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Iffy about the recent hotfix


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So the new hotfix made it so the new armour blocks acid rain and boulders no longer spawn over structures. I am not a big fan of these changes, since it feels pretty weird for boulders to not spawn over structures and it makes the umbralla less appealing to use. Some better ideas in my eyes would've been to make a new item that's basically a raincoat for acid rain with no armour protection, so you'd have to choose over your body slot or hand slot when it came to acid rain which would give more options as well as coming with consequences with each choice. An obvious one for boulders would to be add pillars you can build, and this would be a change i would like to see a lot (especially when the alternative is basically just removing the threat entirely). I really hope klei can rethink their decisions with these changes, and make a more interactive and fun update and feel free to discuss any ideas or opinions you might have on the recent hotfix.

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Agreed this patch has me bummed and not just because of what it is but the precedent it sets going forward we seem to be heading into another moon quay situation we're not fixing it we're just side stepping it making us once again ask what was even the point.

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Yeah totally agree with you. The people on these forums suggest pretty great ideas. Then klei looks at all our ideas about buffing the umbralla an goes... "nah its too much work to implement actually cool unique ways to solve problems lets just add acid immunity to all the new armour cause we love boring easy solutions"

Now boulders just magically leave you alone while you are at base?? This game design is just ridiculous. Either remove it or do it right. All this half-assing is just the worst.

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If the boulders were like how Antlion worked, I'd be for it.

This solution is a bandaid fix since not everything the player places down will be a structure.

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Megabasing is fun but losing out on proper mechanics to protect your builds via actual mechanics is something that mind boggles me. It's not as exciting when a player's doing doesn't affect the way you play or build. It's like the whole fling-o-matic dilemma. Your presence is destructive to your surroundings and there's a solution for dealing with that. Even if flingo isn't the most exciting or efficient way to protect your belongings at least it does it's job.

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1 minute ago, Primalflower said:

i feel like i'm living in a bizarro world where something that everyone complained about is actually directly fixed but even still nobody is satisfied or even really happy about it

just cause it's a "fix" doesn't mean it was done well and not everyone complained for something to this degree

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I can't say for sure what exactly Klei's development cycle is, but I'm pretty sure they are currently in the "tuning and bug fixing" stage of this updates development, so even if Klei wanted to implement some of the suggestions I doubt it fits within their current schedule.

What I'm trying to say is it is I think it is a bit of reach to expect any feedback with big suggestions to be implemented until the next update, even then it may not be within their schedule, but that is just conjecture on my part.

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Just now, Primalflower said:

i feel like i'm living in a bizarro world where something that everyone complained about is actually directly fixed but even still nobody is satisfied or even really happy about it

Because it wasn't a good fix. I'm not usually harsh on the devs, but it seems they've chosen the laziest solutions possible.

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Just now, Dextops said:

just cause it's a "fix" doesn't mean it was done well and not everyone complained for something to this degree

i think so many people would scream if some kind of new limiter as to how you build in the caves was implemented, like, the idea of having a pillar and thus implied constructed ceiling sounds cool, but its also an entirely new thing that you would have to constantly implement in builds when, like, what if I don't want that? what if my build would have looked better without the pillar? the idea of the boulders simply not touching structures but still being a threat to the player is probably the best outcome we could have received that didn't disrupt any building habits of the community, which is probably intentional given our reaction to brightshades but people still kinda hate it

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6 minutes ago, Primalflower said:

i feel like i'm living in a bizarro world where something that everyone complained about is actually directly fixed but even still nobody is satisfied or even really happy about it

People wanted a fix, but not a lazy one. Also people begging for pillars on the other hand. But I'm not sure if it's their technical limitations or some thing hard to implement to be similar to archive biome.

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Just now, Frosty_Mentos said:

People wanted a fix, but not a lazy one. Also people begging for pillars on the other hand. But I'm not sure if it's their technical limitations or some thing hard to implement to be similar to archive biome.

then their response to how brightshades were handled is perplexing. see my previous response

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1 minute ago, Primalflower said:

i think so many people would scream if some kind of new limiter as to how you build in the caves was implemented, like, the idea of having a pillar and thus implied constructed ceiling sounds cool, but its also an entirely new thing that you would have to constantly implement in builds when, like, what if I don't want that? what if my build would have looked better without the pillar? the idea of the boulders simply not touching structures but still being a threat to the player is probably the best outcome we could have received that didn't disrupt any building habits of the community, which is probably intentional given our reaction to brightshades but people still kinda hate it

I highly disagree. we already have things like these they're called flingo matics and lightning rods and they don't do much disruption and no one said that the pillars had to be absolutely massive. and i think kneecapping mechanics because it not might look good in a build is such a petty reason to strip us of a possibly good mechanic you can't keep favouring one side of the community while neglecting the other.

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Just now, Dextops said:

I highly disagree. we already have things like these they're called flingo matics and lightning rods and they don't do much disruption and no one said that the pillars had to be absolutely massive. and i think kneecapping mechanics because it not might look good in a build is such a petty reason to strip us of a possibly good mechanic you can't keep favouring one side of the community while neglecting the other.

people despise flingomatics and lightning rods. everyone i know wherein its relevant to them, either dislikes or despises having to place lightning rods around, and pretty much everyone flatout disables wildfires so they don't have to do flingomatics. neither of these are things that people want to build everywhere, but they have to, and their builds suffer for it. pillars would have been the same thing, and i'm glad, not just for myself, but for the entire community, that they didn't get implemented in a "you have to build this everywhere" way.

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I really don't see why the threat had to be boulders in the first place. 

Why we couldn't have little acid slimes (combination of shadow and acid) that eat and dissolve everything on the ground (including gear and tools), like moles but better. And if you pop them with damage it destroys everything in aoe (including structures), but you can lead them away with nitre or something.

Or clockworks, or idk some other type of enemy. Maybe it's just me but boulders are a boring threat anyways.

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Just now, Primalflower said:

he idea of the boulders simply not touching structures but still being a threat to the player is probably the best outcome

How is it the best outcome? It literally makes zero sense from the logic standpoint. It's like a tornado going in a straight line and destroying everything on its way but magically turning back when it gets close to a house.

I think the solution to replace boulders with something that doesn't break structures but still damage the player pretty bad is doable in the beta timespan.

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3 minutes ago, Primalflower said:

people despise flingomatics and lightning rods. everyone i know wherein its relevant to them, either dislikes or despises having to place lightning rods around, and pretty much everyone flatout disables wildfires so they don't have to do flingomatics. neither of these are things that people want to build everywhere, but they have to, and their builds suffer for it. pillars would have been the same thing, and i'm glad, not just for myself, but for the entire community, that they didn't get implemented in a "you have to build this everywhere" way.

i can assure you the main reason people turn wildfires off isn't because of flingo matics (it might be one but it's not a main factor) it's cause wild fires are a badly designed mechanic and i've never once seen someone complain about lightning rods. Also again you're leaving a bad mechanic with a half baked fix because you want your build to look nice. As i said you can't just keep favouring one part of the community while kneecapping the other.  

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Just now, maxwell_winters said:

How is it the best outcome?

what i mean by this is simply that it doesn't make me have to build some kind of prevention everywhere. of course its super silly that boulders only target the player, but you have to consider that every single mechanic in the game where applicable is like this. during summer, the sun targets you specifically with a super heat ray death beam and unless you're around, the world is totally fine.

Personally I'm fine with boulders simply acting like this on a presentation level as I have come to terms with it on a video-game-wide basis but i understand wanting something less gamey.

1 minute ago, HowlVoid said:

Woahhhhh, no one said lazy idiots,

i hate to say something like this but there is absolutely an implication of this or a similar level of rudeness with how some of this is being talked about

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17 minutes ago, Primalflower said:

i feel like i'm living in a bizarro world where something that everyone complained about is actually directly fixed but even still nobody is satisfied or even really happy about it

This is the equivalent of going to a vet saying your dog's leg is bruised badly only for them to cut their leg off. 

If this current mindset was used in the games early days all items placed by the player would be indestructible making all base protection items pointless

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7 minutes ago, Dextops said:

i can assure you the main reason people turn wildfires off isn't because of flingo matics (it might be one but it's not a main factor) it's cause wild fires are a badly designed mechanic and i've never once seen someone complain about lightning rods.

one of the big big reasons as to why wildfires are badly designed is because the one automatic preventative measure (until recently with waterlogged trees) is the flingomatic, which above looking super industrial and manmade which clashes with a lot of builds, also takes sooo much to maintain on any level above just a regular base. with regards to it and lightning rods i can tell you with entire and complete unflinching certainty that every single megabaser (including me) that i've ever talked to kind of hates having to place lightning rods all around the world just so it doesnt catch on fire. It might make sense from a survival aspect but it also just kind of       sucks and doesnt feel good

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Just now, Primalflower said:

then their response to how brightshades were handled is perplexing. see my previous response

Brightshades are a mob and rifts usually aren't wanted around places with a lot of effort put in. I don't remember if they are super destructive but walls are really not used much for anything but decor or few builds of technical usage for pathfinding abuse. Mostly they are to look pretty and it feels bad when a level drops and design feels off.

Brightshades now are still nuisances and rifts exist doing their thing. I'm fine with many mechanics ingame and given solutions for survival. The game always tested player's intuition and problem solving and I like it for that.

I liked the idea of falling boulders, at least it'll create a more rocky hostile cave environment overtime as you play. Cave basing for me is a rarity but I'd want a proper challenge and solutions like how overworld has plenty of tools for that. Caves barely has any.

So answer me this: are you're here to mock side that disliked the boulders in the first place and being given a petty solution for an answer, or are you there to make a point as to why you'd want the whole thing scratched in the first place? Cause you've got some beef on that grill and no fire to cook with.

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54 minutes ago, Gashzer said:

Yeah totally agree with you. The people on these forums suggest pretty great ideas. Then klei looks at all our ideas about buffing the umbralla an goes... "nah its too much work to implement actually cool unique ways to solve problems lets just add acid immunity to all the new armour cause we love boring easy solutions"

Now boulders just magically leave you alone while you are at base?? This game design is just ridiculous. Either remove it or do it right. All this half-assing is just the worst.

"The people on these forums" is the reason why klei nerfs things, you do realize?

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Just now, Primalflower said:

with regards to it and lightning rods i can tell you with entire and complete unflinching certainty that every single megabaser (including me) that i've ever talked to kind of hates having to place lightning rods all around the world just so it doesnt catch on fire. It might make sense from a survival aspect but it also just kind of       sucks and doesnt feel good

yeah i can vouch for this, i've personally even found myself turning lightning off once i'm past the initial survival phase and just want to build for fun. they're a big industrial-looking thing that will never fit into a natural build and will never have enough skins to match how constantly you need to place it. to be honest i feel like if the pillar thing everyone's suggested happened then there would be just as many complaints about it unless they released it with like 6+ skins like wormholes.

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6 minutes ago, Primalflower said:

 

i hate to say something like this but there is absolutely an implication of this or a similar level of rudeness with how some of this is being talked about

We can only be the masters of our own words and minds. And be mindful not to fan the flame. :)

Have a good day.

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