Developer V2C Posted July 10, 2024 Developer Share Posted July 10, 2024 Changes Charming Salt Tin has been made slightly taller to fit the salt box profile. Followers will no longer destroy Exotic Trees. Winona’s Shadow Seeker II will now work on Big Slimy Pits in the Caves. Calibrated Perceiver will now work on most things that change prefabs when deployed or used. It should now be easier to deploy Boat Bumpers after other structures have already been placed. Bug Fixes Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now. Crab King won’t wake up to the Tail o' Three Cats’ crack anymore. Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems. Fixed Crab King Mob, Tower and Ice Wall health thresholds. Fixed Crab King’s Cannon Towers shooting out visually different projectiles when they do not create leaks. Fixed Crab King’s Cannon Towers not getting reduced boat collision damage from Yellow Gems. Fixed world generation layout for repeat generations being deviant from world seed. Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth. Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth. Fixed Wurt’s Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once. Fixed crash with buffing Lunar Merm. Fixed crash when Maxwell’s Shadow Sneak trap is triggered by a Batilisk. Fixed swapping a deployable item with a regular item making the item's inventory icon invisible. Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom’s The Everything Encyclopedia book effects. View full update 33 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/ Share on other sites More sharing options...
arubaro Posted July 10, 2024 Share Posted July 10, 2024 4 minutes ago, V2C said: Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems. Maybe is fixed but i experience this with 1 purple gem 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734380 Share on other sites More sharing options...
Deimos001 Posted July 10, 2024 Share Posted July 10, 2024 Please reduce Wurt's skilltrees tags, im having a hard time trying to play with her along with other mods, the inventory gets a nil value Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734385 Share on other sites More sharing options...
grm9 Posted July 10, 2024 Share Posted July 10, 2024 (edited) 16 minutes ago, arubaro said: Maybe is fixed but i experience this with 1 purple gem the bug applied to any amount of purples, their initial amount of hp was 0 instead of 200 so they were already partially dead after spawning without purples and had 200 less hp in comparison to what they've got now with purples Edited July 10, 2024 by grm9 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734389 Share on other sites More sharing options...
Pep61 Posted July 10, 2024 Share Posted July 10, 2024 Broken record moment: Could we get a fix on the sawhorse blueprint with pearl? either by : - Allowing bottle trades with her to get the sawhorse blueprint. (once you finish the relic chair quest ofc) - Fixing the pearl friendship reseting that happens if you hammer both relic and wooden chair to get extra sawhorse blueprints (pretty sure this is not intended lol) thanks for fixing the current bugs klei! 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734396 Share on other sites More sharing options...
loopuleasa Posted July 10, 2024 Share Posted July 10, 2024 30 minutes ago, V2C said: It should now be easier to deploy Boat Bumpers after other structures have already been placed. bump Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734397 Share on other sites More sharing options...
Mike23Ua Posted July 10, 2024 Share Posted July 10, 2024 So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734407 Share on other sites More sharing options...
RozeMeteor Posted July 10, 2024 Share Posted July 10, 2024 4 minutes ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. Have you tried using hutch with the spear inside ? it will melt them down for you Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734408 Share on other sites More sharing options...
DegenerateFurry Posted July 10, 2024 Share Posted July 10, 2024 1 hour ago, V2C said: Changes It should now be easier to deploy Boat Bumpers after other structures have already been placed. Sailors rejoice! 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734410 Share on other sites More sharing options...
-Variant Posted July 10, 2024 Share Posted July 10, 2024 So uhm... I think you accidently just removed Otters from the game. Their anim files are empty now. 1 3 1 1 1 1 7 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734411 Share on other sites More sharing options...
Wormboi Posted July 10, 2024 Share Posted July 10, 2024 2 minutes ago, -Variant said: So uhm... I think you accidently just removed Otters from the game. Their anim files are empty now. 1 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734414 Share on other sites More sharing options...
_zwb Posted July 10, 2024 Share Posted July 10, 2024 Can we get this fixed already... 1 hour ago, Deimos001 said: Please reduce Wurt's skilltrees tags, im having a hard time trying to play with her along with other mods, the inventory gets a nil value they should probably use a component rather than tags 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734418 Share on other sites More sharing options...
GimplyGoose Posted July 10, 2024 Share Posted July 10, 2024 18 minutes ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. If you are playing Winona, you can set up some catapult nearby and they will help with the fight tremendously. There are also plenty of non-Winona strategies to deal with the big tentacle. A tamed beefalo, fugu hutch, and gunpowder are some things I can think of off-hand. Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734421 Share on other sites More sharing options...
Evelo Posted July 10, 2024 Share Posted July 10, 2024 22 minutes ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. Drop a catapult or two, manual fire at the big tentacle. Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734422 Share on other sites More sharing options...
Developer JesseB_Klei Posted July 10, 2024 Developer Share Posted July 10, 2024 14 minutes ago, -Variant said: So uhm... I think you accidently just removed Otters from the game. Their anim files are empty now. 620148 has been set live for the invisible Otters. 25 1 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734423 Share on other sites More sharing options...
-Variant Posted July 10, 2024 Share Posted July 10, 2024 4 minutes ago, JesseB_Klei said: 620148 has been set live for the invisible Otters. Ahaha, thank you for the quick catch! 1 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734425 Share on other sites More sharing options...
Uedo Posted July 10, 2024 Share Posted July 10, 2024 41 minutes ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. Use abigail. Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734430 Share on other sites More sharing options...
Evelo Posted July 11, 2024 Share Posted July 11, 2024 1 hour ago, Uedo said: Use abigail. If character swapping is coming into play, Wormwood is also excellent at it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734445 Share on other sites More sharing options...
Intrepidpioneer Posted July 11, 2024 Share Posted July 11, 2024 (edited) The boat bumper change if hopefully was handled well is an astronomical change for us sailors, kudos! EDIT: I have tested adding bumpers in extreme conditions, and they work no matter what. Absolutely fantastic change! Edited July 12, 2024 by Intrepidpioneer Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734453 Share on other sites More sharing options...
cybers2001 Posted July 11, 2024 Share Posted July 11, 2024 3 hours ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. Seems like Winona with cannons would have the easiest time against the tentapillars. Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734454 Share on other sites More sharing options...
Mike23Ua Posted July 11, 2024 Share Posted July 11, 2024 4 minutes ago, cybers2001 said: Seems like Winona with cannons would have the easiest time against the tentapillars. Of course, but.. it’s meant to be the cave equivalent to Wormhole travel, so.. unless Wormholes are going to get updated to have an always respawning tentacle guardian you’ll have to defeat before you can enter them, this just feels like an odd Caves version of its surface counter part. It being Winona and all though- maybe she can just inspect the large tentacle and get it to retract for her on #CharlieTeam 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734456 Share on other sites More sharing options...
Lovens Posted July 11, 2024 Share Posted July 11, 2024 3 hours ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. The easy way available to every character would be to use Hutch with a spear and lightbulb placed inside of him. This turns him into Fugu version which attacks back every time something does damage to him. It's AoE too, and the damage is enough to kill all the small tentacles around him. Position Hutch close to the big tentacle and stand on top of him, wear armor, aim for the big tentacle, let Hutch take care of the small ones. Another way to kill them (safe but very slow) as any character would be to kite and kill small ones like you would a swarm of bees. Once you clear the opening, attack the big tentacle a couple of times and retreat immediately to avoid getting stunlocked. Characters that absolutely shred big tentacles: Abigail, Wanda, Wormwood with bramble husk, elding spear Wigfrid, Willow with lunar flame, Woodie in Moose form. 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734458 Share on other sites More sharing options...
JazzyGames Posted July 11, 2024 Share Posted July 11, 2024 Crab King changes: Claws health doubles at 5 green gems, was 6 previously. Cannon tower health doubles at 5 yellow gems, was 4 previously. Crab Guards gain sleep resistance at 5 purple gems, was 4 previously. Ice Wall health increases to 500 health at 8 blue gems, was 9 previously. Yellow Gems now properly reduce damage done by boat velocity, starting at 5 yellow gems. 4 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734462 Share on other sites More sharing options...
gamehun20 Posted July 11, 2024 Share Posted July 11, 2024 7 hours ago, Mike23Ua said: So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport? those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out. Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning. You can set up a cannon to shoot at the tentacle and kill it with a few shots 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734477 Share on other sites More sharing options...
HeatAndRun Posted July 11, 2024 Share Posted July 11, 2024 8 hours ago, V2C said: Calibrated Perceiver will now work on most things that change prefabs when deployed or used. I tested it now, Winona can scan bundling wrap from Klaus loot! 4 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158150-game-update-620060/#findComment-1734478 Share on other sites More sharing options...
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