-Variant Posted June 7 Share Posted June 7 Acid rain, and boulders, we all know them, some of us love them, but I had an idea. Most peoples complaints come from the fact that boulders are just semi-permanent obstacles that pile up over time. The recent hotfix didn't address this issue, but made them nicer to structures. But here's an idea; what if the Acid rain chipped away at/melted the boulders? It'd create a feedback loop, the threat of the boulders and rain is still there but the main complaint with the obstacle piling up over time could be solved by the same other threat introduced in the update. Additionally on top of this, now that the shadow clothing protects you from acid rain, the Umbralla is lacking a bit. What if boulders just bounced off it? Again, it provides a feedback loop with the new mechanics and helps solve issues. I think it'd be pretty silly with just how large the Umbralla is. Thoughts? Edit/Comment: YES I KNOW ABOUT THE SKIN! I forgot to mention that it'd probably be preferably that the acid rain only harms the boulders from the forced cave-ins! Link to comment Share on other sites More sharing options...
Pticman Posted June 7 Share Posted June 7 I was thinking about it recently too. It would come at price, you can't use boulders as decor anymore. About umbralla : maybe not reflecting/destroying the boulders, but regular small stones instead? Boulders look too heavy for such interaction. Link to comment Share on other sites More sharing options...
Frashaw27 Posted June 7 Share Posted June 7 10 minutes ago, -Variant said: What if boulders just bounced off it? Again, it provides a feedback loop with the new mechanics and helps solve issues. I think it'd be pretty silly with just how large the Umbralla is I was gonna make a thread on this idea, but even more expansive. Like what if it protected you against all things that could drop on your head? Some of the things could include: -Not having cave bolders drop on your head -Not having cave rocks drop on your head -Not having Ancient Guardians Pillars Pieces drop on your head -Not having Celestial Champions moon rock lunar emitters drop on your head -Not having Sea Weeds Shells drop on you -Not having Toadstools Spores drop on you (this one is a bit of a stretch, but I think it could work -Etc. I think the umbralla could have a lot of uses if they expanded upon what an umbrella is suppose to do (keeping stuff from touching your noggin) instead trying to assbackwardsly justify adding a speed boost or a light to it. I also think that maybe having the full void set could improve this protection to more environmental things like freezing solid, burning alive, toadstool spores that are on the ground, etc. would also help improve the umbralla in our minds. Link to comment Share on other sites More sharing options...
Hornete Posted June 7 Share Posted June 7 Just now, Frashaw27 said: I was gonna make a thread on this idea, but even more expansive. Like what if it protected you against all things that could drop on your head? Some of the things could include: -Not having cave bolders drop on your head -Not having cave rocks drop on your head -Not having Ancient Guardians Pillars Pieces drop on your head -Not having Celestial Champions moon rock lunar emitters drop on your head -Not having Sea Weeds Shells drop on you -Not having Toadstools Spores drop on you (this one is a bit of a stretch, but I think it could work I had this exact same idea on first day of beta. Withheld it because I thought the idea of having something like the snares from Celestial Champion just bounce off might be too cartoony/silly. The more I think about it though, and the more entities you list, I really like the idea of a item for general use of protecting things from your noggin. Love the idea of being able to protect myself from Sea Weed's shells. Link to comment Share on other sites More sharing options...
-Variant Posted June 7 Author Share Posted June 7 14 minutes ago, Pticman said: you can't use boulders as decor anymore. I made a note about that in my post. Ideally it wouldn't affect the original décor boulders. 14 minutes ago, Frashaw27 said: I was gonna make a thread on this idea, but even more expansive. Like what if it protected you against all things that could drop on your head? Some of the things could include: Love this, some of these seem a bit obtuse but the idea sounds super fun. Link to comment Share on other sites More sharing options...
Ryusuta Posted June 8 Share Posted June 8 2 hours ago, -Variant said: Acid rain, and boulders, we all know them, some of us love them, but I had an idea. Most peoples complaints come from the fact that boulders are just semi-permanent obstacles that pile up over time. That wasn't the biggest complaint. In fact, I literally didn't see anyone saying that. Especially since boulders can be mined and/or moved. The biggest complaint was that it was a disproportionate punishment for cave basers. The update DID fix that. I still don't see much incentive to activate the event, but at least it's not nearly as unreasonably brutal as it used to be. Link to comment Share on other sites More sharing options...
Hornete Posted June 8 Share Posted June 8 8 minutes ago, Ryusuta said: That wasn't the biggest complaint. In fact, I literally didn't see anyone saying that. Especially since boulders can be mined and/or moved. The biggest complaint was that it was a disproportionate punishment for cave basers. The update DID fix that. It was another major complaint that I observed(and held myself) within communities. For sure they can be mined and moved! But considering quakes happen so often it's quite a chore to have to keep mining these things. It's not hard to do, but it's just tedious ya know? I was personally hoping they'd make it so the boulders specifically from the rift-affected quakes would be delayed further when the quake happens and break/shatter on impact, but alas, I'll have to keep dealing with an annoyance every few days that piles up. Link to comment Share on other sites More sharing options...
-Variant Posted June 8 Author Share Posted June 8 30 minutes ago, Hornete said: I was personally hoping they'd make it so the boulders specifically from the rift-affected quakes would be delayed further when the quake happens and break/shatter on impact, but alas, I'll have to keep dealing with an annoyance every few days that piles up. Not as fun and quirky as the acid boiling them but I'd also take this, absolutely. Link to comment Share on other sites More sharing options...
WhackE Posted June 8 Share Posted June 8 Maybe the new boulders dropped from activating this event are special nitre/shadow boulders, as to separate them from the regular boulders and make the melting interaction more obvious, also so it doesn't melt the the boulders dropped by antlion. everyone wins, except for the artists who have to make new art! Link to comment Share on other sites More sharing options...
Popian Posted June 8 Share Posted June 8 3 hours ago, Frashaw27 said: I was gonna make a thread on this idea, but even more expansive. Like what if it protected you against all things that could drop on your head? Some of the things could include: -Not having cave bolders drop on your head -Not having cave rocks drop on your head -Not having Ancient Guardians Pillars Pieces drop on your head -Not having Celestial Champions moon rock lunar emitters drop on your head -Not having Sea Weeds Shells drop on you -Not having Toadstools Spores drop on you (this one is a bit of a stretch, but I think it could work -Etc. I think the umbralla could have a lot of uses if they expanded upon what an umbrella is suppose to do (keeping stuff from touching your noggin) instead trying to assbackwardsly justify adding a speed boost or a light to it. I also think that maybe having the full void set could improve this protection to more environmental things like freezing solid, burning alive, toadstool spores that are on the ground, etc. would also help improve the umbralla in our minds. Projectiles (Bishop, MacTusk, Skittersquid, Shriek, etc.) could work at the cost of durability. The large objects should probably get destroyed at the cost of more durability. Link to comment Share on other sites More sharing options...
HowlVoid Posted June 8 Share Posted June 8 If these boulders were gem and thulecite encrusted I'd be more inclined to like them. Link to comment Share on other sites More sharing options...
sudoku Posted June 8 Share Posted June 8 they are just supposed to be added threats you deal with while farming the more valuable new nightmare rift mobs drops, same as the brightshades. i do not think these are meant to stay on permanently - more like a season you activate at will when you are in need of these specific resources. Link to comment Share on other sites More sharing options...
Hornete Posted June 8 Share Posted June 8 2 minutes ago, sudoku said: i do not think these are meant to stay on permanently - more like a season you activate at will when you are in need of these specific resources. Buuut, the rifts are permanent once you enable them, there are down periods where you'll get some breathing room and have an opportunity for regular rain to come back, but the rift will come back soon and the cycle returns. Unless I misunderstood what you meant by that. Link to comment Share on other sites More sharing options...
goblinball Posted June 8 Share Posted June 8 2 hours ago, WhackE said: Maybe the new boulders dropped from activating this event are special nitre/shadow boulders, Tbh I was thinking that maybe the reason why klei added the boulders and refuse to remove them in the first place is because eventually later in progression they’ll introduce some sort of shadow boulder in a future update ok maybe it won’t be exactly this but they got to have something planned if they’re so insistent on keeping the boulders for seemingly no reason Link to comment Share on other sites More sharing options...
sudoku Posted June 8 Share Posted June 8 10 minutes ago, Hornete said: Buuut, the rifts are permanent once you enable them, there are down periods where you'll get some breathing room and have an opportunity for regular rain to come back, but the rift will come back soon and the cycle returns. Unless I misunderstood what you meant by that. i thought you were only able to have one rift type active at a time. Like if you activated lunar rifts you'd be locked out from shadow rifts until you completed whatever activity culminates in the third update. And then you'd start the rift process over but for shadow rifts. is that not how it works? Link to comment Share on other sites More sharing options...
Baark0 Posted June 8 Share Posted June 8 17 minutes ago, HowlVoid said: If these boulders were gem and thulecite encrusted I'd be more inclined to like them. For shorter term worlds or worlds that simply haven't killed fuelweaver many times yet, this isn't a bad idea, especially since I think that the boulders need a reward other than rocks to make players inclined to not just turn off earthquakes when the update releases, yet as someone with 120+ of every ruins gem and about 5 chests full of thulecite, I'm kinda hoping that something else would drop from the boulders, even if it was just dreadstone I'd personally prefer it over more ruins resources sitting in chests wasting away. Link to comment Share on other sites More sharing options...
Hornete Posted June 8 Share Posted June 8 4 minutes ago, sudoku said: i thought you were only able to have one rift type active at a time. Like if you activated lunar rifts you'd be locked out from shadow rifts until you completed whatever activity culminates in the third update. And then you'd start the rift process over but for shadow rifts. is that not how it works? Nope, you can have lunar rifts active in the surface while shadow rifts are active in the caves Link to comment Share on other sites More sharing options...
-Variant Posted June 8 Author Share Posted June 8 4 minutes ago, sudoku said: is that not how it works? Not at all. You can have both caves and surfaces rifts enabled at the same times, and once they're enabled they'll endlessly/permanently 'cycle' in their respective shards/worlds. Lunar rift will grow, fade away for a bit, and then relocate and start again. Same for Shadow Rifts! Once started, there's no way to stop them without world settings. Link to comment Share on other sites More sharing options...
-Nick- Posted June 8 Share Posted June 8 How about you can wax boulders to protect from Acid rain. Link to comment Share on other sites More sharing options...
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