Mr. Tour Posted July 26, 2023 Share Posted July 26, 2023 I dont see the reason why is limited to the coast, It is alredy hard to find the monkey island and mass producing palmcone trees is dificult because a fully grown one produces justo one seed. What is the argumento against It? Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/ Share on other sites More sharing options...
Baark0 Posted July 26, 2023 Share Posted July 26, 2023 I always thought it was the ocean floor being too deep for the dock to reach. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654608 Share on other sites More sharing options...
Ohan Posted July 26, 2023 Share Posted July 26, 2023 21 minutes ago, Mr. Tour said: What is the argumento against It? Crab king and malbatross unfortunately. Theyre entirely designed to combat boats and would be helpless vs a player holding f on a dock near them. Moreso CK than malba. i would love to build dock island outposts in the corner of the map near the edge… and random fishing villages in the middle of the ocean. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654609 Share on other sites More sharing options...
Szczuku Posted July 26, 2023 Share Posted July 26, 2023 No, you shouldn't Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654613 Share on other sites More sharing options...
flamboyant wolf Posted July 26, 2023 Share Posted July 26, 2023 Docks are cool and all, but I still wish we could get some endgame item to, like, actually terraform. Make a little lake for AATTs here, make a lil island there, stuff like that. Hell, maybe lock it behind a world setting, so that it doesn't interfere with game balance too much. (tbh I mostly want this so I could plant more AATT, they're too pretty). Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654614 Share on other sites More sharing options...
Maxil20 Posted July 26, 2023 Share Posted July 26, 2023 5 minutes ago, Ohan said: Crab king and malbatross unfortunately. Theyre entirely designed to combat boats and would be helpless vs a player holding f on a dock near them. Moreso CK than malba. I do feel if this is the case, I feel they could make a mechanic where you just can’t place dock turf within a certain radius of shoals or crab king. In particular, the ancient gateway actually has a mechanic where it completely prevents digging up turf around the gateway itself, so I do feel this would be possible to implement. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654615 Share on other sites More sharing options...
Mr. Tour Posted July 26, 2023 Author Share Posted July 26, 2023 6 minutes ago, Ohan said: Crab king and malbatross unfortunately. Theyre entirely designed to combat boats and would be helpless vs a player holding f on a dock near them. Moreso CK than malba. You are right, though, It could be fixes by not allowing you to place docks on CK territorio I justo wish the dockkits were more usefull Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654616 Share on other sites More sharing options...
Captain_Rage Posted July 26, 2023 Share Posted July 26, 2023 The ocean is too deeeeeeeeeeeeeeeeeeeeep for placing docks. I wouldn't mind an end-game way of creating Sea Stack or some sort of platform out on the ocean. A lighthouse (akin to a Firepit) structure that can be placed on Sea Stacks would be lovely. <3 Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654618 Share on other sites More sharing options...
SirToastyToes Posted July 26, 2023 Share Posted July 26, 2023 45 minutes ago, Ohan said: Crab king and malbatross unfortunately. Theyre entirely designed to combat boats and would be helpless vs a player holding f on a dock near them. Moreso CK than malba. i would love to build dock island outposts in the corner of the map near the edge… and random fishing villages in the middle of the ocean. Malba has a super annoying mechanic where she leaves the instant she touches any sort of land. This includes docks Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654624 Share on other sites More sharing options...
Auth Posted July 26, 2023 Share Posted July 26, 2023 The main arguments are because of ocean bosses, which could be easily worked around, and removing any uniqueness from farming the few ocean materials like salt or barnacles I guess. I always built boat bridges from the mainland to all islands of interest. They don't need a special recipe or any special ingredient, can be placed anywhere, and turn a tedious and boring process into a far faster and far more direct process if you're willing to put in the time to gather the resources. No anchors or anything needed, just plop down the boats and, if you're feeling spendy, a couple lightning rods, and you're good to go pretty much. Which is why when I saw that docks had a limitation on them, all my fun ideas to use them just evaporated instantly. Sure I can expand areas around above average trees and close small gaps in the terrain, but it was very disappointing that the mechanic that seemed intended to replace boat bridges is downright incompatible in the most important regard to me. The only time I was able to use them was when my world's lunar island was supernaturally close in the first place, and it was amazing. It was streamlined and felt like I really accomplished something. But it's just a shame that I was only able to get that one one world where it's generation might as well have just been a random fluke. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654659 Share on other sites More sharing options...
Evelo Posted July 26, 2023 Share Posted July 26, 2023 What irks me are the Waterlogged and salt biomes. They are shallow water and even if it is connected to a shallow water from the landmass you can't build on those biomes. I feel if there was a different color to differentiate it so players are aware they can't build there it would be beneficial. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654662 Share on other sites More sharing options...
Well-met Posted July 27, 2023 Share Posted July 27, 2023 No, however it should be buildable in the caves void logic be damned Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654688 Share on other sites More sharing options...
Cassielu Posted July 27, 2023 Share Posted July 27, 2023 This is a theory from another topic about explosion resistance, and I think it applies to docks as well: On 7/25/2023 at 12:46 AM, goatt said: I think this is precisely why gunpowder resistance should stay. Let me explain. (Everything I will be talking about is based on my limited understanding of MDA model in game design explained in this video.) Basically, game mechanics change how players act, and consequently, change how players feel. A brief summary: according to this theory, game design should control (in most subtle ways) how players behave, so that it can create exactly the emotions and atmosphere it wants players to feel. We know farming nitre is boring. But the game doesn't want players to feel boring. And this resistance discourages players from deciding to go through this process in the first place. This freedom (of using gunpowder freely) is limited by game intentionally to create a feedback loop that repel players from participating in a boring experience that they may or may not know about. In other words, this resistance can prevent players from the boring nitre farming, in addition to slightly cheesy boss fight. Without this resistance, more people will farm nitre, for sure. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654693 Share on other sites More sharing options...
Ohan Posted July 27, 2023 Share Posted July 27, 2023 19 hours ago, SirToastyToes said: Malba has a super annoying mechanic where she leaves the instant she touches any sort of land. This includes docks malba fight starts at 17:03 Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654816 Share on other sites More sharing options...
Dunte Posted July 27, 2023 Share Posted July 27, 2023 Bad Idea. This is important to build a dock from a land. When you could put it anywhere, then it would be so easy to create islands randomly on sea. Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654839 Share on other sites More sharing options...
SirToastyToes Posted July 27, 2023 Share Posted July 27, 2023 1 hour ago, Ohan said: malba fight starts at 17:03 Yeah, my world doesn't have small docks like that, the entire shallows is covered. If she decides to wander a little bit she could easily end up on the docks and just leave Link to comment https://forums.kleientertainment.com/forums/topic/149875-you-should-be-able-to-use-dock-kits-on-the-deep-ocean/#findComment-1654842 Share on other sites More sharing options...
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