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Maxwell needs to be OP


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This is Maxwell we talking about after all. I love the concept of his rework, but current Maxwell is very weak. Don't hold back klei! overpowered characters are more fun than balanced ones anyways. 

So here is a list of buffs and changes I would like: 

Shadow duelists are ignored by monsters, and have no hp. Instead they die when Maxwell gets hit. They attack only those who's agro is on Maxwell or those Maxwell himself currently attacks. 

"Shadow prison" lasts longer, and has a visual clue when it's about to go down. It also could use room for error like petrification tome.

"Shadow sneak" should not only cause panic, but also drain life. So, like hitting with a torch but more powerful. 

Shadow servants should have much bigger work range, harvest plants like grass and twigs, and instead of giving stuff to Maxwell, they should carry it in them until they die. 

General buffs - make a faster animation for reading, increase range of spell casting, and obviously Maxwell should deal extra damage with dark sword just like Wanda. 

 

 

 

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34 minutes ago, Gi-Go said:

overpowered characters are more fun than balanced ones anyways. 

Don't listen, Klei, balanced characters are much more fun than overpowered ones anyway.

We have entire workshop of overpowered characters as well, if anyone is interested, and even among Klei-made characters there is one already.

9 minutes ago, Pig Princess said:

Don't listen, Klei, balanced characters are much more fun than overpowered ones anyway.

We have entire workshop of overpowered characters as well, if anyone is interested, and even among Klei-made characters there is one already.

I dont think we have "balanced" characters in DST anymore.

Its more like "unfun" and "fun". (Weak and OP characters)

my opinion on the matter of "op" vs "balanced" characters:

while underpowered characters aren't that fun, outright op characters wouldn't be the best either. sure, it's important for a character's perks to matter, but they shouldn't be unreasonably overpowered, as it wouldn't provide a really good experience in the long run.

so yeah, I think it's pretty important for characters to be at least somewhat balanced.

I like character which are tied to powerfull team roles, if i'm playing wicker i like to be the best at producing resources, if i'm woodie, i'll gather and explore, if i'm wolf i'll beat the bosses and that's it.

Max should be powerfull but he should get a decent downside, having less HP is nothing compared to wormwood who CAN'T HEAL which is WAY WORST! 

Duelist should work as mimics, copying your armor set
Puppers should work as old gathers, thoose new ones are extremely bad at gathering and spend most of their time competing for the same task. 

The other perks are fine but they still need some changes... 

1 hour ago, Dragonboooorn said:

Its more like "unfun" and "fun". (Weak and OP characters)

There are more states than "OP" and weak. For example, character can be just of right strength.

In case it wasn't clear, OP character is unfun to me, which is why I left comment about not wanting more OP characters in the cast.

46 minutes ago, Gi-Go said:

Yeah, like Woodie.

Nice assumption, though I didn't even mention Woodie. And don't try to derail topic, please.

3 minutes ago, Gi-Go said:

Well, I disagree. I think Wortox is a lot more fun after Wiker rework. Buffs rule 

and wx is funnier now than when they had 400 of each stat, speed, light and freeze inmunity

even wolf is now funnier imo cuz has perks that are present in more scenarios 

being able to do different things often, like wortox now, is funnier not just raw power

would be bad if klei adds perks that are never used, that isnt fun because at that point you would be playing wilson with a niche thing

34 minutes ago, Gi-Go said:

Well, I disagree. I think Wortox is a lot more fun after Wiker rework. Buffs rule 

while Wortox is VERY fun, I wouldn't call him "overpowered" to be overpowered is when something is so blatantly powerful that all aspects of a goal (in this case thriving in the constant) becomes trivial. Yes, his teleportation makes travel a synch, but he has to balance that with is unending need for souls, therefore taking a little time back. As for maxwell, he WAS the shadow king, not IS the shadow king. Do I think maxwell should get buffed? Yes, in his current state he is a little lackluster, but I wouldn't say to buff him to oblivion part of what makes a game fun is the challenge after all and while too much of it can be frustrating, the other side of the coin can be just as bad. Of course, your opinion is yours and I will respect that, I'm just giving my two-cents. Have a good day.

OP =/= to "just powerful", balanced or fun. I agree current Maxwell state left quite a lot of disappointment (when expecting something wow ang getting some... good ideas, but not wow), yet he doesn't need to be overly powerful. Just powerful. And more fun than two traps, then spam minions, gather resources and teleport them to base.

I had random idea, since some reworks added some sort of character development, that he could able to find extra spells in some key locations, like Atrium or Ancient Pseudoscience Station. ~~also again, that buffing in wolfgang short... why is not there?~~

32 minutes ago, Notecja said:

OP =/= to "just powerful", balanced or fun. I agree current Maxwell state left quite a lot of disappointment (when expecting something wow ang getting some... good ideas, but not wow), yet he doesn't need to be overly powerful. Just powerful. And more fun than two traps, then spam minions, gather resources and teleport them to base.

I actually would rather discuss buffs I suggested, the title itself wasn't meant to be center of attention.

11 minutes ago, Gi-Go said:

I actually would rather discuss buffs I suggested, the title itself wasn't meant to be center of attention.

I figured this was the case, lol I just wanted to make sure ;)

12 minutes ago, Gi-Go said:

I actually would rather discuss buffs I suggested, the title itself wasn't meant to be center of attention.

As far as the buffs suggested, I think that it brings everything Maxwell needs to be a great and reliable asset to any team.

There are things certainly klei needs to fix Like how clicking on your inventory should cancel a spell  but it doesn't
^^^ That will definitely get some people killed.

prison is interesting They are going to end up buffing dragonfly again because this is mob wall all over again
but character specific.

Spoiler

image.thumb.png.a9afdb600854d643ca48950550e47e53.png



but people underestimate the panic status debuff that the sneak  does. Nearly all enemies cannot attack when they are in the panic state.
the only sad thing is it does not work on bosses.

Really whats important about maxwell and the refresh. Is how will he be compared to the other character and how does his kit compare What does he offer in both a group setting and solo play?
dualists are now just a ranged projectile for maxwell that does 40 dmg to anything that does not kill them first.

So maxwell is just now being a spell caster  But then look at how it is in gameplay. Its about as interactive as walter using pebbles.

There is definitely alot more klei can do  I personally still want to make it possible to have up to 10 servants
still capt duelists to 6 because you really aren't going to need 6 duelists
The tophat idea is cool and the magic traps are decent but yeah klei really needs to work on his minons

 

16 hours ago, Dragonboooorn said:

I dont think we have "balanced" characters in DST anymore.

Its more like "unfun" and "fun". (Weak and OP characters)

Most characters are pretty balanced with each other. The power is higher than it used to be, but they're still pretty balanced.

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