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Megabases, I don't buy it.


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I think "mega base" is a grey area, and it doesn't really matter where you draw the line specifically but at some point you can easily make the judgement.

A "base" would be putting your useful structures in an area you frequent for better efficiency.  Structures aren't likely to break on their own, and what is "useful" expands over time so your base will grow.  Its the natural tendency in this game no matter what your "play style" is.

I would say a base is definitively a "mega base" when it has expanded to include structures which aren't strictly useful, and covers more then a simple centralized area.

Lately its been thrown around that some people are "survivalists" and others are "megabasers" but I wanna point out - no one is building a mega base without being able to survive the game, and a lot of mega base designers do all of the bosses all of the times to get their drops.  Kinda odd the term sounds derogatory coming from some people considering these players are the ones utilized the most in game, the most structures, skins, synergies, etc.

Personally I rarely make it passed the "finally build enough chests to have everything off the ground" phase.  I think this is because I normally play just the first 200-300 days of the game and then reset.  If I stuck to a world for 500+ days I imagine I would fall into a cycle of expanding and decorating too.  Its actually something I'm working on, it takes focus and patience to keep a long term world going and that is a challenge for me lol that "delete world" button is just so pretty O_O

15 minutes ago, Shosuko said:

Lately its been thrown around that some people are "survivalists" and others are "megabasers" but I wanna point out - no one is building a mega base without being able to survive the game, and a lot of mega base designers do all of the bosses all of the times to get their drops.  Kinda odd the term sounds derogatory coming from some people considering these players are the ones utilized the most in game, the most structures, skins, synergies, etc.

Yeah it's a bit of a frustrating trend that's only really popped up in the last few years... but least it's an improvement from 2017-2020 times where the two sides were instead presented as "people who like to have fun (derogatory)" and "people who are good at the game". I think Don't Starve as a franchise just sort of attracts this attitude of trying to show that one is superior over other people because they play the game in the Right Way, and I kind of wish people would just trust in Klei already that they've been designing things around the idea that some people will want to build big bases while surviving since like, 2015.

5 hours ago, BezKa said:

Do you want us to validate your building skills? Is this some form of attention seeking? We have threads for that.

So I asked if Megabases were attention seeking or the result of gamers feeling small. Turns out it's neither.

I'm actually the one that feels small, requires validation, and am attention seeking. It was a projection on my own part all along. 

I'm going to start making Megabase videos and referring to my Base as a Megabase to fill my attention seeking goals. Now I buy Megabases, it just took some Self Reflection on my own part, which I'm not the best at. Thanks for helping me understand myself. 

5 hours ago, Lil K said:

Once, the cousin of a friend of my brother built a yotabase. It was so big, just turning the computer on to play on it caused electrical failure at our house. 

Damn and i thought my Minecraft world experiment resulting in blue screening my PC was bad.

5 hours ago, Lil K said:

Once, the cousin of a friend of my brother built a yotabase. It was so big, just turning the computer on to play on it caused electrical failure at our house. 

Yo, that's epic. I wish I had a brother that had a friend that had a cousin like that. It's not easy being an only child. 

5 hours ago, Shosuko said:

 

Lately its been thrown around that some people are "survivalists" and others are "megabasers" but I wanna point out - no one is building a mega base without being able to survive the game,

This might make more sense than anything else in this thread. No one is Megabasing without being a Survivalist, so all Megabasers are Survivalists by default.  
I didn't know the "Megabasers" were at war with the "Survivalists".

1 hour ago, Tranoze said:

I define megabase like how i define rich people. Anyone richer than me is a wealthy person. Anyone have base bigger than mine is megabase.

I normally live on top of a beefalo butt so any base larger than a beefalo is a megabase.

Unless you named your Beefalo "Megabase". 

5 hours ago, sylvia wander o said:

I think Don't Starve as a franchise just sort of attracts this attitude of trying to show that one is superior over other people because they play the game in the Right Way,

I don't think this is exclusively a Don't Starve Franchise attitude. I see this attitude in every direction I look, not just in video games, but almost anywhere humans dwell.
That attitude might be the only thing that has kept the species from going extinct, everyone wants to be the winner, everyone wants to be right.

If everyone had a "I might be wrong, and I don't know what others should or shouldn't be doing"" Attitude, they probably wouldn't even risk reproducing. 

5 hours ago, sylvia wander o said:

Yeah it's a bit of a frustrating trend that's only really popped up in the last few years... but least it's an improvement from 2017-2020 times where the two sides were instead presented as "people who like to have fun (derogatory)" and "people who are good at the game". I think Don't Starve as a franchise just sort of attracts this attitude of trying to show that one is superior over other people because they play the game in the Right Way, and I kind of wish people would just trust in Klei already that they've been designing things around the idea that some people will want to build big bases while surviving since like, 2015.

Answer a few questions for me please..

Where do you draw the line? At what point do you consider being able to build quote “A big base” and playing the game to clash with one another?

Let me explain: Klei releases amazing new update, People with large bases DESPISE said update, So Klei then has to code the new update content to quote “try very hard not to spawn near base structures” if a players base spans across multiple biomes how does the game register what is & isn’t considered as a base? & how does it know where it is “Allowed” to spawn the new content???

At this point I think Klei is just better off leaving the main island area untouched and instead adding all the new features and mechanics to islands out at sea somewhere.. that or provide world Gen toggles that allow players to choose their Playstyle preferences.

Otherwise we reach this point of new content actively trying to avoid your base, that spans multiple biomes giving the new content limited options in where it’s allowed to spawn at all.

23 minutes ago, goodguythatguy said:

I don't think this is exclusively a Don't Starve Franchise attitude. I see this attitude in every direction I look, not just in video games, but almost anywhere humans dwell.
That attitude might be the only thing that has kept the species from going extinct, everyone wants to be the winner, everyone wants to be right.

If everyone had a "I might be wrong, and I don't know what others should or shouldn't be doing"" Attitude, they probably wouldn't even risk reproducing. 

tenor.png

34 minutes ago, Mike23Ua said:

Otherwise we reach this point of new content actively trying to avoid your base, that spans multiple biomes giving the new content limited options in where it’s allowed to spawn at all.

I didn't know this was an obstacle for adding new content. So far, every time new content has been added to my World it spawned away from my base, so I might just be lucky so far. I thought the new additions to the game would search for an area of the map that was not near structures.
I guess if the entire Map is filled with Structures there's no where the new Content can spawn. I never had a World that I covered with Base, but I guess I can see this being an issue if I did. 

29 minutes ago, Mike23Ua said:

if a players base spans across multiple biomes how does the game register what is & isn’t considered as a base? & how does it know where it is “Allowed” to spawn the new content???

You likely haven't noticed it because it's so subtle, but the game has had systems in place for this very thing since ~2015. Basically, you know how new twiggy trees and evergreens and etc regrow all over the world without player input? Well, when the game tries to spawn a new tree via regrowth, it checks a small radius around it to see if there are any player-made structures. If it finds any, then the game won't place that tree. This is so that you don't have forests creep over and cover your whole base.

Rifts ALREADY have a mechanic like this, also! From the very first time we got our hands on them, rifts have had this sort of feature. That is to say that when a rift tries to form, it's not allowed to do so in a certain radius around any structures that you've built, and will instead choose a new location. The only problem with this system is just that the radius a rift can expand to is larger than the radius it has to be away from structures, meaning a rift can still spawn right beside your base and then take it over for a time. Oh and also it doesn't count walls as a structure, that's another problem. So, when Klei improves that system, it'll most likely know where it's allowed to spawn in the same way it does now: it'll check for structures in a radius and then it'll spawn somewhere away from them.

51 minutes ago, goodguythatguy said:

That attitude might be the only thing that has kept the species from going extinct, everyone wants to be the winner, everyone wants to be right.

If everyone had a "I might be wrong, and I don't know what others should or shouldn't be doing"" Attitude, they probably wouldn't even risk reproducing. 

I don't really like this take on humanity but I wouldn't be able to explain exactly why. I guess I don't enjoy the take that this bad behavior is something inherent and necessary about humanity. Feels like it gives people a very good way to justify being jerks online by contextualizing it as just being nature, basically. :/

2 minutes ago, sylvia wander o said:

I don't really like this take on humanity but I wouldn't be able to explain exactly why. I guess I don't enjoy the take that this bad behavior is something inherent and necessary about humanity. Feels like it gives people a very good way to justify being jerks online by contextualizing it as just being nature, basically. :/

I don't know if it's necessarily bad behavior. It's not bad behavior from the perspective of DNA  You and me are here, the world Population has been rising. That's success. 

1 hour ago, goodguythatguy said:

I don't think this is exclusively a Don't Starve Franchise attitude. I see this attitude in every direction I look, not just in video games, but almost anywhere humans dwell.
That attitude might be the only thing that has kept the species from going extinct, everyone wants to be the winner, everyone wants to be right.

If everyone had a "I might be wrong, and I don't know what others should or shouldn't be doing"" Attitude, they probably wouldn't even risk reproducing. 

you should say this directly in front of your family and people who you respect given full context of the message you were replying to

24 minutes ago, Primalflower said:

you should say this directly in front of your family and people who you respect given full context of the message you were replying to

I cut my family off over a decade ago. I heard that my mother died last year, but it didn't make a dent. I'm next and I couldn't have done it without her. 
If my family wants me to sit down with them and listen to me explain my perspective,  I'm all for it. But, they would have to first agree to do everything I tell them to do from now on, instead of them telling me I have to do everything that they tell me to do. 

Rip my family. 

49 minutes ago, Brago-sama said:

Well this is fun. We went from "Give me an E X A C T definition of Megabasing" to "Humans are flawed and thats why they do these things". Not even a 180 on topic discussion. 720s lookin a bit weak tbh lol

Actually, I think the conversation has gotten closer to the core of the topic. 

Does your family make you feel small?

I notice your avatar picture is a terrified or traumatized animated boy. 

I think I'm clear on the exact definition of Megabase now, this was cleared up for me earlier in the thread. It has nothing to do with the Base itself, it has to do with what a person thinks about their base. There is no such thing as a Megabase in the game, it's a state of mind. 

43 minutes ago, sylvia wander o said:

You likely haven't noticed it because it's so subtle, but the game has had systems in place for this very thing since ~2015. Basically, you know how new twiggy trees and evergreens and etc regrow all over the world without player input? Well, when the game tries to spawn a new tree via regrowth, it checks a small radius around it to see if there are any player-made structures. If it finds any, then the game won't place that tree. This is so that you don't have forests creep over and cover your whole base.

Rifts ALREADY have a mechanic like this, also! From the very first time we got our hands on them, rifts have had this sort of feature. That is to say that when a rift tries to form, it's not allowed to do so in a certain radius around any structures that you've built, and will instead choose a new location. The only problem with this system is just that the radius a rift can expand to is larger than the radius it has to be away from structures, meaning a rift can still spawn right beside your base and then take it over for a time. Oh and also it doesn't count walls as a structure, that's another problem. So, when Klei improves that system, it'll most likely know where it's allowed to spawn in the same way it does now: it'll check for structures in a radius and then it'll spawn somewhere away from them.

I don't really like this take on humanity but I wouldn't be able to explain exactly why. I guess I don't enjoy the take that this bad behavior is something inherent and necessary about humanity. Feels like it gives people a very good way to justify being jerks online by contextualizing it as just being nature, basically. :/

I’m not sure if maybe I’m building my bases wrong, or if these systems you claim exist don’t apply to Xbox, but I’ve actually had trees sprout up right dead center of my cobblestone path walkways (now it’s not an entire forest mind you..) but it is annoying to have to go chop it down and shovel it out of the way. 

I used to build spooky graveyards using the garden digamajig tool that has a bunch of intentional deaths in them with skeletons- But having Forget Me Nots & Brightshades spawn in them makes me wish I could get a Graveyard Turf that doesn’t come with the tedium of “Crops” I don’t plant seeds in these patches of land they’re literally there to just be dug up dirt to create graveyards.

However: im still confused that IF a player has managed to build a base that spans across multiple biomes, how does the game know where it can & can not spawn in content?

Like for example: if someone has built a base in the Swamp Biome, a massive base after having cleared out every single thing in the swamp, but Klei later gives the swamp the same kind of Regrowth features that Catcoon Dens now have- how would the game know where it can/can not spawn in new Swamp Tentacles & Leaky Shacks?

I feel like this is a relevant and highly on topic conversation to be having because this has been my Direct conflicting issue with “MegaBases” 

5 minutes ago, Guille6785 said:

megabasing? in this economy?

That's what I'm saying. Inflation. Debt to GDP ratios.Inverted Yield Curves. These Megabasers are nuts. 

I suspect the Megabase Market is in a Bubble, brought about by low interest rates and a lack of Banks practicing responsible lending strategies. . 

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