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WX DOES NOT NEED MORE SLOTS PEOPLE


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i am so sick and tired of these forum posts here about a wx skill tree and THEY ALL ADD ONE OR TWO SLOTS.

it fixes NOTHING. "oh but more slots will make people choose more stuff!" NO IT WONT. ALL IT DOES IS MAKE THE ALREADY TERRIBLE PROBLEM OF THE WX META EVEN WORSE, instead of having 1 optoelectronic circuit and 1 acceleration circuit they'll just have 2 acceleration and 1 optoelectronic. wooo Patrick we saved the city!!

what actually needs to be done is make some circuits interesting like maybe giving the electrification electric damage or something like an AOE like bramble husks, or maybe giving the health one a post cc/fw upgrade with planar defense, ideas like that to give other circuits a chance against the high and mighty nigh vision and speed meta.

OR

give wx little to no punishment for swapping circuits. remove or lower durability cost, maybe make them repairable. make that stupid charge meter go up faster.

I 100% agree. More slots doesn't fix the problem WX currently has.

 

I would rather have curcuits lose durability over time instead of when you take them out.

To indicate circuits having low durability when plugged in, it can start to flicker. On very low durability it can begin to crack.

 

Also yes other circuts badly need more to them to make choosing them worthwhile.

Not to be the elephant in the room here, but uhh WX78 doesn’t really NEED new circuits, or more slots to insert them into, WX needs more crazy stuff like being able to be an Ice Machine. 
 

Probably wouldn’t hurt them to get a Mobile Dragonfly Furnace perk to keep players near them warm too..

Now that I've made my "haha WX fast" joke, I want to acknowledge that giving WX more slots would encourage at least one none-speed circuit. The speed circuit has diminishing returns, and following the pattern of +25% > +15% > +10%, the fourth speed circuit would likely add 5% or less speed bonus, which is practically useless. However, I still agree that other circuits should be made better.

2 hours ago, MaNameWahb said:

i am so sick and tired of these forum posts here about a wx skill tree and THEY ALL ADD ONE OR TWO SLOTS.

it fixes NOTHING. "oh but more slots will make people choose more stuff!" NO IT WONT. ALL IT DOES IS MAKE THE ALREADY TERRIBLE PROBLEM OF THE WX META EVEN WORSE, instead of having 1 optoelectronic circuit and 1 acceleration circuit they'll just have 2 acceleration and 1 optoelectronic. wooo Patrick we saved the city!!

what actually needs to be done is make some circuits interesting like maybe giving the electrification electric damage or something like an AOE like bramble husks, or maybe giving the health one a post cc/fw upgrade with planar defense, ideas like that to give other circuits a chance against the high and mighty nigh vision and speed meta.

OR

give wx little to no punishment for swapping circuits. remove or lower durability cost, maybe make them repairable. make that stupid charge meter go up faster.

i literally just made a skill tree that adresses the circuit viability instead of giving him extra circuit slots, i made the circuits much more interesting and worthwhile to take while being confined to the limits of hacked circuits. please check my forum to understand it all, i did a lot of versions, the first was **** but thanks to the criticism it got much better, also i know adding slots is not a good idea, but i made sure i made it the right way, that means taking the entire wx balancing picture into consideration.

 

1 hour ago, -Nick- said:

I 100% agree. More slots doesn't fix the problem WX currently has.

 

I would rather have curcuits lose durability over time instead of when you take them out.

To indicate circuits having low durability when plugged in, it can start to flicker. On very low durability it can begin to crack.

 

Also yes other circuts badly need more to them to make choosing them worthwhile.

i fixed that in my tree

 

3 hours ago, MaNameWahb said:

it fixes NOTHING. "oh but more slots will make people choose more stuff!" NO IT WONT. ALL IT DOES IS MAKE THE ALREADY TERRIBLE PROBLEM OF THE WX META EVEN WORSE, instead of having 1 optoelectronic circuit and 1 acceleration circuit they'll just have 2 acceleration and 1 optoelectronic. wooo Patrick we saved the city!!

what actually needs to be done is make some circuits interesting like maybe giving the electrification electric damage or something like an AOE like bramble husks, or maybe giving the health one a post cc/fw upgrade with planar defense, ideas like that to give other circuits a chance against the high and mighty nigh vision and speed meta.

Yep. More slots with no other changes would not change what circuits people use at all. If loadout diversity is to be encouraged, they need to either buff the bad circuits, nerf the good circuits, or multiply the max capacity and drain of the strongest circuits, making the worse circuits relatively cheaper.

3 hours ago, MaNameWahb said:

give wx little to no punishment for swapping circuits. remove or lower durability cost, maybe make them repairable. make that stupid charge meter go up faster.

This is just like the suggestion to increase his capacity. Just because he has more capacity or he can swap more freely doesn't mean anyone is going to suddenly start using the bad circuits, they're just going to swap between the good ones more.

I feel like the issue of WX discouraging circuit diversity is a fundamental problem with his design that should be changed in a patch rather than via a skill tree, but sadly Klei are using the skill trees as a bandaid to fix issues with characters instead of doing so via patches

1 hour ago, Guille6785 said:

I feel like the issue of WX discouraging circuit diversity is a fundamental problem with his design that should be changed in a patch rather than via a skill tree, but sadly Klei are using the skill trees as a bandaid to fix issues with characters instead of doing so via patches

Yeah It's a shame Klei won't fix fundamental problems with characters

7 hours ago, Guille6785 said:

I feel like the issue of WX discouraging circuit diversity is a fundamental problem with his design that should be changed in a patch rather than via a skill tree, but sadly Klei are using the skill trees as a bandaid to fix issues with characters instead of doing so via patches

They are much easier than releasing new content, and are as impactful. So, no clue why Klei does not do it.

I want more circuits to have fun, not to care if someone puts more speed than necessary or turn WX into rocket. Current design indeed discourages "mix'n'match" play, and forces to stick to some "favourites" - otherwise you need to farm more and more biodata, electric milk or waste resources in Winona machines (always forgor that option, maybe because these are usually not on the way). Probably not loosing that much durability and charge during switch would help, but only a little. Maybe for using music box circuit (I cannot stand too long it's simple music, otherwise I would use it), maybe for seasonal ones...

There are two types of people:

Those who think WX needs more slots.

Those who think WX does not need more slots.

One idea I had would be the ability to insert the last circuit regardless of the number of slots you have left (potentially with a downside for overslotting). It would effectively give you more slots, but it would encourage using some of the more slot-expensive circuits last and make them more vulnerable.

In practice, I'm not sure if it would change all that much, though. If I think about how I would use it, I would probably just put a health boost I in between speed and opto.

11 hours ago, GimplyGoose said:

There are two types of people:

Those who think WX needs more slots.

Those who think WX does not need more slots.

One idea I had would be the ability to insert the last circuit regardless of the number of slots you have left (potentially with a downside for overslotting). It would effectively give you more slots, but it would encourage using some of the more slot-expensive circuits last and make them more vulnerable.

In practice, I'm not sure if it would change all that much, though. If I think about how I would use it, I would probably just put a health boost I in between speed and opto.

Kinda reminds me of charms in Hollow Knight, where it's possible to slot in a charm past your max slots but the penalty is very harsh if you do.

Anyway, to the topic of this post. I do agree that giving WX more slots shouldn't happen, that would be quite a jump in potential power. Instead having perks that lower the penalty for switching out circuits and possibly repair them would help out a lot, it would encourage you more to change your WX to fit the situation you're in. Maybe even a few perks that power up some lesser used circuits.

wouldn't cheap hot-swapping modules have a similar power spiking problem as giving WX more slots? Swapping between speed and opto would be like swapping between a cane and a lantern. Or free thermal-stone recharging any time I want by just swapping a temperature module as I need it.

i want to use quintillions of speed modules and you won't stop me grr

3 hours ago, cybers2001 said:

wouldn't cheap hot-swapping modules have a similar power spiking problem as giving WX more slots? Swapping between speed and opto would be like swapping between a cane and a lantern. Or free thermal-stone recharging any time I want by just swapping a temperature module as I need it.

you're forgetting about the fact that taking out a module removes the charge from wx's gauge, so you need to wait some time before the new module you just implanted works. i do believe that straight up removing the durability from their module would be a minor yet great change

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