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Varg in hound waves


varg in hound waves  

142 members have voted

  1. 1. Do you think it is hard to kill a varg?

    • yes
      86
    • no
      51
    • i dont know/i never killed one before
      5
  2. 2. Do you think you have enough gear to deal with a varg after day 100?

    • yes, i would have enough gear
      127
    • no, i wouldnt have enough gear
      11
    • i never survived more than 100 days
      2
    • i never killed a varg
      8
  3. 3. If your answer for the previous question was 'yes', what do you think about having a varg in hound waves?

    • I dont like the idea of dealing with a varg every single hound wave
      77
    • I dont like how many hounds he spawn while dealing with a varg
      48
    • hounds by themselves are hard enough, i dont need a varg!
      23
    • varg is a decent challenge after day 100
      43
    • i just dont want to kill a varg, i have the gear, but im not willing
      44
    • i answered 'no'
      13
  4. 4. If you could change something, what would be?

    • more vargs, one is easy to kill
      6
    • improve the vargs drops
      78
    • vargs appearing after day 200
      17
    • no vargs, hounds are hard enough
      28
    • nerf the amount of hounds varg spawns
      41
    • nerf the time required to varg spawns more hounds
      37
    • vargs that spawn in hound waves loses the ability to spawn more hounds
      54


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I play singleplayer on a laggy xbox. Kiting is impossible and can only even be attempted if there is only one target. As such, vargs are very annoying to deal with due to the amount of hounds it spams constantly, and it literally has 0 desireable loot. Everything it drops could be gotten by fighting 3 hounds or so instead. At least if you are fighting ice or fire hounds they drop gems. Vargs drop no unique items, no figure sketch or ornament (Because they aren't a boss) and are therefore a waste of time and durability on weapons and armor. The one thing that I see they can do is that advanced players use them as hound farms, but even that isn't all that great because of the difficult set up for pretty bad loot.

Vargs in hound-waves makes one of the most disliked parts of the game even more annoying,  it could probably be done in a way that would actually make it fun, but slapping the current Varg as is into them just makes them even more tedious for late game players, as they chip through 1800 with whatever traps they have set up. 

They would be cool if Hound Waves were reworked to be more in-depth, but adding more enemy spam to enemy spam doesn't make it more interesting...

I think it’s an interesting and bold change and I’m totally in favor of more progression as the world ages. 

Does the varg replace a portion of the hounds you’d get in a normal wave? Or is it just a regular day 100 hound wave with a varg on top? if it doesn’t it probably should so it doesn’t become too much of a hassle. And perhaps a varg should come every other hound wave.

Or there could be like a varg den structure out in the world where you can do something to lessen the upcoming hound wave. Like kill hounds similar to killing bats in hamlet cave clefts or make an offering of meat or something. 

Giving vargs a desirable drop would also make their addition to late game hound waves *much* better. 
 

fire and ice staves r ur friends when fighting vargs I’ve found. An ornery beef with a glosammer saddle is also really nice vs vargs. 

I can clearly see Snarklord's & friends' Uncompromising Mod creeping in main game without any gain or fun factor involved, except masochism (also check how actually popular said mod is - it's simple, look at number of servers sporting it and how.. empty they are all the time). I would understand if: it was a toggle option set to OFF from default (so "try-hards" could enable on their personal servers) and/or Vargs from periodic Dog Waves past day X would drop special, useful loot in dealing with future Hound waves, loot you desire and not pointless subpar items akin Cookie Cutter Cap. Else, like named mod, is solely masochism for the sake of masochism. And clearly not past day 100, but more, perhaps from 3rd in-game year onward. This is not a good way of adding difficulty to base-game after a certain survival period has passed - "big gain you get from hard pain" is the answer; since Vargs are a very big pain in the @ss even when voluntarily looking for them, not forced into mandatory waves.

I think a neat idea (if this idea is kept) to fix this would be to have the Varg spawn at the end of a hound wave, after you've killed the normal ones. That way it would act as a "mini boss" of sorts to cap off the hound waves, while keeping the rest of the hound wave the usual amount of annoying. Having the Vargs mingle with the rest of the hound wave just... tends to make very tedious for no real reason.

Maybe also give the Varg some additional drops to make it worth hunting? Bone Shards could be neat, those seem to always be in somewhat high demand later on, probably some more actually interesting things you could add to it to make them more worth dealing with.

Also, if they're going to be a semi-regular threat to the player... maybe nerf the health a bit?
1800 + spawning meatshields is a bit much for something that happens so often, even late game.

1 hour ago, x0-VERSUS-1y said:

I can clearly see Snarklord's & friends' Uncompromising Mod creeping in main game without any gain or fun factor involved, except masochism (also check how actually popular said mod is - it's simple, look at number of servers sporting it and how.. empty they are all the time). I would understand if: it was a toggle option set to OFF from default (so "try-hards" could enable on their personal servers) and/or Vargs from periodic Dog Waves past day X would drop special, useful loot in dealing with future Hound waves, loot you desire and not pointless subpar items akin Cookie Cutter Cap. Else, like named mod, is solely masochism for the sake of masochism. And clearly not past day 100, but more, perhaps from 3rd in-game year onward. This is not a good way of adding difficulty to base-game after a certain survival period has passed - "big gain you get from hard pain" is the answer; since Vargs are a very big pain in the @ss even when voluntarily looking for them, not forced into mandatory waves.

We're literally not even a day into the BETA.

Calm down.
I'm sure toggleable options will be added, and Klei will listen to feedback.

What you need to not do is insult staff members, and slander mod creators for no good reason.

(PS: You can disable varg waves in Uncompromising Mode)

4 minutes ago, Scrimbles said:

We're literally not even a day into the BETA.

Calm down.
I'm sure toggleable options will be added, and Klei will listen to feedback.

What you need to not do is insult staff members, and slander mod creators for no good reason.

Point being: was an element introduced in a sneaky manner. "Testing the waters" probably.

Also right back at you, your staff members and your discord channel. Or perhaps want me to make public what and how you address there people not on board with your ideas, hmm? Or what Snarky did to @Guille6785?! Observations, my dear, no slander whatsoever.

Just now, x0-VERSUS-1y said:

Point being: was an element introduced in a sneaky manner. "Testing the waters" probably.

Also right back at you, your staff members and your discord channel. Or perhaps want me to make public what and how you address there people not on board with your ideas, hmm? Or what Snarky did to @Guille6785?! Observations, my dear, no slander whatsoever.

please don't, im sure no one cares

54 minutes ago, x0-VERSUS-1y said:

I can clearly see Snarklord's & friends' Uncompromising Mod creeping in main game without any gain or fun factor involved, except masochism (also check how actually popular said mod is - it's simple, look at number of servers sporting it and how.. empty they are all the time). I would understand if: it was a toggle option set to OFF from default (so "try-hards" could enable on their personal servers) and/or Vargs from periodic Dog Waves past day X would drop special, useful loot in dealing with future Hound waves, loot you desire and not pointless subpar items akin Cookie Cutter Cap. Else, like named mod, is solely masochism for the sake of masochism. And clearly not past day 100, but more, perhaps from 3rd in-game year onward. This is not a good way of adding difficulty to base-game after a certain survival period has passed - "big gain you get from hard pain" is the answer; since Vargs are a very big pain in the @ss even when voluntarily looking for them, not forced into mandatory waves.

Hold whatever opinion that you want of Uncomp, but Zarklord has left the project over a year ago and has no ties to it right now. Even then, he was only ever a technical advisor.

Also Uncomp being 100% masochism is outdated. Also also, the idea that our community can get snarky, well, was true. We cracked down on that once we started hearing complaints, but we can't fix these things if nobody tells us and instead opt to hold silent grudges.

4 minutes ago, x0-VERSUS-1y said:

Point being: was an element introduced in a sneaky manner. "Testing the waters" probably.

Also right back at you, your staff members and your discord channel. Or perhaps want me to make public what and how you address there people not on board with your ideas, hmm? Or what Snarky did to @Guille6785?! Observations, my dear, no slander whatsoever.

Are you trying to blackmail us with public information that anyone can access?

Go right ahead, I don't have anything to hide, if you wish to take jokes out of context or flandarize and strawman people, go right ahead, but preferably don't do it in this thread, because we're already going off topic.

I've seen how people act on Kleis own Discord, or the unofficial Don't Starve Discord, and various other groups, and I can assure you it's no different than on ours. Every community has its black spots.

The only thing I ask is that you leave Zark out of it, I don't know who Guille is, or what Zark "did", but that honestly has nothing to do with Uncomp. Zark left our team after joining Klei, drag my name through the mud if you're really that angry over nothing, but Zark doesn't deserve that, neither does anyone on my team.

(Apologies to JoeW, or other moderators, I won't be making more off topic replies in this thread).

I think the problem with vargs in hound waves is how lategame plays out in dst. At that point in the game people who really seek out challenge would have killed most if not all bosses there are, so they might experience one of two of these harder hound waves, which wouldnt be an issue.

The real problem with this change is that the people who play a world hundreds or thousands of days mostly focus on either learning the game, building a base, or just chilling with friends. In all 3 of these cases its fairly annoying to have hounds attacking in the first place , so arbitrarily throwing in vargs isnt something that would improve the game (as far as I can see).

You could say that this change doesn't matter since hound traps deal with vargs either way, but the issue is that this change only reduces the ways you can deal with hounds. If you enjoyed kiting hound waves with a hambat, you can't anymore due to vargs constantly spewing out more of them, pawning off hounds onto small groups of mobs also suffers from that mechanic.

Overall I just want lategame hound waves to either make the game better for those who deal with them, or encourage players to fight the challenge differently. Please dont reduce the ways people can play the game.

I'm all for Vargs in hound waves, but their loot is... really bad.

Not sure what to give them, but anythings better than a bit of monster meat and some teeth, you will already have many stacks of those by the time Vargs can even show up in a hound wave.

I've said for a while there should be a more engaging hound wave system.  Just throwing hounds out in bigger number and more often is...  well if you're prepared for it, its annoying at best - if you're not prepared for it, it's a giant middle finger from the game.  I've long thought a system similar to AntLion where you can perform x task to calm the hound waves, or defeat y boss to halt them for standard boss respawn time would help a lot.  NOTHING sucks like finally getting into a project only to hear the hounds bark day 300+...

idk if this is just throwing a varg ON TOP OF the existing hound wave, but if it is - thanks, I hate it.  !@#$ u too whoever added that to the game.

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