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horizon expander is the worst boss loot


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@Gi-Go

Think of it like this, klei released a new boss that dropped a blueprint that unlocked geometric placement for players. That's exactly what horizon expander did. It's useless because everyone already has geometric placement mod

3 hours ago, nimzowitsch10 said:

There's very little reason to kill scrappy werepig besides the abandoned junk spawn. Horizon expander is useless because everyone already uses camera mods that zoom out further. Scrappy chapauldron is similarly pretty bad.

Maybe let werepig drop the lazer, the club, or the shoulder weapon that he has that can be repaired with automatchanic. That would be a cool non planar damage weapon with AOE which there isn't alot of in DST.

Hmmm... Console players haven't been able to zoom in or out for a large part of the game's release. The Horizon Expander compounds the effect of the now enabled zoom.

I like it.

There ain't no cheat codes on consoles anyway, and I prefer that. 

6 hours ago, Mysterious box said:

No no you don't understand the only hat strong enough to protect a survivor from rocks and other things falling from the ceiling is one made of wood there's not a stronger material in all of dst and if you disagree a moose is waiting for you in the parking lot.

Wood is softer than metal and can absorb shock better....... Cause yeno science baby!

I think this item should show icons like ones you get with points of interest in much further range and showcare their icon or leave as question mark and allow us to locate Krampus sack with it much easier. As a hat to locate krampus sack i think would do us much more good than you think. Higher range of vision is nice but some of us use mods while others will not find any use for it.

Things it could give icons for us to locate:

Crab King, salt, Krampus sack, Gnarwhale, Suspicious dirt pile, sunken treasures as things I get think of from the top of my list.

It could be better as an early exploration item and lategame locating things that are just either out of sight or spawns random enough to need finding.

11 hours ago, Gi-Go said:

No, this is backwards thinking, and I'm honestly not sure how you cannot see the flaw in this logic. 

I think their point is like, it would be like making geometric placement vanilla but you had to kill Malbatross and Toadstool to get an item that would let you do it, instead of just letting the player do it from the start. 

Regarding the "Everyone uses zoom out mods"... Uhn...

Zoom+ -> 257k subscribers.

Zoom++ -> 30k subscribers.

Geometric Placement -> 5.3M subscribers.

So uhn... I think we have very clear data that most people (even amongst PC players) don't play with Zoom mods... There are like... 20x more people playing with Geometric Placement than there are people playing with Zoom mods.

Unless I missed out on what is the most popular Zoom Out mods. I honestly didn't even know they existed before this thread, so I just googled it and those were the first results that appeared.

the argument of 'item is bad bc there is a mod that literally removes the confinement of the game' is a an extremely bad one. i consider using a mod to zoom out cam is big time cheating, i dont rlly condemn anyone for using it but like... clearly the game does not let you do it, and you would have to know of the mod's existence to. speedruns dont use it, newplayers definitely dont use it, and many dont like it due to it just being too overpowered and reduces the point of exploring a lot. im not saying the expander is a great item, but that is just a bad point of argument in this discussion

The zoom out mod is useful for early game exploration and sailing. Something you will not do with the horizon expander, nor something you will have significant trouble with if you go through the effort to get it as soon as possible. Because at bare minimum you visited ruins or opened a ruins loot sunken chest and you got access to dreadstone via the first fight. You're not really at the point of having trouble mapping out the overworld or trying to locate the ruins or navigate them without setting off clockworks.

TLDR: Zooming out is useful but only in the stage of the game that is well before you can get this hat.

I think some people in the thread don't realise that console players DID NOT HAVE A WAY TO ZOOM OUT, they do via changing inputs and have for a little bit now (It's not really completely on Klei that a peripheral doesn't have enough inputs available, blame whatever company makes the controllers - moreso if they don't support third party controllers imo) but it helps having a way to zoom out without having to edit your controller buttons.

I don't use zoom out mods, I don't find it that useful and the limitations you have by having an 'off-screen' I find to be endearing, I don't really want to see enemies popping into existence and I appreciate being taken by surprise in that way. I think the item is fine, i'd use it maybe when i'm turfing a large area or at sea.

I'd fully support Klei if they wanted to take this approach going forward, a geometric placement hat would be nice, so-on and so-on. Not sure i'd agree that we should have an HP revealing hat, but I don't mind a little extra work to get some functional items.  It'd really help bridge the gap between consoles and PC.

TLDR: I don't see much need for zooming, the hat seems useful in niche ways that I think are fine. I think some features should be implemented as UI such as HP or Combined Statuses, but i'd support other features being tied to items/armor/hats (Beefalo domestication information etc etc)

5 hours ago, Masked Koopa said:

The zoom out mod is useful for early game exploration and sailing. Something you will not do with the horizon expander, nor something you will have significant trouble with if you go through the effort to get it as soon as possible. Because at bare minimum you visited ruins or opened a ruins loot sunken chest and you got access to dreadstone via the first fight. You're not really at the point of having trouble mapping out the overworld or trying to locate the ruins or navigate them without setting off clockworks.

TLDR: Zooming out is useful but only in the stage of the game that is well before you can get this hat.

You can use it for sailing in any stage of the game

9 hours ago, Masked Koopa said:

If by "any stage of the game" you mean "Anything after you've already gone to ruins and beaten two bosses with 10,000 hp" then sure.

Literally the whole point of our argument that everyone seems to be brushing under the rug. Can't wait for geometric placement to be made into a hat after you defeat celestial champion and not like, something more accessible 

15 hours ago, Uedo said:

I think some people in the thread don't realise that console players DID NOT HAVE A WAY TO ZOOM OUT, they do via changing inputs and have for a little bit now (It's not really completely on Klei that a peripheral doesn't have enough inputs available, blame whatever company makes the controllers - moreso if they don't support third party controllers imo) but it helps having a way to zoom out without having to edit your controller buttons.

There are several ways Klei could support more button inputs on a controller, and they really only need to turn on an Xbox press in the glowing face button, scroll to the right where their gamertag is seen, scroll down to settings, press A, scroll to Device & Connections, scroll right to Controllers & Headsets, press A, press A to configure, scroll right twice, Press A on the Edit (pencil Icon) to see EXACTLY how configurable an Xbox controller and it’s button interface actually is.

Or the TL:DR- Tap Y, Double Tap Y, Hold Y all can do different things.

In game regarding Zoom In and Out you can reserve an empty inventory slot and assign inputs to up on D-pad to zoom out, down on D-pad to Zoom in, this works exceptionally well up to the point when it Zooms in and out with every up or down Dpad press regardless of if your on the empty inventory slot or not.

As a Wendy Main I feel like it’s important to stress that you can’t actually use Abigail’s D-pad prompts unless you’re hovering over and have her flower selected in your inventory.

So if Klei were to add a “Camera Zoom” slot, Then my game wouldn’t go freaking nutzoid zooming my camera in and out while trying to do things like Quick Craft from the UI Tab Etc…

This is a problem all on Klei, and this post quite literally explains in great detail how they can give us console players Zoom In & Out camera options without that function overriding every other Up or Down D-pad action.

As far as the boss drop goes I don’t really have any comment on that… I don’t think having to fight late game bosses for what should be QOL features is a good idea, but then again… I don’t really know what the full purpose of the hat is intended to be either, so I’ll give them the benefit of the doubt.

I feel like maybe the people who are frustrated by this in general, would be more appreciative if you could just find the Horizon Expandinator at the scrap yard prior to even messing around with day walker stuff, so it would be an earlygame find that rewards exploring the world to find the scrapyard early.


Cause like, there's pleny of quality items that aren't locked behind a bossfight. Ya don't have to fight something to get chester, and chester is nice to have. Thats just my opinion though

On 6/3/2024 at 10:20 PM, mkemal23 said:

I think it's fine. You kill the boss for abondoned junk anyways so it's a nice additional reward that's realtively usefull for ocean exploration.

Then again, there is no reason left for you to explore ocean after you progress that far. So I agree that it could get some tweaks.

Back when it got added one person suggested how it can let us see inside of bundle wraps. That would be nice.

What do you mean that far? Cave werepig is like day 5 with woodie and day 8 with anyone else. And I think the cooldown for Scrappy to spawn is like what, 10 days? There's still a lot of ocean exploring after the first autumn usually.

13 hours ago, Masked Koopa said:

If by "any stage of the game" you mean "Anything after you've already gone to ruins and beaten two bosses with 10,000 hp" then sure.

 

1 hour ago, Cr4zyFl4mes said:

Cave werepig is like day 5 with woodie. There's still a lot of ocean exploring after the first autumn usually

woodie can't use it as goose and you'd most likely find salt and pearl during 1st autumn to do flowers task since you can't do it during winter unless you keep carrying and feeding them until you get to it 

14 hours ago, Masked Koopa said:

If by "any stage of the game" you mean "Anything after you've already gone to ruins and beaten two bosses with 10,000 hp" then sure.

How much time do you need for that? Do you want it to explore the surface? Do you sail day 1?

The loot is trash and the werepig needs something else but i dont see the point of complaining about when you obtain this item

3 hours ago, Cr4zyFl4mes said:

What do you mean that far? Cave werepig is like day 5 with woodie and day 8 with anyone else. And I think the cooldown for Scrappy to spawn is like what, 10 days? There's still a lot of ocean exploring after the first autumn usually.

I don't think Ruins Rush is a reasonable standard to hold most people for.

Like, yeah, sure, some people are pretty comfortable with doing Ruins Rush... I don't think most people are though.

Expecting both of the werepigs to be cleared in the first Autumn sounds quite unreasonable to me. I'd expect them to be cleared by first summer or later by most people who bother with fighting bosses (because plenty of people don't).

8 hours ago, Mike23Ua said:

There are several ways Klei could support more button inputs on a controller, and they really only need to turn on an Xbox press in the glowing face button, scroll to the right where their gamertag is seen, scroll down to settings, press A, scroll to Device & Connections, scroll right to Controllers & Headsets, press A, press A to configure, scroll right twice, Press A on the Edit (pencil Icon) to see EXACTLY how configurable an Xbox controller and it’s button interface actually is.

Or the TL:DR- Tap Y, Double Tap Y, Hold Y all can do different things.

In game regarding Zoom In and Out you can reserve an empty inventory slot and assign inputs to up on D-pad to zoom out, down on D-pad to Zoom in, this works exceptionally well up to the point when it Zooms in and out with every up or down Dpad press regardless of if your on the empty inventory slot or not.

As a Wendy Main I feel like it’s important to stress that you can’t actually use Abigail’s D-pad prompts unless you’re hovering over and have her flower selected in your inventory.

So if Klei were to add a “Camera Zoom” slot, Then my game wouldn’t go freaking nutzoid zooming my camera in and out while trying to do things like Quick Craft from the UI Tab Etc…

This is a problem all on Klei, and this post quite literally explains in great detail how they can give us console players Zoom In & Out camera options without that function overriding every other Up or Down D-pad action.

As far as the boss drop goes I don’t really have any comment on that… I don’t think having to fight late game bosses for what should be QOL features is a good idea, but then again… I don’t really know what the full purpose of the hat is intended to be either, so I’ll give them the benefit of the doubt.

Sure, but they don't really have the option to do that (You can find out why yourself via google, less to do with Klei more to do with WHY you can't edit key mapping on a licenced peripheral - without naming names :P). 

It's literally not a problem all on Klei, you would be better to appeal for third party support if it's not already present, again you can educate yourself on that instead of guessing if you choose.

The boss isn't late game, it's gated behind 1 boss (Before, 'huh, how do i get the pick/axe then' - there are plenty of sources of early game thulecite, go to the archives if you want)
As a Wendy main, you should have no issue navigating the splumonkeys. 

I am here once again, asking extremely resource rich companies to remove planned obsolescence and peripheral exclusivity. Slight tangent, but this is why you have companies adapting inputs for people with disabilities, because adaptation isn't something they care about. They want you to spend £50 on something that can be made, and made better, for £10 - if that.

Edit: It's strange that people have strong opinions on it, they've clearly made an item for you so you don't have to button-map or have the issues you're talking about having. It feels a bit like someone has made you a free meal and you've thrown it in their face whilst shouting 'this isn't steak!'. 



 

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