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Rotwood Playtest 3 Now Available!


JoeW

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rotwood_playtest_3_event_cover_en.jpg

Hey Everybody, it's time for another playtest!

We've got a bunch of new stuff for you to check out!

This test is less directly focused on a specific area of the game, so please feel free to let us know anything that's on your mind.

Please remember that this is an early playtest. We are currently light on content and many aspects of the game like character customization and progression are still in very early stages. We'll do our best to keep things interesting and fun during the test, but we're expecting a lot more content and balance to come in the future before we move to early access.

What's new?
The highlights include a new Dungeon (Now called Hunts), a new room type to discover while out Hunting, a revitalized equipment system, a weapon returns to multiplayer and some updates to character progression and customization.

Spoiler
  • A new Hunt!
    • Nocturne Grove has been added!
  • Market Room
    • You can now run into market rooms while out on Hunts!
    • Alphonse & Nimble, two new NPCs, are hanging out in the market.
  • Weapon Changes
    • Striker
      • Striker is back, and supported in networked multiplayer games!
    • Cannon
      • Reloading is now executed by pressing Dodge -> Dodge, instead of Dodge -> Light Attack.
      • There are two new types of attacks after pressing Dodge. Try Dodge -> Light Attack or Dodge -> Skill.
  • Equipment Changes
    • Added new armour type: Legs. There are now three armour slots instead of two, allowing you to further customize your build.
    • Reworked many existing armour sets, and added new sets.
      • Boss equipment is not in this playtest
    • Equipment now has weight, and can push your build into either Light, Medium, or Heavy, each with their own unique dodge + unique characteristics
  • Heartstone Changes
    • Heartstones now provide your player with powerful bonuses that persist from Hunt to Hunt.
  • NPC Changes
    • Hamish
      • Hamish is not in this playtest
    • Berna
      • Berna will not be crafting armour in this playtest, but will be around to perform upgrades.
    • Glorabelle
      • Glorabelle is not in this playtest
    • Toot
      • Now shows up in the village
  • Miniboss Encounter changes
    • Miniboss fights have been redesigned to present players with challenges unique to the mechanics presented by the miniboss.
  • Frenzy Changes
    • Frenzy levels 1 - 3 are in this playtest.
      • The previous Frenzy Levels have been compressed into these three to provide spikier, more interesting challenges.
  • Player Customization Changes
    • There are new ways to customize your character
    • Glitz
      • You will earn Glitz by doing Hunts, allowing you to unlock new customizations 
    • Armour Dyes added!
      • Every piece of armour can be dyed one of four different colours
    • Emotes
      • Added emotes!
         

How long is the test?
We are aiming for one week. However we may run longer if we see value in running it longer. The longer we run the test the longer we're focused on feedback so we want to get things resolved pretty quickly.

Who can play?
Everybody in the last playtest will be able to play immediately and we will be letting in new signups as we progress through the week.

Can I stream or make videos?
Go ahead. But please note that this is very much a test and we do expect issues. We're testing our networking code here, there will be issues.

How do I find people to play with?
You can look for people that want to play in the official discord here: https://klei.gg/discord And you can also use the Looking for Group Steam forum here. https://steamcommunity.com/app/2451740/discussions/1/

How do I report bugs or submit feedback?
F8 is the very best way. But you can also report bugs over here. And you can participate on our forums here. You can also report stuff on the steam forums, we gather feedback from everywhere, but our focus will be on F8 reports.

34 minutes ago, JoeW said:

@DemonNamahage Try the steps laid out here: https://help.steampowered.com/en/faqs/view/5814-D9A3-BE42-62DF

Let us know what happens if that doesn't work.

unfortunately, this did not help, there is no such problem with other games

 

Some more GIFs from Rotwood Playtest 3.  As before, not all of these appear in the current playtest.

Dungeon NPCs (Alphonse / Nimble)

Spoiler

npc_market_merchant.gif.73178ba69af0fecff3f54da055953602.gif npc_market_magpie.gif.30a0623c3205acc0e422063e0d4a9787.gif

Rots (Antleer / Crystroll / Gustree / Meowl / Snowballs / Snowfly / Swarmy / Warmy / Woworm)

Spoiler

 antleer.gif.2342aef5553ababd2eaa9d3aad277275.gif crystroll.gif.3c73fb62936202531e03b9d1f038bcac.gif windmon.gif.007fd0579a88909d4f8dead03f621915.gif meowl.gif.f64a328b2031d0b363b3c288cdec0a06.gif snowballs.gif.810d2053e55340a3e1b25ad282cff394.gif snowfly.gif.22cbbafce643ee247cb4b727f08f749c.gif   swarmy.gif.ab3aaef2a4c4bfeee3a997606c79d0a8.gif warmy.gif.6ff23b890bc64988cc07d4e40ba1dcc8.gif woworm.gif.52ce3c897a2699878e37e9983e5d41a3.gif

For additional GIFs of Bosses, NPCs, and Rots, see my posts for June 2023's Combat Focus Test and September 2023's Multiplayer Stress Test.

Finally got to play with my friends!!! They love it :D

We really liked the character customization, with the glitz as a reward even when we failed to defeat the boss.

The Hot Topic store is interesting, sharing money by contributing it is a good addition, and the dyes I am looking at expectantly, I see a bunch of potential here. But, if personalizing your armor is being considered, it might be worth thinking about "use appearance but not function"? So we can wear whatever we want for aesthetic, but keep whatever armor buffs we want. 

Something that becomes a problem when playing with more than one person, is characters are, in the end, very similar. It's super easy to get confused which one is you- perhaps an indicator for online play that you can turn on in the settings for yourself might be helpful.

We're all loving the art style and animations, it's just really pleasant to look at while you play, and enemy designs are really cool.

Some of the custom titles aren't formatted correctly and clip out of the screen (Creepy Cryptid being one of them). My friend immediately purchased the "Impostor" title. I really hope NPC's will refer to you by your title in the future! Will writing one for yourself be possible?

More feedback on the way! We're really struggling with Owlitzer O.O

 

On 12/8/2023 at 5:27 AM, Instant-Noodles said:

Some more GIFs from Rotwood Playtest 3.  As before, not all of these appear in the current playtest.

Dungeon NPCs (Alphonse / Nimble)

  Hide contents

npc_market_merchant.gif.73178ba69af0fecff3f54da055953602.gif npc_market_magpie.gif.30a0623c3205acc0e422063e0d4a9787.gif

Rots (Antleer / Crystroll / Gustree / Meowl / Snowballs / Snowfly / Swarmy / Warmy / Woworm)

  Hide contents

 antleer.gif.2342aef5553ababd2eaa9d3aad277275.gif crystroll.gif.3c73fb62936202531e03b9d1f038bcac.gif windmon.gif.007fd0579a88909d4f8dead03f621915.gif meowl.gif.f64a328b2031d0b363b3c288cdec0a06.gif snowballs.gif.810d2053e55340a3e1b25ad282cff394.gif snowfly.gif.22cbbafce643ee247cb4b727f08f749c.gif   swarmy.gif.ab3aaef2a4c4bfeee3a997606c79d0a8.gif warmy.gif.6ff23b890bc64988cc07d4e40ba1dcc8.gif woworm.gif.52ce3c897a2699878e37e9983e5d41a3.gif

For additional GIFs of Bosses, NPCs, and Rots, see my posts for June 2023's Combat Focus Test and September 2023's Multiplayer Stress Test.

This looks so dopee OMG  so frozen level it is ???

The armmor weight setting is very interesting,pls keep it up.

I tried all 4 weapons ,the hammer was good,the cannon was strong and fun,and theball.

But the spear experience is really poor,the front swing of the combo is too long,which makes it difficult to strike the combo,and the precision attack can't be hit many times.

Highest difficulty with the cannon and the ball,in one pass..Spear?Even the first three waves of the spear were tough.

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On 12/26/2023 at 8:16 AM, dana0zhan said:

The armmor weight setting is very interesting,pls keep it up.

I tried all 4 weapons ,the hammer was good,the cannon was strong and fun,and theball.

But the spear experience is really poor,the front swing of the combo is too long,which makes it difficult to strike the combo,and the precision attack can't be hit many times.

Highest difficulty with the cannon and the ball,in one pass..Spear?Even the first three waves of the spear were tough.

I think that's just play style differences, dana. I find spear easiest; it could do with more combos.

2 hours ago, RisK said:

I think that's just play style differences, dana. I find spear easiest; it could do with more combos.
我認為這隻是比賽風格的差異,達娜。我發現長矛最簡單;它可以用更多的組合來做。
我認為這隻是比賽風格的差異,達娜。我發現長矛最簡單;它可以用更多的組合來做。

Yes,easy mode that's true.

But high level of difficulty, you can't handle a monster with a bully.Monsters have too much desire to attack,this will interrupt your combo.

Boss is easy,just 29600 health,but what about monsters?They are really hard to deal with.

On 12/29/2023 at 8:34 AM, dana0zhan said:

Yes,easy mode that's true.

But high level of difficulty, you can't handle a monster with a bully.Monsters have too much desire to attack,this will interrupt your combo.

Boss is easy,just 29600 health,but what about monsters?They are really hard to deal with.

How to use spears to effectively deal with monsters in high-difficulty mode? Sorry for the late response.

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