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1 hour ago, Creatingabe1125 said:

spiders who are easier and cheaper to get more of getting better perks than merms who are a little bit more harder to gather a lot of and require tools to smash, till, and dig. And similar with combat related perks.

But they’re not cheaper 

also what if they require tool that could be equipped on their head 

1 hour ago, Creatingabe1125 said:

Like a 10% boost to max health as a skill instead but I am not sure about increasing the health as half of the spiders have like 300-400 health already. And the only thing I understand is that boost shots are similar to healing.

The Booster Shot is a craftable Healingitem only available in Don't Starve Together. It requires 8 Rot, 2 Nitre, and 1 Stinger to craft and an Alchemy Engine to prototype.

It can restore maximum Health lost through the usage of Telltale Hearts and Florid Posterns. It will not increase one's maximum Health past the default.

1 hour ago, Creatingabe1125 said:

Idk when the waves are decided to spawn in the code but I am going to assume for this that it’s decided early enough for the spiders to warn you. And what if there aren’t structures near by?

2 hours ago, Dr.Webber said:

Maybe you can wear them on your head ether that or your out of luck

 

1 hour ago, Creatingabe1125 said:

Which is in the web or bigger than the web? Also the only mob that attacks structures is like deerclops and the spiders would stand little chance without spider queens.

Bigger than the web, but I can make it the same size if that’s too much also hounds and non befriended spiders attack structures if you include walls, which are under the structures tab

oh you’re probably

1 hour ago, Creatingabe1125 said:

It was an idea for why and pigs can also break walls but can’t mine rock, and we can punch rock walls too but can’t punch rocks

Wait pigs can’t mine the rock?

Maybe just something survivors wouldn’t think to do

Edited by Dr.Webber
7 hours ago, Dr.Webber said:

But they’re not cheaper 

also what if they require tool that could be equipped on their head 

Spiders are basically everywhere except a few places like the deserts but also early game you just 1 monster meat to get 3 spiders and while you can get multiple merms with Wurt too for vegis or fish they have friendship timers and to get more of them and you have to either wait for dawn/night in the swamp if your lucky to get a lot of merm shacks or you have to build more merm houses and even more for merm guards.

Imaging how that would look and work seems silly to me.

9 hours ago, Dr.Webber said:

The Booster Shot is a craftable Healingitem only available in Don't Starve Together. It requires 8 Rot, 2 Nitre, and 1 Stinger to craft and an Alchemy Engine to prototype.

It can restore maximum Health lost through the usage of Telltale Hearts and Florid Posterns. It will not increase one's maximum Health past the default.

But spiders don’t lose max health and if it was for Webber the player only I don’t see why spiders should be able to give Webber booster shots when more than half the time it won’t be used unless you die very often.

9 hours ago, Dr.Webber said:

Maybe you can wear them on your head ether that or your out of luck

 

Oh okay. Though the ability does still seem a bit random.

9 hours ago, Dr.Webber said:

Bigger than the web, but I can make it the same size if that’s too much also hounds and non befriended spiders attack structures if you include walls, which are under the structures tab

oh you’re probably

Who uses walls besides decoration? And does that mean spider will attack spider or would the spider warriors shoo them away from the walls?

9 hours ago, Dr.Webber said:

Wait pigs can’t mine the rock?

Maybe just something survivors wouldn’t think to do

Because they can’t without breaking their fists.

4 hours ago, Creatingabe1125 said:

But spiders don’t lose max health and if it was for Webber the player only I don’t see why spiders should be able to give Webber booster shots when more than half the time it won’t be used unless you die very often.

I die very often

4 hours ago, Creatingabe1125 said:

Who uses walls besides decoration? And does that mean spider will attack spider or would the spider warriors shoo them away from the walls?

True and they shoo

 

4 hours ago, Creatingabe1125 said:

Because they can’t without breaking their fists.

I think that too, but the survivors are able to punch rock and harder walls It feels like they be able to if they tried without breaking their fist, especially Wolfgang

  • Like 1
1 hour ago, Dr.Webber said:

I die very often

True and they shoo

 

I think that too, but the survivors are able to punch rock and harder walls It feels like they be able to if they tried without breaking their fist, especially Wolfgang

Oh okay.

gameplay wise it makes sense but you can punch walls but not boulders but also Webber was made in ds so that might also be a reason why spiders have no work skills.

18 minutes ago, Creatingabe1125 said:

Oh okay.

gameplay wise it makes sense but you can punch walls but not boulders but also Webber was made in ds so that might also be a reason why spiders have no work skills.

I was just thinking what if I boil down spider Pacific abilities down to the reason I even added them in the first place and just improve some of the AI a bit

2 hours ago, Dr.Webber said:

I was just thinking what if I boil down spider Pacific abilities down to the reason I even added them in the first place and just improve some of the AI a bit

I think that’s should be in a different followers update. Maybe Klei can do Webber’s skill tree plus another character like Walter or someone else with a followers update but while improving the ai might be a good idea it should be in a separate update unless what I suggested happens.

9 hours ago, Creatingabe1125 said:

I think that’s should be in a different followers update. Maybe Klei can do Webber’s skill tree plus another character like Walter or someone else with a followers update but while improving the ai might be a good idea it should be in a separate update unless what I suggested happens.

Anyway you mentioned pig can’t mine 

Do you know if Pigman can punch Rockwalls 

When they’re not a werepig

 

Edited by Dr.Webber
2 hours ago, Dr.Webber said:

Then why don’t pig guards attack stone walls while try and get to you

I say can but not all mobs that can attack will aggro on walls

Also I think your looking at it with logic but dst is a world with little real world logic.

Edited by Creatingabe1125
2 hours ago, Creatingabe1125 said:

I say can but not all mobs that can attack will aggro on walls

But can they agro on walls and if so are we sure it’s all walls 

2 hours ago, Creatingabe1125 said:

Also I think your looking at it with logic but dst is a world with little real world logic.

But it has to have its own form of logic 

37 minutes ago, Dr.Webber said:

But can they agro on walls and if so are we sure it’s all walls

In the game all walls are same except the durability. And flammability.

37 minutes ago, Dr.Webber said:

But it has to have its own form of logic 

That’s why I said real world logic.

Edited by Creatingabe1125
38 minutes ago, Dr.Webber said:

But are we sure the pigs can Agro on them?

If a befriended player can attack them I assume. What are you arguing about though as mobs that can attack can technically attack walls and some do aggro on them.

Edited by Creatingabe1125
53 minutes ago, Creatingabe1125 said:

If a befriended player can attack them I assume. What are you arguing about though as mobs that can attack can technically attack walls and some do aggro on them.

Anything I’m just trying to get to the bottom of whether or not they can because it would help me determine what are or not spiders would be able to mine

10 minutes ago, Dr.Webber said:

Anything I’m just trying to get to the bottom of whether or not they can because it would help me determine what are or not spiders would be able to mine

I don’t feel like testing it in the game but from what I think they don’t normally attack them but if their aggro system told them to attack walls they would.

I can dare say, this post is a lot of writing. I also see your ultimate desire for this to happen. Tbh, I can kind of relate. Also, why wouldn't klei add a update like this instead of some crappy, overpowered, out of context Bunnymen update.

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1 hour ago, Funny Wonker said:

I can dare say, this post is a lot of writing. I also see your ultimate desire for this to happen. Tbh, I can kind of relate. Also, why wouldn't klei add a update like this instead of some crappy, overpowered, out of context Bunnymen update.

Are you talking about what I’m refining it to or what it is now 

1 hour ago, Dr.Webber said:

hey @Creatingabe1125 any ideas on how to tie the gardeneer skill in to Webber’s game play

I think I thought of something
If you place a spider done on farm turf The spiders that come out of it will protect plants from fruit flies and The ground webbing will act as mulched to prevent weeds from growing Also, after a certain number of times of protecting the plants from the fruit flies when  called out they’ll be befriended to Webber instantly because he’s the reason they have a consistent source of food

6 hours ago, Dr.Webber said:

hey @Creatingabe1125 any ideas on how to tie the gardeneer skill in to Webber’s game play

 

4 hours ago, Dr.Webber said:

I think I thought of something
If you place a spider done on farm turf The spiders that come out of it will protect plants from fruit flies and The ground webbing will act as mulched to prevent weeds from growing Also, after a certain number of times of protecting the plants from the fruit flies when  called out they’ll be befriended to Webber instantly because he’s the reason they have a consistent source of food

By gardeener skills do you mean the garden hat skills or something else.

I’m not against spider mulch but just try to make it so he learns his farm roots again but to a reasonable point so he can’t just start making stuff expert farmers would know or stuff that would overshadow another plant character.

Not sure if Klei will add farming to his skill tree but I see more of a chance if the skills are reasonable as like simple, over shadowing wormwood who’s playstyle is just farming would be unfair to wormwood and a good sign of being a bit too much, and making sense gameplay wise. But most likely the skill tree is just going to have spider stuff.

5 hours ago, Creatingabe1125 said:

 

By gardeener skills do you mean the garden hat skills or something else.

I’m not against spider mulch but just try to make it so he learns his farm roots again but to a reasonable point so he can’t just start making stuff expert farmers would know or stuff that would overshadow another plant character.

Not sure if Klei will add farming to his skill tree but I see more of a chance if the skills are reasonable as like simple, over shadowing wormwood who’s playstyle is just farming would be unfair to wormwood and a good sign of being a bit too much, and making sense gameplay wise. But most likely the skill tree is just going to have spider stuff.

Is that a yes

also, how much Times killing fruit flies do you think it should take for the instant befriending process to take place

Edited by Dr.Webber
6 minutes ago, dst_lover said:

I didn’t get why all the farm related skills or the bug skill? I think they need to be removed 

I’m actually doing an overhaul of this skill tree, but the reason I have farm skills is because He lived on a farm his past I wanted to give him some abilities that are tied to the aspect of his character And the reason why they are book skills is because I was trying to make them even so I fill things up with things loosely related to him since his dad was a entomologist but now in the overhaul, I’m only doing a couple farm blade skills and making sure that they tie into his gameplay

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