Masked Koopa Posted November 23, 2023 Share Posted November 23, 2023 Some sort of expensive or hard to produce fertiliser that allows us to have plants that don't require re-fertilising every so often. Perhaps Tree Jam or Compost wrap could work. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/ Share on other sites More sharing options...
Brago-sama Posted November 23, 2023 Share Posted November 23, 2023 You mean like jellybeans, but for plants? Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681050 Share on other sites More sharing options...
Cassielu Posted November 23, 2023 Share Posted November 23, 2023 Maybe a way to turn them back into wild plants. This will also solve the Brightshade problem Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681051 Share on other sites More sharing options...
Masked Koopa Posted November 23, 2023 Author Share Posted November 23, 2023 11 minutes ago, Cassielu said: Maybe a way to turn them back into wild plants. This will also solve the Brightshade problem Well yes this is essentially what I am asking for. The only issue I forsee is it could make sprouting stonefruit less valuable, but they still let you create new stonefruit bushes so I think it is minor. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681053 Share on other sites More sharing options...
chirsg Posted November 23, 2023 Share Posted November 23, 2023 21 minutes ago, Masked Koopa said: Well yes this is essentially what I am asking for. The only issue I forsee is it could make sprouting stonefruit less valuable, but they still let you create new stonefruit bushes so I think it is minor. Assuming this will be a LATE LATE game addition, it shouldn't matter. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681056 Share on other sites More sharing options...
HowlVoid Posted November 23, 2023 Share Posted November 23, 2023 You have to collect all 5 infinity fertilizers Soul fertilizer Power fertilizer Time fertilizer Space fertilizer And the Mind fertilizer When combined, you can make one plant a wild plant. Then you have to search the cosmos for them again. Actually, what would happen if you combined super growth formula, a compost wrap, tree jam, and glommer goop? Edit: Add horticulture abridged cause why not. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681065 Share on other sites More sharing options...
Maxil20 Posted November 23, 2023 Share Posted November 23, 2023 I would be down for it, especially if it has the added benefit of brightshade immunity. It being locked to post-rift should be sufficient enough. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681089 Share on other sites More sharing options...
Frashaw27 Posted November 23, 2023 Share Posted November 23, 2023 1 hour ago, Maxil20 said: I would be down for it, especially if it has the added benefit of brightshade immunity. It being locked to post-rift should be sufficient enough. Funny you should mention that as this does sound like something you could make out of brightshade husks. Like you use 1 husk, 3 glimmer goop, and a Brilliance to get a poop bucket like think that has 10 charges to permanently sustain them and make them immune to brightshades, also being applicable to saplings. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681100 Share on other sites More sharing options...
Retepeter Posted November 23, 2023 Share Posted November 23, 2023 Â 8 hours ago, Cassielu said: Maybe a way to turn them back into wild plants. This will also solve the Brightshade problem sounds like a really great brightsmithy craft from spark arks maybe usage costs 1 charged moonglass/5 crop Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681101 Share on other sites More sharing options...
ADM Posted November 23, 2023 Share Posted November 23, 2023 I did a thing for testing purposes months ago out of BS spite, so I don't think it's even a balanced or good method but here goes nothing maybe it's not as bad as I think : Uprooting plants that can be affected by BS with the Brightshade Shoevel was giving them a shield which would turn them unstackable and prevent them from creating or joining transplanted plant herds so they would never attract them essentially while still being transplanted... I bit too straight to the point I consider but I really wanted to re-use plants for decoration which was the reason of that test, and this solution wouldn't deal with BS on crops which I'm totally fine with. Alternatively I recall @Notecja sketching (and maybe completing but I can't find it) a BS spray which would disaffect targettable plants it's used around. Supposed BS were scared of smelling the sweet smell of their own death body all around :o) This would be a method that helps during growth of crops if desired so it had its advantage I think. But again I don't know how good it is to have situations where BS would practically never exist at all. Maybe these protections concepts would need to wear off when the plant needs fertilizer or after a few pick-up, again I only complain about them speedrunning to any plant you place whatsoever their utility. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681105 Share on other sites More sharing options...
Masked Koopa Posted November 23, 2023 Author Share Posted November 23, 2023 I mean I'm gonna be honest brightshade proofing wasn't really my concern I just hate having to do maintinence on all my plants when they're really just there to look nice + I want to lessen the incentive to try to leave resources where they are instead of transplanting them. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681115 Share on other sites More sharing options...
_zwb Posted November 23, 2023 Share Posted November 23, 2023 10 hours ago, Cassielu said: Maybe a way to turn them back into wild plants. You can already do that to saplings using lunar experiment, probably just an oversight though Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681117 Share on other sites More sharing options...
ShadowbirdRH Posted November 23, 2023 Share Posted November 23, 2023 This is the sort of thing I was hoping for whenever I would bring up, prior to Wormwood's (or anyone else's for that matter) skill tree, that Wormwood should be able to propagate plants, that they would be starts that would grow into naturally occurring plants, not needing periodic fertilization. But yeah, compost wraps and/or some new late game craft undoing the damage of transplanting would also be a fine remedy. What we really need though is some way to avert brighshade infestation. Perhaps a new gardening structure: the Scareglow, maybe made from some dreadstone, dark tatters, and a Shadow Reaper, this would either destroy/absorb or repel any brighshade spawners that came within a wide radius of it, keeping nearby plants free of infestation. Â Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681153 Share on other sites More sharing options...
chirsg Posted November 23, 2023 Share Posted November 23, 2023 There should be an interaction with the friendly fruitfly fruit and being able to make plants "wild" That would be good. Actually makes a reward out of a very annoying boss. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681165 Share on other sites More sharing options...
JustAFlower Posted November 23, 2023 Share Posted November 23, 2023 Let this be the future "endgame" loot, maybe a magic turf ? That cannot be crafted ? We'll wait and see. Or like that buff eagle who says "bro" , maybe an interaction with friendly fruit fly, that would be kinda cool. At least that insect could have more uses outside of farms. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681194 Share on other sites More sharing options...
ShadowbirdRH Posted November 23, 2023 Share Posted November 23, 2023 How about the F3's fruit be a required material in making this miracle cure for transplanting? This would help give purpose for to killing the LotFF so often, rather than spawning it in an abandoned garden somewhere in the middle of nowhere to keep it from always bothering you. Link to comment https://forums.kleientertainment.com/forums/topic/152561-it-would-be-nice-to-have-a-way-to-permanently-fertilise-plants/#findComment-1681262 Share on other sites More sharing options...
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