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So yes, the lunar grimoire still requires iridescent gem


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It's nice that something that wasn't even a problem a day ago, because there simply wasn't any way to alter the moon cycles, suddenly became a problem when added as an optional bonus thing and now people deem it as mandatory or essential for gameplay all of a sudden.

Although what ShadowDuelist wrote above is true, that the Iridescent Gem in the Archives will now most likely be snatched prematurely because of Wickerbottoms, the whole character perk that people didn't even have access to before shows how greedy and desensitized players have become to character power creep.

Even Deerclops got to bend over even further this patch, since the element of surprise is now memory of the past. >_>

As if kiting Deerclops wasn't more than manageable already after the splash damage got reworked.

7 minutes ago, ShadowDuelist said:

It "could" work thematically if it wasn't some free item you take from a static spot, with nearly no effort. For that purpose it's the same as getting 3 moon rocks.

I think the best route to keep the opal gem and make it entirely thematic would be to make the 2 already placed opal gems non removable, with characters saying something like "it's been there for so long its stuck now" or whatever.

This would actually encourage Wickerbottom players to actually do the lunar event on a real full moon, and have to decon the staff to craft the book, and wouldn't bother anyone else trying to advance in the game's questlines. Another thing I read that could probably go along with this, is that Wicker needs to "have it" to craft the book, but does not consume the opal gem (like Wanda's tools). This would allow to still use the opal gems to activate the device even if it was used to craft a book or two.

I like the “Indiana Jones” vibe of going into a place and taking an item off a pedestal.

DST has never really been a multiplayer friendly game, players can go down into ruins and destroy that Ancient P Station with a Hammer making repairing it even more difficult for players then it was intended.

If a player takes the Multi-Colored Easter Egg, another player should just know how to replace/repair it same as someone breaking the Ancient P crafting Station.

As far as how hard it is to get this Egg, I don’t think Klei intended for us to fight bosses or trigger an event in acquiring it (her quote literally implies she “burrowed” it from the Archives)

This is also in line with her animated short by the way- of keeping magical and fascinating (likely possessed) objects stored away in her secret basement.

It takes longer to gather the Reeds or the Feather Pencils in Wickers crafts then it does to Indiana Jones the free ones sitting in the Archives.

But I think they should remain to be take-able and same as someone breaking the Ancient P station- require a player with some knowledge to replace/repair.

1 minute ago, Mike23Ua said:

DST has never really been a multiplayer friendly game, players can go down into ruins and destroy that Ancient P Station with a Hammer making repairing it even more difficult for players then it was intended.

The thing is that this would be very elaborate and weird griefing, product of an evil mind, whereas taking those gems is now encouraged and its far easier and less time consuming than going to the ruins and destroying all pseudoscience stations. With some luck in your cave openings, you can pick both gems on day 1 with a pickaxe and few torches of equipment only.
 

15 minutes ago, ShadowDuelist said:

The thing is that this would be very elaborate and weird griefing, product of an evil mind, whereas taking those gems is now encouraged and its far easier and less time consuming than going to the ruins and destroying all pseudoscience stations. With some luck in your cave openings, you can pick both gems on day 1 with a pickaxe and few torches of equipment only.
 

The example I used isn’t a weird example- it’s why I stopped letting random players into my servers on Xbox, because it happened on multiple occasions, this is a case where experienced players ruin or at the very least make the game more difficult on the less experienced players-

And this is a playstyle Klei seems to openly encourage. (Why can players break the Ancient Stations or Glommers Statue?, Why can an experienced player activate a stage 2 set of Twins of Terror on to a poor unexpecting newbie?, Why can experienced players do a Quest to activate Moonstorms to impact the game world? Why can experienced players now force mobs onto newbies with a Hostile Flare?) 

Stealing a few free Multi-Colored Easter Eggs pales in comparison to the above examples.

2 hours ago, Dextops said:

flares are chance based and is mostly useful only in winter.

Doesn't make them any less powerful.

 

2 hours ago, Dextops said:

Glass cutters are a darksword that also takes you to go to an island to get them while having bad durability. It's an ok weapon but is still a worse darksword. Neither of these things justify the cost imo.

Glass cutter is a dark sword that doesn't drain sanity and it's durability is stronger against shadow monsters and shadow bosses I'd say that's more than a small advantage.

 

1 hour ago, ShadowDuelist said:

It "could" work thematically if it wasn't some free item you take from a static spot, with nearly no effort. For that purpose it's the same as getting 3 moon rocks.

It works just fine thematically you found them in the archives where a ruined civilization worshiped the moon and also imbued the gems with the moons power just as you can if anything it only adds to it by showing how long the moon's power persists.

30 minutes ago, Mysterious box said:

Glass cutter is a dark sword that doesn't drain sanity and it's durability is stronger against shadow monsters and shadow bosses I'd say that's more than a small advantage.

having 50 more durability and lack of sanity drain cant beat being able to craft them everywere

4 minutes ago, Mysterious box said:

Doesn't make them any less powerful.

it does. Being useful in a single season and even if that since its chance based doesn't make it extremely powerful. Plus lunar grimore only has 3 uses iirc which means you can't use it every night

 

34 minutes ago, Mysterious box said:

Glass cutter is a dark sword that doesn't drain sanity and it's durability is stronger against shadow monsters and shadow bosses I'd say that's more than a small advantage.

it takes more expensive resources and needs you to travel a big distance to get a small buff. It is barely ever useful cause of the work it takes.

I think the lunar grimoire change is annoying and still just kind of does nothing but inhibit exactly how much fun I can have. That being said, honestly, my biggest complaint really just lies within the logic of it all. I don't enjoy that the deconstruction staff shatters gems in the process, for everything except for this one item. its a little lame to me, but whatever.

21 minutes ago, ArubaroBeefalo said:

having 50 more durability and lack of sanity drain cant beat being able to craft them everywere

you can craft them anywhere on the surface after having beat the celestial champion, which additionally will more than likely supply you with a boatload of glass to use for crafting. Honestly, an incredibly underrated reward from the CC. The dark sword will always have situations where its better, if you're in the caves where you'll probably have quick access to living logs anyway with the archives, then the dark sword is probably more convenient, because this game has many situations and all of its items are situational. though in my experience, if i can use glass cutters, I gladly will.

23 minutes ago, Primalflower said:

you can craft them anywhere on the surface after having beat the celestial champion, which additionally will more than likely supply you with a boatload of glass to use for crafting. Honestly, an incredibly underrated reward from the CC. The dark sword will always have situations where its better, if you're in the caves where you'll probably have quick access to living logs anyway with the archives, then the dark sword is probably more convenient, because this game has many situations and all of its items are situational. though in my experience, if i can use glass cutters, I gladly will.

the thing is that you need to carry the orb, boards and glass meanwhile to craft dark swords you needs NF and living logs, you already bring NF to refuel bone armor so you only add 1 ingredient in your inventory

in private servers i have always the orb in chester to see him on the map (we need a map icon that stays) so i dont care about bringing glass and boards because if i have chester means that im building so i will need the boards so also bringing glass isnt a big deal. Also i use them to kill klaus faster using the CC crown and wasting less sanity food or to kill fw and shadow pieces but mostly because you get a lot of glass. With the addition of shield of terror i dont see a reason to craft them outside of "damn i want to waste these useless dozens of glass i got from CC"

29 minutes ago, Primalflower said:

I don't enjoy that the deconstruction staff shatters gems in the process, for everything except for this one item. its a little lame to me, but whatever.

ye is kinda rare, i try to think that is because moon powers but... still lame and is confusing for people that dont get info in wiki, lua or forums

1 minute ago, ArubaroBeefalo said:

the thing is that you need to carry the orb, boards and glass meanwhile to craft dark swords you needs NF and living logs, you already bring NF to refuel bone armor so you only add 1 ingredient in your inventory

you could just...craft 1 or 2 and come back to the celestial orb when you need more. Also, bone armor isn't universal. I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

 

3 minutes ago, ArubaroBeefalo said:

you already bring NF to refuel bone armor so you only add 1 ingredient in your inventory

Good example of how everything is situational in this game! I have never used bone armor before at all because it's so inconvenient for the way I play.

4 minutes ago, Primalflower said:

you could just...craft 1 or 2 and come back to the celestial orb when you need more. Also, bone armor isn't universal. I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

 

is a forum, if you share you opinion i can share mine. I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

If you have the orb with recipes then you might have a bone armor

you can craft 1 or 2 dark swords too and let the nf and living logs in base and you will have more durability than with glass cutters

3 minutes ago, sylvia wander o said:

Good example of how everything is situational in this game! I have never used bone armor before at all because it's so inconvenient for the way I play.

still 2 ingredients vs 3 and 75 durability vs 100

1 minute ago, ArubaroBeefalo said:

still 2 ingredients vs 3 and 75 durability vs 100

and glass cutters are 0 sanity drain vs dark swords being -20/min

I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

Just now, sylvia wander o said:

and glass cutters are 0 sanity drain vs dark swords being -20/min

I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

which means 0 vs 0'33 sanity/second... what a huge difference

dont reply then (?)

1 minute ago, ArubaroBeefalo said:

which means 0 vs 0'33 sanity/second... what a huge difference

you're right it is! because you will be holding a dark sword for more than a single second, and will be using it for fighting more than a single thing. it really adds up!

6 minutes ago, ArubaroBeefalo said:

I don't really want to spend a dozen replies instantly repairing tiny little holes in my argument :/

dont reply then?

1 minute ago, sylvia wander o said:

you're right it is! because you will be holding a dark sword for more than a single second, and will be using it for fighting more than a single thing. it really adds up!

a tip, you can swich to a cane or other hand slot item that doesnt consume sanity when you are not hitting

1 minute ago, sylvia wander o said:

dont reply then?

i was mocking on your friend not wanting replies same as you did

you both are funny

2 minutes ago, ArubaroBeefalo said:

a tip, you can swich to a cane or other hand slot item that doesnt consume sanity when you are not hitting

yep, well aware of this, i still think it is substantial, and shows very well how items are situational! your playstyle makes this sort of thing not an issue, mine favors glass cutters, we're two people!

1 hour ago, sylvia wander o said:

yep, well aware of this, i still think it is substantial, and shows very well how items are situational! your playstyle makes this sort of thing not an issue, mine favors glass cutters, we're two people!

is a sand box, everything can be used

What is up with people being disingenuous like "Wickerbottoms want to have every book on day 1!"? Removing the opal wouldn't make the book any easier to craft except in multiplayer where people have taken it. Who can possibly think that the perfectly safe biome you can walk to with no threats that you're probably going to end up next to anyways when you're going in sinkholes is the hard part and not needing to make a boat, sail around until you find lunar island, and kill the moths there? You have to go super out of your way to do that, that's the hard part. Removing the iri gem wouldn't change the recipe's difficulty at all.

And how is the hostile flare, which allows you to get many deerclops eyes in a single winter, perfectly balanced and completely fine, but Wickerbottom being able to get slightly more if she wastes a bunch of time spawn camping Glommer suddenly too strong? If anything is too strong here it's definitely the flare and not the book. 

18 minutes ago, Cheggf said:

And how is the hostile flare, which allows you to get many deerclops eyes in a single winter, perfectly balanced and completely fine, but Wickerbottom being able to get slightly more if she wastes a bunch of time spawn camping Glommer suddenly too strong? If anything is too strong here it's definitely the flare and not the book. 

I wonder why barely anyone says that being able to get X eyeballs (where X is the number you want and which is >1) is strong for a bit less than 6 nitre, 6 sticks, 6 grass and 2 glommer goops per each flat,750x,075,f-pad,750x1000,f8f8f8.jpg

I feel like I'd like it a lot more if it just used a moon caller's staff instead of the whole gem. At least that way it would make it so you would have to go out of your way to plan out the moon stone event which would make obtaining the book feel more impactful and rewarding instead of just plucking an opal or two from the archives. Though, that's just my opinion anyways. 

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