goatt Posted June 7 Share Posted June 7 So acid rain. Why not shadow rain? Shadow rain change wetness meter to shadow wetness meter similar to sanity -> lunacy. High shadow wetness can have more interesting side effect than turning everyone into WX. For example, spawn shadow friend around around players who has high shadow wetness, and stuns the players for 2 seconds without hurting them, similar to gestalts on lunar island, the animation similar to fw's mind freeze. Why not tar rain? Tar rain change wetness meter to tar meter. Tar wetness increase sanity drain similar to rain wetness. In addition, it slows down attack speed and moving speed when wetness is above 50, similar to high wetness slippery grip. Why not evil rain? Evil rain change wetness meter to evil wetness meter. High evil wetness increase players' hunger drain, increase damage multiplier, but decrease armor efficiency. There can many ideas that are more interesting than turning everyone into WX. Why does it have to be acid rain? Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 The fact everyone is complaining about acid rain shows how good of a late game survival mechanic it is. If you have enough resources and skill to kill ancient fuelweaver then you also have enough resources to sacrifice in dealing with acid rain. Acid rain should be more difficult and tedious to navigate cause only good players that breeze through winter and summer like its nothing, will ever get to experience it. Just use a rainometer to predict when acid rain is close to happening and plan accordingly. Easy peasy. Link to comment Share on other sites More sharing options...
Baark0 Posted June 7 Share Posted June 7 15 minutes ago, Gashzer said: The fact everyone is complaining about acid rain shows how good of a late game survival mechanic it is. If you have enough resources and skill to kill ancient fuelweaver then you also have enough resources to sacrifice in dealing with acid rain. Acid rain should be more difficult and tedious to navigate cause only good players that breeze through winter and summer like its nothing, will ever get to experience it. Just use a rainometer to predict when acid rain is close to happening and plan accordingly. Easy peasy. guy really wants acid rain to be more tedious, i thought games are meant to be fun? the argument "only good players will experience acid rain" doesnt work, cause good players will realize that (as it stands) shadow rifts only provide 1 meaningful item, and that's the shadow scythe for it's reaping ability. all they do otherwise is cause problems and then give you the ability to deal with those problems (or not, in the case of earthquake boulders). sure, the void armor and shadow scythe may be good, but volt goat jelly + dark sword will always perform better against every enemy prior to lunar rift update, and no meaningful content has been added yet after the lunar rift update. making acid rain more tedious would just turn more players away from bothering to interact with the rifts. acid rain isnt even a challenging survival mechanic, let alone good, it's a bigger threat to your headwear then a maxwell after having been revived with telltale hearts 3 times Link to comment Share on other sites More sharing options...
abrocator Posted June 7 Share Posted June 7 44 minutes ago, Gashzer said: Just use a rainometer A sentence I never expected. Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 4 minutes ago, Baark0 said: guy really wants acid rain to be more tedious, i thought games are meant to be fun? the argument "only good players will experience acid rain" doesnt work, cause good players will realize that (as it stands) shadow rifts only provide 1 meaningful item, and that's the shadow scythe for it's reaping ability. all they do otherwise is cause problems and then give you the ability to deal with those problems (or not, in the case of earthquake boulders). sure, the void armor and shadow scythe may be good, but volt goat jelly + dark sword will always perform better against every enemy prior to lunar rift update, and no meaningful content has been added yet after the lunar rift update. making acid rain more tedious would just turn more players away from bothering to interact with the rifts. acid rain isnt even a challenging survival mechanic, let alone good, it's a bigger threat to your headwear then a maxwell after having been revived with telltale hearts 3 times I dont want it to be more tedious. The umbralla needs abit of a buff so people can be more productive during acid rain but as it stands the weather effect itself is good. You are the one breaking this update down to "meaningful items", the fun in fighting the new ink blights should be reason enough to interact with the rifts even if the new crafts never existed. The void armour and scythe look cool as f while also being decently strong without needing volt goat jelly. So what is a good challenging survival mechanic to replace acid rain? Goatt's suggestions dont seem as challenging or are more easily avoided than acid rain. So we need more ideas. Link to comment Share on other sites More sharing options...
goatt Posted June 7 Author Share Posted June 7 6 minutes ago, Gashzer said: So we need more ideas. Exactly. People bring your creativity! 52 minutes ago, Gashzer said: Acid rain should be more difficult and tedious More difficulty is welcomed. But more tedium, no thank you. Game is about experiencing fun through emotion, fun, challenges and rewards. Not through tedium. Link to comment Share on other sites More sharing options...
mblt Posted June 7 Share Posted June 7 I think the two most common complaints for acid rain is that there's barely any ways to combat it and that it drains durability of armors. These are fair but I'm glad this is a beta and that things can be tuned. Acid rain doesn't even make you wet, yet the Umbralla has 100% wetness protection, is funny to me. I mentioned earlier it feels like people would only really use the Umbralla to combat acid rain and not use it for it's other stats, like being a hand slot eyebrella for the surface. I had an idea I'm fond of on another topic. 6 hours ago, mblt said: An Idea I had was tuning how punishing acid rain is, like cause wetness as rain would but drains stress only if wetness is currently rising, and above 30 wetness, you start taking damage on top of the stress drain. Does it seem fair? Solves a few problems and is still a challenge that requires avoiding. There'd be no additional durability drain to things as it'd be using wetness, you'd combat it as you would regular rain, you're just more punished for neglecting doing anything about it. Failing to manage it can bring many consequences, such as sanity drain from wet items, more sanity drain from wetness increasing, and health draining as you would overheat. It feels like a new twist to a current mechanic which is exactly what acid rain is trying to be. Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 13 minutes ago, goatt said: More difficulty is welcomed. But more tedium, no thank you. Game is about experiencing fun through emotion, fun, challenges and rewards. Not through tedium. Well its tedious only cause its new. I remember back in 2013 trying to survive through the winter cold for the first time, i camped in base scared of freezing to death, living off nearby rabbits praying that winter would end so i could continue exploring. Winter was tedious cause i had no idea what i was doing. Im sure this new acid rain will be the same. It will be tedious until i figure out the best ways for myself to navigate around it. I do hope acid rain hurts all non-shadow creature mobs. Has anyone checked if regular mobs get hurt by it? Be cool if bunnymen freak out and die to acid rain. I love when other non-player entities react to the world. Snurtles could explode if caught out in it? I know bats get buffed which is cool. Link to comment Share on other sites More sharing options...
_zwb Posted June 7 Share Posted June 7 1 hour ago, Gashzer said: Acid rain should be more difficult and tedious to navigate cause only good players that breeze through winter and summer like its nothing, will ever get to experience it. I think you have a Sisyphus complex Spoiler King Sisyphus was punished by the gods to push a rock up a hill only to see it fall and do it again. The fact that you want your gameplay experience to be just like Sisyphus is hilarious. Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 13 minutes ago, _zwb said: I think you have a Sisyphus complex Hide contents King Sisyphus was punished by the gods to push a rock up a hill only to see it fall and do it again. The fact that you want your gameplay experience to be just like Sisyphus is hilarious. Haha i guess i do. King Sisyphus must be absolutely ripped now tho, hes got that peak alpha chad body from all that tediousness. Doing harder tasks makes you better. My question is do you want be a chill beta noob essentially a minecraft player? Or be like King Sisyphus, a chadness supreme DST player. The choice is yours: Potato cup react if you are a baby minecrafter. Ninja react if you are a King Chad. Link to comment Share on other sites More sharing options...
WhackE Posted June 7 Share Posted June 7 1 hour ago, Baark0 said: guy really wants acid rain to be more tedious, i thought games are meant to be fun? No, games are supposed to SUCK! I want less fun games, with meaner devs, that cost more money, and make me cry. Link to comment Share on other sites More sharing options...
Creatorofswamps Posted June 7 Share Posted June 7 1 hour ago, Gashzer said: Just use a rainometer to predict when acid rain is close to happening and plan accordingly. Easy peasy. Link to comment Share on other sites More sharing options...
_zwb Posted June 7 Share Posted June 7 46 minutes ago, Gashzer said: Haha i guess i do. King Sisyphus must be absolutely ripped now tho, hes got that peak alpha chad body from all that tediousness. Doing harder tasks makes you better. My question is do you want be a chill beta noob essentially a minecraft player? Or be like King Sisyphus, a chadness supreme DST player. The choice is yours: Potato cup react if you are a baby minecrafter. Ninja react if you are a King Chad. 1. I'm not a Minecraft player 2. I have 1100h on this game and I've killed every single boss in this game(including enraged Klaus). I think your standards for "noob" is a lil high. 3. Calling someone a noob doesn't mean your arguments are correct. This is just ad hominem... The way you treat king Sisyphus as a gigachad is just... absurd. No seriously there's a school of philosophy called absurdism and it seems like you're an absurdist Link to comment Share on other sites More sharing options...
chirsg Posted June 7 Share Posted June 7 I don't hate acid rains, but I get how they could be a nuisance. What they give back is nitre, which is a cute addition and sufficing enough for me. If people give feedback to why they dislike acid rains, then so be it. I'm not a game design expert, but I could see how acid rains can be a bit overly tedious for what it is. For the most part, I seriously don't care enough about acid rain for it to bother me. I won't go up in arms about acid rain, but the fact is for those who don't value acid rain, there is little to no point in even activating rifts that cause acid rain if you find no serious value in the new gear. The umbralla is a solution to a problem which you can elect to never hinder you. You don't want acid rain? Don't activate rifts. This is the one update where I can say this with absolute sincerity. With things as they stand right now, don't activate rifts if you're a mega baser (Something I don't see myself as, but I do respect megabasers.) But to instantly reiterate, do not activate rifts if this is what we get after beta. There is absolutely no reason to do it unless you want to hinder your gameplay in the caves. It's a challenge for the memes. Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 9 minutes ago, _zwb said: The way you treat king Sisyphus as a gigachad is just... absurd. No seriously there's a school of philosophy called absurdism and it seems like you're an absurdist I mean King Sisyphus is the original gigachad. Man pushes boulders up hills day in day out. Doesn't skip leg day. Every active gym go-er should strive to be King Sisyphus. Is it really punishment if the pain be getting you the gains? Link to comment Share on other sites More sharing options...
goatt Posted June 7 Author Share Posted June 7 1 hour ago, chirsg said: You don't want acid rain? Don't activate rifts. I agree. So I switched to beta branch, ending up not activating acid rain... Link to comment Share on other sites More sharing options...
BB Marioni Posted June 7 Share Posted June 7 4 hours ago, Gashzer said: The fact everyone is complaining about acid rain shows how good of a late game survival mechanic it is. If you have enough resources and skill to kill ancient fuelweaver then you also have enough resources to sacrifice in dealing with acid rain. Acid rain should be more difficult and tedious to navigate cause only good players that breeze through winter and summer like its nothing, will ever get to experience it. Just use a rainometer to predict when acid rain is close to happening and plan accordingly. Easy peasy. yeah, just use a rainometer to predict and prepare when to either hold an umbrella and do nothing until the rain stops.. or fight/mine/ chop under the rain while tanking damage, coz it's late game, we should all have healing food by this time so taking damage on purpose shouldn't be an issue at this time. in fact, why even bother learning to kite enemies. we should all be soooo rich we can just tank and heal damage because it's intended for a survival game for you to take damage and have no way of protecting yourself from it. (at least not while doing literally anything in this game. is the game expecting us to just hold the umbrella all rain and admire the scenery and smell flowers while under the protection of the umbrela?) Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 3 minutes ago, BB Marioni said: yeah, just use a rainometer to predict and prepare when to either hold an umbrella and do nothing until the rain stops.. or fight/mine/ chop under the rain while tanking damage, coz it's late game, we should all have healing food by this time so taking damage on purpose shouldn't be an issue at this time. in fact, why even bother learning to kite enemies. we should all be soooo rich we can just tank and heal damage because it's intended for a survival game for you to take damage and have no way of protecting yourself from it. (at least not while doing literally anything in this game. is the game expecting us to just hold the umbrella all rain and admire the scenery and smell flowers while under the protection of the umbrela?) I did suggest to make the umbralla a pike weapon so you could fight with it lol. Using an eyebrella for mining/chopping is the best bet then switching back to umbralla after. One sewing kit would last you a good while then. Doesn't sound too difficult Link to comment Share on other sites More sharing options...
BB Marioni Posted June 7 Share Posted June 7 6 minutes ago, Gashzer said: I did suggest to make the umbralla a pike weapon so you could fight with it lol. Using an eyebrella for mining/chopping is the best bet then switching back to umbralla after. One sewing kit would last you a good while then. Doesn't sound too difficult if the umbralla would deal around 50 dmg, that could solve the issue a bit. if the durability drain of the acid rain on eyebrella was a bit slower, I can see what youre saying happenning, but as of now it just drains it waay too fast, seems like you will need to repair it to 100% like 4-5x in the span of one acid rain. you would use like, what... 4-5 sewing kit to catch 5 fish in a pond while raining? edit: you know what? I feel like slowing the durability drain drastically would be an enough solution, even if the umbralla didnt do any damage. This way people can switch to an eyebrella whenever they need to use the hand slot for other stuff, and keep the umbralla when travelling/ cooking/ etc. Imma add that to suggested adjustments. Link to comment Share on other sites More sharing options...
lakhnish Posted June 7 Share Posted June 7 4 hours ago, Gashzer said: The fact everyone is complaining about acid rain shows how good of a late game survival mechanic it is. What a terrible take. The #1 reason why the acid rain sucks is that the main counter Klei gave us (the Umbralla) is absolutely terrible. Forcing us to sacrifice our hand slot, the slot that's used to do everything else in the game, just makes it so that you have to sit around and do nothing while the acid rain occurs. You wanna know what I actually plan on doing to counter the acid rain? Swap to Warly and stock up on Fish Cordon Bleu, since it does the job better. It's very specifically because the Umbralla forces you to sacrifice your hand slot. 2 hours ago, chirsg said: You don't want acid rain? Don't activate rifts. I don't want acid rain, but I DO want the the shadow rifts for the Dark Tatters/Reaper and the Fused Shadlings. Klei is most certainly gonna take a look at this, so hopefully it gets better throughout this beta. Link to comment Share on other sites More sharing options...
Capybara007 Posted June 7 Share Posted June 7 Glermz has said what he thinks which i agree Acid rain and shadow rifts spawn at the same time if you are gonna kill the blights you need weapons, holding a weapon causes damage because of acid rain All youve got to do is to just go to the surface to wait 30 irl minutes just so you can experience the new content properly Link to comment Share on other sites More sharing options...
Wonz Posted June 7 Share Posted June 7 You're saying you want other meter or what? Would it be better if wetness meter turned into acid meter? Link to comment Share on other sites More sharing options...
Gashzer Posted June 7 Share Posted June 7 29 minutes ago, Wonz said: You're saying you want other meter or what? Would it be better if wetness meter turned into acid meter? Yeah and when you reach 100 acid level the skin melts off your character leaving a corroded skeleton behind in a nasty instant death animation. (kinda like maxwells death animation in the adventure mode) Man klei needs to hire me as a brainstormer... Link to comment Share on other sites More sharing options...
_zwb Posted June 7 Share Posted June 7 26 minutes ago, Gashzer said: Yeah and when you reach 100 acid level the skin melts off your character leaving a corroded skeleton behind in a nasty instant death animation. (kinda like maxwells death animation in the adventure mode) Man klei needs to hire me as a brainstormer... Wilton DST when Link to comment Share on other sites More sharing options...
Ornge Posted June 7 Share Posted June 7 I think acid rain is fine as a concept but the numbers on it are too extreme. If acid destroyed hats at like 25% of what it currently does it would be more manageable. This would introduce interesting strategies like using multiple less expensive items like straw hats to counter the acid rain instead of wasting eyebrella durabillity Link to comment Share on other sites More sharing options...
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