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Objective flaws of the game that are not up for debate or argument.


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I'll try to keep the points short;

-Attack pausing during combat. e.g. When pressing F during combat, your character will walk towards a target but will hesitate for 60 frames and allow themselves to get attacked, or will visibly speak their battle quote without swinging their weapon.
(Apparently characters talking doesn't interrupt actions.allegedly it's a delayed execution by the character, which is still a problem regardless of technicality)

-Attack speed reduction implemented during character reworks. Paves the way for exploitative measures to mitigate this, and I'm not talking about instances of skill

-Things being restricted from being placed near chests the way that chests aren't restricted to be placed near other structures. including iceboxes

-Zig zagging that occurs when pressing space to pick up and interact with an object. I won't post this on the bug reports because it's just too obscure to make a formal report on.

I was about to put
-Eye/twins of terror targeting players who didn't summon them. It is never ever conducive to fun on a server. You do not get a say if you don't play on pubs.
But apparently people out there appreciate the entire server suffering as a result of a boss summon. My campaign against this will continue in another post in the future.

 

If you can add anything that is no if's ands or buts wrong with the game that I've neglected to include, go ahead and put them down. I'm all ears.

 

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Ive grown used to all these, but it sure would be nice if they were ever looked at, especially structure placement. Its very noticable on a boat. (Although tbh I wish they just made boat specific structure copycats)

 

Edited by Brago-sama
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Guess you covered this already but ill just add my bit. Attack cancelling for intentionally slower forms of attack like wanda's whip, when mounted beefalo or woodie's moose form. Klei you made these attacks slower for a reason but there is a very simple to perform workaround to this, that takes about 2secs to learn how to do. Either fix this bug or increase the attack speed of all these attacks to default melee speed.

For consoles/controllers, maxwell can choose where to use his spells using the second stick however wortox can't change where he wants to teleport. 

I vote for eye of terror to remain in terrorizing players at random. Its one of the few dynamic events that DST has, you can simply run away from the boss if on land and if on a boat you always have the option to abandon ship off the plank since the eyes give you fair warning to everyone before spawning. My campaign to support this will continue in chirsg's future post.

Edited by Gashzer
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2 minutes ago, Gashzer said:

you can simply run away from the boss if on land and if on a boat you always have the option to abandon ship off the plank since the eyes give you fair warning to everyone before spawning.

But the player who summoned the eye would waste one night because it went for another player

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49 minutes ago, Gashzer said:

Guess you covered this already but ill just add my bit. Attack cancelling for intentionally slower forms of attack like wanda's whip, when mounted beefalo or woodie's moose form. Klei you made these attacks slower for a reason but there is a very simple to perform workaround to this, that takes about 2secs to learn how to do. Either fix this bug or increase the attack speed of all these attacks to default melee speed.

I could go in depth about why this is wrong.

However, I'm not talking about wanda and woodie's attack speed.

I'm talking about how slow ALL attacks are. Just the other day, I was fighting dragonfly and I was only getting a 5 hit pattern as wolfgang. Wolfgang. He has standard attack rate and I was literally unable to string 6 hits as is the standard. I fight dragonfly at least 5 times a week.

1 hour ago, Brago-sama said:

Ive grown used to all these, but it sure would be nice if they were ever looked at, especially structure placement. Its very noticable on a boat. (Although tbh I wish they just made boat specific structure copycats)

 

Growing used to what is wrong isn't acceptable.

You should never advocate for mediocrity.

 

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The attack pausing thing is effing annoying, especially with wanda and her alarming clock.

Certain mobs like mactusk and no eyed deers can't be stunlocked. Why? With mactusk it makes catching the damn thing harder than necessary, and no eyed deers are a pain to remove should your world is overflow with them from all the klaus farming.

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I agree with everything you said. But the following problem comes from how the structure placement works.

1 hour ago, chirsg said:

-Things being restricted from being placed near chests the way that chests aren't restricted to be placed near other structures. including iceboxes

As the game categorizes collision based on what you want to place, not on what area something actually occupy. The problem also happens with placing things near walls and such. So if you want to place the crockpot somewhere, it will mark everything as if they were crockpots too(you can notice how butterflies and bees get a gigantic radius around them, even though they don't even have a collision).

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1 hour ago, _zwb said:

But the player who summoned the eye would waste one night because it went for another player

Well its that persons fault for not rallying the server to fight it together.

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1 hour ago, Gashzer said:

Guess you covered this already but ill just add my bit. Attack cancelling for intentionally slower forms of attack like wanda's whip, when mounted beefalo or woodie's moose form. Klei you made these attacks slower for a reason but there is a very simple to perform workaround to this, that takes about 2secs to learn how to do. Either fix this bug or increase the attack speed of all these attacks to default melee speed.

this has been discussed at length and there is nothing about this that could be considered a "bug", the developers themselves have looked into attack cancelling and decided to nerf it a bit but not outright remove it

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1 minute ago, Guille6785 said:

this has been discussed at length and there is nothing about this that could be considered a "bug", the developers themselves have looked into attack cancelling and decided to nerf it a bit but not outright remove it

You are interrupting the attack animations but still landing a hit, you are bugging out the animations how is that not a bug? Cause it looks buggy as f.

Because dst's combat is so simple plus its a multiplayer game it would probably be quite complicated to fix it tbh. 

My issue is, if its not a bug then just make all the attack speeds the same. You are just screwing over console players yet again by not doing so. 

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2 hours ago, chirsg said:

Attack pausing during combat. e.g. When pressing F during combat, your character will walk towards a target but will hesitate for 60 frames and allow themselves to get attacked, or will visibly speak their battle quote without swinging their weapon.

I always thought this was related to bad ping with the server. Has this been reported as a bug? Does anyone know why it happens?
 

I’m sure there should be videos about it it’s really frequent, and I think I’ve heard Glermz complain about it at some point.

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1 minute ago, ShadowDuelist said:

I always thought this was related to bad ping with the server. Has this been reported as a bug? Does anyone know why it happens?

Its related to ping and your personal performance of your pc/console. On switch i can only get 4 hits on dragonfly in offline mode compared to 6 when im on my gaming pc.

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38 minutes ago, Gashzer said:

Well its that persons fault for not rallying the server to fight it together.

Some people don't enjoy fighting bosses or they might be somewhere far away like lunar island, simply can't make it back in time. I don't think forcing entire server to come to you to fight a boss is a good mechanic.

Edited by _zwb
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27 minutes ago, _zwb said:

Some people don't enjoy fighting bosses or they might be somewhere far away like lunar island, simply can't make it back in time. I don't think forcing entire server to come to you to fight a boss is a good mechanic.

I personally enjoy when some1 spawns the eye or twins on me, adds abit of much needed random events, dst is abit too routine or predictable. Some people dislike this mechanic while others like it. Not every mechanic can please everyone.

As is it gives fair warning, can easily be avoided by running away if you dont want to fight them and they only last the night. My issue is that someone could hide the terrarium on a boat in the middle of the ocean somewhere. It should be like the orb and have a global icon.

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Pick/axe and cane not being guaranteed in the first ruins trip, dont @ me 

I wish they'd introduce something like the DS wes setpiece, like a heavily guarded boon of a fallen survivor with either a cane or a lazy explorer and a golden pickaxe & axe or a pick/axe

... Then again last time they touched the ruins generation cave worldgen got kind of messed up

Edited by Juanasdf
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-Rabbits collision. Minor, but slightly annoying when they run right under the trap but still make it to their home. They think they are so smart, however, my shovel is smarter.

-Nightmare creatures. When I get above the insane treshold, they sometimes go away instantly, and sometimes they follow me for a hundred hours. And when I decide to kill them, they become untouchable right before I land the final blow. Frustration is not enough to describe how I feel when that happens.

Edited by SapoLover
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6 hours ago, SapoLover said:

-Nightmare creatures. When I get above the insane treshold, they sometimes go away instantly, and sometimes they follow me for a hundred hours. And when I decide to kill them, they become untouchable right before I land the final blow. Frustration is not enough to describe how I feel when that happens.

THIS!

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11 hours ago, SapoLover said:

Nightmare creatures. When I get above the insane treshold, they sometimes go away instantly, and sometimes they follow me for a hundred hours. And when I decide to kill them, they become untouchable right before I land the final blow. Frustration is not enough to describe how I feel when that happens.

They only deaggro/despawn after an attack. If you keep running they won't

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2 hours ago, _zwb said:

They only deaggro/despawn after an attack. If you keep running they won't

Yes but that doesn't take away the fact that they sometimes like to despawn while you're fighting them.
And when they don't want to despawn... well, the most common example of what SapoLover described is on the fuelweaver fight
Sometimes shadows spawn when using the nightmare amulet / bone helm, and they stay there for a while, even after unequipping them and getting to 100% sanity, making some fights a breeze and others a pain in the ass

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4 minutes ago, Juanasdf said:

Yes but that doesn't take away the fact that they sometimes like to despawn while you're fighting them.
And when they don't want to despawn... well, the most common example of what SapoLover described is on the fuelweaver fight
Sometimes shadows spawn when using the nightmare amulet / bone helm, and they stay there for a while, even after unequipping them and getting to 100% sanity, making some fights a breeze and others a pain in the ass

For this reason; Willow and Bernie be op:wilsoalmostangelic:

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15 hours ago, SapoLover said:

-Rabbits collision. Minor, but slightly annoying when they run right under the trap but still make it to their home. They think they are so smart, however, my shovel is smarter.

-Nightmare creatures. When I get above the insane treshold, they sometimes go away instantly, and sometimes they follow me for a hundred hours. And when I decide to kill them, they become untouchable right before I land the final blow. Frustration is not enough to describe how I feel when that happens.

Wait! Do rabbits block Bee Queen?

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On 10/16/2023 at 5:23 PM, chirsg said:

-Attack pausing during combat. e.g. When pressing F during combat, your character will walk towards a target but will hesitate for 60 frames and allow themselves to get attacked, or will visibly speak their battle quote without swinging their weapon.

I've encountered this annoying situation a lot for quite some time now: when in combat and attacking (F button), character just stops, sits there and utters a battle quote, often leading to damage-taken for no player's fault at all. Who had the idea from KLei's side with this shenanigan, thinking is a good combat aspect? Utter nonsense! To be frank till now I thought it must be some lag error or the like (I solely play pubs, 100-200 ping usually, Lag Compensation: Off), but after reading comments here I stand corrected - KLei really believed this to be some bon in a twisted sense or something. I really do hope this gets addressed and corrected. It brings nothing good to the gaming experience, far from it.

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