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Pay to Win servers


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Hello.

I have recently rediscovered the servers with pay to win/microtransactions

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These servers are with mods that incorporate microtransactions and paid content using mods, and I would like to know whether this is allowed, as with the march 2022 policy.

Screenshots of the ingame shop:

Spoiler

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Joe gonna lost a few more hairs because of this, and I hope he doesn't have a “mid-life crisis”.

 

In all seriousness, these servers are an ostensible financial trap. But as far as I know, they(the players or owner of the servers) will write some automated local mods, and use the mods in the server to hang up to get supplies, just like Idle game. Every morning before work or classes they come to the servers to check how many supplied they get after one-night hanging up and they call this "pick up vegetables"(just like some farm game). This makes the server itself appear to have a lot of real players, but there may not be as many people actually playing it presents.

 

I agree to limit these things, but it seems to be a very difficult problem to solve, as all sandbox games might exist.

Again, I wish Joe not lost so much hair because of this.

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6 hours ago, dish-order man said:

...these servers are an ostensible financial trap. But as far as I know, they(the players or owner of the servers) will write some automated local mods, and use the mods in the server to hang up to get supplies, just like Idle game. Every morning before work or classes they come to the servers to check how many supplied they get after one-night hanging up and they call this "pick up vegetables"(just like some farm game). This makes the server itself appear to have a lot of real players, but there may not be as many people actually playing it presents.

Isn't this like... pay to idle?

Why?

31 minutes ago, x0-VERSUS-1y said:

Isn't this like... pay to idle?

Why?

Man, it seems that you seldom play this kind of game that is famous by its internal purchase. The game itself is not paid. What you pay is all the enhanced property.

The core logic of this kind of game is to bind your time or money. It will give players a set of basic properties at the beginning, so that players can "start from empty-handed". Then players need to upgrade their property to deal with the environment or the hunting of other players. The core point is to obtain the common currency used to upgrade their property. Generally speaking, there are two ways to obtain:

1. p2w.

2. Spend a lot of time accumulating property.

 

So purpose of players to idle is to automatically acquire property (according to time), but they still pay the electricity bill, yes. But you know, China's infrastructure is very complete, and it is almost impossible for electricity prices to rise.

Therefore, in fact, they are not pay to idle. They choose idle in order to obtain property without paying the price of money. Of course, this is only the practice of some people. In other games, there is the same logic, and the corresponding software is called "plug-in", aka "cheater".

 

of course,most of the players need to spend lots of time or money to avoid being “Game content of powerful players”. There is a saying goes in my community that “Free is the most expensive, because free players are the game content of paid players.”

 

i hope my **** English could explain it clearly...

11 hours ago, Falkenpelz said:

All the shadyness aside, who would pay for stingers?? I'd have paid people to get rid of them before they became burnable.

I had to download a MOD to make all the extra stingers non-useless.  ("Spike Trap" if anyone wonders.  It makes a tooth-trap-esque thing that kills enemies with stingers instead of teeth.)  

Y'know, if you went onto my server and asked nicely, I'd spawn basic resources for you for FREE...nothing game-breakingly powerful, and I don't have all the skins, but if you want freaking rot you can HAVE your freaking rot!  Heck, just lemme wander around the birch forest for a bit...

...Notorious

I can believe these people spend money on this. Chinese players especially, since they are the biggest moblie game consumers microtransactions are the defacto way any game makes money in china. I'm sure you've all heard about the "wale" thing, i'm guessing a few of those 100 players spend a lot of money there.

What I don't get is why DST? There are plenty of MMOs which do this kinda thing.

Also, god bless you playing on 800ms delay :O

This reminds me of the one time i went onto a chinese server RPG or something, it had a straight up story line, a completely different map, custom commands, and most importantly, so many micro transactions, and it had a bunch of weird leveling up mechanics, it was definetely very interesting.

22 minutes ago, thesooz9000 said:

This reminds me of the one time i went onto a chinese server RPG or something, it had a straight up story line, a completely different map, custom commands, and most importantly, so many micro transactions, and it had a bunch of weird leveling up mechanics, it was definetely very interesting.

I remember seeing a lot of fighting focused servers with custom maps, pve or pvp, the amount of mods varied. The latter often featured progression of some sort. I remember one having a football minigame, and another having a gravedigging event (basically, players have to dig graves and score is based on amount of items they got). There were a number of rp and creative mode servers aswell. Nothing that crazy tho.

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