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After a lot of testing, the race condition causing railgun payloads to be unreachable should have finally been fixed in 0.9.10. In addition, another check has been added to fast chore preconditions to allow the current chore in more circumstances, which is likely to fix flickering shower chores (although I cannot reproduce them, so I cannot verify for sure).

  • Big Ups 3

Seems production rotation disappears. Previously if I set ironore-to-iron, pyrite-to-iron, iron-to-steel in metal refinary, it produce all receipts one by one. Now it produce only one item from list.

ps - playing with mods rotate everything and no manual delivery

Edited by degr

While I am as excited as everyone else for the new public testing branch, as a reminder there will be no support for Fast Track on this branch until it goes live. If you value Fast Track's performance gains, you may want to stay on the stable branch for now.

  • Like 3
  • Potato Cup 1
4 hours ago, melquiades said:

I bumped into this crash, it might be unrelated but i wanted you to check it just in case:

  Hide contents

Attempting to store Atmo_Suit (Pickupable) in a SuitLockerComplete (Storage) which did not request it

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
  at Debug.LogError (System.Object obj) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
  at FetchAreaChore+StatesInstance+Delivery.Complete (System.Collections.Generic.List`1[T] deliverables) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at FetchAreaChore+StatesInstance.DeliverComplete () [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at FetchAreaChore+States+<>c.<InitializeStates>b__12_13 (FetchAreaChore+StatesInstance smi) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <8c239b169b544cce8b8bc7ddd2d09e10>:0
  at Game.SimEveryTick (System.Single dt) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
  at Game.Game.Update_Patch2 (Game ) [0x00000] in <1c7e9ccb4aa844e2be4538990aabf98e>:0
Build: U42-514967-SD

Player - copia.log 372.99 kB · 0 downloads

This looks like a base game crash. Does it reproduce each time? Even with Fast Track disabled?

Version 0.9.11 has been released. A minor change has been made in how chore preconditions are evaluated which may fix some chores that are repeatedly being preempted and restarted. As I cannot reproduce this race condition to verify, not all circumstances may have been fixed.

  • Like 1

With Version 0.9.10 (obviously testing on the live branch of the game, not the beta branch), there's some issues with achievement unlocks. I noticed that I hadn't gotten the Super Sustainable achievement, despite reaching about 180% of the target generated energy, so before filing a bug report for the game, I disabled the Fast Track mod, and sure enough, it (and several other achievements) immediately unlocked.

image.png.cb8ebc38cbd9ecf0d62c32553e961a34.png

These are the five achievements that unlocked once I disabled the mod, that I think the mod is blocking. There may be others, these are the only ones I know about.

  • Super Sustainable (produce 240mj of power without using Coal Burners, Lumber burners, Natural Gas Generators, or Petroleum Generators)
  • Turn of the Century (reach 100 cycles with a living dupe)
  • One Year, to be Exact (reach 365.25 cycles with a living dupe)
  • Good Egg (Hatch a critter morph)
  • Pulling Back the Veil (reveal 80% of the map)

I tried 0.9.11 and have the same issues as the previous few versions where dupes on certain planets can't use the showers or recreational machines and sometimes walk slow during down time. Some planets they can use those things the others they will get in and out of the shower really fast then just stand around and not even go to the phones. I have been using 0.9.4.0 for the last few weeks for hundreds of cycles and it doesn't have any of those issues but all the versions after it does. (Except 0.9.5.0 I do not have, I missed downloading that version). It seems to run fine and the only issue I have on 0.9.4.0 is them not getting payloads some times, it says unreachable but if I click on the payload and click sweep they will go get that payload and all the others around it.


I know you can't reproduce this but something that changed several versions ago seemed to cause these issues. I'll continue to try new versions and keep you updated if anything changes and in the meantime stick with 0.9.4.0

18 hours ago, Peter Han said:

Это похоже на сбой базовой игры. Он воспроизводится каждый раз? Даже с отключенным Fast Track?

Вышла версия 0.9.11. Небольшие изменения были внесены в то, как оцениваются предварительные условия работы, что может исправить некоторые работы, которые неоднократно вытесняются и перезапускаются. Поскольку я не могу воспроизвести это состояние гонки для проверки, возможно, не все обстоятельства были исправлены.

Hello. Is it possible to find out what changes were made in version 0.9.11. You are doing a great job, thank you for this, but it's strange for me not to see the list of changes and ask about it. Don't you think so? Thanks again, I appreciate your work.

17 hours ago, Xirema said:

With Version 0.9.10 (obviously testing on the live branch of the game, not the beta branch), there's some issues with achievement unlocks. I noticed that I hadn't gotten the Super Sustainable achievement, despite reaching about 180% of the target generated energy, so before filing a bug report for the game, I disabled the Fast Track mod, and sure enough, it (and several other achievements) immediately unlocked.

image.png.cb8ebc38cbd9ecf0d62c32553e961a34.png

These are the five achievements that unlocked once I disabled the mod, that I think the mod is blocking. There may be others, these are the only ones I know about.

  • Super Sustainable (produce 240mj of power without using Coal Burners, Lumber burners, Natural Gas Generators, or Petroleum Generators)
  • Turn of the Century (reach 100 cycles with a living dupe)
  • One Year, to be Exact (reach 365.25 cycles with a living dupe)
  • Good Egg (Hatch a critter morph)
  • Pulling Back the Veil (reveal 80% of the map)

By default, Fast Track will disable tracking of most achievements if sandbox or debug mode is active. If you want to trigger achievements even on these worlds, set the Disable Achievements option in the mod options to Never.

  • Like 1
5 hours ago, NunuDino said:

Does anyone else have compatibility issues with the new Sweet Dreams Update? I can not even start the game with Fast Track enabled. Without Fast Track I have 5-6 fps :(:(:( ...

Its not updated yet. Peter already made clear, he will not support the beta, and update will come after the final release. Give him a day or 2. I do not know what he´s doing for a living, but please be patient. 

  • Like 2

Fast Track has been updated for Sweet Dreams. Due to the drastic changes made in the base game, it is not feasible to continue development for both the current and previous versions, so there will be no ongoing support for the Fast Friends or prior versions.

Although I have run the typical test worlds, there still may be crash regressions, more so than normally. On the other hand, some additional optimizations have been made, which may further increase game performance. Some obsolete options have been removed to clean up the options screen.

  • Like 2
  • Thanks 3
  • Big Ups 1
  • GL Happy 1

Not sure if this is a regression or not, but new games clicking on the teleport transmitter for the first time was crashing for me. I have a bunch of other mods but disabling/enabling fast track resolved it (and clicking on the transmitter after that first click popup) doesn't break anymore.

TeleportTransmitterPlayer.log

1 hour ago, ragzilla said:

Not sure if this is a regression or not, but new games clicking on the teleport transmitter for the first time was crashing for me. I have a bunch of other mods but disabling/enabling fast track resolved it (and clicking on the transmitter after that first click popup) doesn't break anymore.

TeleportTransmitterPlayer.log 210.91 kB · 0 downloads

I wouldn't even look at that crash log unless you can crash it without any mods installed just the fast track.

  • Like 1

Managed to reproduce this error with 0.9.12 with other mods turned off. I attached the save that causes the error.

NullReferenceException: Object reference not set to an instance of an object

FMODUnity.RuntimeManager.PathToGUID (System.String path) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
FMODUnity.RuntimeManager.PathToEventReference (System.String path) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
SoundEvent.BeginOneShot (System.String ev, UnityEngine.Vector3 pos, System.Single volume, System.Boolean objectIsSelectedAndVisible) (at <cb20703507b14eea8088dbc44abf7f85>:0)
CreatureChewSoundEvent.OnPlay (AnimEventManager+EventPlayerData behaviour) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEvent.Play (AnimEventManager+EventPlayerData behaviour) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.PlayEvents (AnimEventManager+EventPlayerData data) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.Update (System.Single dt, System.Collections.Generic.List`1[T] anim_data, System.Collections.Generic.List`1[T] event_data) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.Update () (at <cb20703507b14eea8088dbc44abf7f85>:0)
(wrapper dynamic-method) Global.Global.Update_Patch1(Global)

Build: U43-526233-SD

 

Dark Research Laboratory Compat.sav

17 minutes ago, Xirema said:

Managed to reproduce this error with 0.9.12 with other mods turned off. I attached the save that causes the error.

NullReferenceException: Object reference not set to an instance of an object

FMODUnity.RuntimeManager.PathToGUID (System.String path) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
FMODUnity.RuntimeManager.PathToEventReference (System.String path) (at <a8cb41ce2d4f434b8cf62ff0143cf563>:0)
SoundEvent.BeginOneShot (System.String ev, UnityEngine.Vector3 pos, System.Single volume, System.Boolean objectIsSelectedAndVisible) (at <cb20703507b14eea8088dbc44abf7f85>:0)
CreatureChewSoundEvent.OnPlay (AnimEventManager+EventPlayerData behaviour) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEvent.Play (AnimEventManager+EventPlayerData behaviour) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.PlayEvents (AnimEventManager+EventPlayerData data) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.Update (System.Single dt, System.Collections.Generic.List`1[T] anim_data, System.Collections.Generic.List`1[T] event_data) (at <cb20703507b14eea8088dbc44abf7f85>:0)
AnimEventManager.Update () (at <cb20703507b14eea8088dbc44abf7f85>:0)
(wrapper dynamic-method) Global.Global.Update_Patch1(Global)

Build: U43-526233-SD

 

Dark Research Laboratory Compat.sav 14.9 MB · 1 download

I managed to track it down to "Quick Format" under "Visual". Disable it and it works.

10 hours ago, cpy said:

I wouldn't even look at that crash log unless you can crash it without any mods installed just the fast track.

It reproduces with just fast track. seems to be in KAnimControllerBase_StartQueuedAnim_Patch as it clears up when faster animations is unchecked.

FastTrack.TeleportTransmitter.Player.log

Edited by ragzilla

Fast Track 0.9.13 has been released. Four critical bugs have been fixed, all introduced by undocumented subtle changes in Sweet Dreams:

  • Also search additional tags which could cause Background World Inventory to report zero
  • Update Quick Format to work with the FMOD sound naming changes
  • Strip out an obsolete animation patch which could crash when looking at the Spaced Out teleporter for the first time
  • Clean up a memory leak caused by changes to animation file caching
  • Like 2
  • Big Ups 1

New error with 0.9.13:

System.ArgumentException: An item with the same key has already been added. Key: ColdWheat_Original
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at TagBits.ManifestFlagIndex (Tag tag) [0x0001c] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at TagBits.SetTag (Tag tag) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at KPrefabID.LaunderTagBits () [0x0002a] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at KPrefabID.UpdateTagBits () [0x00007] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at KPrefabID.HasAnyTags (TagBits& search_tags) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at PeterHan.FastTrack.GamePatches.SolidTransferArmUpdater.CanUse (Pickupable pickupable, UnityEngine.GameObject go) [0x00009] in <a5c0a33229d846f583d0579ee22f660b>:0 
  at PeterHan.FastTrack.GamePatches.SolidTransferArmUpdater.AsyncUpdate (PeterHan.FastTrack.GamePatches.SolidTransferArmUpdater+SolidTransferArmInfo info) [0x0020f] in <a5c0a33229d846f583d0579ee22f660b>:0 
  at PeterHan.FastTrack.GamePatches.SolidTransferArmUpdater.InternalDoWorkItem (System.Int32 index) [0x0001f] in <a5c0a33229d846f583d0579ee22f660b>:0 
  at JobManager.DoNextWorkItem () [0x0001a] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at JobManager+WorkerThread.Run () [0x0001e] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at PeterHan.FastTrack.GamePatches.SolidTransferArmUpdater.BatchUpdate (System.Collections.Generic.IList`1[T] entries) [0x00000] in <a5c0a33229d846f583d0579ee22f660b>:0 
  at PeterHan.FastTrack.GamePatches.SolidTransferArm_BatchUpdate_Patch.Prefix (System.Collections.Generic.List`1[T] solid_transfer_arms, System.Single time_delta) [0x00000] in <a5c0a33229d846f583d0579ee22f660b>:0 
  at SolidTransferArm.SolidTransferArm.BatchUpdate_Patch1 (System.Collections.Generic.List`1[T] , System.Single ) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
  at Game.Game.Update_Patch2 (Game ) [0x00000] in <cb20703507b14eea8088dbc44abf7f85>:0 
Build: U43-526233-SD

 

Dark Research Laboratory.sav

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