keep for sake of convenience while planning and building. Tho never wearing body clothings since they provide me sometimes too little besides a sanity boost or hunger gain, since I spam stars for light and temp change anyway. Just having a clothing item and backpack on surface or rock gathering would help a lot in hauling dumb amounts of resources I always stock up on. If you are building you need extra slots which are provided by backpacks. You can use star caller/moon caller in the area to build confortable If you are exploring you might want speed so you sacrifice the backpack and any cloth to use the magi If you are simply doing tasks that dont require many slots you use magi or body clothing If you are in the ruins you need slots plus armor that you equip when engaging in combat. Going to the ruins in other season than summer or autumn with your suggestion removes the management required to overcome the rain or the temperature without sacrificing anything. The more analyzed the worts it gets. I understand the suggestion but there are other ways to improve clothing Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802939 Share on other sites More sharing options...
Cheggf Posted February 28, 2025 Share Posted February 28, 2025 12 hours ago, Nini voovoo said: Maybe we should just Nerf thermal stones to the ground No, don't make thermal stones suck just because most people don't want to learn how to play the game and just want to sit in the base while complaining about how their thermal stone is keeping them safe despite them being next to a fire anyways. Right now they're good for more stationary gameplay like fighting, doing stuff at base, etc, but they're not that good for long expeditions. Them not taking an equipment slot and being able to be adjusted without being on your person at the cost of needing to warm/cool every 4-8 minutes instead of half an hour is a perfect sidegrade to clothing. The only thing that should change with clothes or thermal stones is this suggestion by Guille: On 2/15/2025 at 8:16 AM, Guille6785 said: I'd like to bring up something I haven't seen suggested before, which is to simply make body insulation increase the rate at which you either heat up or cool down (depending on the season and whether it's summer/winter insulation; the same 35 degree trigger for either would apply here). If you didn't know, the fastest rate of temperature change the player can achieve in the game in 99% of circumstances is 1 degree per second, which doesn't get affected in any way other than being slowed down by your current insulation (this means that the fastest speed at which a player can go from 0 degrees aka freezing to 70 degrees aka overheating will always be 70 seconds; there's currently no way to achieve a rate of temperature change faster than this). I think if the rate was something like 1 extra degree/second for every 60 insulation worn this could be quite good, as even lower tier insulation items would massively reduce the time you'd need to spend around fires to heat up. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1802963 Share on other sites More sharing options...
AliceShiki Posted March 1, 2025 Share Posted March 1, 2025 8 hours ago, Frosty_Mentos said: I never really wear armor or carry it when don't feel threatened. At best keeping an armor suit in inventory incase of hounds or if winter for a deerclops attack. There's no point in wearing armor where there's no danger, so sanity restoration boosts are nice to keep for sake of convenience while planning and building. Tho never wearing body clothings since they provide me sometimes too little besides a sanity boost or hunger gain, since I spam stars for light and temp change anyway. Just having a clothing item and backpack on surface or rock gathering would help a lot in hauling dumb amounts of resources I always stock up on. It's annoying to drop your backpack and have to remember where it is and get it again. I'd rather just keep the armor on 24/7. Especially because the backpack is often times unnecessary anyways, so having just the armor around is simply more convenient. Link to comment https://forums.kleientertainment.com/forums/topic/164471-before-you-plan-next-beta-consider-please-for-the-duration-of-the-beta-to-add-variations-of-separate-backpack-and-or-clothing-slot-klei/page/2/#findComment-1803059 Share on other sites More sharing options...
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