Jump to content

Recommended Posts

19 minutes ago, Valase said:

sure granny, let me take you to "Your Dont Starve Together Hot Takes" in General Discussion.

If we're being fair he is right regardless of if we're fine with it or not.

30 minutes ago, Szczuku said:

This isn't even sandbox at this point, it's some sort of tower defense & colony building crap

It's not even funny how much the last skill trees will probably be leagues above Wormwood and Woodie, nevermind Wilson who is treated like a disposable joke by the devs

This part atleast.

  • Like 2
  • Wavey 1
17 hours ago, Mysterious box said:

I feel like you might be underestimating how massive a deal this is tilling is one of the biggest barriers of entry to people farming it might not seem like it but I could 100% see people legitimately using the clever disguises for just this feature alone even more so considering not everyone has access to the tilling mod.Ā 

Its quite bad that we don't have geometric placement and tilling mod in the game already.

  • Like 5
  • Wavey 1
1 hour ago, Szczuku said:

This isn't even sandbox at this point, it's some sort of tower defense & colony building crap

The game has had houndius for years. If ā€œhaving a turretā€ is enough to turn the game into a tower defense for you somehow then dst has been a tower defense for a looong time

  • Like 9
  • Wavey 1
2 minutes ago, goblinball said:

The game has had houndius for years. If ā€œhaving a turretā€ is enough to turn the game into a tower defense for you somehow then dst has been a tower defense for a looong time

Wes has bloons too.. time for the next crossover

  • Like 2
  • Haha 1
  • Wavey 1
1 hour ago, GreenBowers said:

Its crazy that the colony builder character has colony building mechanics, I know.

Every character is a colony builder character if you craft pig/bunny houses? Webber is a colony builder character, he has spiders but I don't see them farming for him or gathering resources...Ā yet

24 minutes ago, goblinball said:

The game has had houndius for years.

Oh you mean the hard to get, pretty mediocre, impossible to control or buff turrets? Yeah, the game has had them for years indeed; but for the reasons I just listed they weren't broken. And winona's catapults are none of those things

  • Like 1
  • Wavey 1
7 minutes ago, Szczuku said:

Every character is a colony builder character if you craft pig/bunny houses? Webber is a colony builder character, he has spiders but I don't see them farming for him or gathering resources...Ā yet

Szczuku, what exactly are you trying to do here? Like seriously man, I refuse to believe that you're unable to tell the difference between the premise of a character who's premise is installing a monarchy for their own intelligent, sentient species, and a character who's premise is that they are able to keep feral monsters as attack dogs.

I'm not even saying that you have to agree with that being the direction of the game, but to act as though Wurt having colony builder-like mechanics in any capacity is somehow out of character for her is just straight up ridiculous, you're basically strawmanning yourself.

There are so many perfectly valid ways to argue against skill trees and you instead chose an argument that requires you to actively deny something incredibly obvious.

Ā 

11 minutes ago, Szczuku said:

Oh you mean the hard to get, pretty mediocre, impossible to control or buff turrets? Yeah, the game has had them for years indeed; but for the reasons I just listed they weren't broken. And winona's catapults are none of those things

Honestly they're kind of in need of a buff, the number of them you need to do any meaningful damage is kind of absurd. I think giving them projectile bouncing similar to the brightshade staff could be a decent direction to take em.

  • Like 12
  • Wavey 1
13 minutes ago, Masked Koopa said:

Honestly they're kind of in need of a buff, the number of them you need to do any meaningful damage is kind of absurd. I think giving them projectile bouncing similar to the brightshade staff could be a decent direction to take em.

Would be down for this and a Damage bump (from 65 to 100 damage?). I do really like the idea of it bouncing like a staff, certainly sounds unique!

  • Like 2
  • Wavey 1
1 hour ago, Masked Koopa said:

Szczuku, what exactly are you trying to do here? [snip]

Skilltrees are pushing characters' perks to the absolute limits, even beyond anything we could find among modded characters back in the day

That is just part of the problem with the direction dst is taking

There, now my opinion can be ignored and ridiculed, having clear interpretation

  • Like 3
  • Potato Cup 1

Hi, I don't know if this would be too much to ask, but could you let us teleport to any teletransport station, like clicking with the right button on the teleporter would make the map open and we could choose any of the teletransport stations, please, that would be so fun like that.Ā :love_heart:

Edited by Cyrefy
  • Like 2
  • Wavey 1
18 hours ago, Q_Ween said:

make Wormwood mainer sad because this update make his ability not that special and powerful. Is there any other reason to play him? I'm pessimistic.

??? Maybe because he’s one of the best combat characters, good at support, fun and dynamic to play with his downsides, has great mobility, can summon bodyguards that hit like a beefalo, can summon infinite light, INFINITE light? Wormwood is the last character you should be worried about being irrelevant.

  • Wavey 1
3 hours ago, Szczuku said:

Skilltrees are pushing characters' perks to the absolute limits, even beyond anything we could find among modded characters back in the day

It's really nice! It's so crazy to look back on those old times where the most interesting character in the game was, idk, Wigfrid? Webber? And everyone else was just Wilson + simple perks, and yet for some reason we all acted like we preferred this and would make fun of any modded character that had anything more to them. Modders were years ahead of Klei in terms of creativity when it came to characters, and it's so nice that Klei has finally caught up.

  • Like 13
  • Wavey 1
3 hours ago, Szczuku said:

Skilltrees are pushing characters' perks to the absolute limits, even beyond anything we could find among modded characters back in the day

That is just part of the problem with the direction dst is taking

If you don’t like skill trees giving characters new fun toys to play with and want a simpler experience then wilson is right thereĀ 

  • Like 2
  • Wavey 1
31 minutes ago, finn from human said:

It's really nice! It's so crazy to look back on those old times where the most interesting character in the game was, idk, Wigfrid? Webber? And everyone else was just Wilson + simple perks, and yet for some reason we all acted like we preferred this and would make fun of any modded character that had anything more to them. Modders were years ahead of Klei in terms of creativity when it came to characters, and it's so nice that Klei has finally caught up.

This is debatable some people like a simpler game as it can offer a greater deal of skill expression, atmosphere, and teamwork something that is kinda lost in modern dst where you have character perks that bulldoze through content, mechanics, and trivialize the need for teamwork. I don't think people were in the right for making fun of mod characters but dst has more or less gone through a genre shift due to refreshes and skill trees.

It's a large part of the reason Wilson players are upset he's not the average anymore he's just below average because of how huge the powercreep is.

I don't particularly hate the direction dst is going but it's very clear it's changed how people engage with the game with less people even bothering to learn how to play normally in more extreme cases.

1 hour ago, droooney said:

Is it stated anywhere? Can't find it in any of the changelogs

I could have sworn I saw it in the patch notes but I might have been mistaken

  • Like 3
  • Wavey 1
7 hours ago, ZeRoboButler said:

Szczuku, out of curiosity and with explicit intent to see where you are coming from, what direction would you have preferred?

I genuinely would like to understand you and this perspective that some others seem to share.

Instead of skilltrees Klei should've just tweeked characers that needed it; like they already did it with wurt and wortox during wx and wicker reworks

That would maintain the power fantasy of the game - characters being weak/mediocre at best. That is why all of them have survival chances of slim/grim in the compendium. They are supposed to be weak, skill trees ruin that. Ds/t was never a game with the 'You have the whole world to explore and conquer' theme, it was always 'The whole world is out to get you'. And I don't care how much certain players would like to tell me that them being good at the game warrants a change of theme.

That being said.

With the dev time and resources saved on not making skilltrees, Klei should've instead focussed on updating the world. Spend 5 months working on worldgen, save us from the 'ocean is just a ring around the mainland' hell, make caves interesting, instead of them having 3 biomes worth being in. Add new mobs/biomes/idle animations/interactions between mobs and the environment. Expand on seasons, the world, make it progress, changeĀ over timeĀ (not after giving Wagstaff/Charlie a permit to open rifts). New stuff that just happens on its own after the first in-game year. Make playing in the world that is immersive and interesting be the core aspect of the game, not playing in a dull world as a powerful character that can completely bend it to their will

I would've preferred a direction that would make dst a good survival-sandbox, not a popular, mainstream game about fighting raid bosses as characters with various RPG-like abilities

  • Like 3
  • Wavey 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...