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Dreadstone pillars look terrible


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40 of a difficult to acquire resource (20 days per daywalker which doesn't even give enough for 1 pillar or every few days when shadow rift is active) all for a pillar which drains sanity (paired with caves sanity drain and using enlightened crown for light [this is meant to be a late game thing which directly conflicts with another late game item]), and will still end up breaking. Now there's nothing inherently wrong with the pillar breaking, but if the pillar is going to be THIS expensive then I'd expect it to be a damn near permanent thing.

It's technically not infinite, but it pretty much is. It auto-repairs. And as the Devs said, unless you spamming wickerbooks, or firing gunpowder/slime near the same pillar, it will always regen to its full health.

40 is expensive yes, but its still damn worth it. Also look Terrible ? They look absolutely incredible and so fitting for underground. They even get the red glowing when the cycle is on.

I proudly wasted 160 green gems today to get over 40 pillars done today in my ruins. And i can't wait to do more just for the visuals!

As Glermz mentioned, this structure basically Is unbreakable with it's intended purpose. In addition, it only has an insanity aura (meaning it drains much less if you are away from it), will repair when unloaded, and will only start draining your sanity when it loses the 10 "free" quake hits (which, combined with the fact those also heal overtime, basically means this never occurs).

I really like the concept of Klei adding more "luxury" items like these. For most of the playerbase you won't need the dreadstone pillars, as the normal pillar is very strong already and works well for small-medium cave bases. This is more meant for megabasers to have a small QOL, and that goes a long way. It even has a lot of potential outside quakes with being able to cage ground mobs, but given the extreme cost of doing so (as you will need multiple given how mobs normally will pathfind around these and each one is 44 dreadstone), it means you will likely never see these applications be used in worlds where being able to use those applications would break the progression of the game, but is a really cool boon for basers to strive for enjoyment/funzies.

I really hope to see more stuff like this in the future, of items that are pretty costly but can reduce/remove the threat of something else that normally isn't too much of a concern, and maybe even add a niche for basing later on once you've cleared all the challenges and just want to decorate in silly ways.

36 minutes ago, GLERMZ said:

I proudly wated 160 green gems today to get over 40 pillars done today in my ruins. And i can't wait to do more just for the visuals!

may I ask how did you use them, as I can't imagine how it would work (as the big chunk of the cost is in the building process), so I guess that you fully built one then used the green staff?

12 minutes ago, Valase said:

may I ask how did you use them, as I can't imagine how it would work (as the big chunk of the cost is in the building process), so I guess that you fully built one then used the green staff?

Actually no! It's actually more cost effective to only use construction amulets to craft walls and then smash those with a hammer/mobs to get dreadstone through that. You'll net 10 per green gem compared to ~7 (or ~7.5 with Wilson's transmute perk) constructing/deconstructing dreadstone suits.

What he did was basically create small cages of dreadstone walls to place, and then used Woodie's tailslap ability to break all of those walls with 2 slaps. Here's an image from a session in which he did that:
 

Spoiler

IMG_9247.png



The downside of this comes at the cost of you actually needing to place the walls, which certainly is more time consuming compared to just constructing and deconstructing suits. It was ~2-3 hours of placing down walls and breaking them to get all the dreadstone he needed to protect his ruins base. I believe the total cost was roughly 4 stacks of green gems.

46 minutes ago, GLERMZ said:


Also look Terrible ? They look absolutely incredible and so fittting for underground. They even get the red glowing when the cycle is on.

I don't think they visually look bad, I meant on paper they seem really not worth the effort. I actually really like dreadstone's design (except the armor, it's shaping makes it kinda ugly)

19 minutes ago, Maxil20 said:

As Glermz mentioned, this structure basically Is unbreakable with it's intended purpose. In addition, it only has an insanity aura (meaning it drains much less if you are away from it), will repair when unloaded, and will only start draining your sanity when it loses the 10 "free" quake hits (which, combined with the fact those also heal overtime, basically means this never occurs).

I really like the concept of Klei adding more "luxury" items like these. For most of the playerbase you won't need the dreadstone pillars, as the normal pillar is very strong already and works well for small-medium cave bases. This is more meant for megabasers to have a small QOL, and that goes a long way. It even has a lot of potential outside quakes with being able to cage ground mobs, but given the extreme cost of doing so (as you will need multiple given how mobs normally will pathfind around these and each one is 44 dreadstone), it means you will likely never see these applications be used in worlds where being able to use those applications would break the progression of the game, but is a really cool boon for basers to strive for enjoyment/funzies.

I really hope to see more stuff like this in the future, of items that are pretty costly but can reduce/remove the threat of something else that normally isn't too much of a concern, and maybe even add a niche for basing later on once you've cleared all the challenges and just want to decorate in silly ways.

It begs the question then, why even have the possibility for the pillars to break if it's never going to happen realistically? All it's really done is cause confusion for myself. As far as I understood they were just pillars with the ability to regen, now I'm being told that the pillars have free hits and don't need your sanity to repair until those free hits are used up? 

2 minutes ago, Baark0 said:

It begs the question then, why even have the possibility for the pillars to break if it's never going to happen realistically? All it's really done is cause confusion for myself. As far as I understood they were just pillars with the ability to regen, now I'm being told that the pillars have free hits and don't need your sanity to repair until those free hits are used up? 

For reference, both the normal and dreadstone pillars have a mechanic where them being fully repaired will allow them to endure 10 quakes before they actually start losing durability (and also start visually degrading). I assume this was done so you're more incentivized to keep the former fully maintained while also having a noticeable tell when they are actually in need of repairing without having to guess. It just so happens that dreadstone pillars have the same mechanic and combined with the regeneration means that they never go into the damaged state unless you either manually do it (via summoning quakes with explosions, using brightshade tools on it, Werebeaver etc.) or if it gets punched by the nightmare werepig (as that is one of the only ways a mob can break it, which is pretty fitting).

Protip, Wilson's shadow affinity is a great skill for amassing dreadstone. With a green amulet you can lower the cost of making them(obviously limited to wealthy players).

 

While Werepig and the minibosses drop little nightmare fuel, the nightmare rifts that show up on your map every few days have mobs that drop a TON of it. 

3 hours ago, Baark0 said:

don't need your sanity to repair until those free hits are used up? 

It doesn't cost sanity to repair the dreadstone pillar. If the pillar is undergoing repair when it has less than 40 Dreadstone inside it (i.e. it has the repair prompt), it gives off an insanity aura.

11 minutes ago, Cassielu said:

You can mining dreadstone and leave without killing ink bright, and when you come back it will immediately refresh the next dreadstone fissure. In this way, you can quickly farm dreadstone.

it's too bad you can't use weather pain anymore. klei hates voltgoat horn crafts so much.

4 hours ago, Maxil20 said:

Actually no! It's actually more cost effective to only use construction amulets to craft walls and then smash those with a hammer/mobs to get dreadstone through that. You'll net 10 per green gem compared to ~7 (or ~7.5 with Wilson's transmute perk) constructing/deconstructing dreadstone suits.

What he did was basically create small cages of dreadstone walls to place, and then used Woodie's tailslap ability to break all of those walls with 2 slaps. Here's an image from a session in which he did that:
 

  Reveal hidden contents

IMG_9247.png



The downside of this comes at the cost of you actually needing to place the walls, which certainly is more time consuming compared to just constructing and deconstructing suits. It was ~2-3 hours of placing down walls and breaking them to get all the dreadstone he needed to protect his ruins base. I believe the total cost was roughly 4 stacks of green gems.

Thankyou, I completely forgot about the dreadstone walls!

7 hours ago, Baark0 said:

I'd expect it to be a damn near permanent thing

It is. There's almost no way it can break without you going out of your way to make it do so!

Actually... in full genuine honesty, I feel the default pillar is something I'd consider almost near permanent. 
It needs over 40+ or so cave-ins to topple, and restoring it gives it 10 earthquakes worth of free protection. (Which it starts with, too!)
Wait about 11 Earthquakes in and give it a single rock and those 10 bonus points are free.

The Dreadstone seems a bit excessive at first glance but this item is the luxury of luxury items, I think it's fair.
I wouldn't be surprised if more ways to obtain Dreadstone roll in rather quickly as well, much like how Moonglass was very rare when it was first introduced. Now it's everywhere. Even in my shoes. My shoes are full of glass.
 

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