Jump to content

Funeral for Moon Quay


Recommended Posts

58 minutes ago, Flarezen said:

People are never pleased, its too op please nerf, its too bad buff now. nobody knows what they want. Instead of a middle ground, it gets push all the way right or left.

Yeah well I judge the games content based on the developer created animated trailers they release for it: and from the trailers the pirate raids are meant to be intimidating and menacing.. in its current form in actual gameplay however you have to intentionally be looking for them and with low RNG Odds.

instead of pirates that are out on the seas doing their own thing (maybe burying or digging up or sailing towards treasure?) that see you and engage- THESE pirates YOU have to sail TOWARDS and ENGAGE YOURSELF..

Does anyone not see how disheartening this is? Especially if your a fan of pirate based games, movies, Tv shows, and other media.

Just change them so the low odds of them spawning can impact the entire ocean (maybe leave some safe zones like boss areas) and it’d be much better.

I Love the update, i wouldn't mind the pirate frequency being increased slightly but i'm also fine with how it is now, what i really do not want to happen is for them to affect the entire ocean.. i mean at the end of the day mobs stealing and running off with your stuff stops being "challenging" and ends up just being annoying really fast, especially if its something constant you have to worry about. It would also pretty much kill any kind of sea basing due to this.

Like.... thieving monkeys all over the seas eugh

Personally i think its good that they're a threat only in a specific area, like 99% of all mobs in the game, and if they were just ocean hound waves that would mean a lot of monkey slaying, a lot of being wonkey, and a *lot* of cutlasses and bandannas laying around taking up space. Oh and y-know a lot of stopping what your doing to go "treasure" hunting should they flee with important stuff you were actively using

Banana plants, monkey tails, and docks are a game changer though in terms of very nice things to have

2 hours ago, -Variant said:

EDIT: Yes, there are rough spots. Literally everything has its issues, saying the entire update sucks because of a loose screw or two is... kind of awful. I'm still hoping for more raid changes but they're not horrid.

T h i s

3 hours ago, Mysterious box said:

are people really satisfied with how this update ended up? 

i sure am. 

this update is phenomenal, the amount of amazing content it packs is unbelievable. i'd say it's my 3rd favorite dst update since the beginning of RoT. 

it adds so much, and it all just works. 

grass raft? i can now start sailing the day i enter, collect kelp for king, find bottled messages and driftwood for later etc. docks? they might be my favorite part of the update, they give so much opportunity for intresting builds and they allow for such pretty bases, while having pretty nice practical use as well. nautopilots? connecting the boats feels so nice, especially for longer trips(also boat carousels are amazing). banana bushes and monkey tails? aside from looking good, they can be really handy(bananas for crockpot dishes, monkey tails for easier life for Wickerbottom and Wanda). and bird hat? just a cherry on top.

and that's just a portion of all the things added in the update! 

 

The update has its issues, pirate raids are a bit unfair playing solo, and they basically never spawn now, so that kind of sucks for people who want the lazy forager but better.

A bigger issue personally is that pirates harvest banana bushes, while it is absolutely accurate it sucks gameplay wise, forcing you to destroy most if not all the huts on the island and THEN wait for them to grow again just so you can stop your return to monke, unless you shovel the bananas quickly, i guess.

3 hours ago, Brubs said:

Raids being uncommon add a surprise factor. Imagine knowing that everytime u get into a boat you'll see pirate monkeys. That would end up being annoying, just as bats near cave entrances are...

Not really. Again disclaimer I haven’t been able to play dst for the past time but it isn’t really a surprise since you know that monkey raids will appear it’s just that now they’re coming once in a blue moon. Having a lower spawn rate just makes it so you experience less stuff on the ocean(which is currently low enough) I’d want them to raise the spawn rate but not to its past version but to more of a sweet spot.

29 minutes ago, Spep said:

The update has its issues, pirate raids are a bit unfair playing solo, and they basically never spawn now, so that kind of sucks for people who want the lazy forager but better.

A bigger issue personally is that pirates harvest banana bushes, while it is absolutely accurate it sucks gameplay wise, forcing you to destroy most if not all the huts on the island and THEN wait for them to grow again just so you can stop your return to monke, unless you shovel the bananas quickly, i guess.

When you die you drop all your trinkets so just make a grass boat sail to the edge of the map sucide and revive back on land cured.

You guys wanted us to wait for more updates at sea to justify the difficulty of monkeys raids with better loot, but you don't want to wait for the next updates to know if there will be any other types of dangers at sea.
Nothing points out that monkeys will be the only danger of sea, it would be even weird if they we're this proeminent at the ocean, stealing the spotlight from any other enemies that comes in future updates.

And yeah, you can basically ignore Moon Quay island, so why would any other area on sea other than Moon Quay should have more dangers if nothing have changed? (Yet?)

 

Edit: Good to remember that you can simply change the settings when creating the map, which was a suggestion of many, so if it's that easy... Just download a mod lol :???:

The way the Pirate Raid works needs to be changed imo, as it's just pure RNG.

Like the hound/depth worm waves, you know they will eventually come after a few days, even if the time for each wave is random, you can sort of expecting they will arrive.

Also something like an audio cue to warn you that a raid is about to commence, as they attack instantly the moment they appear and it can be annoying to change to battle position if you are busy dealing with something else (sea stacks, gnarwails, SHARKS,...)

4 hours ago, Mike23Ua said:

Yeah well I judge the games content based on the developer created animated trailers they release for it: and from the trailers the pirate raids are meant to be intimidating and menacing.. in its current form in actual gameplay however you have to intentionally be looking for them and with low RNG Odds.

At this point you must already know 90% of what the animated shorts shows never exists in actual gameplay already.

I feel like the people complaining the most loudly about this as a challenge being undermined are also the people least likely to have ever actually been challenged by it.

I agree that raids are too uncommon now, but only because of the cool stuff that comes with them that the raid nerfs made harder to get.

7 minutes ago, Faintly Macabre said:

I feel like the people complaining the most loudly about this as a challenge being undermined are also the people least likely to have ever actually been challenged by it.

I agree that raids are too uncommon now, but only because of the cool stuff that comes with them that the raid nerfs made harder to get.

I mean is it really cool loot though? I only ever encountered 2/3 pirate boats in all the time I’ve played since the update but even with that few ship invasions I still ended up with more Cutless, and bandana then I could ever possibly want..

I was hoping to be able to burn all the extra hats as campfire/deck Illuminator fuel.

14 hours ago, Mysterious box said:

So I guess the update doesn't seem to be heading away from it's butchered state so I figured I'd make one final post in remembrance of what started as a uniquely interestingly update mostly just to ask are people really satisfied with how this update ended up? Does anyone even actively do pirate raids anymore? I know I for one was originally excited to engage with them but as of the official launch of the update I've faced them all of once and more or less ignore moon quay's existence mainly using trawlers and not much else... 

I like it! It adds cool stuff and the short was pretty nice. Also they added CANNONS and OCEAN DOCKS. Most of the issues can easily be fixed in a QOL update, which if I had to guess is after the next update.

9 hours ago, xhyom said:

You guys wanted us to wait for more updates at sea to justify the difficulty of monkeys raids with better loot, but you don't want to wait for the next updates to know if there will be any other types of dangers at sea.
Nothing points out that monkeys will be the only danger of sea, it would be even weird if they we're this proeminent at the ocean, stealing the spotlight from any other enemies that comes in future updates.

And yeah, you can basically ignore Moon Quay island, so why would any other area on sea other than Moon Quay should have more dangers if nothing have changed? (Yet?)

My issue with this is if Kiel's idea of handling non boss threats is to all but erase them then ask you to play spawn slider when you actually want to encounter them what's to say this won't happen for the next one and the next one rather than balancing them all they did was hide them.

 

9 hours ago, xhyom said:

Edit: Good to remember that you can simply change the settings when creating the map, which was a suggestion of many, so if it's that easy... Just download a mod lol :???:

Ah yes how could I have forgotten the perfect method to avoid balancing a mechanic now all Kiel has to do is add a disclaimer if you wish to engage with moon quay content turn this to max.

I'm actually kinda curious about something.

How come that whenever klei listens to feedback the community has given that people turn a blind eye, meanwhile if one single part of an update gets over tuned suddenly the entire update is "dead" to some people?

I mean yeah I do think the pirate raids could have been handled better, but not only is this just a tuning issue, it's also over all better that WHEN something is too much one way that it's too easy rather than being too punishing. Again, both states the raids were in are not ideal in my eyes. The way they were during the beta was super punishing with raid occuring way too frequently and any way to resolve raids combat wise had some sort of fatal flaw to it, that just as a side note almost any other combat situation in this entire game doesn't have. But now the way raids are, you can call yourself lucky to get them to occur in the first place, with the ways to handle them in terms of combat being equally as bad as during the beta, hell potentially even worse than how it started out during the beta.

There's a sweetspot in terms of fine tuning that can be hit here, and currently it just isn't, I don't think many will deny that. However not only does this not make all the other things this update added irrelevant, most of which people have been asking for for literal years, it also doesn't mean that pirate raids will now stay like this forever and never be touched again, that's just a cynical assumption. With how the developers have been handling feedback in recent times it feels unfair in my eyes to call the entire update dead because one feature is not in a great state currently.

I get that you all want challenging content, I really do, but for that you can always adjust world settings to your liking provided the default setting is adequate for any general playthrough. This argument usually only gets used one way for people who dislike how punishing something is, but I rarely see anybody mention this the opposite way of imposing a challenge onto yourself so you've got some more spice in your runs. Any time there's discussions here on the forums it's butting heads of wanting the default settings to be as punishing as possible while simultaniously keeping old content that made certain aspects of the game in the eyes of many super easy untouched because thats just how the game used to be for a long time, versus arguments of people who just want the game to be fun to play without worrying about every threat in the game at once.

But what I don't understand is why it always needs to be the default settings that have everything people want. Not everything can be adjusted perfectly and most people probably prefer the default experience to be of roughly the same over all difficulty, which is exactly why these options even exist. If you prefer them differently, change them, just dont try to force your prefered playstyle onto someone else. If the beta raids were to your liking and now they are gone entirely that really sucks. At least setting them on a higher setting could provide a comparable experience provided the raids would over all be adjusted a bit more in how they are designed, with lower settings being more akin to what people like me might prefer. However this heavily relies on the default settings being fair and managable for the average playerbase, not catered specifically towards any of the very specific needs of the people who have already been playing this game to death for thousands of hours.

I know you want the game to be as challenging again as all the way back then when you first started out and had no idea what does what. And I know I'm starting to sound like a broken record when saying that most of the game is already fairly difficult and we just have clocked in so many hours of playtime we have all the knowledge needed to make it easy. That being said though it is just as weird to me when a lot of discussions about content being overly punishing compared to the rest of the game, most arguments coming from people who are just about as experienced as most others on this very forum, that it's only met with "Just turn it off" and as soon as that really punishing content gets changed there's an uproar about how badly the game has been handled and how new updates make everything too easy and about how everything challenging in the future will be botched, I don't know about anybody else but this feels like an odd double standard to me personally.

I'm not accusing anyone of doing this maliciously it's just always a big mental commitment to go onto the forums because most notable threads are just echoing the same statements ad nauseam or bursting out into a huge debate of why x opinion is wrong and y opinion is correct and should be considered more with how the game gets developed. Not every piece of feedback will go into the game entirely uncontested. Not every change that doesn't align with how you specifically want the game to be needs backlash. Could things be better? Of course they can. But should any sort of comparatively small issue always be blown out of proportion into several heated forums threads? I'd personally say no. Then again, the way I talk about these things might still cause some sort of negative reaction or snark remark, so I'm unsure if me pointing these things out and trying to calm things a bit might not just contribute to the problem or make it worse.

I'm torn on the balance for monkey raids, to be honest. I do agree it sucks when you want a raid and can't get one, but it also sucks when you don't want a raid and do get one. The main issue I have with the raids is the lack of preparation time. Hound events give you a decent amount of preparation time, but can still ruin your day if you are in a compromising spot. Meanwhile if you're on a boat without cannon balls or a panflute at the ready, your stuff will get stolen and the monkeys will flee all in the span of about 3 seconds. My base is fairly close to the moon quay island, so all it might take for me to get raided is to just hop onto an empty raft for 2 seconds, then the monkeys come to shore and take a bunch of stuff. Of course, even being so close, I can still spend 2 seasons paddling around on a boat when I am armed and ready...

quick drawing of how i hate that place and what happens when i get to there

2022_07_12_0ti_Kleki.thumb.png.0bee81ae0484ced8f19ca255421e9b0b.png
i hate them monkeys, there enemys, and destroying there home in any way possible is the only good way to do so, the curse is the worst thing that can happen, even wes is better, so im honestly not the biggest fan of this update, as one may imagine

1 minute ago, Echsrick said:

quick drawing of how i hate that place and what happens when i get to there

2022_07_12_0ti_Kleki.thumb.png.0bee81ae0484ced8f19ca255421e9b0b.png
i hate them monkeys, there enemys, and destroying there home in any way possible is the only good way to do so, the curse is the worst thing that can happen, even wes is better, so im honestly not the biggest fan of this update, as one may imagine

I don’t believe a word you say because if Klei just changed the monkeys into lizard people you’d love everything about the update. 

2 minutes ago, Echsrick said:

quick drawing of how i hate that place and what happens when i get to there

2022_07_12_0ti_Kleki.thumb.png.0bee81ae0484ced8f19ca255421e9b0b.png
i hate them monkeys, there enemys, and destroying there home in any way possible is the only good way to do so, the curse is the worst thing that can happen, even wes is better, so im honestly not the biggest fan of this update, as one may imagine

2022_07_12_0tm_Kleki.thumb.png.b4db8e2e963b980e6f7a44b51be517a1.png
forgot something on the drawing so quick update


 

 

Just now, Mike23Ua said:

I don’t believe a word you say because if Klei just changed the monkeys into lizard people you’d love everything about the update. 

so you dont belive me that i hate monkeys if instead they would be lizards? that wouuld not make sense, anyways, see you in the year of the dragon

1 hour ago, Nettalie said:

How come that whenever klei listens to feedback the community has given that people turn a blind eye, meanwhile if one single part of an update gets over tuned suddenly the entire update is "dead" to some people?

I mean sure if you completely cover your eyes maybe but there have been plenty of people who've said positive things about multiple updates and patches not even just this one so I'm not sure where your coming from on this one.

But to add to this the update is dead for me specifically because most of the other stuff was fluff for me outside of the trawler the now trivalized curse mechanic and things tied to the raid which if the title screen is anything to go by way suppose to be the major focus of the update. Replantable reeds were ok but I generally base near the swamp on most characters so it just niche for me, replantable bananas I thought would be a game changer for when I play Wurt but I found out that bananas can't make meddly anymore so it's more or less just another food option, and I can't see myself using magnets I could pretend I'm satisfied with the update if you want but that would be a lie nothing more.

1 hour ago, Nettalie said:

But what I don't understand is why it always needs to be the default settings that have everything people want. Not everything can be adjusted perfectly and most people probably prefer the default experience to be of roughly the same over all difficulty, which is exactly why these options even exist.

I can't see why the default setting can't have content balanced and then the other settings can tweak your experience from there seems to be the mindset that anyone unhappy with how the update is just wants a pirate raid every second.

1 hour ago, Nettalie said:

If you prefer them differently, change them, just dont try to force your prefered playstyle onto someone else. If the beta raids were to your liking and now they are gone entirely that really sucks. At least setting them on a higher setting could provide a comparable experience provided the raids would over all be adjusted a bit more in how they are designed, with lower settings being more akin to what people like me might prefer. However this heavily relies on the default settings being fair and managable for the average playerbase, not catered specifically towards any of the very specific needs of the people who have already been playing this game to death for thousands of hours.

Beta raids weren't in a good spot and everyone agreed on this to a extent but I guess it makes a better argument if we believe anyone against the current state of affairs just wants raids to be the same as beta.

1 hour ago, Nettalie said:

know you want the game to be as challenging again as all the way back then when you first started out and had no idea what does what.

No I just don't like content being effectively deleted rather than properly balanced.

58 minutes ago, Mysterious box said:

Beta raids weren't in a good spot and everyone agreed on this to a extent but I guess it makes a better argument if we believe anyone against the current state of affairs just wants raids to be the same as beta.

So if you don't want it to be like the beta spawns what are you actually expecting them to do?

Since for the most part I've only ever seen complaints about the loss of a "difficult" encounter and not ways to actually make the encounter better. 

I just hope they add more ways that will effectively cut down on the timer for pirate spawns.

Spoiler

Arriving on the island, sending out a flare, getting spotted by lookouts, hitting a water trap, or a "frenzied" pirate event.

Literally anything else except messing with the original timer so that way gameplay can actually affect how likely you'll be targeted.

Either by purposely getting caught or making mistakes.

And actually reworking the powder monkies so they make an actual coordinated attack on boats as a group so that they can be kited instead of just tanking them away.

Spoiler

If they end up being allowed to swim then you'd need to actually target them with your cannons instead of just sinking their whole ship away cause then they could just swim onto your boat for revenge.

Or they'd be allowed to jump off your boat to avoid your attacks while their mates run up to attack it would make more room on the boat to actually kite and focus on just 1 at a time.

They could literally be given bat ai attacking pattern and they would be a way better than them coming as a ball of death.

There is a reason why people don't just allow themselves to get swarmed even when fighting just a few spiders it's not fun or resource efficient.

But that's all just wishful thinking.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...