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Predictions for the next beta?


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11 hours ago, Antynomity said:

Better be a rift update and it probably will have a very short beta so we can have a character update right after because 4 years of reworks wasn't enough.

And we could have just had an 85 damage brightshade sword and the reaper with scaling mechanic without the need of convoluted atrocious formulas to calculate your damage just so you can fill up a few skill trees with more planar damage, it's getting ridiculous.

My theory to why they added Planar damage was to nerf late game mega dps combos. The formula for Planar enemies is : " The more damage you do, the higher the damage reduction. "

6 hours ago, Dragonboooorn said:

Man, Im so tired of, how long its been? 4 years of character updates? I really hoped we will finally get updates that are world themed for once. 

Yeah, more updating existing content

9 hours ago, Antynomity said:

So my replies don't take up half the screen space for readers.

There is already that expand thing

Screenshot_20230828-165350_Ecosia.jpg

One thing i don't understand why people don't like the skill trees and the main gripes with it, why klei is doing it and why they aren't just putting their brains on other parts of the game to work on. it's because we the community has asked for changes to these Characters, because we weren't satisfied with some of the refreshes or the ones who deserve a bit more after their initial release. And we can't just ignore that aspect. Not all characters are amazing or as fun or just a bit outdated. And those characters do deserve some love as well. And many have suggested the same, so i don't understand why now when we're finally getting it it's like.. wasteful? Why are we suddenly doing a 180 on what we wanted for ages.

Yeah the refreshes took a long time but they were also a whole update dedicated to one character only. And it was a long development process. Klei hadn't figured out how they wanted to do the refreshes early on hence the Winona situation, Willow and Woodie. Like okay you can argue the implementation of the skill trees but you cannot argue the fact it has made the characters who have already gotten a skill tree so, SO much better.

19 minutes ago, PunkShark said:

One thing i don't understand why people don't like the skill trees and the main gripes with it, why klei is doing it and why they aren't just putting their brains on other parts of the game to work on. it's because we the community has asked for changes to these Characters, because we weren't satisfied with some of the refreshes or the ones who deserve a bit more after their initial release. And we can't just ignore that aspect. Not all characters are amazing or as fun or just a bit outdated. And those characters do deserve some love as well. And many have suggested the same, so i don't understand why now when we're finally getting it it's like.. wasteful? Why are we suddenly doing a 180 on what we wanted for ages.

Yeah the refreshes took a long time but they were also a whole update dedicated to one character only. And it was a long development process. Klei hadn't figured out how they wanted to do the refreshes early on hence the Winona situation, Willow and Woodie. Like okay you can argue the implementation of the skill trees but you cannot argue the fact it has made the characters who have already gotten a skill tree so, SO much better.

The reason WHY people would prefer new world based content, is because reworks and now apparently also skill trees are an Endless Cycle of Balancing & Rebalancing, X character doesn’t play as well as Y character buff X, Y plays too good Nerf Y, Blah Blah Blah Blah Blah and it NEVER ENDS..!!

Sure skill trees are improving characters, but we’re just going to end up with a Wilson or Winona situation, where even after their rework or skill trees- Players are going to feel like compared to Y they still need more Re-Working.

MEANWHILE: Content like pirate raids, Wonkeys curse, the caves in its entirety get pushed aside, or even forgotten while Klei focuses on what should only ever be something developers of MOBA or skill perk based FPS’s need to worry about-

Constant Rebalancing of Characters.

The TL:DR- People don’t dislike skill trees, people dislike that the endless cycle of tweaking skill trees threaten other types of content from being the best it can be.

The Ocean feels like a Super EARLY Beta to me.. it’s flat, it’s empty.. there’s nothing to do in it… it’s terrible. And you only need to turn into goose Woodie and walk around through it to realize just how empty it actually is…

I'm hoping to see some more opponents on the rift side (especially for the lunar rifts) and hopefully some more crafts (especially on the shadow rifts)

In terms of people complaining about skill tress, did people like, just entirely forget about the fact it also just wasn't about the skill trees, and also fixed up a lot of issues people had with the rift content?? In no particular order:
 

  • We got pillars as a proper way to combat quakes and the boulders from shadow rifts/antlion, including a dreadstone variant which was a genuine delight to see a luxury item to work towards.
  • Reworks to the lunar//shadow sets so the set bonus effects didn't force you to dedicate all 3 equip slots to get the bonus, making it way more usable.
  • Repair Kits. I feel like out of any change for the lunar/void gear sets, this was by far the best one. You can repair your main weapon, your armor, and even your tool. all with one slot! This also made the rift gear way more takeable for me, given how once you make all the gear you want you can easily maintain it, while still needing to go out of your way to farm the resources so the rifts still remain relevant. It's genuinely refreshing to see gear sets that can be on par with items that were in the game 10 years ago without having 5 if/or/and's to make it work on par with those existing items. The QOL this provides is phenomenal, and the only reason I feel like people do not talk about this more is most do not get far enough to experience the rift content, which is a shame.
  • Small (but helpful) tweaks to the existing pieces of armor, such as the void robes negating insanity auras and the brightshade helm preventing you from getting attacked by Charlie.

    These are major, but very helpful tweaks to the rift content. These alone fixed a majority of my rift complaints in one patch. My only main gripe at this point is how invasive the brightshades still are at the moment, but otherwise that's about all I can really complain about. I'm hopeful to see what the next update brings.
6 minutes ago, Mike23Ua said:

The reason WHY people would prefer new world based content, is because reworks and now apparently also skill trees are an Endless Cycle of Balancing & Rebalancing, X character doesn’t play as well as Y character buff X, Y plays too good Nerf Y, Blah Blah Blah Blah Blah and it NEVER ENDS..!!

Sure skill trees are improving characters, but we’re just going to end up with a Wilson or Winona situation, where even after their rework or skill trees- Players are going to feel like compared to Y they still need more Re-Working.

MEANWHILE: Content like pirate raids, Wonkeys curse, the caves in its entirety get pushed aside, or even forgotten while Klei focuses on what should only ever be something developers of MOBA or skill perk based FPS’s need to worry about-

Constant Rebalancing of Characters.

The TL:DR- People don’t dislike skill trees, people dislike that the endless cycle of tweaking skill trees threaten other types of content from being the best it can be.

The Ocean feels like a Super EARLY Beta to me.. it’s flat, it’s empty.. there’s nothing to do in it… it’s terrible. And you only need to turn into goose Woodie and walk around through it to realize just how empty it actually is…

Skill trees are improving characters that have very outdated design like Willow and Winona who are currently extremely boring and replaceable, like it or not a lot of Winona's farms can be made using other characters, for example a Powder monkey will use cannons to shoot at a ship that's out of range, which allows you to make a shadow pieces farm with it.

It doesn't matter if "Skill trees are hogging up space that would go to content updates", these characters still need help. That's like complaining about character refreshes, what's so different??? I'd argue this is a QUICKER way to go about reworking characters, as they've done 3 characters in one batch. There's no reason for people that enjoy the writing personality and design of these characters to just be flipped off and put on the farthest shelf because "the ocean is empty", it has enough content right now. Moon quay, lunar island, waterlogged biome and the whole Celestial Champion quest line, and it shouldn't get crowded with content, as it's not the main focus and doesn't need to be. On the other hand, Willow is default Wilson with Bernie, she absolutely does NOT fit her character right now of the pyromaniac represented in the shorts, as she has no real impactful fire-based perks. The focus of her rework from DS to DST was literally Bernie. And that sucks.

Piling and piling on newer content is just not a good idea when you have things at hand that NEED fixing. The map also doesn't need a new layout like some guy said earlier in the thread, that's just how you end up like hello neighbour with the atrocious house redesign every. new. alpha. Adding new content will happen, with the rifts content being worked on as of current to cater to veterans of the game. You also have to acknowledge that just because you wouldn't be interested in these characters that's not a justifiable reason to complain about these skill trees, that's just being selfish.

The skill trees right now aim to make every character feel good, this doesn't mean that they need to be on par with characters that are considered to be at the top. They are a way to reward new player progression and to enable variety in otherwise what could be stagnant characters (yes there'll probably always be a "BEST PLAYSTYLE" this doesn't mean that other playstyles can't be good before you say that). It doesn't need to be a "MOBA" standard of shaking up a meta, as DST is not a PVP-focused game. Else we would've gotten Wanda seriously nerfed, ha.

TL;DR being, skill trees are not just something necessary for the characters that need it, but also a way of enjoying your favorite character in a new way too. And, letting them scale better in the upcoming content. And since it's being done in batches it would be quicker than just giving every character a refresh while still maintaining that level of quality especially for characters that need it most.

I don't think there's anything that needs to be criticized about the skill trees themselves, I'm a way bigger critic of the Insight gaining system.

 

23 hours ago, Jakepeng99 said:

I came on the forums to make a post predictions post, and i am flabber gasted. I think they will add 3 skill trees, and some riff content. It has been awhile since the last big update, and the cult of the lamb update was really small so i feel like they have a good amount of time on their hands for that. Maybe they plan on small updates in between bigger updates to give time for those ones.

 

If it is skill trees, probably Walter, Warly and Willow due to the common campfire prediction

If they create new skill trees, I hope it will be for one of these 3 ! :D

What do you mean by "campfire prediction"?

27 minutes ago, Jandri said:

If they create new skill trees, I hope it will be for one of these 3 ! :D

What do you mean by "campfire prediction"?

The last short, they got fire wood, so maybe next short will be them using it for a campfire.

5 hours ago, PunkShark said:

One thing i don't understand why people don't like the skill trees and the main gripes with it, why klei is doing it and why they aren't just putting their brains on other parts of the game to work on. it's because we the community has asked for changes to these Characters, because we weren't satisfied with some of the refreshes or the ones who deserve a bit more after their initial release. And we can't just ignore that aspect. Not all characters are amazing or as fun or just a bit outdated. And those characters do deserve some love as well. And many have suggested the same, so i don't understand why now when we're finally getting it it's like.. wasteful? Why are we suddenly doing a 180 on what we wanted for ages.

Yeah the refreshes took a long time but they were also a whole update dedicated to one character only. And it was a long development process. Klei hadn't figured out how they wanted to do the refreshes early on hence the Winona situation, Willow and Woodie. Like okay you can argue the implementation of the skill trees but you cannot argue the fact it has made the characters who have already gotten a skill tree so, SO much better.

Who is this imaginary person you're getting mad at? Even if someone thought that a few characters could use some touch-ups, which everyone didn't, that isn't even remotely close to the same thing as "For the next 2 years every single character should get an RPG skill tree". And Wolfgang didn't even receive touch-ups, all of his stuff in the skill tree is just "Number bigger".

7 hours ago, Cheggf said:

Who is this imaginary person you're getting mad at? Even if someone thought that a few characters could use some touch-ups, which everyone didn't, that isn't even remotely close to the same thing as "For the next 2 years every single character should get an RPG skill tree". And Wolfgang didn't even receive touch-ups, all of his stuff in the skill tree is just "Number bigger".

Huh? Everyone didn't? What???? What are all the character suggestions on the forums? Or videos about characters where people express their opinion with them? People constantly express their opinions about characters, Winona has a severe problem of having most of her farms able to be made without catapults, especially with the Cannon kit being fired by Powder monkeys for no cost of ammo... that's not okay. Willow's kit doesn't fit her character at all as the big focus is on Bernie and her fire abilities are very minimal, desite her being portrayed as a pyromaniac in the shorts.

You've got to be very disconnected from the community to say that. And even then, there's still nothing wrong with skill trees and they're done in batches anyway, it still adds to the characters that are lacking and provides more for characters that are already fine, so everyone wins.

Wolfgang's skill tree is higher numbers yeah, that's his entire character, it fits him and he doesn't need much of a boost anyway. Woodie's skill tree augments his kit as much as you please and establishes his identity of a jack of all trades that you can customize to your liking.

There's no reason to keep piling new content when there's characters that are rolling with really dated design, Willow and Winona being the biggest offenders. And there's still characters like Walter and Warly that people would love to have them get a boost. Literally everyone wins, I don't get the issue here.

(Also adding this as an edit, the skill trees will also prepare every character for the new rifts content that's currently being developed)

1 hour ago, Catuna_ said:

snip

You see... Characters aren't the entirety of DST, most play the  same in the end and only a few really shine with a somewhat unique way to play (and even then it's exaggerated beyond belief "X character is so hard to play omg guys").

Most characters dont have downsides that make them more unique to play and even if those characters did have downsides it only affects that one specific character the most, meanwhile world content, new monsters, food, gear affects all characters to bigger or smaller extent if balanced properly (unlike fish dishes which freaking suck and make the joke of an ocean even less desirable, heck, the best way of getting fish is to just put trawlers, wait a few days and come back, wow such gameplay.)

And especially now after 4 years we shouldn't get updates for EVERY SINGLE CHARACTER again for Klei knows how darn long more.

6 hours ago, Catuna_ said:

Huh? Everyone didn't? What???? What are all the character suggestions on the forums? Or videos about characters where people express their opinion with them? People constantly express their opinions about characters, Winona has a severe problem of having most of her farms able to be made without catapults, especially with the Cannon kit being fired by Powder monkeys for no cost of ammo... that's not okay. Willow's kit doesn't fit her character at all as the big focus is on Bernie and her fire abilities are very minimal, desite her being portrayed as a pyromaniac in the shorts.

You've got to be very disconnected from the community to say that. And even then, there's still nothing wrong with skill trees and they're done in batches anyway, it still adds to the characters that are lacking and provides more for characters that are already fine, so everyone wins.

Wolfgang's skill tree is higher numbers yeah, that's his entire character, it fits him and he doesn't need much of a boost anyway. Woodie's skill tree augments his kit as much as you please and establishes his identity of a jack of all trades that you can customize to your liking.

There's no reason to keep piling new content when there's characters that are rolling with really dated design, Willow and Winona being the biggest offenders. And there's still characters like Walter and Warly that people would love to have them get a boost. Literally everyone wins, I don't get the issue here.

(Also adding this as an edit, the skill trees will also prepare every character for the new rifts content that's currently being developed)

can you show me the literal millions of threads made by literal millions of people since apparently every single person unanimously wanted character changes

5 minutes ago, Cheggf said:

can you show me the literal millions of threads made by literal millions of people since apparently every single person unanimously wanted character changes

Just speaking from personal experience, in places like Klei cord and orange cord lots of people complain about a lot of characters and I agree that a lot of the reworks did a piss poor job on fixing a lot of characters. Characters like Walter Winona wurt ect really need an extra touch up and skill trees can provide that.

4 minutes ago, Dextops said:

Just speaking from personal experience, in places like Klei cord and orange cord lots of people complain about a lot of characters and I agree that a lot of the reworks did a piss poor job on fixing a lot of characters. Characters like Walter Winona wurt ect really need an extra touch up and skill trees can provide that.

are there literal millions of people complaining

27 minutes ago, Cheggf said:

are there literal millions of people complaining

I've.... never said the word million in my post.. DST doesn't have the player base for that. Just look through the forums yourself, join Klei's discord and/or other DST content creators' discord servers... People suggest changes to characters all the time... They compare characters all the time... It's a significant enough number to have warranted character refreshes in the past, and to warrant skill trees now.

 

13 minutes ago, Jakepeng99 said:

Make the merm kingdom a merm kingdom klei, let merms do more than just punch.

I'd extend this to more than just merms. I want an island with trade, shops and house cells so we can build houses and do economy. 

And if we get this, let merms have trading too. 

5 hours ago, Antynomity said:

You see... Characters aren't the entirety of DST, most play the  same in the end and only a few really shine with a somewhat unique way to play (and even then it's exaggerated beyond belief "X character is so hard to play omg guys").

Most characters dont have downsides that make them more unique to play and even if those characters did have downsides it only affects that one specific character the most, meanwhile world content, new monsters, food, gear affects all characters to bigger or smaller extent if balanced properly (unlike fish dishes which freaking suck and make the joke of an ocean even less desirable, heck, the best way of getting fish is to just put trawlers, wait a few days and come back, wow such gameplay.)

And especially now after 4 years we shouldn't get updates for EVERY SINGLE CHARACTER again for Klei knows how darn long more.

 I agree that DST characters aren't what completely make the game but at the same time they are a significant part of how you go about things. Upsides and downsides  can alter the way a character plays and how many resources they need to do a particular task. A lot of characters are unique this way and that alters the way you go about the exact same game, it's a very good way of providing replayability. At the end of the day, yes, any character can.. Idunno.. beat Bee Queen, but between Wendy, Maxwell, Walter, Wurt and Webber as examples they go about it very differently.

Downsides aren't solely what make a character, characters like Wickerbottom or Maxwell with very light downsides considering their upsides alter the way you go about the game. Enhancing your characters and expanding them future-proofs replayability for everyone, just like new content would. It alters the way you can go about things and that provides that sense of experiencing something new. You will get bored of the new content eventually too, a batch of new character skill trees would personally keep me hooked for longer. It's also still worth nothing with that that we will get brand new content still, meaning that you'd be able to go through that new content with enhanced characters. I still don't see what's wrong.

(P.S. Yeah I'm aware WG's skill tree doesn't change him at all, but that's because he doesn't need it. He was always meant to be as simple as he is right now, and I think that fits his character writing too.)

Just now, lenship2 said:

does that matter? there's still a significant number of posts complaining, it doesn't have to be a million to be noticeable

It does matter when you guys are arguing against the statement that not every single person unanimously wanted this.

13 minutes ago, Catuna_ said:

I've.... never said the word million in my post..

You are literally responding to this and saying it's wrong. You don't have to say the word millions to mean millions.

15 hours ago, Cheggf said:

Even if someone thought that a few characters could use some touch-ups, which everyone didn't

 

3 minutes ago, Cheggf said:

It does matter when you guys are arguing against the statement that not every single person unanimously wanted this.

have you heard of a hyperbole?

a majority of players have at least once complained about a character being underpowered. skill trees seem to be able to solve that while also providing artificial progression for new players

6 minutes ago, lenship2 said:

have you heard of a hyperbole?

a majority of players have at least once complained about a character being underpowered. skill trees seem to be able to solve that while also providing artificial progression for new players

Look at the comment I am responding to that started this. It is not hyperbole, it is someone who does not understand that more people exist than "himself" & "not himself".

And going back to my original comment, who thought Wolfgang was underpowered? Why are "A few characters could use minor tweaks" and "We should devote most of the next 2 years' updates to giving an RPG skill tree to every single character that takes over 500 hours of sitting around doing nothing to unlock" suddenly synonymous?

22 hours ago, PunkShark said:

One thing i don't understand why people don't like the skill trees and the main gripes with it, why klei is doing it and why they aren't just putting their brains on other parts of the game to work on. it's because we the community has asked for changes to these Characters, because we weren't satisfied with some of the refreshes or the ones who deserve a bit more after their initial release. And we can't just ignore that aspect. Not all characters are amazing or as fun or just a bit outdated. And those characters do deserve some love as well. And many have suggested the same, so i don't understand why now when we're finally getting it it's like.. wasteful? Why are we suddenly doing a 180 on what we wanted for ages.

Yeah the refreshes took a long time but they were also a whole update dedicated to one character only. And it was a long development process. Klei hadn't figured out how they wanted to do the refreshes early on hence the Winona situation, Willow and Woodie. Like okay you can argue the implementation of the skill trees but you cannot argue the fact it has made the characters who have already gotten a skill tree so, SO much better.

1. I don't like skill trees because I don't think they fit with Don't Starve. DS/T has always been a game where the only progression has been the player's own knowledge and skill of the game, and that was purposefully harsh against new players. Skill trees go against both of which because Klei's said they're specifically to give new players a power boost to make the game easier.

I won't be so much of a twat to say that the devs don't like DST. But as a concept, these changes definitely feel like they were made by someone who doesn't like DST. Or atleast someone who's trying to "fix" the game, and is doing so by changing things they don't like, but aren't actually problems. 

 

2. Yes, there are characters that need more even after their refreshes. But that more doesn't have to be in the form of a skill tree. Wortox is a shining example here. During the Wickerbottom refresh, he got buffs to his sanity and hunger management via souls restoring more hunger and giving a bit of sanity when dropped. Buffs to his soul economy due to; again; souls restoring more hunger and being able to teleport twice with one soul if done in rapid succession. And the ability to teleport anywhere on the map at the cost of souls, letting him compete with Wanda's backtreck watch. These where all great buffs that he recieved, and none of them needed to be part of a skill tree. 

Likewise, Woodie's new crafts didn't need to be a part of a skill tree. They could have just been part of his base kit. And the buffs to his were-forms; both the individual buffs to each form and the general buffs to idols and transforming; could have been locked behind upgraded idols from the lunar island. Same with most of Wormwood's new kit. Many of the buffs he got like new craftables, upgraded bramble gear, and interactions with bees, butterflies, and moonshrooms could have just been a part of wormwood. There's no need to put them all on a skill tree bloated with filler perks. 

 

3. While there are absolutely several characters who need more. There are many, many more characters who don't need more. But per Klei's words, everyone is getting a skill tree. 

Wolfgang didn't need more. He was already a solid character. But he got a skill tree anyways, and despite being astronomically boring, it was still a significant boost in power to an already powerful character. 

 

Wigfrid, WX, Webber, Wendy, ect. don't need more. They're all solid characters who, at most, need nothing more than some minor tweaks to their numbers. Or maybe a slight addition to functionality. 

And by GOD Maxwell and Wanda don't need anything. The game's already buckling under the immense weight of their immense power. What? Are they gonna make Wanda's max age 100? Let Maxwell summon even more puppets at once? These two alone should prove why giving everyone a skill tree was conceptually a bad idea. The game just wasn't designed with skill tree in mind. They're just tacked on top of the existing game with no consideration for how they'd affect anything other than "Makes characters stronger."

1 hour ago, Cheggf said:

Wolfgang was underpowered? Why are "A few characters could use minor tweaks" and "For the next 2 years we should give an RPG skill tree to every single character" suddenly synonymous?

Wolfgang, a character who’s entire thing is big damage was directly nerfed due to planar damage. Also minor tweaks aren’t enough. A character like Winona won’t suddenly become a massive favorite with a few tweaks, wurt won’t suddenly stop being arguably the worst character in the game. Also why do I keep seeing rpg skill tree is a negative connotation I really don’t get it. Genuinely my only big complaint with skill trees currently is insight taking way too long to get. And where did you get the 2 year thing from and why is it exactly a bad thing. There was a lot of qol added outside of skill trees which changed my perception of the past rift updates extremely.

16 minutes ago, Theukon-dos said:

2. Yes, there are characters that need more even after their refreshes. But that more doesn't have to be in the form of a skill tree. Wortox is a shining example here. During the Wickerbottom refresh, he got buffs to his sanity and hunger management via souls restoring more hunger and giving a bit of sanity when dropped. Buffs to his soul economy due to; again; souls restoring more hunger and being able to teleport twice with one soul if done in rapid succession. And the ability to teleport anywhere on the map at the cost of souls, letting him compete with Wanda's backtreck watch. These where all great buffs that he recieved, and none of them needed to be part of a skill tree. 

I disagree with this. Speaking with @Bearger Enjoyer a while back about this wortox is still very much in a rough spot. He doesn’t compete with a backtrek watch at all other than early game accessibility, but once that is over there is little reason to play him, this also comes with the fact that Wanda has other things as well. A skill tree would definitely help wortox differentiate from Wanda and have continued reason to play him after that early game stage. I’d argue a skill tree would’ve achieved this much much better and I think the example you gave shows how small changes sometimes aren’t enough (especially looking at wurt when her mini rework were mostly just things that shouldn’t have been a problem in the first place)

15 minutes ago, Dextops said:

Wolfgang, a character who’s entire thing is big damage was directly nerfed due to planar damage.

That is literally the point of planar damage. That's not Wolfgang being underpowered, that's Klei flip-flopping on what they want. They intentionally added a mechanic to nerf Wolfgang, then undid it with a skill tree. That isn't proving that he needed a skill tree, they could have just undone the nerf to him in the first place. Or given him the effect baseline without tacking on a boring skill tree of "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger", "Number is now bigger",  "Game is now less interactive", and "You can make a few silly things".

15 minutes ago, Dextops said:

Also minor tweaks aren’t enough. A character like Winona won’t suddenly become a massive favorite with a few tweaks

There are almost 20 characters in the game, not everyone can be a massive favorite.

15 minutes ago, Dextops said:

wurt won’t suddenly stop being arguably the worst character in the game

lol what are you marss or something

15 minutes ago, Dextops said:

Also why do I keep seeing rpg skill tree is a negative connotation I really don’t get it.

It's unfitting and goes against what the game is. I'd ask what you'd think if they added cars & guns so you can do drivebys on the spiders, but I feel like you'd like that.

15 minutes ago, Dextops said:

And where did you get the 2 year thing from

Dividing the time it took for them to rework all the characters by 3, since they're coming in bundles of 3 now. 

15 minutes ago, Dextops said:

and why is it exactly a bad thing

you are asking why getting very few updates that actually do something if you aren't currently playing as a single specific character is a bad thing

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