Lil K Posted May 24 Share Posted May 24 Let's pray for the beta this week together? In hopes of the best possible outcome. All invited, bring friends Link to comment Share on other sites More sharing options...
Gashzer Posted May 24 Share Posted May 24 Heard a rumour about this beta that Walter and Woby are getting a giant slingshot that they can only use together... Has AoE rounds i hear, shreds hoards of weak mobs i hear, has melee levels of dps for bosses i hear.... Link to comment Share on other sites More sharing options...
CyberSkink Posted May 24 Share Posted May 24 54 minutes ago, Gashzer said: Heard a rumour about this beta that Walter and Woby are getting a giant slingshot that they can only use together... Has AoE rounds i hear, shreds hoards of weak mobs i hear, has melee levels of dps for bosses i hear.... Sorry to burst your bubble, dude... That is probably just a rumor... It was an idea from another forumite way back when. Granted, I WISH I WAS WRONG! The prospect of a giant angry birds style slingshot or ballista sounds AMAZING! Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 24 Share Posted May 24 Not that anyone cares but, Tomorrow is my birthday. Other than my Birthday What’s so important about May?? Well it could just be a coincidence, but the Eye of the Storm (cliff hanger ending to Return of Them..) Update came out in May. It would therefore make sense that Taking Root Part 2’s beta starts tomorrow. But personally I’m hoping tommorow is Midsummers Cawnival Year 3, otherwise the Cawnival will either be late (June 8) or we ain’t getting a Cawnival this year. I think Klei should take all the time they need on bigger content updates… but seasonal updates should still arrive around their intended time. It would be a nice if tommorow was the start of Cawnival (all consoles) & the beta for PC players though. Link to comment Share on other sites More sharing options...
Baark0 Posted May 24 Share Posted May 24 27 minutes ago, Mike23Ua said: Not that anyone cares but, Tomorrow is my birthday. Other than my Birthday What’s so important about May?? Well it could just be a coincidence, but the Eye of the Storm (cliff hanger ending to Return of Them..) Update came out in May. It would therefore make sense that Taking Root Part 2’s beta starts tomorrow. But personally I’m hoping tommorow is Midsummers Cawnival Year 3, otherwise the Cawnival will either be late (June 8) or we ain’t getting a Cawnival this year. I think Klei should take all the time they need on bigger content updates… but seasonal updates should still arrive around their intended time. It would be a nice if tommorow was the start of Cawnival (all consoles) & the beta for PC players though. what's stopping klei from releasing the update alongside a seasonal event? they did it with hook line and inker back in the day, and there have probably been other instances too Link to comment Share on other sites More sharing options...
kehun Posted May 24 Share Posted May 24 Happy birthday! @Mike23Ua Link to comment Share on other sites More sharing options...
maxwell_winters Posted May 24 Share Posted May 24 Doubt it. They're probably releasing Cawnival next week and beta in 2 weeks. The same happened last year. Link to comment Share on other sites More sharing options...
nimzowitsch10 Posted May 25 Share Posted May 25 happy birthday to our resident xbox wendy! @Mike23Ua Link to comment Share on other sites More sharing options...
Shosuko Posted May 25 Share Posted May 25 I doubt we'll see the beta soon. The feedback from the last one was that it should have waited until more is done. They were close to holding back from release of the last patch, and said they only went forward b/c of the console demands. I feel they are going to deliver the next beta in another month or two, and with a lot more content to flesh out the whole planar arc. Link to comment Share on other sites More sharing options...
chirsg Posted May 25 Share Posted May 25 Beta request: Let hunchback mobs wear degradable hats without them deteriorating. I want to make mobs fit specific themes in builds and there would be next to no balance changes if we were granted this. A pig wearing a tam o'shanter indefinitely will not break the game. Link to comment Share on other sites More sharing options...
Capybara007 Posted May 25 Share Posted May 25 6 hours ago, Mike23Ua said: Not that anyone cares but, Tomorrow is my birthday. Other than my Birthday What’s so important about May?? Well it could just be a coincidence, but the Eye of the Storm (cliff hanger ending to Return of Them..) Update came out in May. It would therefore make sense that Taking Root Part 2’s beta starts tomorrow. But personally I’m hoping tommorow is Midsummers Cawnival Year 3, otherwise the Cawnival will either be late (June 8) or we ain’t getting a Cawnival this year. I think Klei should take all the time they need on bigger content updates… but seasonal updates should still arrive around their intended time. It would be a nice if tommorow was the start of Cawnival (all consoles) & the beta for PC players though. happy birthday mike Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 25 Share Posted May 25 1 hour ago, chirsg said: Beta request: Let hunchback mobs wear degradable hats without them deteriorating. I want to make mobs fit specific themes in builds and there would be next to no balance changes if we were granted this. A pig wearing a tam o'shanter indefinitely will not break the game. But couldn’t you just kill the pig and get back your 100% durable hat? I think that’s the reason they degrade overtime when worn by mobs you can hire as followers. also thanks guys for the Birthday wishes Link to comment Share on other sites More sharing options...
chirsg Posted May 25 Share Posted May 25 4 minutes ago, Mike23Ua said: But couldn’t you just kill the pig and get back your 100% durable hat? I think that’s the reason they degrade overtime when worn by mobs you can hire as followers. also thanks guys for the Birthday wishes Pig wears 50% hat, kill pig, get 50% hat. This would not break the game. Link to comment Share on other sites More sharing options...
Creatorofswamps Posted May 25 Share Posted May 25 2 hours ago, Shosuko said: I doubt we'll see the beta soon. The feedback from the last one was that it should have waited until more is done. They were close to holding back from release of the last patch, and said they only went forward b/c of the console demands. I feel they are going to deliver the next beta in another month or two, and with a lot more content to flesh out the whole planar arc. I don't want to wait 2 months, it's better to let the beta stage be released today, and it will last another month to get more feedback and work on bugs. Link to comment Share on other sites More sharing options...
Shosuko Posted May 25 Share Posted May 25 5 minutes ago, Creatorofswamps said: I don't want to wait 2 months, it's better to let the beta stage be released today, and it will last another month to get more feedback and work on bugs. You can want that, but I don't think its better. Beta cycles need to be more short lived, especially for the open beta style that Klei does. They need to review things more this time and they know it. We can't have it both ways - monthly betas, but larger more coherent content drops. Its got to be one or the other, and with how they feel about this new arc compared to how it landed in beta last time, they are probably looking to take a few months to consider how they proceed. Link to comment Share on other sites More sharing options...
Creatorofswamps Posted May 25 Share Posted May 25 9 minutes ago, Shosuko said: You can want that, but I don't think its better. Beta cycles need to be more short lived, especially for the open beta style that Klei does. They need to review things more this time and they know it. We can't have it both ways - monthly betas, but larger more coherent content drops. They can revise their Beta cycles in this there is nothing terrible, the more content they do in the update, the more beta is required, because interesting ideas and suggestions from players may appear that they physically will not have time to do in a short beta. The long beta version is More needed than the long wait for a short beta Link to comment Share on other sites More sharing options...
finn from human Posted May 25 Share Posted May 25 3 hours ago, Shosuko said: I doubt we'll see the beta soon. The feedback from the last one was that it should have waited until more is done. They were close to holding back from release of the last patch, and said they only went forward b/c of the console demands. I feel they are going to deliver the next beta in another month or two, and with a lot more content to flesh out the whole planar arc. I'm seeing this take a bunch but I'm not sure I understand it. If the idea is that they would've liked to hold back the Taking Root beta so that it could have had more content, why would the next beta containing that new content then take longer? Like, I believe what was said is that the lunar and shadow rifts were supposed to be two halves of one piece of content basically, so why would the next half take longer than the first? Isn't the implication that they would've liked to hold back the previous half so that both halves could come at once, not that the next half would take like 3x longer...? Link to comment Share on other sites More sharing options...
Shosuko Posted May 25 Share Posted May 25 17 minutes ago, sylvia wander o said: I'm seeing this take a bunch but I'm not sure I understand it. If the idea is that they would've liked to hold back the Taking Root beta so that it could have had more content, why would the next beta containing that new content then take longer? Like, I believe what was said is that the lunar and shadow rifts were supposed to be two halves of one piece of content basically, so why would the next half take longer than the first? Isn't the implication that they would've liked to hold back the previous half so that both halves could come at once, not that the next half would take like 3x longer...? Because the decision isn't just about this content, but about content release cycles in general. They've maintained a pretty fast release schedule which was great when they were adding a character rework here, and a boss there, but with the new cycle being an uproot of the entire existing end-game loop to try and establish a new one its going to necessitate a slower pace. Making these changes takes more time then just gluing two releases together, its about taking that feedback into account for what their vision was for the new arc. Just look at the changes we received MID last beta - the damage calculations for planar damage were slaughtered because they were extremely harsh, they cut the effects of both damage and defense significantly, changed up several items and added new items which weren't originally part of the beta at all. They also had to re-think the effect this content was going to have on many frequent players. DST isn't just some "live until you die" survival game, there are people with 6000+ day worlds on console, people with thousands of hours of play time who religiously buy all of the skin packs as they are released, skins which are the primary profit center for DST, skins which are primarily decorative items aimed at worldbuilders... A lot of pride and love goes into playing this game and their new content crashed into that like the titanic hit the iceberg. That isn't to say the new content should get scrapped, but it does mean they might take a pause and consider what the ramifications of their content is going to be to ensure it doesn't upend a passionate playerbase. To ensure there is enough cohesion to the new content that it makes sense along side everything that is already there. The point is to ADD to the game, not destroy it. Especially if this is to be "the end game," this content needs to be meaningful and lasting, not just some flash in the pan novelty. Link to comment Share on other sites More sharing options...
Mike23Ua Posted May 25 Share Posted May 25 1 hour ago, Shosuko said: You can want that, but I don't think its better. Beta cycles need to be more short lived, especially for the open beta style that Klei does. They need to review things more this time and they know it. We can't have it both ways - monthly betas, but larger more coherent content drops. Its got to be one or the other, and with how they feel about this new arc compared to how it landed in beta last time, they are probably looking to take a few months to consider how they proceed. It took over an entire year for the beta phase of Turn of Tides to end on PC and for that update to come to Xbox, Klei would have to be outright insane now that the game is just now starting to gain its highest player counts to delay updates for that long. I mean sure maybe 1 month between updates is a bit unreal, but.. it’s better to get the PC Beta out & have feedback/tweaks based on that ASAP before it’s live to other platforms. I can give you an excellent example: the Taking Root update added the Brightshades, but on Console controllers.. the Targeting of these things was damn right terrible (to the point you walked right past the stunned plant or it’s weak spots and attempted to attack a non-stunned plant in the group) We JUST got the patch yesterday that fixes this & now fighting Brightshades on a console controller makes me less likely to want to throw my controller through the TV Screen.. Link to comment Share on other sites More sharing options...
Baark0 Posted May 25 Share Posted May 25 1 hour ago, Mike23Ua said: But couldn’t you just kill the pig and get back your 100% durable hat? I think that’s the reason they degrade overtime when worn by mobs you can hire as followers. also thanks guys for the Birthday wishes Why would it reset to 100%? Just have it keep it's durability the same as when you gave it to them. Link to comment Share on other sites More sharing options...
Philip. Posted May 25 Share Posted May 25 Let them take their time as people were suggesting in the previous update. Rather wait for a more content-full and better thought out than get a rushed one now because of the roadmap and then complain about it. Good stuff simply takes time Link to comment Share on other sites More sharing options...
Creatorofswamps Posted May 25 Share Posted May 25 24 minutes ago, Philip. said: Let them take their time as people were suggesting in the previous update. Rather wait for a more content-full and better thought out than get a rushed one now because of the roadmap and then complain about it. Good stuff simply takes time We suggest that I hurry up, we offer to do it in beta, so to speak, together with the players, this is louder and truer than a long time of silence 2 hours ago, Mike23Ua said: I mean sure maybe 1 month between updates is a bit unreal, but.. it’s better to get the PC Beta out & have feedback/tweaks based on that ASAP before it’s live to other platforms. I can give you an excellent example: the Taking Root update added the Brightshades, but on Console controllers.. the Targeting of these things was damn right terrible (to the point you walked right past the stunned plant or it’s weak spots and attempted to attack a non-stunned plant in the group) We JUST got the patch yesterday that fixes this & now fighting Brightshades on a console controller makes me less likely to want to throw my controller through the TV Screen.. That 's exactly what I was trying to convey , to get the beta earlier , but the update will be later when it is released by developers and player reviews . Link to comment Share on other sites More sharing options...
Philip. Posted May 25 Share Posted May 25 39 minutes ago, Creatorofswamps said: We suggest that I hurry up, we offer to do it in beta, so to speak, together with the players, this is louder and truer than a long time of silence I totally agree with that, but even the beta needs to have a clear direction for the players to see. In other words it needs to have all the relevant content already in it. Link to comment Share on other sites More sharing options...
. Posted May 25 Share Posted May 25 19 hours ago, Mike23Ua said: Not that anyone cares but, Tomorrow is my birthday We do, you are only DST console player in universe. Happy birthday dude! Link to comment Share on other sites More sharing options...
D_Good_Fellow Posted May 25 Share Posted May 25 It definitely seems to me like "longer in beta" would solve From Beyond's issues much better than "longer in development," especially since player feedback was so intense for the last beta. It definitely seems like the solution would be to spend longer testing how players feel about the changes rather than spending time on those changes itself. Most of the criticism of Taking Root didn't seem to be "you should have spent more time developing this," it seemed to be "this doesn't blend well with our playing experience." This really seems like the kind of thing that would be better solved in a player-included beta rather than behind-closed-doors development. But also it seemed really strange to me that Taking Root went into beta the way it did at all. Klei prefaced the official release by saying that without future updates, players won't have the full picture for stuff like Planar damage. If that was really the case, why release even put the update into beta as it was? What use is player feedback going to be if the players don't have the full picture? Why be so obtuse about what the full picture is? I do believe Klei and would definitely prefer they take all the time they need, but it would seem to me that this would necessitate a longer beta, not a later one. Although I'm not a game designer. I'm sure there are dozens of factors at work here that I (and indeed most of us) aren't aware of. For example, Klei has mentioned that console deadlines affected how long they could stay in beta. I would guess this means that Klei was pressured to release Taking Root by the initial deadline they set. If the other deadlines are already set in stone, I reiterate my belief that these issues seem more like a beta solution than a closed-doors development solution. But maybe they got the future deadlines extended, in which case it's possible that all stages of development will get longer and that's a good thing imo. Link to comment Share on other sites More sharing options...
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