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Important Reductions in Crafting Costs


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This wonderful QoL beta has brought us many of helpful and meaningful changes to crafting recipes and the materials surrounding them, such as the cheapening of cobblestones and boat patches, but one of the lesser-known recipes is getting left out here. While probably pointless to most, I feel that the 90 fur tuft cost of the Thick Fur is ridiculous, even if you get 3 Thick Furs for crafting it. This recipe seemingly serves no purpose at all, since crafting it is such a waste of time that you'd probably kill Bearger with bugnets faster than you could gather 90 tufts to get even one Thick Fur. I would greatly appreciate it if the cost was reduced to 30 fur tufts, but the craft only gave one Thick Fur. In a sense, nothing changes about the recipe; it still takes 90 fur tufts in order to obtain 3 Thick Furs, but you also have the option of 1 or 2. I mean, who even needs a full THREE Thick Furs??? Most people wouldn't even care for the Hibearnation Vest (Though I do) and would only make the Insulated Pack, which just makes it an annoying and wasteful way to get Thick Fur for those who don't want to kill Bearger, no matter the reason for why they don't kill him.

41 minutes ago, Left 4 Sharkbai said:

I feel that the 90 fur tuft cost of the Thick Fur is ridiculous, even if you get 3 Thick Furs for crafting it.

I never crafted thick fur because it's so expensive, but damn this really seems crazy. 30 for 1 is much more reasonable.

12 minutes ago, PeiperPires said:

I think the problem is not this recipe alone, but actually the usability of the thick fur. To put it simply, its useless in the long term.

How is the best warming chest piece and a portable fridge that lets food, healing, light, and damage last twice as long useless?

48 minutes ago, PeiperPires said:

I think the problem is not this recipe alone, but actually the usability of the thick fur. To put it simply, its useless in the long term.

Insulated pack is amazing, and the hibernation vest is actually REALLY nice to have if you're on a crowded server where food's not all over the place during winter. It's also a really good clothing item for caves exploring because of the lesser hunger and sanity!

1 hour ago, Cheggf said:

How is the best warming chest piece and a portable fridge that lets food, healing, light, and damage last twice as long useless?

For the backpack, it's  really nice, but once you get a krampus sack, there's no point in using it. For the vest, i can't see the point of it, it's completely useless for me, and i still struggle to understand why people care about it.

46 minutes ago, Auth said:

Insulated pack is amazing, and the hibernation vest is actually REALLY nice to have if you're on a crowded server where food's not all over the place during winter. It's also a really good clothing item for caves exploring because of the lesser hunger and sanity!

The pack is nice, but after your first beardger/Klaus drop, you're done. And i only play solo, so there's that. But even in a server, i still can't understand why people would ever choose a clothing item rather than a backpack if any kind

19 minutes ago, PeiperPires said:

For the backpack, it's  really nice, but once you get a krampus sack, there's no point in using it.

Once you waste 500 hours grinding for a trinket that will never recoup that lost time you no longer need something that behaves completely differently and has almost nothing in common with it? Does the scaled chest make the ice box irrelevant?

I never get a Krampus Sack because doing so is an enormous waste of time.

21 minutes ago, PeiperPires said:

For the vest, i can't see the point of it, it's completely useless for me, and i still struggle to understand why people care about it.

I struggle to see why you care about the Krampus Sack. The Hibearnation Vest on the other hand is great. A sanity recovery so strong you don't need a tam and can easily stay permanently sane, an insulation value so powerful that when combined with a hat you can go like 3 days before needing to warm up (although just it on its own is also great for staying warm), and to top it all off a starving reduction allowing your food to sustain you 33% longer.

All of that on a single item. That's two and a half items worth of power on one item.

While 

44 minutes ago, Cheggf said:

Once you waste 500 hours grinding for a trinket that will never recoup that lost time you no longer need something that behaves completely differently and has almost nothing in common with it? Does the scaled chest make the ice box irrelevant?

I never get a Krampus Sack because doing so is an enormous waste of time.

I struggle to see why you care about the Krampus Sack. The Hibearnation Vest on the other hand is great. A sanity recovery so strong you don't need a tam and can easily stay permanently sane, an insulation value so powerful that when combined with a hat you can go like 3 days before needing to warm up (although just it on its own is also great for staying warm), and to top it all off a starving reduction allowing your food to sustain you 33% longer.

All of that on a single item. That's two and a half items worth of power on one item.

While both items are valuable, you will never really need to make another. Most people aren't gonna want 3 first, because they'd only need 2 at most.

1 minute ago, Left 4 Sharkbai said:

While both items are valuable, you will never really need to make another. Most people aren't gonna want 3 first, because they'd only need 2 at most.

I think the idea with him dropping tufts is to make getting his drops for multiple people easier. But the vest and pack can be burned or worn out so having a spare isn't a bad idea in case you mess up.

honestly the other day someone in our klei server made collecting 90 Tufts look easy. They had the 90 tufts ready in 3 days of stalking bearger, a task that I previously thought impossibly slow and he was ready with 2 hibearnation vests and one insulated pack for the whole server in a jiffy.

Perhaps it's like the myth of getting glossomer's saddle being hard whereas you can easily collect 68 butterfly wings in about 5 days without sacrificing regular exploration starting from day 1 or better in 2-3 days in summer.

I used to find Insulated pack really good and it really is pretty useful for packing food for long journeys but it fails to compete well with piggyback in my opinion. It should at least be made unflammable like the piggyback and the krampus sack.

Hibearnation vest on the other hand is underrated a lot and if you can make due with less inventory slots it makes winter so much more convenient. Trying on the rain coat, puffy vest, hibearnation vest, chirpy cloak/capelet and floral vest is quite an addicting experience. Sadly none of the great body slot weather items get much use despite how great they are because of inventory management issues and how much value more slots add. I think they all deserve a rework in future QoLs where they get pockets while being able to get in the inventory like fishing rod to be able to better compete with backpack varieties. 

As for thick fur, I think it can stand to get another use, something like a speacial soft carpet turf that can perhaps give minor sanity aura like that of gaarland.

38 minutes ago, SinancoTheBest said:

thick fur, I think it can stand to get another use, something like a speacial soft carpet turf that can perhaps give minor sanity aura like that of gaarland.

I want to turf my base based on what looks good, not what is objectively the best mechanically speaking. If thick fur carpet were added I'd want it to act identically to the current beefalo carpet.

5 minutes ago, Cheggf said:

I want to turf my base based on what looks good, not what is objectively the best mechanically speaking. If thick fur carpet were added I'd want it to act identically to the current beefalo carpet.

have the perks of cobblestone and scaled floring ever stop you from putting aestetics over function?

20 minutes ago, SinancoTheBest said:

have the perks of cobblestone and scaled floring ever stop you from putting aestetics over function?

I don't know how cobblestone slipped my mind, I've been using it all day. Think I need to go to bed. 

Nevermind, my bad. Fur tuft flooring is a cool idea.

10 hours ago, PeiperPires said:

For the vest, i can't see the point of it, it's completely useless for me, and i still struggle to understand why people care about it.

gives a lot of insulation which means stopping way less times while exploring and is perfect for sealing before getting scorch fish/build a furnace

I've actually been doing a no-backpack run recently and I'd like to say that 240 insulation (on top of the 240 a beefalo hat gives) is nothing to scoff at. It's honestly really handy to basically never need to stop and heat up at all, since you'll probably go back to base before you even drop below 25 degrees. It basically invalidates winter if you can manage your inventory.

 

Taking on your idea. I think we should have a fur flooring for increased insulation. Alternatively, fur flooring can increase the areal effects of heat source, for example, extending the heat range of a furnace or fire pit. So that we can have more meaningful use for thick fur.

The idea is borrowed from above-average trees which have area effect of summer insulation. The area effect of winter insulation shouldn't be too much extra work to program since similar functionality already exists.

Also can create a fur tuft related fishing lure, which is more effective than regular baits.

----

I also suggest a more active way to collect fur: bearger drops tufts floating around like mushroom spore which can be captured by bugnet. 10 tufts can turn into 1 thick fur (maybe 20) instead of 90. This would be particularly challenging if the bearger is led to destroy forest with lots of spiders and their queens.

The spawn of fur tufts can be accelerated by feeding bearger favorite food. Or alternatively, the spawn of fur tufts can be accelerated by feeding poisonous food such as monster meat or red mushroom (maybe 1 fur tufts every 5% hp loss besides periodic hair loss), the thematic explanation is that hair loss is caused by declining health.

On 3/13/2022 at 3:31 AM, Cheggf said:

How is the best warming chest piece and a portable fridge that lets food, healing, light, and damage last twice as long useless?

because you never use the chest piece and you only need one fur for the backpack

23 minutes ago, goatt said:

Taking on your idea. I think we should have a fur flooring for increased insulation. Alternatively, fur flooring can increase the areal effects of heat source, for example, extending the heat range of a furnace or fire pit. So that we can have more meaningful use for thick fur.

The idea is borrowed from above-average trees which have area effect of summer insulation. The area effect of winter insulation shouldn't be too much extra work to program since similar functionality already exists.

Also can create a fur tuft related fishing lure, which is more effective than regular baits.

----

I also suggest a more active way to collect fur: bearger drops tufts floating around like mushroom spore which can be captured by bugnet. 10 tufts can turn into 1 thick fur (maybe 20) instead of 90. This would be particularly challenging if the bearger is led to destroy forest with lots of spiders and their queens.

The spawn of fur tufts can be accelerated by feeding bearger favorite food. Or alternatively, the spawn of fur tufts can be accelerated by feeding poisonous food such as monster meat or red mushroom (maybe 1 fur tufts every 5% hp loss besides periodic hair loss), the thematic explanation is that hair loss is caused by declining health.

10/20 tufts for 1 fur is pretty nuts. All I'm asking is to modify the recipe to functionally be the same cost (90 for 3 thick furs) but less annoying to make (30 tufts for one thick fur, but 3 thick furs still cost 90) 

25 minutes ago, Left 4 Sharkbai said:

10/20 tufts for 1 fur is pretty nuts.

It is pretty nuts. But it’s borrowing your idea and creating something entirely different cuz op not far enough to my persernal taste.

but your op is good as is in general.

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