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Do you often cook beefalo treats?


Do you often cook beefalo treats?  

113 members have voted

  1. 1. Do you often cook beefalo treats?

    • Yes, quite often.
      11
    • Yes, a little use sometimes.
      29
    • Never.
      73


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On 3/21/2023 at 5:43 AM, Baark0 said:

theres also a recipe called steamed twigs, you can make it with 4 twigs and it gives like 100 hunger to beefalo, seems not bad

My two beefalo thank you for this info and are already happy to have something more filling than singular stray twigs to munch on.

Hadn't thought of blue caps!  Roasted tomato, potato, pomegranate, or eggplant all heal +20 (x4 = +80).  Surprisingly, roasted tomatoes keep the longest at 10 days.

@abrocator's suggestion of figatoni is also +30 healing, but only lasts 6 days.  Will a beefalo eat trail mix?  That's also +30 healing (30x4 = 120) but lasts 15 days, which is longer than Beefalo Treats 10 days.

A beefalo won't eat glommer's goop - I just tried.

When I'm taming a beefalo, I try to feed it steamed twigs (4 twigs in a crock pot) right before it goes to sleep for the night, or a few times a day if I park it at a salt lick.  Otherwise, if it's hunger drops below zero it loses domestication.

I added a table to the Wiki:

https://dontstarve.fandom.com/wiki/Beefalo#Health_and_Hunger

Beefalo Treats are definitely the winner despite the difficulties growing Forget-me-lots, but I just grew some for that purpose.  Too bad I spawned birch nutters harvesting the trees.

In terms of other recipes using relatively common items, Dragonpie and Trail Mix both score well, as do Blue Cap, Roasted Toma Root, and Steamed Twigs.

I probably saved my beefalo's life with a Glow Berry in the ruins the other day.  Kind of painful to use it that way, but less so that losing the beefalo.  Right after though, I found 2 Blue Caps.  I'm beginning to love those things.

Forget me lots are too difficult to farm to be worth the effort, when blue caps/cooked potatoes/toma roots exist and are much easier to obtain, while also being edible as the player. If forget me lots could restart their life cycle after dying, I think they'd be much more used as they don't need an absurd amount of micro managing to keep from dying. It's definitely worth making if you get a few in your farm tho, 300 hp is an absurd amount of health, especially considering they only restore 25 hunger, which is one of the drawbacks of other popular healing options, such as dragonpies.

When Beefalo Treats were recently introduced,and I saw they required a Forget-Me-Lots, I thought to myself... "Forget-Me-Lots are too random to rely on. I'll make one Beefalo Treat next time a Forget-Me-Lots spawns on one of my Farms, just to add the Recipe to my Cookbook. Then, I'll never Cook a Beefalo Treat again."

I haven't been motivated to figure out a Forget-Me-Lots Farming technique. If there's something I want to do that requires healing my Beefalo a lot, l find myself Cooking Flower Salads or Trail Mix. They tend to get the job done. 

2 hours ago, goodguythatguy said:

I haven't been motivated to figure out a Forget-Me-Lots Farming technique. If there's something I want to do that requires healing my Beefalo a lot, l find myself Cooking Flower Salads or Trail Mix. They tend to get the job done. 

I use trail mix a lot too, but I have a forget-me-lots farm in my current game that I'm casually experimenting with.  Actually, the birch nuts are at least as much of a pain as they are seasonal and poisoned birch trees are a thing.  They actually produce *more* birch nuts from the nutters, but it feels painful as you literally have to fight for them.

The thing I don't understand about flower salads for this purpose is that you make the beefalo pick them for you, which hurts the beefalo?  I guess the idea is to do this before you need the healing.  But I think they have a 6 day spoil timer, which is short.  So you probably use bundling wrap?

3 hours ago, Baark0 said:

Forget me lots are too difficult to farm to be worth the effort, when blue caps/cooked potatoes/toma roots exist and are much easier to obtain, while also being edible as the player.... 300 hp is an absurd amount of health, especially considering they only restore 25 hunger, which is one of the drawbacks of other popular healing options, such as dragonpies.

Also being edible to the player is great.  Anything dual-purpose like that saves inventory space and just gives more bang for your buck.  If you're gardening, you have a lot of good options as you say.

To both of you, if I had bundling wrap, the pain of mass producing a stack of beefalo treats would be more worth it.  Without that, I just try random stuff when I'm desperate.

On 3/22/2023 at 12:34 PM, BB Marioni said:

still weird why frozen banana daiquiri is not accepted by beefaloes XD

You don't want your Beef to get drunk .. trust me.

On 3/22/2023 at 6:26 PM, BezKa said:

They bite the wooden cup and spit it out

That's the Banana shake that is in the wooden cup.

The daiquiri is the one in fancy wine glass xD so even worse you feeding them glass and getting them drunk (since daiquiris are usually alcoholic drinks).

4 hours ago, ALCRD said:

You don't want your Beef to get drunk .. trust me.

That's the Banana shake that is in the wooden cup.

The daiquiri is the one in fancy wine glass xD so even worse you feeding them glass and getting them drunk (since daiquiris are usually alcoholic drinks).

Daiquiri is under the „others“ tab in the cookbook, not in the „veggie“ tab. That’s probably the reason why beefalo don’t eat it. Was confused when I was looking for veggies the last time and didn’t find the third banana recipe. 

1 hour ago, Sir.Fux said:

Daiquiri is under the „others“ tab in the cookbook, not in the „veggie“ tab. That’s probably the reason why beefalo don’t eat it. Was confused when I was looking for veggies the last time and didn’t find the third banana recipe. 

I wasn't talking about what it is classified as ingame.

I was just making a funny that  making your Beefalo drunk on alcoholic drink or feeding it glass is a horrible idea. (Cause irl daiquiris are usually alcoholic beverages and one ingame comes in fancy glass)

Ugh.  I just had a beefalo die while I was trying to feed it treats mid-fight.  I paused, rotated, so I was sure I was clicking on the right thing, and he just wouldn't eat it.  I think when he wasn't stun-locked, he was attacking.  Ugh.  I'm really unsure about boss fights on these things.  They might be better just for transport.

Honestly no.. I don’t really understand their purpose for existing either. Aside from maybe Beefalo healing?? 

When taming a Beefy companion I use only three things: a Beefalo Bell, a Saddle to Mount them, and the billions upon billions of twigs I’ll find around my world as I walk about doing daily activities.

The time spent NOT cooking treats in a crockpot = time spent riding the Beefalo to continue taming it.

Unless I’m missing something… Why would anyone ever spend the time to craft Beefalo foods outside of like I said: Healing purposes?

10 minutes ago, Mike23Ua said:

Unless I’m missing something… Why would anyone ever spend the time to craft Beefalo foods outside of like I said: Healing purposes?

Steamed twigs are a good way to fill a beefalo's hunger.
When a beefalo is fed (its hunger is above 0) its domestication increases, but riding one doesn't stack.
It's simply a way to domesticate beefalos when you aren't actively riding them.

Forget-me-lots are fairly easy to set up if you dedicate some plots to them by your pots and wait for them to start sprouting. The key is to dig up bolted ones to create space and trigger more respawns, while leaving a few bolting so they spread fast. If you want more for cooking immediately you can dig after harvesting for a second one, which you will get even if it has recently bolted. The weeds grown this way do not(?) create domestic plant herds but can merge with one so you can decide how far the plots should be and whether you also want access to Leafy Meat on demand.

I find that exclusively using Twigs on Steamed Twigs to be a bit wasteful if you have cheap fruit/veggies to use as filler. It's also possible to make without Twigs if you have access to a source of Bone Shards or more Volt Goat Horns than your Warly knows what to do with.

3 hours ago, Uncrushed said:

Ugh.  I just had a beefalo die while I was trying to feed it treats mid-fight.  I paused, rotated, so I was sure I was clicking on the right thing, and he just wouldn't eat it.  I think when he wasn't stun-locked, he was attacking.  Ugh.  I'm really unsure about boss fights on these things.  They might be better just for transport.

I haven't used beef's for bosses yet b/c I'm not great kiting on them, and I've lost a few beef this way.  I wonder if keeping a pan flute on would be a good idea?  Once the beef aggros its basically dead :\

2 hours ago, Mike23Ua said:

 

Unless I’m missing something… Why would anyone ever spend the time to craft Beefalo foods outside of like I said: Healing purposes?

Treats are specifically a healing food.  One of the issues with Dragonfruit Pie is that it gives a LOT of hunger.  If you overfeed your beef they get extra animations slowing you down, and can even refuse to eat.  I see the point of the treats, but I don't use my beef in those situations.  Maybe as I practice boss fights on a beef this will change.

Steamed twigs are great.  I usually tame a beef as Warly and find I can begin the taming process day 1 sometimes with my portable crock pot.  Sometimes I just keep this going while I walk around for a few days rather than deal with the times where I'm bucked off every few seconds lol.  This also helps build up fatty tendency, which helps me aim for a neutral beef.

I think I changed my mind about figatonis. They’re very filling, which means that they aren’t great for mass-healing.

Beefalo treats are kind-of doable. I sometimes get forget-me-lots (randomly/without farming them), bundle them immediately, and then do a birchnut run later. Then I can make ten or so and carry them (one bundle for me, one for the beefalo).

But I think flower salad is the best:

  • Easy to gather in summer (you have a beefalo)
  • You can use other vegetables as filler so you get one flower salad per cactus
  • Isn’t filling

Obviously requires bundle wrap (like figatoni).

10 minutes ago, ALCRD said:

Talk about posting random bs completely not related to the topic ...

Perhaps make a new thread or use the "Questions that Don't deserve a new thread" instead? - since that's what its for. 

My bad, I thought I was typing in that topic. Will repair.

Allright since there is a lot of "forgetmelots are hard to get" posts here ill clear that up real quick for you, they NOT!^^

Nowdays i dont have forgetmelots either cause i quit on farming long ago but IF you are farming then they pretty easy to come by.

Here is how(minimalistic approach):

1: you need 2 plots (half a rig)

2: In one plot you do giants, 4plants and maybe some fertalizer will do

3: Then you wait the giants to rot (they will release fruitflys when hammered,dont pick the giants will make em rot much faster)

4: The other plot you dig as many holes as you can fit

5: Hammertime, you hammer the rotten giants and the flys it realease will make your second plot a weed garden, DONE!

Alternatively:

Make plot with holes next to garden and wait for fly "boss" she will release flys as well what will do the same.

Sidenote:

You can dig the forgetmelots and make new holes repeat the process over again to make a plot full with one of the other weeds whyever you would want that except maybe for weak ass tillweed salve.

Also if you play wicker or max with access to books then 10 plants is realy all you need to spamm em with horticulture.

 

Hope i could help the beef lovers ...beeftreats are gud, very spammable without overfeeding, if you love your cow do farming for beeftreats not for dragonfruit that **** makes fat ....or its blue shrooms ;)

 

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