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horizon expander is the worst boss loot


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There's very little reason to kill scrappy werepig besides the abandoned junk spawn. Horizon expander is useless because everyone already uses camera mods that zoom out further. Scrappy chapauldron is similarly pretty bad.

Maybe let werepig drop the lazer, the club, or the shoulder weapon that he has that can be repaired with automatchanic. That would be a cool non planar damage weapon with AOE which there isn't alot of in DST.

I think it's fine. You kill the boss for abondoned junk anyways so it's a nice additional reward that's realtively usefull for ocean exploration.

Then again, there is no reason left for you to explore ocean after you progress that far. So I agree that it could get some tweaks.

Back when it got added one person suggested how it can let us see inside of bundle wraps. That would be nice.

3 minutes ago, nimzowitsch10 said:

There's very little reason to kill scrappy werepig besides the abandoned junk spawn. Horizon expander is useless because everyone already uses camera mods that zoom out further. Scrappy chapauldron is similarly pretty bad.

Maybe let werepig drop the lazer, the club, or the shoulder weapon that he has that can be repaired with automatchanic. That would be a cool non planar damage weapon with AOE which there isn't alot of in DST.

Okay so #1- Mods aren’t the intended way to play the game and using them should never be accounted for.

#2- Xbox, PlayStation & Nintendo Users don’t even have the option to use mods.

And #3- Klei really probably shouldn’t lock something that improves the Game for console users intended as a Console user item, behind so many boss fights or late game quests.

The Horizon Expander & Warbis Armor were added to the game almost exclusively to make the game better for players who use game controllers instead of KB & Mouse.

I have no idea what the drill hat is intended to be used for, most boss fights in DST are all about getting luxury survival items or structures anyway.. If I had to take a guess the drill hat protects you from damage during underground cave earthquakes or moon glass rain?

Either way.. the Scrappy Werepig certainly isn’t the only boss who you’ll ignore if you don’t care to obtains loot.

People who don’t care about for example Eye Masks or Shields of Terror, have no buisiness EVER fighting EoT/Twins.

And that’s just the way DST has always been designed…

Youll only kill Bearger if you actually want it’s fur for winter armor, you’ll only fight dragonfly if you need scaled furnaces..

Scrappy Werepig falls in line with every other boss.

Malbatross you’ll only fight if you seriously enjoy sailing etc…

the only exceptions are story related bosses, you have to fight AG to get progress to AFW, And Crab King to progress to Celestial Champion.

Console players, myself being one, didn't have a way to zoom out prior, and that pc players will find this underwhelming due to having access to mods that enabled this already. I think just one or two more uses, like maybe it highlights sunken treasure or hidden items, could fix this item for everyone. 

@grm9

moggles you can make by getting a mole and glowberry. Horizon expander you gotta kill 2 bosses. I would have no issues if it was a craftable alc item but it's a pretty much "endgame" item which has no business being an endgame item.

23 minutes ago, benfroyobro9381 said:

Console players, myself being one, didn't have a way to zoom out prior, and that pc players will find this underwhelming due to having access to mods that enabled this already. I think just one or two more uses, like maybe it highlights sunken treasure or hidden items, could fix this item for everyone. 

You can assign zoom in/out in the menu now. Its a very recent change tho, and requires either sacrificing other inputs or putting multiple unrelated inputs to one button

24 minutes ago, nimzowitsch10 said:

@grm9

moggles you can make by getting a mole and glowberry. Horizon expander you gotta kill 2 bosses. I would have no issues if it was a craftable alc item but it's a pretty much "endgame" item which has no business being an endgame item.

maybe giving it the moggles effect could help, though it could risk leading to less item diversity by taking away the moggle's niche. not even enlightened crown took it away. i think some buff related to finding things or visuals would be nice.

7 minutes ago, Brago-sama said:

You can assign zoom in/out in the menu now. Its a very recent change tho, and requires either sacrificing other inputs or putting multiple unrelated inputs to one button

til

48 minutes ago, Anis5240 said:

It doesn't.

Which is stupid.

No no you don't understand the only hat strong enough to protect a survivor from rocks and other things falling from the ceiling is one made of wood there's not a stronger material in all of dst and if you disagree a moose is waiting for you in the parking lot.

42 minutes ago, nimzowitsch10 said:

@grm9

moggles you can make by getting a mole and glowberry. Horizon expander you gotta kill 2 bosses. I would have no issues if it was a craftable alc item but it's a pretty much "endgame" item which has no business being an endgame item.

Still, your reasoning was terrible. The hat sucks not because people use mods. It's because it barely helps explore and is locked behind 2 semi-raid bosses despite loosing value with each passing day. 

I mean, the Horizon Expandinator is such a scam anyway. It's just the same as the furthest you can see after zooming out normally.

In the Scrappy Scavengers trailer, the range was pretty big. I was surprised to see such difference between what was shown in the trailer and in the game. Like, ???

If I had known it would turn out like this, I'd rather have the Spyglass to be in DST.

28 minutes ago, Brago-sama said:

You can assign zoom in/out in the menu now. Its a very recent change tho, and requires either sacrificing other inputs or putting multiple unrelated inputs to one button

For mine I put Zoom in on Y (inspect for Xbox) and Zoom out for Down on D-pad, it’s not a flawless button input though, because anytime you craft something in your quick craft bar it’ll zoom out (really wish Klei would change this so it is the A Button just like opening the full craft menu has it already assigned to A Button) 

Anyway, the way it works is you can drop an item out of your inventory and inspect it in order to zoom in, then just toggle over to an empty backpack slot and D-pad down to zoom back out again.

Figured I’d share this method with other console players & until Klei allows us to bind the useless (photosnap) button, it’s the best way I’ve personally found to give the game functioning zoom in/out options.

Klei really and I mean REALLY needs to optimize controller gameplay though, yes a controller only has so many buttons, but All Klei devs need to do is turn on their Xbox go to controller configuration settings, button mapping- And then they’ll very quickly discover that while the buttons on a controller are limited, their functionality is Not.

Quick press (Y) Double Tap (Y,Y) and Held in Y give just pressing Y 3 different functions!

I love playing DST on Xbox with a fully zoomed in camera, it’s a vastly different experience! <3

5 minutes ago, Anis5240 said:

I'd rather have the Spyglass from the video game The Survivalists** to be in DST.

There, I fixed that for you… SpyGlass In survivalist is an item you point in a direction and hold on to see further and further away, that then reveals areas in the direction you were looking in in a Cone like radius on your Mini-Map if you had yet to explore that area.

13 minutes ago, Mike23Ua said:

There, I fixed that for you… SpyGlass In survivalist is an item you point in a direction and hold on to see further and further away, that then reveals areas in the direction you were looking in in a Cone like radius on your Mini-Map if you had yet to explore that area.

Errr, no offense, Mike, but that's exactly what the Spyglass does in Shipwrecked. And can be expanded further with the Tiger Shark eye.

7 minutes ago, nimzowitsch10 said:

@Gi-Go part of the reason it sucks is the fact everyone uses camera mods though, it's not terrible reasoning if it's true.

No, this is backwards thinking, and I'm honestly not sure how you cannot see the flaw in this logic. 

once you play with a zoom out camara you realize just how important it is, if console players cant install mods, the solution isnt to add a strange item to let them do it, just allow us to zoom out more the natural way, i honestly feel some mods are so powerful in the sense they dont make the game easier just make it understandable.
a new player is probably going to learn the hard way to not eat some mushrooms raw, but after that initial shock, there is no point in hiding the actual numbers of what they do for example.

just let us zoom out more without mods, the area around the players sight is already loaded anyway

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