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47 minutes ago, Creatingabe1125 said:

So the trinket lasts forever unless the den is destroyed or you take it out, but it always gives the effect to all spiders belonging to that den.

Ok

On 9/12/2024 at 10:17 PM, Dr.Webber said:

what if instead of the bracelet it’s some craft that involves for warrior spiders and it’s like an escort

@Creatingabe1125 have you answered this yet 

40 minutes ago, NPCMaxwell said:

I am super curious, actually if Klei will take inspiration from this :3 One of the few cases in which I am kind of interested in what the in-game skilltree will actually turn out at the end.

I really hope they do, but I’m working on an overhaul of it so hopefully it’s that version

Just now, Creatingabe1125 said:

No but could you explain how it would work more?

So I’m not sure what the full crap would be, but I was thinking having for spider Warriors in it. I don’t know if I’m going to have it where I like a piece of clothing or something to be held by anyway basically Weber could craft something where he has four spider warriors sort of hovering around allies, making normal spiders, non-aggressive protecting them from hostile mobs maybe something like those coins you can get from Ping as part of that event

5 minutes ago, Dr.Webber said:

but I was thinking having for spider Warriors in it. I don’t know if I’m going to have it where I like a piece of clothing or something to be held by anyway basically Weber could craft something where he has four spider warriors sort of hovering around allies, making normal spiders, non-aggressive protecting them from hostile mobs maybe something like those coins you can get from Ping as part of that event

Basically spider body guards is what I understand. If it was spiders coming to protect him at low health or something else similar then maybe but I don’t really like it being through a craft though unless it was an item to call spiders to protect you.

35 minutes ago, Creatingabe1125 said:

Basically spider body guards is what I understand. If it was spiders coming to protect him at low health or something else similar then maybe but I don’t really like it being through a craft though unless it was an item to call spiders to protect you.

It would be bodyguards for the other players and it’s supposed to be an item. I just haven’t thought of what that item would be yet.

1 minute ago, Dr.Webber said:

It would be bodyguards for the other players and it’s supposed to be an item. I just haven’t thought of what that item would be yet.

I don’t see the need for spider body guards for other players.

32 minutes ago, Creatingabe1125 said:

I don’t see the need for spider body guards for other players.

Call the replacement for the bracelet or mask at this point I’m just going to drop it I guess any ideas for the third craft to place the bracelet craft

4 hours ago, Dr.Webber said:

Call the replacement for the bracelet or mask at this point I’m just going to drop it I guess any ideas for the third craft to place the bracelet craft

I assume you mean you’re done coming up with replacements for the bracelets.

1 hour ago, Creatingabe1125 said:

I assume you mean you’re done coming up with replacements for the bracelets.

More I done thinking up thing that give players the safety form spider more then what the den decorating set already does but not done trying to think of a craft that will take its spot

6 hours ago, Dr.Webber said:

More I done thinking up thing that give players the safety form spider more then what the den decorating set already does but not done trying to think of a craft that will take its spot

Oh okay.

1 hour ago, Dr.Webber said:

Have you thought of how much the sleeping still should increase Webber’s stats while in dens

also, what if for increased webber’s sanity?

Depends on how many skills we have left and where that skill is at, it would be cool if the skill tree was shaped like a web. It would increase both health and sanity in the same branch.

14 minutes ago, Creatingabe1125 said:

Depends on how many skills we have left and where that skill is at, it would be cool if the skill tree was shaped like a web. It would increase both health and sanity in the same branch.

I already plan to do a web design
Also, how much would it increase the stats 

also here’s what I got so far besides the images for some reason, I won’t let me upload them:

 

 

 

ill tree:

Spider:

 

 

  • Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3
  • Cooperation optimization : teaching spiders how to “chop/mine/hammer” with each having half the efficiency of a merm by demonstrating it done normally so they make the connection between that and them breaking down stuff + they eat yucuse snot now when you’re stuck and you can teach spiders how to be more helpful(inspired by @JJ0264)                                                      
      

    spider pacific abilities: 
    Warrior:can jump on to enemies to  cause more damage over time, can Guard your stuff+players/mobs from those who would steal it(more effective the more you have)                           Nurse:built in booster shot,healed spiders will be stronger (alongside that  all drops to be preserved upon death) (more effective the more you have)                                 Shattered:can focus there spikes in to into one bigger homed spike, can make and aoe knock back lunar energy attack(more effective the more you have)                            Strider: will catch fish for you,when on boat the will push it in the directions your steering(more effective the more you have).                                 Cave:can use its fourth pair of legs to stab enemies when in the shell,can protect the rest of the the group by blocking the enemies attack with there shell(more effective the more you have)                                Spitter:can be picked up and used to shoot stuff, will gather behind  befriended cave Spiders using them as a ballistic shield(more effective the more you have)                                                                               Dweller: (went on the surface) They can dig down and do a sneak attack on enemies, (when in the caves) can use the high up living quarters the help you map  the caves(more effective the more you have)    

 

 

 

  • Silk harvester: razors can be used to remove webbing from tiles dropping two or more silk and you can spread ground webs by placing  2 webs (or more if you see fit) on the ground like turf

 

  • Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk

 

 

 

 

  • Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

 

  • Spider eyes: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going

 

  • No picky eater: Webber has the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat

 

 

 

  • Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

 

 

 

  • Carecrafts : 

 

           Egg sack:  what if they reuse the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the egg sack and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage they each could only be outside the egg sack for a total of 8 minutes after that they return to the egg sack and nap and they’ll need to charge back up before using them again so if you’re carrying the egg sack while sleeping it will drain slightly more hunger until the recharged or you can recharge them using electric milk but you decide if,when,and how many you takeout at a time so you can have them out over the course of multiple days without needing to recharge them. If you’re smart about it, also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots(the spiders split into twins and have arms in place of one of their pairs of legs due to extended exposure to the unnatural energy fusing Webber together ) with 12-20 second cool down until you can spawn the next one 

(You need this to craft other two crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)

8 silk, 3 paper, and 1 spider egg, 1 den decorating set,24 health

 

Concept examples:

 

 

 

 

 

 

 

 

 

 

(like this except they smile like befriended spiders)

 

 

 

 

 

 

 

 

 

homemade den: You can make a homemade den if you place a cookie in the homemade den it will turn 2 spiders into that type, every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. you can add items to it. The items you could add are a life giving amulet, a thulcite crown, a bat bat

life amulet could revive spiders every 90 seconds like normal dens do,The thulcite crown’s effect would be spiders will have the ability to dodge every 10 seconds until they die, the bat bat would cause every attack to heal 1/20 of their health assuming their attack deals enough damage to recover that amount of health. it has 12 spiders with the inventory of a scaled chest but for spiders only

it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it

  12 silk, 12 bone shards to craft it(bones making 4 pillars, a layer of silk, making up the walls and the rest being used as cushioning and decorations because it’s Webbers dens so it’s got Flex that decorated den drip) you could also call the spiders out of the den by interacting with it

And it can be broken using a hammer

 

 

 

 

 

 

 

 

 

 

  

 

  • Accommodating agriculturist: farm like Webber does in the gorge and learn more from the gardeneer hat along with auto-spacing farm plots like merms with the multi tool (not copying I came up with the idea before the update but am writing this after)
  • Light harvester : You can plant light bulbs to transplant light flowers/you can plant bulbous lightbugs to transplant lightbug flowers alongside being able to plant lesser glow berries to transplant mysterious plants/being able to plant glow berries to transplant wet mysterious plants without a depth worm attached

 

 

  • Goat herder: learn to milk volt goats that won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)

 

 

  • Entomophile: Learn to catch bugs that will no longer be disturbed by you with his bare hands as if it was a net, butterflies and bees pollinate crops causing those crops to produce more seeds 
  • Farming friends: friendly fruit flies can  planet seeds now when Webber has Friendly Fruit Fly Fruit in his inventory and you can use a royal jelly to temporarily turn your friendly fruit fly in to a lord of the friendly fruit flies and spawn 4 friendly fruit flies temporarily spawned  ones will drop the seed you gave them once friendly fruit fly  is no longer a lord

 

 

 

 

 

          

 Alignments:

 

 

shadow infused spiders:

 

The Queen will reward your loyalty with  the ability to Infuse your feral friends with power familiar in form

 

You can infuse spiders by using a new item called shadow silk cluster crafted with 8 ashes, 8 silk,and 1 pure horror 20 second cool down each use when used it would be like casting the web casted by overcoming arachnophobia but grey as well as a gray version of the cloud effect when using healing glop and infuses spiders that walk on it instead of slow them down 

After biting a mob That mob will receive 25 planar and normal damage for the next four minutes with mobs of the opposing alignment receiving an extra 10 planar damage per minute and the spider will lose they’re infusion until next time you infuse the spiders,all spiders can attack nightmare creatures when afraid

 

 

 

Lunar infused spiders: 

 

The Cryptic founder will reward your curiosity with the ability to Infuse your feral friends with power familiar in form

 

 

You can infuse spiders by using a new item called lunar silk cluster crafted with 8 ashes, 8 silk, and 1 pure brilliance 20 second cool down each use when used it would be like casting the web casted by overcoming arachnophobia but teal as well as a teal version of the cloud effect when using healing glop and infuses spiders that walk on it instead of slow them down 

After biting a mob That mob will receive 25 planar and normal damage for the next four minutes with mobs of the opposing alignment receiving an extra 10 planar damage per minute and the spider will lose they’re infusion until next time you infuse the spiders,all spiders can attack nightmare creatures when afraid

 

Concept art :

shadow/lunar infused concept (purple highlighting not intended):

 

 

Web color referenced from beards:

 

 

 

 

 

 

This in the beard colors above:

 

 

 

Edited by Dr.Webber
1 hour ago, Dr.Webber said:

I already plan to do a web design
Also, how much would it increase the stats 

also here’s what I got so far:

It could be 2 health and 1.5 sanity per second for the first skill then 2.5 health and 3 sanity per second?

also I like some of the skills but the skills I would change are:

unbreakable friendship: I like it just lock it behind something with spider queen and the spiders should still attack the attacker just they don’t lose the decorations though that’s probably how you intend it. Also maybe put the nurse spiders in another skill and make it so you have to add something to a den to make it spawn nurse spiders.

Maybe you could make something to make different types of spiders to spawn from a normal spider den or just the ability to craft other types of spider dens but this is just an idea.

cooperation optimization: I am fine with them learning to chop/mine/hammer but I do not like the other spider skills as much mostly due to balancing/fairness reasons. My suggestion would be to remove them as I can’t think of a way to make them not op and also fair to other followers but if you find a way to make them less op and fair compared to other followers then I will reconsider.

Though maybe split this into 2 skills with the first being to chop/mine with the next skill letting you smash/till but less efficient alone.

silk harvester: make the webbing that was took grow back in like a day or craft it using silk.

Egg sack: make it cost 1 spider egg and 2 honeycomb (to make them baby spiders and not normal spiders). Also instead of consuming your hunger give it hunger durability that it consumes and can be refilled using meat, honey, or milk.

homemade den: make it not lose durability and make the life giving amulet the only trinket with uses, it can revive up to 25 times as the crown is hard to get and somewhat same with the bat bat but the life amulet reviving infinite times is kind of op and if it has a limited amount of uses you wouldn’t use them for infinite spider wars or just let them die.

farming: could you give me an idea for each of them helping Webber’s spider perks? but the fruit fly and the light bulb/glow berry skill seem too op and doesn’t have as much connection to Webber. If Webber has a reason to farm with it making sense that Webber would invest skills into farming and perks that make farming helpful to his spiders then sure. Also I don’t like Webber having auto till as it’s only for mobs or mods or if Klei makes an item to auto till and it’s a bit unfair to other more farms characters plus it doesn’t make sense lore wise which is the only argument for farming skills for Webber.

Affinities: I am fine with the webbing but I would make switcherdoodles for non planar aligned spiders, the alligned spiders get planar poison while normal spiders just get 5 of their original damage being planar damage and they get the alignment boost assuming the Webber they are with is that alignment. And maybe they go back to their former form after planar poison which does 5 planar damage every 2 seconds for 2 minutes.

Edited by Creatingabe1125
1 hour ago, Creatingabe1125 said:

It could be 2 health and 1.5 sanity per second for the first skill then 2.5 health and 3 sanity per second?

Maybe a little bit more and I was thinking of making it one skill

 

1 hour ago, Creatingabe1125 said:

lock it behind something with spider queen

1 hour ago, Creatingabe1125 said:

Also maybe put the nurse spiders in another skill and make it so you have to add something to a den to make it spawn nurse spiders.

Why

 

1 hour ago, Creatingabe1125 said:

My suggestion would be to remove them as I can’t think of a way to make them not op and also fair to other followers but if you find a way to make them less op and fair compared to other followers then I will reconsider.

How are the OP

 

1 hour ago, Creatingabe1125 said:

silk harvester: make the webbing that was took grow back in like a day or craft it using silk.

It’s mainly supposed to be a way to remove silk from certain spots and put it in other spots
 

 

1 hour ago, Creatingabe1125 said:

Egg sack: make it cost 1 spider egg and 2 honeycomb (to make them baby spiders and not normal spiders). Also instead of consuming your hunger give it hunger durability that it consumes and can be refilled using meat, honey, or milk.

I thought you didn’t want me to feed them food except for the milk but having it so it’s not the only thing that can recharge them

also, how is honeycomb supposed to keep them babies?

1 hour ago, Creatingabe1125 said:

homemade den: make it not lose durability and make the life giving amulet the only trinket with uses, it can revive up to 25 times as the crown is hard to get and somewhat same with the bat bat but the life amulet reviving infinite times is kind of op and if it has a limited amount of uses you wouldn’t use them for infinite spider wars or just let them die.

What if when they’re survived they are unbefriended and although all spires will be revived, eventually, it only revolves one every 90 seconds because the point of having the life-giving amulet as one of the trinkets is it supposed to mimic the respawning in natural dens really I sort of wanted the mimic king of different aspects of what natural dense do and what they produce to be shown in the other trinkets, but I couldn’t think of trinkets that would do that sort of thing so I said oh for just giving the spiders small Abilities

 

1 hour ago, Creatingabe1125 said:

farming: could you give me an idea for each of them helping Webber’s spider perks? but the fruit fly and the light bulb/glow berry skill seem too op and doesn’t have as much connection to Webber. If Webber has a reason to farm with it making sense that Webber would invest skills into farming and perks that make farming helpful to his spiders then sure. Also I don’t like Webber having auto till as it’s only for mobs or mods or if Klei makes an item to auto till and it’s a bit unfair to other more farms characters plus it doesn’t make sense lore wise which is the only argument for farming skills for Webber.

You’re gonna need to be more pacific about what you mean by the first sentence

Also, how is the lightbulb and glow berry thing overpowered I can somewhat get the fruit one which honestly just a small improvement for the fruit that just has a flashy package

 also, they’re way to farming so they related by proxy and also the fruit fly one is an example of Webber bringing out the best of those around him 

I haven’t come up with a way benefits spiders yet, but I am working on it

The only other more farm character there is is wormwood, and he exemplifies his farming skills in a plant focused way rather than The other aspects of Farming like tools also, how is something that makes it slightly more easy to farm which has been given to war through her merms in her skill tree unfair when Weber has it through a gardeneer hat and it does make more sense since he’s had experienced working on a farm, particularly with gardening and working with goats

1 hour ago, Dr.Webber said:

Maybe a little bit more and I was thinking of making it one skill

1 segment of a day is 60 health with 2 health a second.

1 hour ago, Dr.Webber said:

Why

 

You know how you need a spider queen to get nurse spiders to get the cookie and some skills require something to be done like a beefalo horn for wigfrid. You could make it a nurse spider instead which is probably better but you should probably unlock nurse spiders before getting them from normal dens. Also the split I suggested is cause I don’t see the connection between den decoration not falling off and nurse spiders spawning in dens unless you try to come up with a connection.

1 hour ago, Dr.Webber said:

How are the OP

Op as a follower compared to other follower or how unfair compared to other followers but also.

4 hours ago, Dr.Webber said:

spider pacific abilities: 
Warrior:can jump on to enemies to  cause more damage over time, can Guard your stuff+players/mobs from those who would steal it(more effective the more you have)                           Nurse:built in booster shot,healed spiders will be stronger (alongside that  all drops to be preserved upon death) (more effective the more you have)                                 Shattered:can focus there spikes in to into one bigger homed spike, can make and aoe knock back lunar energy attack(more effective the more you have)                            Strider: will catch fish for you,when on boat the will push it in the directions your steering(more effective the more you have).                                 Cave:can use its fourth pair of legs to stab enemies when in the shell,can protect the rest of the the group by blocking the enemies attack with there shell(more effective the more you have)                                Spitter:can be picked up and used to shoot stuff, will gather behind  befriended cave Spiders using them as a ballistic shield(more effective the more you have)                                                                               Dweller: (went on the surface) They can dig down and do a sneak attack on enemies, (when in the caves) can use the high up living quarters the help you map  the caves(more effective the more you have)

Protects almost anything you want to protect, idk what you exactly mean by preserved but I assume something like whatever willow burns doesn’t turn to ash immediately when a mob on fire is killed plus strength if followers/spiders, aoe damage from multiple followers, catching fish without dealing with the annoying part and without needing to use good lures, so I assume gold or rocks hit a lot plus even more op with their own shields when paired with cave spiders, attacking while in their shell at the same time and protecting other spiders, and lastly easier cave map exploration and protected in the dirt doing a secret attack. All in 1 skill I assume.

1 hour ago, Dr.Webber said:

It’s mainly supposed to be a way to remove silk from certain spots and put it in other spots

What does removing silk completely from a spider den do to help? Could you give me an example/reason for why you wouldn’t want silk to grow from a spider den but still want the spider den that isn’t easily countered with fencing the silk turf. Plus that would be so much cheap silk turf from 1 spider den and it has the ability to slow down non spiders so it would make sense to need 1 silk per turf.

1 hour ago, Dr.Webber said:

I thought you didn’t want me to feed them food except for the milk but having it so it’s not the only thing that can recharge them

also, how is honeycomb supposed to keep them babies?

I tried to find when I said that or if I even said that but there are so many pages so I give up on that. I don’t remember saying that though probably cause we’ve been through so many pages. Though eating Webber’s hunger doesn’t feel better at least to me

and I was going to say honey at first but nurses use that already so I chose honeycomb cause it’s limited and it feels like something that would make baby spiders like royal jelly makes bee queens so unless you have a better item I am going to choose honeycomb. Also the spider eggs are made of everything you need already for the spider and sack part.

1 hour ago, Dr.Webber said:

What if when they’re survived they are unbefriended and although all spires will be revived, eventually, it only revolves one every 90 seconds because the point of having the life-giving amulet as one of the trinkets is it supposed to mimic the respawning in natural dens really I sort of wanted the mimic king of different aspects of what natural dense do and what they produce to be shown in the other trinkets, but I couldn’t think of trinkets that would do that sort of thing so I said oh for just giving the spiders small Abilities

The point of the homemade den was to store special spiders and use them again anytime. Maybe any Webber can take them out of the den and they instantly become their friends.

also I was thinking of instant revival not over time revival like spider dens.

1 hour ago, Dr.Webber said:

You’re gonna need to be more pacific about what you mean by the first sentence

Also, how is the lightbulb and glow berry thing overpowered I can somewhat get the fruit one which honestly just a small improvement for the fruit that just has a flashy package

 also, they’re way to farming so they related by proxy and also the fruit fly one is an example of Webber bringing out the best of those around him 

I haven’t come up with a way benefits spiders yet, but I am working on it

The only other more farm character there is is wormwood, and he exemplifies his farming skills in a plant focused way rather than The other aspects of Farming like tools also, how is something that makes it slightly more easy to farm which has been given to war through her merms in her skill tree unfair when Weber has it through a gardeneer hat and it does make more sense since he’s had experienced working on a farm, particularly with gardening and working with goats

Do you have any ideas for how those other farming skills can help Webber with spider perks or something else related to his playstyle without just adding something and calling that his brand new playstyle.

how does transplanting light bulbs and glow berries anywhere not seem op? Especially for webber who is not designed to be a farming character.

could you explain again as I don’t understand the first part. And still a bit op/unfair.

If the spiders were tilling then auto till would be understandable but wurt isn’t auto tilling herself, the merms also aren’t planting seeds for her too. She has to get tools and structures and merms for auto tilling, but Webber would just need a hat that could be found with a skeleton. And as I have said auto tilling is for mobs or mods or unless Klei makes it a feature to all like the horizon expandinator. And if Webber has enough farming experience with his dad to do auto till does that mean his dad just enables auto till using his garden hat too? 

Edited by Creatingabe1125
2 hours ago, Creatingabe1125 said:

segment of a day is 60 health with 2 health a second.

Works with me

Also to be clear,  is this the improvement or just a clarification on the extent of the  previous amounts

2 hours ago, Creatingabe1125 said:

You know how you need a spider queen to get nurse spiders to get the cookie and some skills require something to be done like a beefalo horn for wigfrid. You could make it a nurse spider instead which is probably better but you should probably unlock nurse spiders before getting them from normal dens. Also the split I suggested is cause I don’t see the connection between den decoration not falling off and nurse spiders spawning in dens unless you try to come up with a connection.

Ok i’ll ask befriending a nurse spider to unlock that skill 

Plus, I’ll add befriending all the spider types to cooperation optimization

connection:
The reason why is because of the changing behavior of the hive more importance was placed on the helping role so the dormant queen inside starts reducing nurse spiders

2 hours ago, Creatingabe1125 said:

Op as a follower compared to other follower or how unfair compared to other followers but also.

Maybe they slightly more make powerful but they only 2 small abilities for each spider type 

 

2 hours ago, Creatingabe1125 said:

Protects almost anything you want to protect, idk what you exactly mean by preserved but I assume something like whatever willow burns doesn’t turn to ash immediately when a mob on fire is killed plus strength if followers/spiders

I retrofitted an idea that I had to give to the normal spiders for these Pacific skills of taking care of themselves so when they died, all the loot dropped by a spider would drop into the strength effect idea I can remove that, but I just figured I’d retrofit a useful part of something I removed into it

 

2 hours ago, Creatingabe1125 said:

What does removing silk completely from a spider den do to help? Could you give me an example/reason for why you wouldn’t want silk to grow from a spider den but still want the spider den that isn’t easily countered with fencing the silk turf. Plus that would be so much cheap silk turf from 1 spider den and it has the ability to slow down non spiders so it would make sense to need 1 silk per turf.

4 hours ago, Dr.Webber said:

Ideally not everything will be removed. It allows for more efficient way of making the webbed turf, less inconveniencing for the non-Webber players then decorating a den does now as well as allow you to take better advantage of Weber’s ability to walk faster on webs placing it somewhere else

It’s actually kind of ironic the same update where the ability to walk faster on webs was added was update that Had the thing that made spiders, friendly retract some of those webs

also two silk seems fair Enough no need to cut it in half

2 hours ago, Creatingabe1125 said:

and I was going to say honey at first but nurses use that already so I chose honeycomb cause it’s limited and it feels like something that would make baby spiders like royal jelly makes bee queens so unless you have a better item I am going to choose honeycomb. Also the spider eggs are made of everything you need already for the spider and sack part.

The Forge shows that if not placed on the ground as a den they will stay babies

 

2 hours ago, Creatingabe1125 said:

The point of the homemade den was to store special spiders and use them again anytime. Maybe any Webber can take them out of the den and they instantly become their friends.

also I was thinking of instant revival not over time revival like spider dens.

Oh yeah, I forgot you came up with the homemade dens
 

But I do remember that I came up with the first trinket idea and the third And I also remember, I wanted the reviving trinket to work in a way for homemade dens to revive spiders like natural dens do, artificially 

2 hours ago, Creatingabe1125 said:

Do you have any ideas for how those other farming skills can help Webber with spider perks or something else related to his playstyle without just adding something and calling that his brand new playstyle

Maybe have crops be ingredients and certain crafts or create new monster foods one for every category of food or maybe he gets some benefits from it that will help with the rest of his place style or maybe A trap for normal fruit flies where the spiders can kill fruit flies off producing meat while farm or maybe having a farm plug near decorated dance, give them some sort of buff like maybe something about like developing spiders, society or something but that kind of feels like it’s stealing too much from wurt’s thing

I don’t know. I’m just trying to figure it out.

2 hours ago, Creatingabe1125 said:

how does transplanting light bulbs and glow berries anywhere not seem op? Especially for webber who is not designed to be a farming character.

It just makes two things transplantable working like any other transplantable

3 hours ago, Creatingabe1125 said:

could you explain again as I don’t understand the first part

The first part is me asking you to explain what you meant by the first part of your thing b you know like the first sentence that ended with a question mark

3 hours ago, Creatingabe1125 said:

 

If the spiders were tilling then auto till would be understandable but wurt isn’t auto tilling herself, the merms also aren’t planting seeds for her too. She has to get tools and structures and merms for auto tilling, but Webber would just need a hat that could be found with a skeleton. And as I have said auto tilling is for mobs or mods or unless Klei makes it a feature to all like the horizon expandinator. And if Webber has enough farming experience with his dad to do auto till does that mean his dad just enables auto till using his garden hat too? 

Remember, you didn’t want the spiders to be able to till

Wurt doesn’t have a farming pass

and the friendly Fruit fly is the one that Is planting seeds and the only reason I gave it the ability is because non-friendly fruit flies can plant weed seeds so I will figured how about giving friendly fruit fly the beneficial inverse of that 

are you sure it can be found next to a skeleton because last time remember canonically it’s one of Wilson’s inventions so I doubt one of the dead Survivor set pieces would have one

they should’ve given auto tilling players already, but since they haven’t, you make sense to it give it to someone who has a farming background

Well, originally I was gonna have him be able to do it without one, but you don’t seem to like that so that what if he’s a bit rusty and the magnifying glass on the gardeneer hat help’s him be more precise

4 hours ago, Dr.Webber said:

Works with me

Also to be clear,  is this the improvement or just a clarification on the extent of the  previous amounts

I think the second one.

4 hours ago, Dr.Webber said:

Ok i’ll ask befriending a nurse spider to unlock that skill 

Plus, I’ll add befriending all the spider types to cooperation optimization

connection:
The reason why is because of the changing behavior of the hive more importance was placed on the helping role so the dormant queen inside starts reducing nurse spiders

Okay though then the better decorations perk is also trapped behind the nurse spiders.

4 hours ago, Dr.Webber said:

Maybe they slightly more make powerful but they only 2 small abilities for each spider type 

 

7 hours ago, Creatingabe1125 said:

Protects almost anything you want to protect, idk what you exactly mean by preserved but I assume something like whatever willow burns doesn’t turn to ash immediately when a mob on fire is killed plus strength if followers/spiders

I retrofitted an idea that I had to give to the normal spiders for these Pacific skills of taking care of themselves so when they died, all the loot dropped by a spider would drop into the strength effect idea I can remove that, but I just figured I’d retrofit a useful part of something I removed into it

 

I don’t really understand the spider loot thing but the other spider perks are still kind of op and unfair to compared other follower.

4 hours ago, Dr.Webber said:

Ideally not everything will be removed. It allows for more efficient way of making the webbed turf, less inconveniencing for the non-Webber players then decorating a den does now as well as allow you to take better advantage of Weber’s ability to walk faster on webs placing it somewhere else

It’s actually kind of ironic the same update where the ability to walk faster on webs was added was update that Had the thing that made spiders, friendly retract some of those webs

also two silk seems fair Enough no need to cut it in half

I said 1 silk per turf as with 2, 40 turf would equal to 80 silk but if 80 silk is easily get able then sure for 2.

So are you making the turf from silk or is still gonna be grabbed from dens?

4 hours ago, Dr.Webber said:

The Forge shows that if not placed on the ground as a den they will stay babies

 

Oh, I didn’t know that. But then what other materials will make the sac as the idea of adding health I see no need to and the spider eggs are already made with all the materials needed for the sack. Also feeding off the players hunger isn’t something I like nor see the need to do so.

4 hours ago, Dr.Webber said:

Oh yeah, I forgot you came up with the homemade dens
 

But I do remember that I came up with the first trinket idea and the third And I also remember, I wanted the reviving trinket to work in a way for homemade dens to revive spiders like natural dens do, artificially

I was thinking instant revival.

4 hours ago, Dr.Webber said:

Maybe have crops be ingredients and certain crafts or create new monster foods one for every category of food or maybe he gets some benefits from it that will help with the rest of his place style or maybe A trap for normal fruit flies where the spiders can kill fruit flies off producing meat while farm or maybe having a farm plug near decorated dance, give them some sort of buff like maybe something about like developing spiders, society or something but that kind of feels like it’s stealing too much from wurt’s thing

I don’t know. I’m just trying to figure it out.

Okay.

4 hours ago, Dr.Webber said:

The first part is me asking you to explain what you meant by the first part of your thing b you know like the first sentence that ended with a question mark

Sorry I meant the first part to the one with proxy in it.

4 hours ago, Dr.Webber said:

It just makes two things transplantable working like any other transplantable

light bulbs I can understand but glow berries are a bit more glowier than light bulbs so yeah. Also even then Webber who let me remind you was never intended to be a farming character being now able to relocate plants that has not worked with that not even wormwood can relocate is a bit unfair and more as giving Webber farming perks that aren’t as connected lore wise and more powerful then characters who’s literal playstyle is farming.

5 hours ago, Dr.Webber said:

Remember, you didn’t want the spiders to be able to till

Wurt doesn’t have a farming pass

and the friendly Fruit fly is the one that Is planting seeds and the only reason I gave it the ability is because non-friendly fruit flies can plant weed seeds so I will figured how about giving friendly fruit fly the beneficial inverse of that 

are you sure it can be found next to a skeleton because last time remember canonically it’s one of Wilson’s inventions so I doubt one of the dead Survivor set pieces would have one

they should’ve given auto tilling players already, but since they haven’t, you make sense to it give it to someone who has a farming background

Well, originally I was gonna have him be able to do it without one, but you don’t seem to like that so that what if he’s a bit rusty and the magnifying glass on the gardeneer hat help’s him be more precise

That’s because learning how to hammer, dig, and till along with chopping/mining for spiders that weren’t able to do it seemed a bit op and idk about digging but if it’s you have to do something else to teach them to hammer/till or another skill for hammering/tilling then maybe but you would only add tilling for spiders if you farmed.

So then why should Webber have it when Wurt would benefit more from it but doesn’t have it herself. And I think Klei is prioritizing gameplay over lore so if Webber could get auto till so should Wurt, wormwood, and maybe Warly.

Your only reason for farming skills is cause of lore, so the fruit fly and cave plants don’t make sense to have skills on. And okay but still that’s a little bit unfair to others.

Those skeleton set prices have a chance to spawn with the garden hat which I think is a part of the garden skeleton set piece, and I am talking about the game with that one not lore.

so wormwood? And you could argue the same with horizon expansion with wx as a circuit or Walter sense he explores, yet non of them got it nor does it make as sense. And as I have said auto till is for mobs or mods not for players.

So his mind enters auto till mode when wearing a gardener hat but not other characters like wormwood or Wurt or Warly or Wilson or any other character.

5 hours ago, Creatingabe1125 said:

the other spider perks are still kind of op and unfair to compared other follower.

How so

 

5 hours ago, Creatingabe1125 said:

So are you making the turf from silk or is still gonna be grabbed from dens?

11 hours ago, Dr.Webber said:

So if you have 2 silk you can place it on the ground to create silk turf

 

5 hours ago, Creatingabe1125 said:

But then what other materials will make the sac as the idea of adding health I see no need to and the spider eggs are already made with all the materials needed for the sack. Also feeding off the players hunger isn’t something I like nor see the need to do so.

I would think it would think it would stay in the same form unless altered or placed 

 

5 hours ago, Creatingabe1125 said:

I was thinking instant revival.

Well now you know 

 

5 hours ago, Creatingabe1125 said:

Sorry I meant the first part to the one with proxy in it.

11 hours ago, Dr.Webber said:

So what I meant was Webber has a farming past so  it’s related due to being a farming skill 

 

5 hours ago, Creatingabe1125 said:

light bulbs I can understand but glow berries are a bit more glowier than light bulbs so yeah. Also even then Webber who let me remind you was never intended to be a farming character being now able to relocate plants that has not worked with that not even wormwood can relocate is a bit unfair and more as giving Webber farming perks that aren’t as connected lore wise and more powerful then characters who’s literal playstyle is farming.

Okay say we just made it light bulbs other characters can do thinks the Webber why is it suddenly unfair when Webber can do something that others can’t do when it’s not even a powerful ability 

 

5 hours ago, Creatingabe1125 said:

So then why should Webber have it when Wurt would benefit more from it but doesn’t have it herself. And I think Klei is prioritizing gameplay over lore so if Webber could get auto till so should Wurt, wormwood, and maybe Warly

One like I said everyone should have it but sense they don’t due to his farming background lore wise which should always be prioritized it it would make sense that he would have the ability over others sense he has more experience the tool

5 hours ago, Creatingabe1125 said:

Your only reason for farming skills is cause of lore, so the fruit fly and cave plants don’t make sense to have skills on. And okay but still that’s a little bit unfair to others.

One it’s possible he pick up some things for watching his dad work through the key hole

and two how is it any more unfair then any other character having their own special abilities 

5 hours ago, Creatingabe1125 said:

so wormwood? And you could argue the same with horizon expansion with wx as a circuit or Walter sense he explores, yet non of them got it nor does it make as sense. And as I have said auto till is for mobs or mods not for players.

 

Which part is this referring to?

 

5 hours ago, Creatingabe1125 said:

So his mind enters auto till mode when wearing a gardener hat but not other characters like wormwood or Wurt or Warly or Wilson or any other character

Find glass on the hat with his precision and by the way, like I said multiple times before I would like all of the characters to have a adjust if there’s one character to have it, it would make sense that would be Weber sense of his farming background

2 hours ago, Dr.Webber said:

How so

The most merms can do is hammering/mining/chopping/tilling and probably digging but I don’t remember if they can dig but I think they can. Your spider work skills are giving Webber abilities that don’t help him as much compared to others and also makes spiders way more advanced than other followers including merms. Not saying spiders shouldn’t get team work skills but they shouldn’t get special work skills for fairness and should be that complicated unless Klei made an update to all followers equally advanced.

2 hours ago, Dr.Webber said:

So if you have 2 silk you can place it on the ground to create silk turf

Okay, I am fine with 2 silk or 1 as long as it’s balanced and fair to the player.

2 hours ago, Dr.Webber said:

I would think it would think it would stay in the same form unless altered or placed 

So 1 spider eggs, 1-2 rope, and idk if there should be something else added?

2 hours ago, Dr.Webber said:

Okay say we just made it light bulbs other characters can do thinks the Webber why is it suddenly unfair when Webber can do something that others can’t do when it’s not even a powerful ability

When your prioritizing plant skills to Webber over a character like wormwood it’s like give a reward to someone who just showed up rather than someone who has been working a lot to get that reward.

And still transplanting light bulbs is kinda op as you no longer need to go to the caves to get light bulbs to refuel your lantern so while I don’t think it would make sense balance wise to transplant light bulbs but it would make more sense to give everyone the option rather than 1 character who’s playstyle doesn’t exactly match up with it. If wormwood couldn’t transplant light bulbs or grow them outside the caves then how could Webber?

2 hours ago, Dr.Webber said:

One like I said everyone should have it but sense they don’t due to his farming background lore wise which should always be prioritized it it would make sense that he would have the ability over others sense he has more experience the tool

When it comes to the game I think game play is prioritized first then lore, and if Klei can make auto till a skill why not just make it a tool for all. And you could say Winona is more experienced with tools and therefore should make it which I don’t agree as auto till if it enters the base game should be there for everyone.

2 hours ago, Dr.Webber said:

One it’s possible he pick up some things for watching his dad work through the key hole

and two how is it any more unfair then any other character having their own special abilities

I explained my reasoning.

2 hours ago, Dr.Webber said:

Which part is this referring to?

14 hours ago, Dr.Webber said:

they should’ve given auto tilling players already, but since they haven’t, you make sense to it give it to someone who has a farming background


 

2 hours ago, Dr.Webber said:

Find glass on the hat with his precision and by the way, like I said multiple times before I would like all of the characters to have a adjust if there’s one character to have it, it would make sense that would be Weber sense of his farming background

I think gameplay is prioritized more so it would make more sense for wormwood or wurt to get it but if it can be added to one skill it should instead be added as a tool for all.

1 hour ago, Creatingabe1125 said:

The most merms can do is hammering/mining/chopping/tilling and probably digging but I don’t remember if they can dig but I think they can. Your spider work skills are giving Webber abilities that don’t help him as much compared to others and also makes spiders way more advanced than other followers including merms. Not saying spiders shouldn’t get team work skills but they shouldn’t get special work skills for fairness and should be that complicated unless Klei made an update to all followers equally advanced.

Spiders as a whole would have chopping, hammering, and mining but spiders are a lot more varied so it would make sense that each would special spider would have special abilities also this skill is lock behind way more then the merm abilities 

 

1 hour ago, Creatingabe1125 said:

So 1 spider eggs, 1-2 rope, and idk if there should be something else added?

I thought we weren’t going with the backpack route 

 

1 hour ago, Creatingabe1125 said:

When your prioritizing plant skills to Webber over a character like wormwood it’s like give a reward to someone who just showed up rather than someone who has been working a lot to get that reward.

What is that supposed to mean 

also I’m not the one keeping wormwood from having the plant power and wormwood already has plant related skills all it is, is a different plant related skill because of Webber’s connection to farming 

1 hour ago, Creatingabe1125 said:

And still transplanting light bulbs is kinda op as you no longer need to go to the caves to get light bulbs to refuel your lantern so while I don’t think it would make sense balance wise to transplant light bulbs but it would make more sense to give everyone the option rather than 1 character who’s playstyle doesn’t exactly match up with it. If wormwood couldn’t transplant light bulbs or grow them outside the caves then how could Webber?

I could make it so you so he can only transplant out within within the cave so I was thinking what would allow him to transplant it as maybe from his farm background he could have known how to properly separate and transport, a similar type of plant from the normal world in order to not damage anything that would cause it to not be able to grow properly that he could apply to separating and transporting lightbulbs in the constant

 

1 hour ago, Creatingabe1125 said:

When it comes to the game I think game play is prioritized first then lore, and if Klei can make auto till a skill why not just make it a tool for all. And you could say Winona is more experienced with tools and therefore should make it which I don’t agree as auto till if it enters the base game should be there for everyone

A lot of things that should have been added to the base character have been skills before. Also, you realize tools to help build mechanical objects are different from farm tools, right

 

1 hour ago, Creatingabe1125 said:

I explained my reasoning.

No, you didn’t

What’s by the way who would specializes in plants not farming in particular alive and stuff might be farming related but that’s because those farming related things are plant related also what does Walter and WX exploring half of do with auto tilling

1 hour ago, Creatingabe1125 said:

it would make more sense for wormwood or wurt

It really wouldn’t though

@Dr.Webber I think the Wormwood example was to say:

If Klei would adapt your idea to give Webber the plant skill you thought of, it would stray SO MUCH from Webbers pre-skilltree gameplay, that it would be equal to 'giving a reward to someone who just showed up' so it's extremly unlikely Klei would even /consider/ it, and would rather have given the skill to Wormwood in the first place. In other words: It's unlikely it will be implented for ANY character by now.

(sorry if I missinterpreted it @Creatingabe1125, feel free to correct me if this wasn't what you meant)

Edited by NPCMaxwell

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