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What do you want to see focused on in the next update(s)?


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Any aspect of the game is on the table: items, bosses, biomes, ocean, caves, general progression, lategame, etc. (Skill trees are a given though, obviously.)

Personally I want to see more content for existing surface biomes; a lot of them just feel very empty... :chargrined:

Shadow Rift contant, and better be more "living and interoperable", not be "just find this mob and kill it with act things"

Ever since Heart of the Ruins showed the possibility of a friendlier,  intelligent and more civilized side of Shadow Creatures, I've been hoping they'd actually show in the game.

Now that ocean are slightly more useful, it's time for more cave stuff. It doesn't even have to be a new biome. A few mobs in some of the barren areas like the mix mushroom forest will be very good. My dream is a sailable cave pond with Mumsy island in the middle though, buuut I guess that's a pipe dream.

New seasons and new world Gen options.. Klei is always so focused on adding new content, but they heavily under-use the content that’s already in their game as is.

a MegaBaser over the span of 10,000 game world days can destroy the entire oasis biome and replace that with stuff from Moon Quay.

& obviously your worlds start looking prettier and more enjoyable to explore once you do..

But I’ve always questioned why the game can’t just do that itself without additional player input?

Why for example: Do I need to go to a completely empty void of anything whatsoever Island, and then start filling that in myself with content I went and gathered from other areas of the game?

The upcoming Surprising trees are no exception either, those would’ve looked GREAT in a Shipwrecked style Volcano Biome or Hamlet Jungle, or even just updating the games existing empty swamps.

But instead… it’s almost like Klei designs DST to be a game world that you have to make more interesting yourself.

Great if your a MegaBaser and want to spend 10 billion days to do so, but for people who would rather spawn into a RANDOMLY GENERATED WORLD and just start exploring it leaves us with these boring and predictable ways biomes, mobs and resources spawn.

But I promise you- give a MegaBaser enough time, and they’ll hand-craft new biomes and relocate the games mobs.

Why if the PLAYER can do this over ridiculously long periods of time, can’t the game just do it itself?

If Klei didn’t want us to be able to replace the Birchnut trees in the Oasis with Moon Quay Palmtrees, we wouldn’t be able to chop them down and plant the new ones.

More than any type of new content update, I want new seasons, world Gen behaviors, hell I’d even go so far as to let the players toggle the games mob behaviors.

if you play as Wortox congratulations you’ll get punched in the face by Catcoon, if you go near Bees or Beefalo in Spring, they’ll be Aggressive Towards you, Carry Meat near a Bunnyman and it’s the Ultimate Sin…

But why can’t we toggle this from the get go? Why can’t I do something like toggle Beefalo to always being in mating mode so they always attack the player?

Why can’t Catcoons pounce people who aren’t playing as Wortox? 
 

Why are Cookie Cutters only found at salt formation biomes, and do not just spawn randomly in groups of 2-4 around things like broken wooden planks or driftwood just floating about in the water?

Etc…

My point should be fairly obvious- Klei focuses so much on “Add new stuff” but the stuff that they’ve already added could be used to tremendously improve the game.

I see a lot of people here talking about cooking needing a rework, and at the risk of being a little controversial, I don't really see why it needs to be. The reason farming got an update was it was extremely ineffective apart from Wormwood doing farming and even then you actively had to gamble for it to be a sustainable food source. The crockpot, by comparison, doesn't really do that. You kinda just put items in and you can consistently get what you want. I think this system is understandable enough for new players while being able to be utilized by skilled players to make some rather exotic recipe combinations (Like fishsticks with a barnacle, 2 honey, and a twig!).

I guess my only gripe is it doesn't scale super effectively and does become noticeable towards the endgame when players are utilizing crockpot dishes way more thanks to the polar bearger bin. It's quite slow to mass produce dishes, and that's with client mods to speed up the process. I personally wish you could upgrade the crockpot/portable crockpot (maybe even the seasoning station?) to allow you to put more than 1 item in at a time and be able to binge cook recipes since you likely are going to swap from making a few dishes at a time to mass producing them with the bin. Otherwise, I don't really have too many issues with it.

Anyhow, in terms of content, I do think more lategame changes/QOL improvements are always nice to see. I'm really hoping for more backpack sidegrades post rift in the future, since pretty much everyone who gets to that point is running a krampus sack to haul items around your world. Would love to see some neat backpack hybrids that combine some unique functions together to make them a neat alternative post rifts.
Also Please for the love of Metheus give the shadow rift side an update as a Lunar Aligned Gamer :tm:  it's sad to look at the lunar and shadow crafts and see the former have like 3 times the amount especially when the lunar side has Bangers like the bin....

To be realistic, I think first of all the KLEI will give us the Sharkboy rework, moon hail, 1-2 skill trees and updating shadow rifts. As for the trees, I hope there will be one thing, because everything except them really seems damp when compared with acid rain or the content of the lunar rift.

:wilson_sneaky:

8 hours ago, Sir Noel said:

Any aspect of the game is on the table: items, bosses, biomes, ocean, caves, general progression, lategame, etc. (Skill trees are a given though, obviously.)

Personally I want to see more content for existing surface biomes; a lot of them just feel very empty... :chargrined:

i use the world settings, the land never feels empty for me, it is crowded with things to see and muck about in

 

 

as for an update? it won't happen but i would love to see the vest items altered to have pockets, two or four would be practical. backpacks have the valuable secondary use of keeping mobs from eating your stuff or letting your lantern burn out while you go revive in the case where you die. this could be a way to justify giving up the super precious torso slot to try out these decent early-game items.

3 hours ago, Maxil20 said:

I see a lot of people here talking about cooking needing a rework, and at the risk of being a little controversial, I don't really see why it needs to be. The reason farming got an update was it was extremely ineffective apart from Wormwood doing farming and even then you actively had to gamble for it to be a sustainable food source. The crockpot, by comparison, doesn't really do that. You kinda just put items in and you can consistently get what you want. I think this system is understandable enough for new players while being able to be utilized by skilled players to make some rather exotic recipe combinations (Like fishsticks with a barnacle, 2 honey, and a twig!).

I guess my only gripe is it doesn't scale super effectively and does become noticeable towards the endgame when players are utilizing crockpot dishes way more thanks to the polar bearger bin. It's quite slow to mass produce dishes, and that's with client mods to speed up the process. I personally wish you could upgrade the crockpot/portable crockpot (maybe even the seasoning station?) to allow you to put more than 1 item in at a time and be able to binge cook recipes since you likely are going to swap from making a few dishes at a time to mass producing them with the bin. Otherwise, I don't really have too many issues with it.

Anyhow, in terms of content, I do think more lategame changes/QOL improvements are always nice to see. I'm really hoping for more backpack sidegrades post rift in the future, since pretty much everyone who gets to that point is running a krampus sack to haul items around your world. Would love to see some neat backpack hybrids that combine some unique functions together to make them a neat alternative post rifts.
Also Please for the love of Metheus give the shadow rift side an update as a Lunar Aligned Gamer :tm:  it's sad to look at the lunar and shadow crafts and see the former have like 3 times the amount especially when the lunar side has Bangers like the bin....

I feel like the main reason cooking needs to be reworked is because most crockpot dishes are bad or just not worth the effort that goes into making them the current crockpot is passable only because the good dishes exist but because of that it feels like there is little variety in what you can make. Personally I feel like there should be no strictly bad crockpot dishes as it would enhance Warly's experience and give Wurt a reason to use a crockpot.

1 minute ago, Mysterious box said:

I feel like the main reason cooking needs to be reworked is because most crockpot dishes are bad or just not worth the effort that goes into making them the current crockpot is passable only because the good dishes exist but because of that it feels like there is little variety in what you can make. Personally I feel like there should be no strictly bad crockpot dishes as it would enhance Warly's experience and give Wurt a reason to use a crockpot.

also some crock pot dishes overlap with each other making so that they cant make them (seafood gumbo)

45 minutes ago, Mysterious box said:

I feel like the main reason cooking needs to be reworked is because most crockpot dishes are bad or just not worth the effort that goes into making them the current crockpot is passable only because the good dishes exist but because of that it feels like there is little variety in what you can make. Personally I feel like there should be no strictly bad crockpot dishes as it would enhance Warly's experience and give Wurt a reason to use a crockpot.

This I can agree with, although I feel like it would be easier to simply rebalance the dishes that are underwhelming to compensate. I doubt you could ever beat meaty stews, pierogis, and shakes for just any need ever, but dishes you go out of your way to get should also be at least above decent. It's why I was so pleasantly surprised to see a decent chunk of the barnacle/fig dishes get buffed this beta. Even unagi, the dish I don't think anyone remembers, got buffed with double the hunger (Went from 18.8 -> 37.5, so not an insane difference, but it's at least something!)

Personally I think the "Vanilla" DS dishes are, Ironically, the ones in the most dire need of buffs. It by far has the most wacky power gaps with things like meaty stews being at the top of the mountain and stuff like fruit medley Genuinely being on the same priority as fist full of jam despite costing more fruit value and debatably being even worse. I also just thing making more veggie dishes have more reasonable hunger would just be nice in general, since the only real options you have are jam, figatoni (Current dish I like using a lot), and dragonpies.

22 minutes ago, Maxil20 said:

This I can agree with, although I feel like it would be easier to simply rebalance the dishes that are underwhelming to compensate. I doubt you could ever beat meaty stews, pierogis, and shakes for just any need ever, but dishes you go out of your way to get should also be at least above decent. It's why I was so pleasantly surprised to see a decent chunk of the barnacle/fig dishes get buffed this beta. Even unagi, the dish I don't think anyone remembers, got buffed with double the hunger (Went from 18.8 -> 37.5, so not an insane difference, but it's at least something!)

*perks up* i actually used to like making unagi on my longterm world(before it borked) just because i liked the look of it, maybe i should get back into that

51 minutes ago, Maxil20 said:

This I can agree with, although I feel like it would be easier to simply rebalance the dishes that are underwhelming to compensate. I doubt you could ever beat meaty stews, pierogis, and shakes for just any need ever, but dishes you go out of your way to get should also be at least above decent. It's why I was so pleasantly surprised to see a decent chunk of the barnacle/fig dishes get buffed this beta. Even unagi, the dish I don't think anyone remembers, got buffed with double the hunger (Went from 18.8 -> 37.5, so not an insane difference, but it's at least something!)

Personally I think the "Vanilla" DS dishes are, Ironically, the ones in the most dire need of buffs. It by far has the most wacky power gaps with things like meaty stews being at the top of the mountain and stuff like fruit medley Genuinely being on the same priority as fist full of jam despite costing more fruit value and debatably being even worse. I also just thing making more veggie dishes have more reasonable hunger would just be nice in general, since the only real options you have are jam, figatoni (Current dish I like using a lot), and dragonpies.

I do agree though I feel like every crockpot dish should be rebalanced to be more valuable than the some of their parts if it's a valid dish including dishes like fist full of jam they could even keep their hunger values and instead give multiple helpings per dish for example and on top of that we should get specific dishes for each fruit and vegetable it's weird how every meat has one but those don't even though you often need to put in more work to get them. Overall outside of wet goop or monster meat mistakes there should be no failed dishes in my opinion.

Food Update, we need more food, we been starving for new food mob, crop, plants, and crock pot recipe. We need Rice and Wheat, with Parsnip and Lentil. We need orange, lemon, or even lime, it time we have more food in a game call "Don't Starve", because how can't I don't starve when there is no food?

11 hours ago, Maxil20 said:

I see a lot of people here talking about cooking needing a rework, and at the risk of being a little controversial, I don't really see why it needs to be. The reason farming got an update was it was extremely ineffective apart from Wormwood doing farming and even then you actively had to gamble for it to be a sustainable food source. The crockpot, by comparison, doesn't really do that. You kinda just put items in and you can consistently get what you want. I think this system is understandable enough for new players while being able to be utilized by skilled players to make some rather exotic recipe combinations (Like fishsticks with a barnacle, 2 honey, and a twig!).

Underrated assessment. There's nothing wrong with the cooking. Basically, this cooking system is almost exactly the same as breath of the wild and botw was heralded to be one of the best cooking systems in gaming.

If there should be any cooking rework or minigame, it should be for warly and warly alone. Cooking in real life is actually really fun, save when it becomes habitual. You don't want to cook every single day. But as a periodic hobby or even profession... maybe... Cooking is really fun and you get to be pretty creative. Who better to express the creativity of cooking and the fun of it than Warly?

 

Even a rudimentary system with it's own animations.

- Meats can be filleted, all meats such as big meat, morsels, monster meat and fish
- Eggs can be cracked and beated
- All vegetables can be chopped
- All fruits can be peeled
- All inedibles can be ground

All the categories of food within it's own group can share animations as to not be the most monumental task.

 

But I think it should be for warly and warly alone, and partaking in this minigame requires skill tree investment, but due to the laborious nature, yields 5-10 dishes depending on skill tree investment, but give it a skill cap so that dedicated mains are rewarded.

 

As for the entirety of what I want focused on, you already know what I want. It starts with H and ends with amlet.

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