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9 hours ago, V2C said:
  • Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems.

Is this perhaps why a couple of the minions kept hanging around from the last fight, neutral and unkillable? I use all green gems, no pearl.

image.png.eac27acf199d026e57a27ac9825d1c9a.png

  • Like 3
11 hours ago, V2C said:

It should now be easier to deploy Boat Bumpers after other structures have already been placed.

Can you do the same thing for tin fishin' bin? It was a lot closer before and now I can't easily place it anywhere on the boat unlike chest :(

image.png.d5ad5686e8f376cdd4a5501bf6b110f9.png

Edited by HeatAndRun
  • Like 4
52 minutes ago, HeatAndRun said:

Can you do the same thing for tin fishin' bin? It was a lot closer before and now I can't easily place it anywhere on the boat unlike chest :(

image.png.d5ad5686e8f376cdd4a5501bf6b110f9.png

How the hell do you even operate the boat with that much crap on it?! Man PC version needs some serious Nerfs… lol.

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2 hours ago, Mike23Ua said:

How the hell do you even operate the boat with that much crap on it?! Man PC version needs some serious Nerfs… lol.

That boat is quite spacious compared to the abominations I have seen.

We sailed as 7 in a boat with not enough space to place down a twig

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18 hours ago, Mike23Ua said:

So I have to “kill” the big tentacles in caves Everytime I want to use Winona’s cave teleport?

those things always kick my butt, like I legit still don’t know how to fight them without getting absolutely wrecked by baby tentacles that spawn out.

Personally I would’ve linked it to the cave exit/entrance tunnels myself that way I ain’t gotta repeatedly kill a giant tentacle that keeps respawning.

Catapult.

  • Potato Cup 1
On 7/10/2024 at 10:46 PM, V2C said:
  • Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth

 

View full update

could you please elaborate? i am a bit confused about what this means and as someone who haunts away redcaps regularly i am a bit worried

24 minutes ago, gaymime said:

could you please elaborate? i am a bit confused about what this means and as someone who haunts away redcaps regularly i am a bit worried

world regrowth makes things that spawned at the start of the world try to spawn somewhere again after they get removed and changing a mushroom previously counted as removing it and spawning another mushroom, making the game try to spawn the mushroom that a ghost replaced with another mushroom somewhere

Edited by grm9
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22 hours ago, grm9 said:

world regrowth makes things that spawned at the start of the world try to spawn somewhere again after they get removed and changing a mushroom previously counted as removing it and spawning another mushroom, making the game try to spawn the mushroom that a ghost replaced with another mushroom somewhere

ooooh, ok. i knew about worldgen spawns but i hadn't considered for even a moment that the repopulation happened with ghosted mushrooms so i couldnt understand why something the happened after worldgen affected worldgen tasks(i only thought it was picked/burned stuff that was counted)

 

thankyou!

Edited by gaymime

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