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The Lunar Island is losing its value


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Hello, so recently I was fighting Celestial Champion on my 2000+ days world, that's of course not the first time i'm fighting him on that world, so I looked at the destruction that our fights caused on the island and that got me thinking, is there any other reason to go to the island other than fighting CC? After defeating him Celestial Orb gains acces to the crafting recipes that previously were only accessible at the Lunar Altars, so we can take it with us to the main land, so theres no need to go there to craft lunar gear. And the moon glass, after lunar grotto was added to the caves it became, imo, the best source of getting glass, since it grows on its own without the need to craft Bath Bomb and waiting till full moon night to get it. And what about the moon rock, when it runs out on the island there's not even meteor rain to renew it, just go back to the main lad and find meteor biom there.

I always thought that lunar island is equivalent of ruins in the caves, where we have special loot, enemies, mechanics, etc., but the difference is after killing Fuelweaver we always come back to the ruins for resources again, but we don't come back to the island for anything else except for the Champion. And i'm not talking about nerfing existing mechanics of gathering moon rock, getting glass or buff of Celestial Orb, but rather about adding the content to the lunar island.

Here are some ideas that I think might be nice addition to the lunar experience.

First let's focus on Lunar Mine biome, do when visiting island for the first time, we can come across new Abandoned Junk set piece called Telescope, after destroying it we can get Meteor Focuser blueprint(I think it would make sense to have some traces of Wagstaff on the island), this set piece would spawn again once per (in game)season.

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And what Meteor Focuser would do, well like the name suggests it would cause the meteors to rain. This item would have 3 stages, first wheres it indicates it's on the wrong biome and wont work(we will be able to use it only on Lunar Mine and Rockyland, so it wouldn't be used to destroy bases), second one where it indicates that it is on the right biome and its beginning charging, and the last stage where it's sending the transmission and forces the Meteor Shower to happen. It take some time for it to fully charge, to speed up that process we can charge it with some Moongleams.

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But using it on the Lunar Mine will have an additional outcome, instead of normal rocks it would mostly rain Meteor containing Moon Rocks, but it would add one new boulder, that is the Suspicious Meteor, after mining it we would awake new mob which is Celestial Knight.

 

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Celestial Knight is like a mini version of the Champion, it attacks with its laser sideways or straight ways(with only one line of laser instead of champions 3 lines), when we get too close it sends gestalts to put players asleap. Kfter killing the knight he drops Charged Shard. It's resembles Enlightened Shard but unlike the part of the crown Charged Shard have durability.

 

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With it we can craft new item available at the altars. Using Charged shard, glass and MoonGleams we can create the Lunacy Crystals.

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This item can be left on the ground to provide some small light area or can be activated to create circle of lunacy, when in it players my experience Enlightenment effect with gestalts in it but also they start healing, it can be used during the fights with mobs and bosses but like I said it causes Enlightenment effect so players must be carefull of there sanity levels. Using this item as a light source drains its durability and lower it gets the quicker it runs out after activation.

Next is the Moon Rock Mirror.

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To craft it we just need some glass and moon rock, but to activate it we need to insert charged shard in to it, but when its durability runs out the shard breaks, but if we have the Enlightenment Shard we can insert it instead of the Charged one, and it's still have durability the difference is that Enlightenment Shard doesn't get destroyed, we just need to charge the mirror at the Moon Stone during the full moon. 

What it does is spawn the gestalt reflections which works like Maxwell's shadow puppets, but less powerful without any buffs to them if the player wears any gear etc. so they don't outshine Maxwell shadows.

And the last item is the Iridescent Medallion.

 

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To make it we need Iridescent Gem, moon rock and Moongleam. What it does is makes its user experience Enlightenment effect but also grants its user with electrical damage, to charge it we need Moongleams.

Yeah about Moongleams, I brought them a few times already but there's no way to get them before getting all 3 altars so it will take a while until we could even make some use in those new things. Thats why I think we should have somethink like Lunar Treeguard.

 

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I think this guard could only be spawned when Enlightenment effect is present, so we can't just make some treeguard farm on the main land and leave another reason for the people to visit lunar island. like a mentioned after his defeat it would drop some Moongleams along with a few living logs. But to deal with this guard won't be that easy, since there's Moongleams inside it I think it's logical that it should be dealing electrical damage to the players, so they would need to wear some protection, and since Wormwood possesses the skill of trapping enemies in vines this guard should too, to make it more challenging.

 

And a few words about Rocky Beach and Lunar Archipelago bioms.

I think it would be nice to see some shore mechanic that makes water to spit out some set pieces on the island. By that I mean something like Bone Piles.

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Just like the Hound Mound on the main land it spawns aggressive mobs like hounds, horror hounds and Moonrock Pengull. I think this mechanik would be dedicated solely to the winter and spring seasons, in winter Piles would be spawned on ice surrounded by the glaciers and spawn Moonrock Pengulls, and in spring they would spawn hounds that of course on the island woud later change to the horror hounds. After dealing with mobs and mining it, we could get loot ranging from bone shards and Rot to some boat gear to Thulecite and surprising seeds(I know that at the time of writing this they aren't in the game yet but klei said it is possible that there's going to be more of the trees in the future, so haveing other posible source of getting them would not be bad idea). Also i think they would be a good source of getting some Bull Kelp Stalk, Anenemy Trap and Sea Sprout Starter, those thinks are not renewable and having actual way of getting more of those would be nice as well.

And a the end, a small idea of another chapter of Daywalker journey.

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So yea, that would be all for now. If you want you can let me know if you liked the idea or not in the replies I will be happy to read them.

Thank you

These are good ideas and they're fancy looking too, congrats. I agree the Lunar Island has very poor reviewability despite it starts with so much on it. Yet with those beaches and the mining zone, there's only so much potential for refreshing Anenemies, mutated spider dens, bones, and the fancy Moon Shard rocks (although this material is as useless as ever despite its so many sources... unless)... oh, and the perma fresh blossoms on the floor.

I've liked to base there a few times still, but from all sessions these dry in flavor the quickest, because you can't really spend anything from the island without loosing it, and travel between there and mainland never improves if your character isn't capable of anything in this department, there should be lategame transportation from mainland to lunar island available for everyone I think, like lunar wormholes or something.

2 hours ago, Mitch-El said:

but also grants its user with electrical damage

The electric damage on the irridesent medallion is extremely random even if it is charged with moon gleams. It should just be the enlightment effect. Other than that, cool.

8 minutes ago, Jakepeng99 said:

The electric damage on the irridesent medallion is extremely random even if it is charged with moon gleams. It should just be the enlightment effect. Other than that, cool.

We are using iridescent gem to power up the archives, so I was thinking if it grants power to the archives why not the player. 

47 minutes ago, ADM said:

These are good ideas and they're fancy looking too, congrats. I agree the Lunar Island has very poor reviewability despite it starts with so much on it. Yet with those beaches and the mining zone, there's only so much potential for refreshing Anenemies, mutated spider dens, bones, and the fancy Moon Shard rocks (although this material is as useless as ever despite its so many sources... unless)... oh, and the perma fresh blossoms on the floor.

I've liked to base there a few times still, but from all sessions these dry in flavor the quickest, because you can't really spend anything from the island without loosing it, and travel between there and mainland never improves if your character isn't capable of anything in this department, there should be lategame transportation from mainland to lunar island available for everyone I think, like lunar wormholes or something.

I really think the problem is not the accessibility but the replayability, with so much additions and buffs to the boats there shouldn't be a problem with getting back and forth. There's not much to do in the island when we think in the long run. 

34 minutes ago, Mitch-El said:

We are using iridescent gem to power up the archives, so I was thinking if it grants power to the archives why not the player. 

maybe it could temporarily lunar align the player (and stack with previous affinities)?

1 hour ago, Mitch-El said:

We are using iridescent gem to power up the archives, so I was thinking if it grants power to the archives why not the player. 

Because it is too many powerful effects in an already really useful and powerful item. (The lunacy thing)

21 minutes ago, Well-met said:

I don't think it ever had value

incredible art and ideas however

Yeah, you just rob it.

Wow. All that art is incredible. Some of the best I've seen from someone who isn't Klei. Hell, better than some of Klei's own art if we're being honest.

 

Here's a thought. If the lunar island did get an update. Perhaps the Iridescent gem could be moved there instead of the current process.

Seriously, can we talk about how conveluted the current process is to get an iridescent gem? Go to the ruins, make a starcaller's staff, leave the ruins, find the moon base, plug the starcaller's staff in, wait for a full moon, defend the moon base while the starcaller's staff transforms, and then deconstruct the mooncaller's staff.

And none of that's even mentioning the fact that the Iridescent Gem is the only one in the game that isn't destroyed when deconstructing the item it's a part of.

 

2 minutes ago, Jrramon_GOLD said:

@ADM Make these ideas a mod

Well, I would gladly help in its realization if @Mitch-El is feeling like putting these ideas into work for everyone to play with. :encouragement: I can take care of everything that doesn't require to have a pen in my hands (or I'd poke my eyes with it).

27 minutes ago, ADM said:

Well, I would gladly help in its realization if @Mitch-El is feeling like putting these ideas into work for everyone to play with. :encouragement: I can take care of everything that doesn't require to have a pen in my hands (or I'd poke my eyes with it).

That would be nice to do something useful with those ideas instead of letting them rot in folders at my pc, but I'm gonna have a busy summer away from my stuff, so if it's not a problem I can get in touch in like 3 months from now.

If we're to farm Lunar trees to even spawn lunar treeguards there needs to be an improved bug net.

I quite like most of these suggestions and the concept art, i think the lunacy amulet is a great idea, could be interesting using it in the ruins if the gestalts spawned by lunacy will attack the shadow monsters there.

I'm not sure about forcibly spawning meteor showers but having a means of knowing when one is about to occur might make the mechanic more interesting, and extending it to occur on the lunar isle in the mines biome. Maybe post CC or have it paused during an active CC fight, bit too cheesy letting meteors kill it, plus phase 3 CC already spawns too many moonglass items which kills performance on my pc.

Here's an idea, new warly specific recipe using lunar themed items that briefly gives the consumer Lunacy regardless of location, like a temporary version of the amulet suggestion.

14 hours ago, ADM said:

Well, I would gladly help in its realization if @Mitch-El is feeling like putting these ideas into work for everyone to play with. :encouragement: I can take care of everything that doesn't require to have a pen in my hands (or I'd poke my eyes with it).

 

13 hours ago, Mitch-El said:

That would be nice to do something useful with those ideas instead of letting them rot in folders at my pc, but I'm gonna have a busy summer away from my stuff, so if it's not a problem I can get in touch in like 3 months from now.

Do you think the meteor shower device could also have a mode for "deterring" meteors? So that building stuff in the mosaic would be an option?

15 hours ago, Theukon-dos said:

Wow. All that art is incredible. Some of the best I've seen from someone who isn't Klei. Hell, better than some of Klei's own art if we're being honest.

 

Here's a thought. If the lunar island did get an update. Perhaps the Iridescent gem could be moved there instead of the current process.

Seriously, can we talk about how conveluted the current process is to get an iridescent gem? Go to the ruins, make a starcaller's staff, leave the ruins, find the moon base, plug the starcaller's staff in, wait for a full moon, defend the moon base while the starcaller's staff transforms, and then deconstruct the mooncaller's staff.

And none of that's even mentioning the fact that the Iridescent Gem is the only one in the game that isn't destroyed when deconstructing the item it's a part of.

 

And nobody mentions how unbalanced is the moon rock event

People complain about needing to make an effort during a boss fight but nobody about being afk behind some statues...

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