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Megabases, I don't buy it.


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Does anyone know where this "Megabase" concept came from in DST?

I don't understand what's so bad about building just a base? How much bigger is a Megabase compared to a Base? Can't a Base be the same size as a Megabase?

Is it just gamers that feel small in their real life and want to convince themselves they're doing something MEGA in some area of their existence? Is it just a Clickbait Buzzword to draw attention?

My base takes up the whole Oasis Desert, but I never thought of it or referred to it as a "Megabase"

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1 minute ago, Fill-Lips said:

Buzzword? HUH?

 

Megabase is used to describe bases that span the entire island. Where are you getting the idea building a regular base is 'bad'?

Which Island? Lunar Island? The entire Map?

1 minute ago, Mr Giggio said:

Dude let people play their game xD u dont have to build a palace to feel like a king yeah but then has the folks who love a castle, just let em its obviously Fun for them

I don't think I ever stopped anyone from playing their game. I guess if you're saying I'm not, then I'm not. I'll do my best to let people play their game from now on. 

7 minutes ago, BiddoBams said:

It's not that complicated. Mega = Big, ergo, mega base = a big base. Has nothing to do with "gamers feeling small" lmao

How big? How do I measure if my Base is a Megabase or a Base?

It would be a shame if it did have something to do with gamers feeling small and we just dismissed that because you said "lmao". I don't fully understand what's so funny about people feeling small. 

6 minutes ago, goodguythatguy said:

How big? How do I measure if my Base is a Megabase or a Base?

It would be a shame if it did have something to do with gamers feeling small and we just dismissed that because you said "lmao".

Not sure! Thats for you to decide but buddy i can safely say it has nothing to do with gamers feeling small. its just a good way to describe a big base :D insinuating that people are "small gamers" for playing a game differently or using a word you don't like really is a bit rude though!

1 minute ago, BiddoBams said:

Not sure! Thats for you to decide but buddy i can safely say it has nothing to do with gamers feeling small. its just a good way to describe a big base :D insinuating that people are "small gamers" for playing a game differently or using a word you don't like really is a bit rude though!

I don't trust you at all. 

My particular definition of a MegaBase is a base that spans across more than one of the games Biomes. 

And I’ll say this one last time: my “issue” with them is that I don’t think any survival game should ever let the player mold the entire game world to their liking. It’s why I (personally) feel that the games biomes remain so empty, resources don’t respawn after being cleared away, And Klei can’t add any new or interesting content without receiving heavy backlash over it ruining peoples bases that span multiple biomes.

What I mean by renewing resources in their respective biomes is like Catcoon dens that now Auto-Renew after being destroyed, if swamp tentacles, Bee Hives & Hound Mounds did this: Players wouldn’t be able to clear the entire biome out and turn it into their personal playground.

More importantly: it leaves Klei questioning what they can/can not add to their game that’s going to affect these players literal multi-biome spanning playing habits. They can’t add new and challenging weather seasons or world threats without players getting upset it’s ruining their fun & on the flipside of that same coin- Players who have grown bored of the same old predictable biomes, weather patterns, resources & world hazards- Can’t get any new content that caters toward their playstyle because it directly clashes with this particular group of other players, so it also ruins their fun too.

Klei is now at a direct Stalemate of how they should produce & add content into their game.. & my personal opinion about that as a Writer is that: It’s their Story let them tell it the way they feel it should be told.

If they want players to be able to mold the entire game world to their liking then that’s the way they intend you to be able to play the game, likewise if they want to add things, change things, etc that make that experience less possible: It’s their story let them Tell it.

1 minute ago, Mike23Ua said:

More importantly: it leaves Klei questioning what they can/can not add to their game that’s going to affect these players literal multi-biome spanning playing habits. They can’t add new and challenging weather seasons or world threats without players getting upset it’s ruining their fun & on the flipside of that same coin- Players who have grown bored of the same old predictable biomes, weather patterns, resources & world hazards- Can’t get any new content that caters toward their playstyle because it directly clashes with other players, so it also ruins their fun too.

Klei as at a direct Stalemate of how they should produce & add content into their game.. & my personal opinion about that as a Writer is that: It’s their Story let them tell it the way they feel it should be told.

i don't think we should be assuming what Klei is thinking and doing with their own game no? not looked upon very kindly

10 minutes ago, Mike23Ua said:

And Klei can’t add any new or interesting content without receiving heavy backlash over it ruining peoples bases that span multiple biomes.

 

I recently did the Brightshade content for the first time and I noticed the Rift was tearing up everything in the area it spawned in. I was grateful it wasn't anywhere near stuff I've built. I saw the Rift Expand into a Cactus and it looked like it destroyed the Cactus, but it just picked the Cactus off the plant. Phew.

I'm probably way too ignorant about whatever is going on behind the scenes with Klei game development to make any objective assessment.  

Don't Starve is an open-ended sandbox game where you can set your own goals and rules. Some people enjoy exploring. Some people enjoy rushing bosses, And some people like creating large bases.

These are all perfectly valid goals in this game.

There are also people like me that didn't specifically set out to mega base, but whose base just kinda grew over time, organically.

20230517163551_1.thumb.jpg.f5c851c4e3519fe8bb6d53bf641bf5d2.jpg

The point is, this is a PvE sandbox game. As long as someone is having fun and getting something out of the experience, that's all that matters.

If you want to just have a simple, no-frills base, that works perfectly. Nothing wrong with that. And if you want to get a little creative and make something bigger, that's just fine as well.

10 minutes ago, Mike23Ua said:

What I mean by renewing resources in their respective biomes is like Catcoon dens that now Auto-Renew after being destroyed, if swamp tentacles, Bee Hives & Hound Mounds did this: Players wouldn’t be able to clear the entire biome out and turn it into their personal playground.

I believe this comes from a place of misunderstanding how megabasers play. Personally as someone who focuses on making pretty builds, I would LOVE if these things you said were true. Beehives are gorgeous and add a ton of life to a build with all those bees flying around, and hound mounds aren't something I would even destroy in the first place. As for tentacles, nobody really builds in the swamp anyway due to the mosquito ponds, that's already an area where nobody really builds and nobody complains about it either.

I think if your proposed features followed the same regrowth rules as always (thus they can be blocked by a structure nearby, or disabled entirely in world settings) most megabasers would rejoice at being able to get the resources from something while still using it as a natural piece of decor in their builds.

1 minute ago, Ryusuta said:

Entirely depends on your definition. I wouldn't personally call it a "megabase" per se. Just a large base that started off small and grew over time.

I think I understand, it's not the size of the base that is relevant, it's what the player thinks about the size of their base that really determines if a Base is a Megabase or a Base. 

1 minute ago, goodguythatguy said:

I think I understand, it's not the size of the base that is relevant, it's what the player thinks about the size of their base that really determines if a Base is a Megabase or a Base. 

Bingo. Terms like this are very relative, both in-game and in real life.

For example, I live near Tacoma, Washington (pop ~219k). My roommate considers that a massive city. Meanwhile, my hometown was Denver, Colorado (~711k), and I'd consider that to be only a moderately-sized city.

Same applies in-game. Some people say a mega base is just a large base. Others say a mega base spans multiple biomes (which mine does because I have an extension above ground). Others say it spans a whole island.

None of these definitions are right or wrong; just relative. =)

1 minute ago, Ryusuta said:

Bingo. Terms like this are very relative, both in-game and in real life.

For example, I live near Tacoma, Washington (pop ~219k). My roommate considers that a massive city. Meanwhile, my hometown was Denver, Colorado (~711k), and I'd consider that to be only a moderately-sized city.

Same applies in-game. Some people say a mega base is just a large base. Others say a mega base spans multiple biomes (which mine does because I have an extension above ground). Others say it spans a whole island.

None of these definitions are right or wrong; just relative. =)

I hear you. Which cities do you and your roommate consider Mega cities?

50 minutes ago, goodguythatguy said:

Is it just gamers that feel small in their real life and want to convince themselves they're doing something MEGA in some area of their existence?

No one tell this guy about the Mega Man franchise.

For real though I see no need to insinuate the term is a buzzword to get attention. It's a very self-explanatory slang term used by players in the community.

DST offers multiple play styles. Focusing on one's base vs. focusing on exploration is one of the most basic examples of this imo. It makes perfect sense to identify a base in which the player clearly focused on building and maintaining it as much as possible (as opposed to a small base just used for efficient pit stops between trips). You can have a simple base, you can have a mega base. There isn't exactly a technical requirement for either, just they're just helpful general descriptors.

I assume the saltiness is coming from the discourse around the recent update, which seems to have upset base-focused players more than others. So there's been dialogue along the lines of "how much should Klei consider megabase styles of gameplay when developing content?" But I think the term megabase has little to do with it. We're just seeing the term come up more because of the distinction is being drawn more frequently because of the subjects being discussed right now.

I'd like to know if anyone has built a base that's larger than a Megabase in DST. I did a search, but all I could find was a Double Megabase and a Hardcore Megabase. I don't see any Gigabases or Terabases yet. I smell opportunity! 

41 minutes ago, goodguythatguy said:

I'd like to know if anyone has built a base that's larger than a Megabase in DST. I did a search, but all I could find was a Double Megabase and a Hardcore Megabase. I don't see any Gigabases or Terabases yet. I smell opportunity! 

I guess if your base expands over to the caves or different DS worlds (hamlet,shipwrecked)  you could call it bigger than a mega base?

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