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Dronemaster Circuit


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Shouldn't dronemaster be 2 slots instead of 3?

The regen is 4 HP/min, which is tiny boost but for a character that can hold any healing food up until its almost rotten and still heal from it. It is not generally very useful, unless you live off roasted monster meat.

Alternatively the regeneration numbers could be buffed, but I'm not sure how much is okay to balance that to the sweet spot.

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I think it's worth mentioning that it should never be as good as any other healing method, specially not jellybeans or even close, since this perk remains active indefinitely, meaning that once installed the amount of HP it can restore over time is technically infinite.

However WX already has a good side healing perk which relate to food: they can grab any non-poisonous food, keep it in their inventory for as long as their spoilage rate is, and still heal from it for the max of its properties. This is specially useful with long lasting foods like pierogi, but it can really be anything, even lichen. This perk becomes even stronger with the cooling circuit as food can go from good to red in a much longer time (and it will still work okay for healing)

The dronemaster comes quite late in the game, requires a boss item to craft (which could probably be obtained from klaus if the RNG gods smile at you) and currently heals about as much as being hit by a spider a day. You can get much more out of those 3 slots, and the time invested to get the items to craft it. And if you go all the way to kill BQ for the jellybeans, not only you'll now have jellybeans for healing, you will also have bundling wraps which generally speaking also negate the need of carrying healing items (as you can hold healing food indefinitely)

So overall I believe a boost is required (be it less pins used, or more hp/day restored, or both) otherwise there will be no point in making it.

 

I wonder if there actually is a magical number that would make it feel good/useful without being completely bonkers though.. 

If someone suggested passive indefinite HP regen a few years ago im sure it wouldve been met with ridicule cuz its such a mod-ish thing and so contrary to everything that DS/T stands (stood?) for. Same goes for moggles circuit but i digress. 

i think its impossible to balance tbh. 

5 minutes ago, Ohan said:

I wonder if there actually is a magical number that would make it feel good/useful without being completely bonkers though..

That's what I've been wondering for the past 37 hours in the corner of me room, but even if there was a magic number, by the time you kill Bee Queen you most probably have been to the ruins and gathered a lotta gears and such, and with a character that can heal easily from stale and spoiled foods, like the Shadow Duelist said, why would you pick the Dronemaster instead of the other meta circuits, like Acceleration 2.0

Given my ideal state of WX where it has 7 slots and 100 base stats, I think dronemaster should be tuned to fix WX' heath and sanity back to 150 besides the current hp and sanity regen properties so it'd serve as an all rounder circuit.

Then, you can equip it to have largely average stats and cobine it with up to 2 speed modules, a weather module + lesser hunger module, illumination module, one speed module and hunger 2.0 etc.

2 minutes ago, SinancoTheBest said:

Given my ideal state of WX where it has 7 slots and 100 base stats, I think dronemaster should be tuned to fix WX' heath and sanity back to 150 besides the current hp and sanity regen properties so it'd serve as an all rounder circuit.

Then, you can equip it to have largely average stats and cobine it with up to 2 speed modules, a weather module + lesser hunger module, illumination module, one speed module and hunger 2.0 etc.

maybe the dronemaster could be done with the 2 pines sanity module plus the 2 pines health module to merge them into a 3 pines module with regeneration as extra

A circuit called “dronemaster” shouldve probably had an effect on jimmy… the drone :lol:. By perhaps giving it a new function to play with.

The mini dance u have to do inside its range for it to scan is so fun, giving that existing mechanic a new application in some way wouldve been more interesting i think. Or giving a purpose/incentive to having more than 1 jimmy out etc

Im not a WX player so ive tried not to interject in their refresh discussion but in general i wish the whole circuits system provided more new active and engaging toys to play with instead of an array of passive perks that each try to completely invalidate a core part of the game. 

but i guess thats always been WX’s thing though with overcharge and there are obviously people who like that so i should just shut up :lol:

4 minutes ago, Ohan said:

A circuit called “dronemaster” shouldve probably had an effect on jimmy… the drone :lol:. By perhaps giving it a new function to play with.

The mini dance u have to do inside its range for it to scan is so fun, giving that existing mechanic a new application in some way wouldve been more interesting i think. Or giving a purpose/incentive to having more than 1 jimmy out etc

Im not a WX player so ive tried not to interject in their refresh discussion but in general i wish the whole circuits system provided more new active and engaging toys to play with instead of an array of passive perks that each try to completely invalidate a core part of the game. 

but i guess thats always been WX’s thing though with overcharge and there are obviously people who like that. 

maybe something like the spell "libra" from FF where it could tell HP left and weakness (being able to be freeze, sleep, etc) from enemies, receiving a little extra damage or something "scan related"

13 minutes ago, Ohan said:

A circuit called “dronemaster” shouldve probably had an effect on jimmy… the drone :lol:. By perhaps giving it a new function to play with.

This is really my biggest gripe with the circuit, its name and actual function are so disconnected from each other. I either wanna see it get a whole new use related to its name (the cool option) or a name change to fit the actual function (the lame option).

21 minutes ago, Ohan said:

in general i wish the whole circuits system provided more new active and engaging toys to play with instead of an array of passive perks that each try to completely invalidate a core part of the game. 

That's what I've BEEN saying! 

47 minutes ago, SinancoTheBest said:

Given my ideal state of WX where it has 7 slots and 100 base stats, I think dronemaster should be tuned to fix WX' heath and sanity back to 150 besides the current hp and sanity regen properties so it'd serve as an all rounder circuit.

Then, you can equip it to have largely average stats and cobine it with up to 2 speed modules, a weather module + lesser hunger module, illumination module, one speed module and hunger 2.0 etc.

That... Literally reduces the number of available slots to 4. 7 slots (3 for dronemaster to achieve regular stats that currently exist) and 4 left over to play with to achieve a past rendition of the character? I will counter this redundant idea every time I see it, sorry. I want to make the counter argument exist not to change your mind, but so the devs see it also.

28 minutes ago, HowlVoid said:

That... Literally reduces the number of available slots to 4. 7 slots (3 for dronemaster to achieve regular stats that currently exist) and 4 left over to play with to achieve a past rendition of the character? I will counter this redundant idea every time I see it, sorry. I want to make the counter argument exist not to change your mind, but so the devs see it also.

Same here, I am certain that whatever we say won't change your mind but the case for a better design should be advocated despite the objections of those who don't want to leave their comfort zones just in case it resonates with the ideals of the designers.

No it does not decrease the choice- just the opposite it increases it. Perhaps for you the minimum 150 stats is a necessity. But the choices and options offered to the player by leaving actual space for improvement through a stat nerf is exponentially higher than the illusion of choice there is now where improving the stats simply does not compare to the benefits of the few perks: speed, light and weather. If the change is to be implemented, there'd be actual considerations weather to fix the stats or go with as many perks as possible. Depending on the situation some stats and perks will be able to coupled for a plethera of possible dynamic choices than the static, visibly superior picks in at the cost of no downsides we have right now.

1 hour ago, Ohan said:

A circuit called “dronemaster” shouldve probably had an effect on jimmy… the drone :lol:. By perhaps giving it a new function to play with.

love this idea, but there seems to be no precedent for adding a new gameplay design in the beta branch

We may have to hope for mods

Hold on… 

3 hours ago, Theukon-dos said:

a pair of retaliation circuits and a dronemaster circuit so that they'll deal damage whenever they're attacked, and have a bit of regen to back them up. 

This scenario ^ might be where dronemaster’s free healing would be most interesting, in a full blown tanking playstyle combo’d with the thorn circuits. Although this setup operates with 7 pins and 100 base stats in mind. Or.. 2 pin dronemaster circuit as suggested by shadowduelist. 

It sounds interesting.. not kiting increases dps by a whole bunch right? Comba that with 60 reflected damage each hit while wearing a marble suit and being healed by dronemaster… could be situationally fun i think? 

3 minutes ago, Ohan said:

Hold on… 

This scenario ^ might be where dronemaster’s free healing would be most interesting, in a full blown tanking playstyle combo’d with the thorn circuits. Although this setup operates with 7 pins and 100 base stats in mind. Or.. 2 pin dronemaster circuit as suggested by shadowduelist. 

It sounds interesting.. not kiting increases dps by a whole bunch right? Comba that with 60 reflected damage each hit while wearing a marble suit and being healed by dronemaster… could be situationally fun i think? 

It's 32 hp a day, I don't think it does well in combat scenarios unless buffed. What's more it requires jelly beans which heal 122 hp in 2 minutes. You need to wait 3.8 days to get the same amount of healing. It's best use seem to be to top off your hp outside of combat/after combat, which is why it should be 2 slots.

37 minutes ago, HowlVoid said:

It's 32 hp a day, I don't think it does well in combat scenarios unless buffed. What's more it requires jelly beans which heal 122 hp in 2 minutes. You need to wait 3.8 days to get the same amount of healing. It's best use seem to be to top off your hp outside of combat/after combat, which is why it should be 2 slots.

Yes you’d definitely still need to have other sources of healing to support the tanking. the dronemaster would just make it so ud need less of it. If one would commit to this playstyle for a long time the dronemaster healing would quickly add up i imagine. 

It would support a new niche playstyle which is what i find most interesting about this idea unlike just moggle+speed circuits or thermal etc. 
 

thats not to say dronemaster couldnt use changes like recipe,pins,HoT number etc. I just think its interesting to consider the free healing in a playstyle where ur intentionally taking regular damage combod with another perk (electric thorns) instead of thinking of dronemaster as a way to not need other healing in general. 

1 hour ago, SinancoTheBest said:

Same here, I am certain that whatever we say won't change your mind but the case for a better design should be advocated despite the objections of those who don't want to leave their comfort zones just in case it resonates with the ideals of the designers.

No it does not decrease the choice- just the opposite it increases it.

By removing stats... So you'd want them back...

Quote

Perhaps for you the minimum 150 stats is a necessity.

 

Its the average, you're the one actually saying it's a necessity because once it been dropped you'll want more stats back. I won't want stats any more than I did before so for casual players you're limiting them to want 2 slot stat modules overriding the gained 1 slot plus now they lose one slot more.

Quote

But the choices and options offered to the player by leaving actual space for improvement

You're not improving anything, you're overcoming a new existing problem. Sigh.

Quote

 

through a stat nerf is exponentially higher than the illusion of choice

Ironic giving your creating the illusion of choice. Making stat modules important after having stats reduces.

Quote

 

 there is now where improving the stats simply does not compare to the benefits of the few perks: speed, light and weather. If the change is to be implemented, there'd be actual considerations weather to fix the stats or go with as many perks as possible. Depending on the situation some stats and perks will be able to coupled for a plethera of possible dynamic choices than the static, visibly superior picks in at the cost of no downsides we have right now.

There are three theoretical stat modules in place, the new existing ones can increase that. 

How in the world, in what universe, are stats a coveted unique perk? Those modules are more coveted than simple stats FOR A REASON because they are more than simple stats. You're gimping Wx-78 because you refuse to see the major flaw in your logic, stats are just stats. There is no "new dynamic choice" when you're just adding stats that you lost.

I can see the benefit in an extra slot but obtaining that extra slot at the cost of stats, what's more to make stats "more important" is absurd. Then to oversell it as "now that you added back 50 HP that you lost you have a more dynamic character!" Is so much nonsense. 

1 minute ago, HowlVoid said:

By removing stats... So you'd want them back...

It the average, you're the one actually saying it's a necessity because once it been dropped you'll want more stats back. I won't want stats any more than I did before so for casual players you're limiting them to want 2 slot stat modules overriding the gained 1 slot plus now they lose one slot more.

You're not improving anything, you're overcoming a new existing problem. Sigh.

Ironic giving your creating the illusion of choice. Making stat modules important after having stats reduces.

There are three theoretical stat modules in place, the new existing ones can increase that. 

How in the world, in what universe, are stats a coveted unique perk? Those modules are more coveted than simple stats FOR A REASON because they are more than simple stats. You're gimping Wx-78 because you refuse to see the major flaw in your logic, stats are just stats. There is no "new dynamic choice" when you're just adding stats that you lost.

I can see the benefit in an extra slot but obtaining that extra slot at the cost of stats, what's more to make stats "more important" is absurd. Then to oversell it as "now that you added back 50 HP that you lost you have a more dynamic character!" Is so much nonsense. 

oh please you two don't make it spread, now it's about the dronemaster

...I just feel that Dronemaster could be better utilized as a drone-related effect; he doesn't particularly need scratch damage regen.

But in general it would be nice if there were more low-pin-count circuits with lesser effects that can stack up/combine for certain effects; more player choice.

I can't be the only one who saw "Dronemaster" and got excited about the prospect of an upgrade that let you command an army of bee-robots? Heck I'll even take a Jimmy upgrade. The life regen is cool and all but... doesn't scream "DRONEMASTER" to me.

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