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KLEI, please remove the cheese from shadow Chess


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After the recent patch, the way to get new items now feels better, true, but it still feels unfinished. 
I'm not going to write a big text, but just give a comparison of the moon and the shadow side.
On the lunar side, we must wait for the opening of rifts and certain bosses, after killing which we must kill them again by receiving a capsule, after which we will go to the archives and charge them.
In the shadow side, you can enroll 100 atria and go to the maze to look for mimics in order to get new hearts after killing them.
The problem with shadows is that you can immediately get an unlimited number of hearts and get all the necessary items in one go, there is no choice for items, you get everything at once, which is unfair compared to the moon side

And yes, killing 100 shadow knights is not fun, it's stupidly breaking the mechanics of the game:wilson_unimpressed:

I don't believe that exploding 100 knights is stupid or game breaking, it is a resource farm that produces too many armors and weapons that I probably won't ever need anymore though. I like the excess nightmare fuel I can get from it cause farming it is sometimes too time consuming.

BUT I love the mimics to be gaining hearts from and making some point to going to the maze. Small updates over making ruins more loot rich or interesting to raid more is something I like a lot. Anything to keep ruins fresh and satisfying to raid is nice cause that's our only dungeon raid gameplay we got in DST and it's most popular of all for many players.

Though for farming hearts never had any more use than just going to kill fuelweaver and being a roadblock before reaching shadow sided lategame which is really all there was.

You’re pretty adamant about this, but I don’t really see what is the bug here, and how it would be fixed?

Knight not being able to teleport to player is by design. Multiple knights upgrading to tier 3 is by design. Being able to obtain multiple hearts in a night is by design.

It's a farm that requires a lot of time setting up, timing it well (needs to be on a new moon) and eats through a lot of resources - be it gunpowder, or catapult fuel, or simply rocks to craft the statues. Considering fuelweaver already has a respawn cooldown and requires you to beat AG to even be able to start the fight, having lots of shadow hearts is not even unbalanced compared to repeated CC farming. If there's a concern that it's too easy to get new shadow crafts then another item could be a part of the crafts instead of the atrium. Maybe it could be something that drops from all cave bosses post-rift, similar to spark arc. This way it would be tied to boss respawn frequency like on the surface. But imo it's fine as is right now since shadow items are more situational and are not as OP as polar bearger bin or howitzer. 

43 minutes ago, cybers2001 said:

Ты довольно непреклонен в этом, но я действительно не понимаю, в чем здесь ошибка и как ее можно исправить?

Рыцарь, не имеющий возможности телепортироваться к игроку, специально создан. Несколько рыцарей, повышенных до 3 уровня, специально созданы. Возможность получить несколько сердец за ночь специально разработана.

Instead of a good battle, players prefer to break the intelligence of the boss, I really don't like it. Yes, I understand that shadow chess is not perfect, but it can be modified to make it an analogue of moon bosses

2 hours ago, Keknutui said:

Instead of a good battle, players prefer to break the intelligence of the boss, I really don't like it

why do you care about how other people play?

2 hours ago, Keknutui said:

but it can be modified to make it an analogue of moon bosses

lunar bosses're boring to fight after the 1st time imo and rifts don't need to be similar in comparison to or mirror each other, there's no thing that's wrong with getting a shadow atrium never requiring you to wait for multiple days unlike spark ark

After CK, these are the bosses in higher need of a rework. They are so boring and bad designed

The only good thing about the fight is the evolving mechanic and being able to fight multiple bosses at once (and i like the new moon requirement for world building reasons) but the fights are awful, repetitive and unispired

 

6 hours ago, Keknutui said:

And yes, killing 100 shadow knights is not fun, it's stupidly breaking the mechanics of the game:wilson_unimpressed:

Ah yes, killing shadow rooks are so much fun. Attack, attack, attack, dodge the bite. Repeat for 1/3 the day. Only slightly less tedious of a fight than the pre-reworked AG fight.

6 hours ago, Keknutui said:

After the recent patch, the way to get new items now feels better, true, but it still feels unfinished. 
I'm not going to write a big text, but just give a comparison of the moon and the shadow side.
On the lunar side, we must wait for the opening of rifts and certain bosses, after killing which we must kill them again by receiving a capsule, after which we will go to the archives and charge them.
In the shadow side, you can enroll 100 atria and go to the maze to look for mimics in order to get new hearts after killing them.
The problem with shadows is that you can immediately get an unlimited number of hearts and get all the necessary items in one go, there is no choice for items, you get everything at once, which is unfair compared to the moon side

And yes, killing 100 shadow knights is not fun, it's stupidly breaking the mechanics of the game

Why does it matter to you how other people play a sandbox game? It is really your choice whether to use or not to use this method.

Changing this would be making the game worse for players that like this method while not removing it doesn't affect you.

it would be so much better if both CC and FW didn't require materials to summon them after rifts are activated.

1 hour ago, 00petar00 said:

Почему для тебя так важно, как другие люди играют в песочницу? Использовать или не использовать этот метод - действительно твой выбор.

Изменение этого приведет к ухудшению игры для игроков, которым нравится этот метод, в то время как его отсутствие никак не повлияет на вас.

было бы намного лучше, если бы и CC, и FW не требовали материалов для вызова после активации rifts.

That's the problem. This does not affect me, but my teammates. You see, I have a Maxwell miner who cuts down 1.5 stone biomes, rash Ancient Fuelweaver and causes lags on the server, and then after opening the rifts, we clean the world of tons of useless armor and swords at this stage of the game, and eventually he uses only 1-2 hearts and all the rest of the garbage we heat into the furnace.

And it's just a stupid waste of all the resources in the world. But besides us, so do others in their worlds

1 hour ago, cybers2001 said:

 

Ах да, убивать теневых грачей так весело. Атакуй, атакуй, атакуй, уклоняйся от укуса. Повторять в течение 1/3 дня. Бой лишь немного менее утомительный, чем предварительно переработанный AG fight.

You can make the fight better, you know, I don't just want to make the game worse for others, since I want to delete this cheat, I would like you to somehow redo the battle with the chess itself

8 minutes ago, Keknutui said:

That's the problem. This does not affect me, but my teammates. You see, I have a Maxwell miner who cuts down 1.5 stone biomes, rash Ancient Fuelweaver and causes lags on the server, and then after opening the rifts, we clean the world of tons of useless armor and swords at this stage of the game, and eventually he uses only 1-2 hearts and all the rest of the garbage we heat into the furnace.

And it's just a stupid waste of all the resources in the world. But besides us, so do others in their worlds

then just tell them to not do that? you do realise that there're a lot of ways to grief and cause a lag? should webber become unable to make a spider den or upgrade 1 of them because a spider might cause a lag?

1 minute ago, Vinja said:

Другие люди играют в игру таким образом, который я не одобряю, кли, пожалуйста, останови их :wilson_cry:

I don't want to spoil the game for people, I want the game to have fewer mistakes that everyone turns a blind eye to because they are convenient :p

1 minute ago, Keknutui said:

I don't want to spoil the game for people, I want the game to have fewer mistakes that everyone turns a blind eye to because they are convenient :p

It's not a mistake, and if you don't like it don't use it.

Just now, Vinja said:

Это не ошибка, и если она тебе не нравится, не используй ее.

I thought so too, but after the recent correction of the shadow horse on the raft, I thought about the fact that they really want to remove this bug from the game

50 minutes ago, Keknutui said:

I thought so too, but after the recent correction of the shadow horse on the raft, I thought about the fact that they really want to remove this bug from the game

And the bug has been fixed. Knights weren't supposed to walk on water, so now they don't.

41 minutes ago, cybers2001 said:

Ошибка исправлена. Рыцари не должны были ходить по воде, так что теперь они этого не делают.

Shadows should not run in one direction of the mainland)
The rest of the shadows either float or transform, unlike shadow chess

13 hours ago, Keknutui said:

That's the problem. This does not affect me, but my teammates. You see, I have a Maxwell miner who cuts down 1.5 stone biomes, rash Ancient Fuelweaver and causes lags on the server, and then after opening the rifts, we clean the world of tons of useless armor and swords at this stage of the game, and eventually he uses only 1-2 hearts and all the rest of the garbage we heat into the furnace.

And it's just a stupid waste of all the resources in the world. But besides us, so do others in their worlds

That is your problem If the world lags with like 50+ swords and night armor. You should basically talk to that Maxwell player and have them dispose of the items on their own when no one needs these items. Why not give him a lureplant since I don't believe he is doing this before you can get one and if he does it just means that your server is probably laggy all the time anyways and this wouldn't fix it.

Why is it hard for you to communicate with him? How would it be worth for him to spend so much more time to get a lot more hearts and use 1-2? I don't really see why would someone do this.

13 hours ago, Keknutui said:

I don't want to spoil the game for people, I want the game to have fewer mistakes that everyone turns a blind eye to because they are convenient :p

Some of us enjoy the game more when we can skip some parts that we don't find fun to repeat like 50 times and now even more. When I am serious about playing on endless server I usually kill FW like 25-50 times easily over the course of thousands of days and this is needed for me to want to do it and we don't have options when it comes to obtaining horn for houndius.

 

All that effort for 100 dark swords has to compete with simply crafting a hambat and getting a lot of stuffs done by day 20
and shadow atriums aren't that precious even if we consider the new crafts...

+ personally I use Shadow Pieces trick as late game tool for creative projects where you need tons of fuel for green amulets for walls and structures
so I don't agree with your opinion
 

59 minutes ago, NotGabriel said:

Послушай, Кли, если тебе нужно сделать нерф, просто ограничь количество дублированных фигур, которые тебе понравятся, 3. Я не хочу сходить с ума, сражаясь с этими боссами not caves снова и снова, чтобы заниматься контентом caves

This... not so bad, I like it :)

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