Developer jambell Posted June 17 Developer Share Posted June 17 (this is the Friday afternoon update, just realized these patch notes didn't make it here yet!) Bug/ Crash Fixes Fixed crash related to Zucco hiding while the player is dead. Fixed crash related to trying to face an invalid target. Fixed crash when trying to use the Pokey Ball with the Gem Table This will only apply to newly crafted Pokey Balls Fixed a crash that happened when a player or enemy stood in an acid puddle for too long. Greatly improved stability of conversations Added some missing props to the Bandikoot boss room. Tuning/ Balance Changes Enemies Gnarled Yammo Swing Startup Frames 10 -> 30 Swing Hitboxes changed to match art better Encounter now includes 2 Bomb Traps instead of 2 Spike Traps The second wave of enemies are now easier Equipment Basic Headwear No longer provides Melee Damage Reduction. Gives Maximum Health instead Bonion Cap No longer provides Sprint. Now deals Damage. Zucco Breastplate No longer provides backstab damage bonus and critical chance. Gives Focus Attack damage bonus instead. Yammo Helm Damage bonus range 10-40% nerfed to 5-40%. Yammo Breastplate No longer provides Damage Reduction while attacking. Provides Damage Reduction while -not- attacking. Additions: Conversations Added a conversation to Flitt that triggers when you abandon a run. Added a conversation to Flitt that triggers when you have died to Gnarled Yammo several times Added a conversation to Berna that triggers when you have died to Gnarled Yammo several times Equipment Added the Bonion Longcoat Take less Damage from Minibosses Added the Rillo Longcoat Take less Damage from Melee Attacks View full update 11 1 1 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted June 17 Share Posted June 17 (edited) A few GIFs from the Rotwood Combat Focus Test. It should be noted that not all of these characters appear in the current playtest. Town & Dungeon NPCs (Flitt / Ulurn / Kuma / Lottie / Hamish / Berna / Glorabelle / Alki / Doc Hoggins / ????) Spoiler Bosses (Arak / Bandikoot / Ossep / Magmadillo / Owlitzer / Quetzalcoatl / Rotwood / Thatcher / Mother Treek) Spoiler EDIT: And here are the images for all the powers & skills... Powers (Icons) Spoiler Powers (Common / Epic / Legendary Borders) Spoiler Skills (Icons) Spoiler Skills (Common / Epic / Legendary Borders) Spoiler Edited June 18 by Instant-Noodles 7 1 1 1 Link to comment Share on other sites More sharing options...
kipper0k Posted June 18 Share Posted June 18 16 hours ago, Instant-Noodles said: A few GIFs from the Rotwood Combat Focus Test. It should be noted that not all of these characters appear in the current playtest. Town & Dungeon NPCs (Flitt / Ulurn / Kuma / Lottie / Hamish / Berna / Glorabelle / Alki / Doc Hoggins / ????) Reveal hidden contents Bosses (Arak / Bandikoot / Ossep / Magmadillo / Owlitzer / Quetzalcoatl / Rotwood / Thatcher / Mother Treek) Reveal hidden contents EDIT: And here are the images for all the powers & skills... Powers (Icons) Reveal hidden contents Powers (Common / Epic / Legendary Borders) Reveal hidden contents Skills (Icons) Reveal hidden contents Skills (Common / Epic / Legendary Borders) Reveal hidden contents what did you use to unpack the animations of the game? When I tried to do this, my tool wrote that the version of the animation exceeds the version with which the tool works Link to comment Share on other sites More sharing options...
Instant-Noodles Posted June 20 Share Posted June 20 On 6/18/2023 at 9:29 AM, kipper0k said: what did you use to unpack the animations of the game? I wrote my own tool for it. As it's still a playtest and file formats may change upon game release, I won't be sharing it publicly at this time. On 6/18/2023 at 9:29 AM, kipper0k said: When I tried to do this, my tool wrote that the version of the animation exceeds the version with which the tool works Rotwood assets have a modified encoding format compared to DST, so tools made for DST won't work. Link to comment Share on other sites More sharing options...
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