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Funeral for Moon Quay


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So I guess the update doesn't seem to be heading away from it's butchered state so I figured I'd make one final post in remembrance of what started as a uniquely interestingly update mostly just to ask are people really satisfied with how this update ended up? Does anyone even actively do pirate raids anymore? I know I for one was originally excited to engage with them but as of the official launch of the update I've faced them all of once and more or less ignore moon quay's existence mainly using trawlers and not much else... 

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I’m starting to feel like even the developers at Klei have no idea what kind of game they want the Dont starve franchise to be anymore..

Is it still a survival game, or is it intended to be something else? I even asked them on their Facebook page what kind of game DST is intended to be and I never got a response.

When I play Fortnite I know that the core mode of that game is going to involve jumping from a bus and then solo or as a team trying to be the last left alive. 
And yes Fortnite has many other modes- but the story content, the season pass quests etc all take place in the main mode.

I was really hoping someone at Klei would’ve actually provided insight into what type of game DS and DST are meant to be.. 

Otherwise I feel like we have a case of the resident evil franchise where it started out as one thing- became another thing entirely.. then for several entries couldn’t make its mind up on what it wanted to be before finally realizing that the true fans of the original game wanted it to go back to being that original thing it started out as.

I can say that the more I see updates get Nerfed to the point of becoming mostly a non-threat… the more uncertain I become about what type of game Klei wants to make.

i think it is an great update, new items, new skins, news creatures, news turfs, etc, if you think that the pirate raids are too low, ask klei to add an option to increase them instead of making for everyone imposible to sail without 3 pirate raids waiting for you XD

(maybe already have an option for changing the frequency of pirate raids, idk i dont change the world settings neither world generation)

29 minutes ago, Mysterious box said:

Snip

I don't suppose you have any ideas to help remedy the issue you raise?

Even with the recent change it still doesn't satisfy me that the pirates aren't summonable to be slaughtered rather than waiting for them in their occupied waters.

They still haven't really addressed making fighting them more enjoyable either aside from lowering powder monkies by one and by making them pretty much unlikely to attack you in the first place.

Spoiler

I guess upping the cannonball damage also sort changes the encounter dynamic but I mean fighting them in melee is still rough.

 

I hope they keep updating and adding more content to the island, that purple breach that wagstaff left can't be just a spawner. Right ?

I personally went there, pick all the new items and have not return there again.

Don't get me wrong. Is a fantastic update.

49 minutes ago, Mysterious box said:

are people really satisfied with how this update ended up?

Absolutely!

Hundreds of bugs have been fixed since the beta, the dev team was very on it and responsive, so many issues were fixed.

Over half the community suggestions I've seen made it into the game, and MORE.
I had made a wishlist of changes I'd like to see added to Wonkey and quite literally all of them were added. No joke. Even the art changes I proposed!

The devs listened to feedback, like, a lot of it. A lot of changes were made to make pirate raids so much more fun.

All the new content is wonderful and useful, not a single item I can name is something I think I'd actively ignore, actually.

My friends and I love it, we love the island and all that it brought. Not the mention the intensive effort that went into the update... so many things were changed, fixed, edited, Hell even the tile system was changed so we could we DOCKS! Bridges! People have been dying for these!!

All in all this is probably their biggest update, and I'm not even including the skins we got for FREE. I'm very content with the state of the update.

EDIT: Yes, there are rough spots. Literally everything has its issues, saying the entire update sucks because of a loose screw or two is... kind of awful. I'm still hoping for more raid changes but they're not horrid.

Theres so many more interesting ways to make pirate raids more frequent without just tweaking the spawn values.

But if that happens it's probably gonna need actual assets and time put into it so it's gonna take alot more time. I'd give it like 2 months until klei adds something to make the pirates more intricate.

8 minutes ago, -Variant said:

Absolutely!

Hundreds of bugs have been fixed since the beta, the dev team was very on it and responsive, so many issues were fixed.

Over half the community suggestions I've seen made it into the game, and MORE.
I had made a wishlist of changes I'd like to see added to Wonkey and quite literally all of them were added. No joke. Even the art changes I proposed!

The devs listened to feedback, like, a lot of it. A lot of changes were made to make pirate raids so much more fun.

All the new content is wonderful and useful, not a single item I can name is something I think I'd actively ignore, actually.

My friends and I love it, we love the island and all that it brought. Not the mention the intensive effort that went into the update... so many things were changed, fixed, edited, Hell even the tile system was changed so we could we DOCKS! Bridges! People have been dying for these!!

All in all this is probably their biggest update, and I'm not even including the skins we got for FREE. I'm very content with the state of the update.

EDIT: Yes, there are rough spots. Literally everything has its issues, saying the entire update sucks because of a loose screw or two is... kind of awful. I'm still hoping for more raid changes but they're not horrid.

I think they meant are people satisfied with the lack of menacing pirates and the Moon Quay curse since their recent Nerfing.

If you watch the Moon Quay trailer- the pirates look to be a serious threat, but now: you actively have to seek them out and wait around for them to be attacked by them.

To add even more salty tears into that wound (pirate joke) you don’t even need to go to moon quay island and trade bananas to get rid of the Wonkey curse- simply drop all your inventory but the necklaces and die and you remove your Wonkeyiness.

It took a update intended to bring some actual survival content and challenge & it did a complete 180 in direction.

This is all in ADDITION TO Pirates fleeing away from you when you fire canons towards them.

They were nerfed because a lot of people complained. Besides, I think people misunderstood this mechanic as "hounds of the ocean" when in reality they are just strong mobs defending mid-late game items. Kinda like the nightmare creatures in the ruins. Something that always spawns and the player is unable to destroy the spawner.

I'm 90% sure that at least one of the two next content updates would be centered around the ocean, so it's too early to complain the ocean is too safe. They might even add proper enemy waves to the ocean. 

27 minutes ago, Mike23Ua said:

If you watch the Moon Quay trailer- the pirates look to be a serious threat, but now: you actively have to seek them out and wait around for them to be attacked by them.

Forum posts are having me question my own experiences because afaict pirate raids really aren't that rare. I mean, I guess it makes sense that there's a lot of distress about this, because this is kind of the only feature that works like this, other than maybe treegaurds.

As of now, and as someone who didn't play the beta, I see this update as just another ocean source of itens that you have some adventures the first time you go there to tame/set it up and then it just sits there and that's it. I think I don't have the most popular opinion, but I still see the ocean as just another place full of gimmicks, but I also feel like it's getting a bit better each update, even if it's slow.

I'm satisfied with the amount of content added. But the changes to the frequency of the raids was really too harsh. Now it's far from being as a threat as it was supposed to look like in the first place. Same goes for Wonkey, far too easy to get rid off without any efforts. Even if I hope, I don't think Klei will change any of these things.

Raids being uncommon add a surprise factor. Imagine knowing that everytime u get into a boat you'll see pirate monkeys. That would end up being annoying, just as bats near cave entrances are...

I like the frequency of the raids honestly, maybe a tweaking option could fix this for those who want more action in the sea? 

Just like the Rockjaws, the monkey raids add some spice and excitement without being so repetitive and annoying

I'm literally so happy with this update it's not even funny. So many nice things for Wormwood!

-Buff to Night armor (reeds)

-Buff to favorite food (banana bushes)

 

And great solo play content

-Docks

-Grass boats

-Buff to solo sailing (bandana)

Its an amazing medium sized content update and I couldn't be happier.

In retrospect, Klei made the right choice in making the monkeys not too common. I mean, you need the bandana once and the weapons were bad. I think sometimes people miss the point of what some content is supposed to introduce vs. what people want introduced. 

I haven't played the release just yet, but if the pirate hat isn't repairable then that would be my absolute last suggestion (to make it so).

Edit:

The portal could be made more interactable if spawning stuff is just to sit idle. Maybe feed it green gems?

7 minutes ago, Just-guy said:

Just because pirate raids were "nerfed" doesn't mean the the whole update is ruined. I simply turn the Pirate Raid frequency to "Tons" in the world menu, it seems to work for me. 

If your on PC and can do that- great, if your not.. your limited to what your Xbox/PlayStation can do- even though I’m almost positive the PS5 and Series consoles could walk circles around most PCs that aren’t up-to-date.

And personally I don’t even think the pirate raids low percent chance of happening would be THAT BAD if they could spawn anywhere on the ocean, but in its current form- they only spawn if your intentionally near the moon quay island so in addition to needing to be in exactly the right area to encounter them, they also still have that low odds to happen at all. Which is what makes them feel to rare to happen.. but- if they could happen anywhere at sea… those lower chances to happen would balance themselves out.

 

12 minutes ago, maxwell_winters said:

They were nerfed because a lot of people complained. Besides, I think people misunderstood this mechanic as "hounds of the ocean" when in reality they are just strong mobs defending mid-late game items. Kinda like the nightmare creatures in the ruins. Something that always spawns and the player is unable to destroy the spawner.

I'm 90% sure that at least one of the two next content updates would be centered around the ocean, so it's too early to complain the ocean is too safe. They might even add proper enemy waves to the ocean. 

And I'll be awaiting them to be butchered as much as this one I don't have hopes when it comes to content anymore but hey at least we'll get more strong items I guess.

I didn't see them as the hound wave of the sea but a fun challenge rewarded you with loot for overcoming it but I guess no one else saw it that way and I have no reason to believe we'll be allowed to have content outside of boss fights like that considering how this turned out. 

 

58 minutes ago, Cloakingsumo198 said:

I don't suppose you have any ideas to help remedy the issue you raise?

I said my ideas for it already.

 

1 hour ago, dois raios said:

i think it is an great update, new items, new skins, news creatures, news turfs, etc, if you think that the pirate raids are too low, ask klei to add an option to increase them instead of making for everyone imposible to sail without 3 pirate raids waiting for you XD

(maybe already have an option for changing the frequency of pirate raids, idk i dont change the world settings neither world generation)

Original idea was the give raids a cool down and considering they had a ring of activity I don't see how it would have made things impossible to sail.

 

48 minutes ago, -Variant said:

The devs listened to feedback, like, a lot of it. A lot of changes were made to make pirate raids so much more fun

No all the change did was erase pirate raids for people who didn't like them I'm willing to bet at least more than half the people who are fine with the way raids are now are specifically people who didn't and still do not like raids.

55 minutes ago, -Variant said:

EDIT: Yes, there are rough spots. Literally everything has its issues, saying the entire update sucks because of a loose screw or two is... kind of awful. I'm still hoping for more raid changes but they're not horrid.

I won't say the update was completely awful but I will say it mainly just left me feeling bummed. Moon Quay itself was ruined for me but that's just me.

6 minutes ago, Brubs said:

Raids being uncommon add a surprise factor. Imagine knowing that everytime u get into a boat you'll see pirate monkeys. That would end up being annoying, just as bats near cave entrances are...

I like the frequency of the raids honestly, maybe a tweaking option could fix this for those who want more action in the sea? 

Just like the Rockjaws, the monkey raids add some spice and excitement without being so repetitive and annoying

I much would have preferred they actually balanced the spawn rates even more so since there's not really a good reason to stay in their spawn radius unless your waiting for them to spawn and waiting in a videogame for the game to engage with me is bad game design in my opinion if they're so dead set on keeping the spawn rates as is their radius should cover the entire sea so that you actually have a reason for them to spawn without sitting on your boat praying to get robbed.

9 minutes ago, HowlVoid said:

The portal could be made more interactable if spawning stuff is just to sit idle. Maybe feed it green gems?

You can actually give it Moongleams to spawn many stuff, though it will also spawn a Monkey that you'll have to deal with.

46 minutes ago, Flarezen said:

People are never pleased, its too op please nerf, its too bad buff now. nobody knows what they want. Instead of a middle ground, it gets push all the way right or left.

People know what they want they're just different people.

16 minutes ago, Just-guy said:

You can actually give it Moongleams to spawn many stuff, though it will also spawn a Monkey that you'll have to deal with.

Great! Then all Klei has to do is make it spawn pirate captains too and then we won't need to repair the pirate captain hat.

And/or

Maybe adding moongleams could increase the chance of pirate invasion slightly (spawn to a cap?). 

All birds shot with one stone. 

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