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Is anyone else disappointed that WX-78 has much less need/use for gears now?


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WX-78 wanting to collect and use up a whole bunch of gears was an iconic part of the character to me. Now WX-78 only needs 3 gears in order to craft their speed boost circuits, and only needs more gears beyond that to replace those circuits when they break. Old WX-78 needed 15 gears to fully upgrade themself, and it feels very strange for WX-78's progression to be centered around scanning mobs instead of the tried and true gear gathering methods. (ruins, tumbleweeds, graves, etc)

Some mixture of the two types of progression would be Best IMO. Maybe allow WX to upgrade their charge meter with an expensive gear recipe?

That's why he should be able to increase the number of circuits with gears. 

It can really be a high number like eating 10-15 gears to get 1 circuit, up to 7 or 8 at most.

It seems fair to not be able to increase his circuits with gears too much as not every WX-78 player should be forced to rush ruins at start and he would also be too strong with too many circuits.

This would require clearing ruins and that is also very helpful to encourage since a lot of the people don't ever go into caves.

WX's stealing all the gears early game was a big problem for any team based server since forever.

This mechanic was inherited from single player game but it translates poorly to DST, where those 3-4 early game gears are super valuable to any group of survivors as fridges or eventually flingomatics.

It's much better that they don't feel as compelled to steal them quickly anymore.

I'm not disappointed but now gears don't really have any kind of sink. After some years of gameplay and some ruins resets you start to get tons of gears. Sure, WX can still just use them for food but why make that when you can have late game food that is probably better for the emergency fit?
I like the idea of using gears in their recipes. Maybe put together some gears and get one or two extra upgrade slots like you said.

(as far as the game goes on and you get more and more into late game you don't need to keep gear for fridges. you don't need like 50 fridges or more)

26 minutes ago, ShadowDuelist said:

WX's stealing all the gears early game was a big problem for any team based server since forever.

This mechanic was inherited from single player game but it translates poorly to DST, where those 3-4 early game gears are super valuable to any group of survivors as fridges or eventually flingomatics.

It's much better that they don't feel as compelled to steal them quickly anymore.

DST shouldn't be balanced around pubs where you play with random people and there will always be selfish players.

Also WX-78 is still able to eat gears so it will still happen, as new players will just use it as food when they don't have anything else to eat.

Plus if there a big number of gears required for upgrade like 10-15, they aren't really encouraged to steal a few on the surface as only players that are able to clear ruins will be able to get the upgrade.

The issue i have is that i clear ruins regularly and gears just stack up, there should be more uses for them.

6 minutes ago, 00petar00 said:

DST shouldn't be balanced around pubs where you play with random people and there will always be selfish players.

Also WX-78 is still able to eat gears so it will still happen, as new players will just use it as food when they don't have anything else to eat.

Plus if there a big number of gears required for upgrade like 10-15, they aren't really encouraged to steal a few on the surface as only players that are able to clear ruins will be able to get the upgrade.

The issue i have is that i clear ruins regularly and gears just stack up, there should be more uses for them.

it would be nice if winona had some new crafts that involved gears, so far only couple of items require gears as a crafting ingredient 

3 minutes ago, 00petar00 said:

DST shouldn't be balanced around pubs where you play with random people and there will always be selfish players.

Also WX-78 is still able to eat gears so it will still happen, as new players will just use it as food when they don't have anything else to eat.

Plus if there a big number of gears required for upgrade like 10-15, they aren't really encouraged to steal a few on the surface as only players that are able to clear ruins will be able to get the upgrade.

The issue i have is that i clear ruins regularly and gears just stack up, there should be more uses for them.

I disagree, DST is and needs to continue being balanced around playing with other people. 

Even though they can still eat gears its not as compelling as before since they don't gain any stats, so most players will not do that but instead be entertained with scanning creatures and making the other circuits.

The problem were always the "4 hours gameplay time WX players" that would chug all the gears they find in the early game because that was their "purpose". Klei gave them more fun and more team freindly objectives now.

I'm pretty sure you are an experienced WX player so it doesn't really matter what you do at the ruins and if you want to use the gears for healing or rushing the 3 speed ones early game, that is not what we mean.

12 minutes ago, ShadowDuelist said:

I disagree, DST is and needs to continue being balanced around playing with other people. 

Even though they can still eat gears its not as compelling as before since they don't gain any stats, so most players will not do that but instead be entertained with scanning creatures and making the other circuits.

The problem were always the "4 hours gameplay time WX players" that would chug all the gears they find in the early game because that was their "purpose". Klei gave them more fun and more team freindly objectives now.

I'm pretty sure you are an experienced WX player so it doesn't really matter what you do at the ruins and if you want to use the gears for healing or rushing the 3 speed ones early game, that is not what we mean.

I agree with you that it needs to be balanced around playing with people but it shouldn't be balanced specifically around pubs and playing with players who are greedy or don't care about team effort and will just use all resources for their own benefit.

While you don't get any stat boosts from gears anymore i'd say it is not that much less compelling to keep gears in your inventory as emergency healing/hunger/sanity item that doesn't expire, i don't think that greedy WX-78 players on pubs will now stop killing clockworks if they see  them and keep gears for themselves.

It's a valid point that WX eating gears to begin with was designed around a singleplayer context. In DSA there is no one to complain about you, so if you eat all the gears trying to buff yourself but don't leave any for crafting that's your fault.  Though not even that happens, scarcity with gears also is not an issue in DSA,. They weren't used in a lot of recipes and you only need to think of yourself, so once you made a couple things they were disposable. In Shipwrecked you practically drown in so many gears you have no where to put them with no use, and in Hamlet you can just outright buy them from shops.

As far as multiplayer is concerned, none of the above is applicable. WX was not balanced with multiple players in mind or gear scarcity created from having more than 1 person, so they can start fresh and determine what he actually is in DST. It obviously makes sense for WX to still have a connection to gears, but that should not entail being encouraged to make them all vanish for his own instant benefit when the context is completely different in a multiplayer game. A whole group of survivors being able to store food efficiently early on means infinitely more than gigachad WX-78 maxing his stats while already not suffering from spoilage. 

He can still use them to heal though, so endgame situations probably are not going to be different when it comes to that. That's not as reasonable though early on when everyone needs them.

 

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