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2 hours ago, Peter Han said:

Note that Fast Track will be blamed for ALL crashes due to bugs in the crash reporter.

Version 0.10.6 brings massive performance improvements to the Spaced Out! Starmap, especially on larger clusters and modded worlds, and does fix a potential crash on the properties tab.

Understood, thanks for the quick updated!  Just tested 0.10.6, but unfortunately same result with the crash... To be sure that it is fast track though this time, I ran the same game without fast track running, and the crash doesn't happen.

Version 0.10.7 fixes a spate of bugs by rolling back all of the non-Starmap changes in 0.10.6, and removing Trivial Animation Caching as it is no longer necessary (and was thus actually worsening performance). Compatibility has been also added for two other exciting new mods!

Edited by Peter Han
  • Like 3
  • Big Ups 2
On 1/29/2023 at 7:28 AM, Peter Han said:
  • Fix a 3-way incompatibility with Engineer Build Priority and Efficient Supply

Thank you for this! Have suspected a conflict as I've needed to use !! priority frequently w/ rails etc.

Do you have any plans on adding support for the Epic Games version of ONI?  I quite playing ONI because of the late-game performance problems a while ago, and I would like to return but this mod seems to be the only solution/savior yet it doesn't support the Epic Games version last I checked.

3 hours ago, MicahZoltu said:

Do you have any plans on adding support for the Epic Games version of ONI?  I quite playing ONI because of the late-game performance problems a while ago, and I would like to return but this mod seems to be the only solution/savior yet it doesn't support the Epic Games version last I checked.

The epic version is not identical? You wont be able to install mods from the steam-workshop via steam, thats true, but this mod is not there yet, and has do be put into the local mods folder by hand. Have you tried it?

Edited by SharraShimada
forgot the ?
4 hours ago, SharraShimada said:

The epic version is not identical? You wont be able to install mods from the steam-workshop via steam, thats true, but this mod is not there yet, and has do be put into the local mods folder by hand. Have you tried it?

Yeah, I tried it back when I last played and was told that the Epic version is different enough that the mod doesn't work with it: https://github.com/peterhaneve/ONIMods/issues/253

2 hours ago, MicahZoltu said:

Yeah, I tried it back when I last played and was told that the Epic version is different enough that the mod doesn't work with it: https://github.com/peterhaneve/ONIMods/issues/253

It may be worth another try as quite a bit has changed since then, but since I do not have this version to test on I would not be surprised if it still fails.

16 hours ago, Peter Han said:

It may be worth another try as quite a bit has changed since then, but since I do not have this version to test on I would not be surprised if it still fails.

Ooh, it works now!  Or at least, it doesn't crash.  Is there some easy way I can "check" to see if it is running (other than waiting for my new game to get to turn 1000 and see if it is still playable)?  For example, is there some in-game visible or testable feature?

 

3 hours ago, cpy said:

Uh so what is this new mod? I don't even know what to look for or who is going to make it. Hard to check for that exciting new mod.

Here is one of them

On 2/2/2023 at 10:22 AM, SharraShimada said:

 

First of all, thanks for the great mod.

I have noticed that the "Radical Trip" achievement does not progress while using the mod. Temporarily disabling the mod allowed me to complete the achievement. I'm not sure which setting could be causing this, but I thought I'd give you a heads up, in case you want to add a warning to that setting, like the ones you have for various other ones.

Recent conversations with other modders have called into question the actual performance gains of the "Use Mesh Renderers" option in Fast Track. As it is likely to be hardware dependent, I would like to collect more data points on the efficiency gains or losses from this option.

Can some Fast Track users with late game colonies run a test under the same view and other conditions with this option both enabled and disabled (requires restart to take effect) so that I can better understand the impact of mesh renderers on a wider variety of devices? Please include your resulting frame rate for both cases, colony size/cycle count, general hardware specs, and game speed used for testing (attaching your colony save would also help if possible). Thanks for your help!

  • Like 1
16 hours ago, imazined said:

Does the current version work with the Feb23QOL Update?

Okay, it turns out my last post was literally true, but a bit dishonest: it looks like the hotfix that was pushed today (545357) broke compatibility with Fast Track.

  • Haha 1
1 hour ago, Xirema said:

Okay, it turns out my last post was literally true, but a bit dishonest: it looks like the hotfix that was pushed today (545357) broke compatibility with Fast Track.

The hotfix that fixes a couple of string issues? Fascinating ...

I also had compatibility problems after the new hotfix (545357). I had to set AllocOpts to false in the config file. And now everything is OK.
I could not play last night and I was very-very sad. I think I am an ONI-addict. :)

Edit: Still not working. Still very sad :(.

Edited by NunuDino
  • Sad 1
On 2/28/2023 at 2:38 PM, Peter Han said:

Recent conversations with other modders have called into question the actual performance gains of the "Use Mesh Renderers" option in Fast Track. As it is likely to be hardware dependent, I would like to collect more data points on the efficiency gains or losses from this option.

Can some Fast Track users with late game colonies run a test under the same view and other conditions with this option both enabled and disabled (requires restart to take effect) so that I can better understand the impact of mesh renderers on a wider variety of devices? Please include your resulting frame rate for both cases, colony size/cycle count, general hardware specs, and game speed used for testing (attaching your colony save would also help if possible). Thanks for your help!

I use further zoom out mod and after disabling the Mesh Renders, zoom in and out, and moving camera is a lot smoother. I could notice fake gases when I move camera before and its gone. My colony is 72 dupes with 3200cycles.

I should test for the middle option to, which only disables for moving entities.

6 hours ago, juni3227 said:

I use further zoom out mod and after disabling the Mesh Renders, zoom in and out, and moving camera is a lot smoother. I could notice fake gases when I move camera before and its gone. My colony is 72 dupes with 3200cycles.

I should test for the middle option to, which only disables for moving entities.

What are your hardware specs?

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