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Changes and Improvements

  • All versions
    • Sublimating elements will consider neighboring tiles for overpressure to reduce the occurrence of runaway off gassing.
    • Oil Well depressurization errand is no longer dependent on input conduit being non-empty.
    • Minor change to Glass Forge artwork.
    • Adjusted tinkerable user menu toggle tooltip.
    • Adjusted Pokeshell comfortable temperature range so they are comfortable in the default ocean biome temperature.
  • Bionic Booster Pack
    • Bionic Duplicants will now use an assigned bed to defragment if one is available.
    • Bionic Duplicants now only remove Empty Eco Power Banks when they install new power banks or become offline.
    • Added plastium Flydo recipe.
    • Remote worker
      • Enabled remote worker on Oil Refinery.
      • Enabled remote worker interaction with Beeta Hives. (Spaced Out!)
      • Remote worker can now depressurize Oil Wells.
      • Increased the data bank usage of the Remote Controller.
    • Adjusted the tuning of the Data Miner to use less power and be more responsive to operating temperature. 
    • Duplicants will now more highly prioritize rescuing powerless Bionic Duplicants.
    • Revised animation of Gear Balm application and added sound.
    • Added more information to the boosters database entry. Added fabrication building info to booster descriptions. 
    • Added assigned boosters header to skills screen booster panel.
    • Added skill badge icons to the skill screen for Bionic Duplicants.
    • Moved Robo-Pilot Capsule (Base Game) to a later position in the tech tree.

Fixes

  • All versions
    • Fixed an issue with the power generated and power wasted reports.
    • Moved Bottle Filler behind pipes on the Plumbing overlay. Door layering still needs work.
    • Fixed stutter in Manual Generator animation and removed an unused meter symbol.
  • Bionic Booster Pack
    • Fixed a bug where boosters could sometimes become stuck inside Bionic Duplicant despite being unassigned.
    • Bionic Duplicants in a booster’s assignment UI will now appear as “Assigned” instead of “Ineligible” if they are already assigned to the booster.
    • Fixed an animation bug where the Wall Toilet (Spaced Out!) was playing the flushing animation whenever a Bionic Duplicant finished using it 
    • Unclogging a lavatory or a wall toilet from gunk now plays a previously missing liquid draining animation.
    • Fixed a crash that happened when unequipping an atmosuit inside a telescope.
    • Corrected effect description of Data Miner pointing to Spaced Out! research in the base game.
    • Potential fix for crash when deconstructing Robo-Pilot Module (Spaced Out!)
    • Remote worker
      • Remote workers not in docks on load will no longer pretend to be in their docks if the initial navigation attempt fails.
      • Fixed piece of Remote Controller not lighting up when in use.
      • Fixed an issue with enter/exit Remote Worker Dock errands skipping their duration and animation in some cases.
    • Removed unwanted style tag on the Fresh Oil tooltip.
       

View full update

  • Like 11
  • Ninja 1

Yay, they can use beds! I need to see if that grants them the morale bonuses for bedrooms/create dream journals. Either way I'm happy I can use my bed skins

 

EDIT: they do not. electronic pips are still off the table

Edited by Tigin
42 minutes ago, JarrettM said:
  • Bionic Duplicants will now use an assigned bed to defragment if one is available.
  • Bionic Duplicants now only remove Empty Eco Power Banks when they install new power banks or become offline.
  • Remote worker
    • Enabled remote worker on Oil Refinery.
    • Enabled remote worker interaction with Beeta Hives. (Spaced Out!)
    • Remote worker can now depressurize Oil Wells.
  • Adjusted the tuning of the Data Miner to use less power and be more responsive to operating temperature.

The Changes I was looking for thank you...Now does this mean that Bionic Dupes gets the barracks morale? I also appreciate the Data Miner change cause 2000w is insane.

59 minutes ago, JarrettM said:

assigned bed to defragment

I hope that won't ruin their meditational posture.

Klei could introduce a new room type: meditation room.

There the bionics could sit on cushions to defragment. After doing that kind of meditation, they would get a bonus to morale.

Nice changes so far.

Edited by Henlikuoth
  • Like 1
33 minutes ago, Carib94 said:

The Changes I was looking for thank you...Now does this mean that Bionic Dupes gets the barracks morale? I also appreciate the Data Miner change cause 2000w is insane.

no. They certainly have an interesting pose with beds thoughimage.png.02444f7b55c6172c926dd2411839f422.png

  • Like 1
  • Haha 1
12 hours ago, JarrettM said:

Bionic Duplicants will now use an assigned bed to defragment if one is available.

Nice change, though I would prefer new, dedicated building for it, would make more sense. Or at least bionic-themed skin for the bed :)

7 hours ago, SamLogan said:

Can we have a "Moove to" button for Flydo?

I built more of them than I should have and now they are just wasting power cells. There is no way to destroy them, move them behind a locked door to prevent dupes from replacing their batteries, or move them to a different part of the map to have them work elsewhere without opening every door. They really need a "relocate to" and/or "deconstruct" option on them. Maybe I'm missing something and you can use attack on them or something. It didn't seem you could set them to be stored in storage or wrangled. Seems my only option is to build a box around them; maybe try to melt them.

  • Like 1
1 hour ago, LaShomb said:

I built more of them than I should have and now they are just wasting power cells. There is no way to destroy them, move them behind a locked door to prevent dupes from replacing their batteries, or move them to a different part of the map to have them work elsewhere without opening every door. They really need a "relocate to" and/or "deconstruct" option on them. Maybe I'm missing something and you can use attack on them or something. It didn't seem you could set them to be stored in storage or wrangled. Seems my only option is to build a box around them; maybe try to melt them.

The best way I've found of dealing with them right now is to build a room only they can access and closing it once they go inside to deliver construction materials. It's kind of cruel, to be honest, but it's for the best. I'd really like proper Move To and Deconstruct options.

  • Thanks 1

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