Cloakingsumo198 Posted December 15, 2021 Share Posted December 15, 2021 Honestly the dumbbell changes, and the increase to work speed while mighty reminds me alot more of old the Wolfgang he went mighty in order to get things done quicker it just wasn't resourceful to keep it up if you didn't actually go out and make up for it. I have only one more suggestion to allow more versatility in how wolf plays and that's to allow the mighty meter to go up when being active fighting/mining/chopping/hammering all these things are labour intensive and if you were to be labouring all day you would either raise your might levels slowly or make drain on your might slow down. This will make the gym equipment and dumbbell the best option if you had nothing better to do or need to pump up ASAP. And if this for some reason seems like its too op for these people, and not just more fun/less tedious. Make wimpy form a living hell, and make the might levels drop way faster cause wimpy form was always the real downside to Wolfgang now make it hurt. 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523602 Share on other sites More sharing options...
Duck986 Posted December 15, 2021 Share Posted December 15, 2021 Mightiness loss is still the same for all forms. Pretty sad. I like that patch, but how about decreasing the loss of Migthiness Meter in Normal and Wimpy forms (or for Normal at least) so they will last longer? (Because Mighty now lasts for ~0.84 days and Normal lasts for ~1.68 supposing your hunger is >75%) Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523603 Share on other sites More sharing options...
Mike23Ua Posted December 15, 2021 Share Posted December 15, 2021 12 minutes ago, reallychina said: Because. Speed. Was. Used. OUTSIDE. Of. Combat. Literally 60% of time is spent moving from point A to B. Why is this such a hard concept to understand? The addition of a Beefalo on DAY 1 is made for going to Point A to Point B- some people think we are being smarty pants jerks with these statements.. but I assure you Beefalo are now the ONE thing you probably want to rush as soon as you spawn into a World now. https://dontstarve.fandom.com/wiki/Beefalo_Bell That’s all you need, then you just Ding it by its ear and she/he follows you everywhere.. they will passively tame themselves as long as they are constantly being Ridden, and since the Beefalo Update allowed you to pluck berry bushes, gather twigs, grass, lose flint etc without EVER needing to Dismount your Beefalo… there’s never a moment where you are NOT Taming him. When he bucks you off feed him just 2-3 sticks and immediately hop right back on, (you can even do this right before Nightfall to ride it throughout the night without it going to sleep) You should have it tamed before Day 15 with constant riding and feeding it random twigs/grass you pick up. Once fully tamed a Beefalo will never buck you off ever again. TL:DR- Everyone can get a Day one Speed buff now without needing a new Exercising Gym to have “leg day” Please do not think im trying to be mean or rude with this post.. Beefalo really are AWESOME Now AND you can Customize their Heads, Body’s, Feet, Horns and Tail with THIS: https://dontstarve.fandom.com/wiki/Beefalo_Grooming_Station This update was one of the best ones Klei did for the game. No Joke- I love my Beefy Companions Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523610 Share on other sites More sharing options...
reallychina Posted December 15, 2021 Share Posted December 15, 2021 (edited) 22 minutes ago, Mike23Ua said: The addition of a Beefalo on DAY 1 is made for going to Point A to Point B- some people think we are being smarty pants jerks with these statements.. but I assure you Beefalo are now the ONE thing you probably want to rush as soon as you spawn into a World now. https://dontstarve.fandom.com/wiki/Beefalo_Bell That’s all you need, then you just Ding it by its ear and she/he follows you everywhere.. they will passively tame themselves as long as they are constantly being Ridden, and since the Beefalo Update allowed you to pluck berry bushes, gather twigs, grass, lose flint etc without EVER needing to Dismount your Beefalo… there’s never a moment where you are NOT Taming him. When he bucks you off feed him just 2-3 sticks and immediately hop right back on, (you can even do this right before Nightfall to ride it throughout the night without it going to sleep) You should have it tamed before Day 15 with constant riding and feeding it random twigs/grass you pick up. Once fully tamed a Beefalo will never buck you off ever again. TL:DR- Everyone can get a Day one Speed buff now without needing a new Exercising Gym to have “leg day” Please do not think im trying to be mean or rude with this post.. Beefalo really are AWESOME Now AND you can Customize their Heads, Body’s, Feet, Horns and Tail with THIS: https://dontstarve.fandom.com/wiki/Beefalo_Grooming_Station This update was one of the best ones Klei did for the game. No Joke- I love my Beefy Companions I know what a beefalo does. It's an annoying gameplay mechanic that makes you waste a lot of time to train, has you hop on and off, leaving the buffalo away from fights and if it dies its dead and you wasted many days and resources. Yes it's good for super late game or early game for characters like wendy or walter, For wolfgang in particular it's the stupidest choice because you have to fight WITH wolfgang for 2x damage. The problem is with people like you celabrating Wolfgang nerfs without even understanding what the speed was used for. Edited December 15, 2021 by reallychina 3 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523612 Share on other sites More sharing options...
Cloakingsumo198 Posted December 15, 2021 Share Posted December 15, 2021 (edited) 7 minutes ago, reallychina said: I know what a beefalo does. It's an annoying gameplay mechanic that makes you waste a lot of time to train, has you hop on and off, leaving the buffalo away from fights and if it dies its dead and you wasted many days and resources. Yes it's good for super late game or early game for characters like wendy or walter, The problem is with people like you celabrating Wolfgang nerfs without even understanding what the speed was used for. It's okay.... it's okay man, if you come to terms now that the speed isn't coming back it will hurt alot less when the rework goes live and it's still gone (if it's reverted than cheers ) but right now Klei did some changes to bring back some of that time saving utility we had with our faster run speed and put it into our action power. Now if we can only get some of the convenience of living off the land like before for obtaining/maintaining our mighty levels. Wolf will be closer to his former glory (and fitting these suckers themes that they can't get over) Edited December 15, 2021 by Cloakingsumo198 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523615 Share on other sites More sharing options...
reallychina Posted December 15, 2021 Share Posted December 15, 2021 (edited) 13 minutes ago, Cloakingsumo198 said: It's okay.... it's okay man, if you come to terms now that the speed isn't coming back it will hurt alot less when the rework goes live and it's still gone (if it's reverted than cheers ) but right now Klei did some changes to bring back some of that time saving utility we had with our faster run speed and put it into our action power. Now if we can only get some of the convenience of living off the land like before for obtaining/maintaining our mighty levels. Wolf will be closer to his former glory (and fitting these suckers themes that they can't get over) I'm not particularly affected, Wanda is my main now because it is the most complex, challenging, fun char with the highest potential. But it's very sad to see Wolfgang go down like this particularly because i had almost 1500 hours playing it. It's like they had this great rework idea with weightlifting but they went out of their way to ruin everything else. It could've legit been a very solid rework. Now they made it into Wilson with a twist. Bonus aggravating is seeing people that don't understand Wolfgang complain about him, Edited December 15, 2021 by reallychina 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523617 Share on other sites More sharing options...
Cloakingsumo198 Posted December 15, 2021 Share Posted December 15, 2021 12 minutes ago, reallychina said: Bonus aggravating is seeing people that don't understand Wolfgang complain about him, Ha fair enough, but don't count him out just yet, hopefully Klei follows through with making characters as interesting as Wanda. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523623 Share on other sites More sharing options...
El_Farmo Posted December 15, 2021 Share Posted December 15, 2021 I love these changes and im feeling a lot more optimistic about the update after this all I can ask for now is for the wimpy form to get a speed boost when below 10-15 mightyness, but make him similarly inefficient as mighty is efficient and strong. Allow him to have his speed at the expense of his strength! 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523649 Share on other sites More sharing options...
Yuuko Posted December 15, 2021 Share Posted December 15, 2021 Really need a way to maintain mighty during a fight better. Swapping weights, and clicking to work out mid fight is very risky and each pump only gains you ~30 seconds mighty. If a fight goes long, this is a disaster. I really feel we should lose 0 mightiness if we maintain >85% hunter. It already takes management to do this, AND we're already tasked with doing that ANYWAY since our mightiness is penalized our hunger drops low. PLEASE make this cut off mightiness drain at high stomach!! This is going to make longer fights horrible. Managing both hunger AND mightiness during a fight is just too much. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523651 Share on other sites More sharing options...
shiguld Posted December 15, 2021 Share Posted December 15, 2021 Appreciate Klei taking the time to take in our feedback! I'm pretty impressed with the way they tried to adapt this close to the update. Dont know if it was intentional, but the resource 1.5x buff appears to be super well thought out. IMO buffed mining efficiency's best use was for marble farming without expensive gunpowder. And the fact that wolf makes very good use of marble suits now just seems really well-tied together. At this point, I'm resigned to the fact that we will have overall nerfs to wolfgang because too many people want to see him nerfed. I think Klei handled this expectation the best they could without shafting wolfgang mains too much. Honestly, this update is really decent, but the sheer number of comments from other players celebrating wolfgang nerf was so depressing and it immediately turned me off (perhaps irrationally) on the good work put out by Klei. I imagine other wolf players feel the same. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523668 Share on other sites More sharing options...
QuartzBeam Posted December 15, 2021 Share Posted December 15, 2021 2 hours ago, Shosuko said: I really feel we should lose 0 mightiness if we maintain >85% hunter. It already takes management to do this, AND we're already tasked with doing that ANYWAY since our mightiness is penalized our hunger drops low. I don't see how that is "already" the case with the new Wolfgang. His Might drain is practically constant above 100 Hunger; staying above 150 will only net you an extra 40 seconds of Mighty Form. And he no longer has faster hunger drain, so he only loses 75 Hunger per day. Meaning the only management you need to do for his hunger is to start the fight at full (or almost full) hunger. The fight will either end well before your hunger dips below 0 and starts sapping your Might rapidly, or it will last long enough that the food you'll be eating to restore health/sanity will make up for any hunger lost anyway. 3 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523684 Share on other sites More sharing options...
PyPy Posted December 15, 2021 Share Posted December 15, 2021 It's disappointing to see Klei give in to bad players' opinions who don't even play the character and won't even after the changes. Adding useless things here and there to justify the nerfs. 1% chance of anything is trash. Carrying heavy objects will still be done by beefalo unless its really close to objective. Chopping and mining change is an after thought along with the 1% chance. Please give him back his speed. A refresh should be something players look forward too and this is not that in any way. 4 2 2 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523752 Share on other sites More sharing options...
Monkey Cups Posted December 15, 2021 Share Posted December 15, 2021 13 hours ago, reallychina said: Bonus aggravating is seeing people that don't understand Wolfgang complain about him, People that don't agree with you, you mean. Well this may come as a surprise but human beings are individuals with differing opinions. I understand Wolfgang plenty and disagree with the idea he needs a speed boost. 3 hours ago, PyPy said: It's disappointing to see Klei give in to bad players' opinions who don't even play the character and won't even after the changes. And how do you know they're bad, exactly? Sounds to me like you're just whining because not everyone agrees with you. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523872 Share on other sites More sharing options...
reallychina Posted December 15, 2021 Share Posted December 15, 2021 18 minutes ago, Monkey Cups said: People that don't agree with you, you mean. Well this may come as a surprise but human beings are individuals with differing opinions. I understand Wolfgang plenty and disagree with the idea he needs a speed boost. And how do you know they're bad, exactly? Sounds to me like you're just whining because not everyone agrees with you. human beings can and will be wrong. most people that want wolfgang to lose his speed think it's only used in combat. 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523883 Share on other sites More sharing options...
Monkey Cups Posted December 15, 2021 Share Posted December 15, 2021 14 minutes ago, reallychina said: human beings can and will be wrong. most people that want wolfgang to lose his speed think it's only used in combat. I've yet to see a single person on these forums say that it only applies to combat and I've read most of the comments about the rework, including the original thread which is up to what...page 40 by now? It being used out of combat doesn't mean he needs it. If a character needs a speed boost that badly then something with the design of the character is inherently flawed. Slapping on speed isn't going to fix a character's problems if they have them. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523890 Share on other sites More sharing options...
reallychina Posted December 15, 2021 Share Posted December 15, 2021 1 minute ago, Monkey Cups said: I've yet to see a single person on these forums say that it only applies to combat and I've read most of the comments about the rework, including the original thread which is up to what...page 40 by now? It being used out of combat doesn't mean he needs it. If a character needs a speed boost that badly then something with the design of the character is inherently flawed. Slapping on speed isn't going to fix a character's problems if they have them. Most were saying speed and 2x damage makes boss fights too easy, which i agreed with. But instead of accepting a buff on normal which would not interfere with bosses at all, they want it gone just because "wolfgang strong" 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523892 Share on other sites More sharing options...
Cloakingsumo198 Posted December 15, 2021 Share Posted December 15, 2021 14 minutes ago, Monkey Cups said: I've yet to see a single person on these forums say that it only applies to combat and I've read most of the comments about the rework, including the original thread which is up to what...page 40 by now? It being used out of combat doesn't mean he needs it. If a character needs a speed boost that badly then something with the design of the character is inherently flawed. Slapping on speed isn't going to fix a character's problems if they have them. You need to look at the reasonings of why people say the things they do. Mightiness used to be useful for utility and combat purposes, when this rework first launched wolf lost all practically all utility for staying mighty with no actual return perks. He barely got his harvesting speed tweaked and he still doesn't do anything particularly unique with his strength klei went in the right direction with it affecting harvesting rate and row speed but people still want MORE. You aren't bringing anything to the table, not giving alternatives, and are simply telling players to get good in a PVE game where the point is to play a multitude of unique characters. YOU don't care about how Wolfgang plays in game, but all these small details are what makes or breaks the tempo of a character's gameplay loop. If it's not fun or rewarding then what's the point, if it makes sense thematically, and you believe it's interesting in game, you still have to TWEAK it to make it feel fluid and integrate SEAMLESSLY. Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523899 Share on other sites More sharing options...
Well-met Posted December 15, 2021 Share Posted December 15, 2021 5 hours ago, PyPy said: It's disappointing to see Klei give in to bad players' opinions who don't even play the character and won't even after the changes. Adding useless things here and there to justify the nerfs. 1% chance of anything is trash. Carrying heavy objects will still be done by beefalo unless its really close to objective. Chopping and mining change is an after thought along with the 1% chance. Please give him back his speed. A refresh should be something players look forward too and this is not that in any way. what if the bad players are the ones relying on a specific bonus to get anything done in the game 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523921 Share on other sites More sharing options...
Cloakingsumo198 Posted December 15, 2021 Share Posted December 15, 2021 4 minutes ago, Well-met said: what if the bad players are the ones relying on a specific bonus to get anything done in the game I dunno man with that argument I'd just delete Wendy and wigfrid from the game. 4 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523925 Share on other sites More sharing options...
Mike23Ua Posted December 15, 2021 Share Posted December 15, 2021 14 minutes ago, Well-met said: what if the bad players are the ones relying on a specific bonus to get anything done in the game This is the wrong kind of mindset to have, it’s uncalled for: for me I very particularly wanted Wolfgang changed because- I did not want to just feel like a “Tag-Along” coming behind him after he has ran through the entire map killing everything in record speeds picking up whatever he didn’t find interesting enough to pick up for himself. I would actually “Like” to be able to stay close to my teammates in a coop game without them making most the game trivial. In comparison one of the most fun changes I had with Wendy’s Rework is her ability to provide more to a team: in the form of a Sanity Station, A buff to their damage output if they attack something Abigail has already attacked (great for Wendy + Wes Coop) Wendy+Wigfrid vs Dragonfly feels satisfying and fun. 1 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523934 Share on other sites More sharing options...
red_mars35 Posted December 15, 2021 Share Posted December 15, 2021 More Utility for Wolfy :DDD (was bout to ask for some utility buffs) Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523935 Share on other sites More sharing options...
Gioga1295 Posted December 15, 2021 Share Posted December 15, 2021 It would be fun, if they implement the speed thing, when he's weak, first it would be kind of a troll, like "you want speed? So take it, but it'll be when he's weak" and second, it would be like a form of escape (you can even place him so that he can't wear armor when he's weak because you have the speed to escape, not fight). and would it make sense yes?! big you're heavy... and weak you're light?!... I don't know (sorry for my English) 3 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1523936 Share on other sites More sharing options...
Mantispidae Posted December 16, 2021 Share Posted December 16, 2021 8 hours ago, reallychina said: human beings can and will be wrong. most people that want wolfgang to lose his speed think it's only used in combat. Well I want to see it gone because I dont see why wolfgang needs to be the king of quick travel and the king of damage and fighting. Hes a strongman, not a sprinter. And I definitely don't buy the "it gave him more interesting gameplay!" because getting to run from point A to B faster isn't interesting, its just a shortcut. And thats before even touching on how the speed aspect intersected with combat. But yeah, its all just "other people are wrong" and not "other people dont see this as good for their own reasons" 2 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1524103 Share on other sites More sharing options...
Toroic Posted December 16, 2021 Share Posted December 16, 2021 23 hours ago, reallychina said: I'm not particularly affected, Wanda is my main now because it is the most complex, challenging, fun char with the highest potential. But it's very sad to see Wolfgang go down like this particularly because i had almost 1500 hours playing it. It's like they had this great rework idea with weightlifting but they went out of their way to ruin everything else. It could've legit been a very solid rework. Now they made it into Wilson with a twist. Bonus aggravating is seeing people that don't understand Wolfgang complain about him, If what you valued (and there is nothing wrong with this) is complexity and challenge then neither old nor new Wolf were going to be able to meet that value. Old wolf was incredibly straightforward and while you could take on difficult challenges earlier, he inherently is not challenging to play. “Wilson with a twist” is what Wolfgang was before because all he had were stat buffs for consuming more food. He’s now become something different. It’s fair not to like it, as he now needs to take actions to specifically build mighty instead of just doing something everyone does (produce food) but more. 8 hours ago, Cloakingsumo198 said: You need to look at the reasonings of why people say the things they do. Mightiness used to be useful for utility and combat purposes, when this rework first launched wolf lost all practically all utility for staying mighty with no actual return perks. He barely got his harvesting speed tweaked and he still doesn't do anything particularly unique with his strength klei went in the right direction with it affecting harvesting rate and row speed but people still want MORE. You aren't bringing anything to the table, not giving alternatives, and are simply telling players to get good in a PVE game where the point is to play a multitude of unique characters. YOU don't care about how Wolfgang plays in game, but all these small details are what makes or breaks the tempo of a character's gameplay loop. If it's not fun or rewarding then what's the point, if it makes sense thematically, and you believe it's interesting in game, you still have to TWEAK it to make it feel fluid and integrate SEAMLESSLY. Mightiness out of combat was exclusively used for speed. That is 100% of the utility it used to have that wasn’t related to combat. It’s misleading to say he “lost all utility” when all he had for utility was speed to begin with. He now can use marble armor with 0 penalty and harvest materials in 2/3 the time. Rowing faster and carrying heavy items at 60% speed vs 15% speed are more niche and largely flavor perks. For Wolf, marble armor is fantastic. High durability, tied for highest damage reduction, and you can throw it on and still kite normally. 10 chops for large trees and 4 swings for a boulder with a pickaxe also can save you significant time. Consistent double damage means items that do 51 damage now hit the 100 damage breakpoint which he couldn’t before. The utility here is he can effectively use more items that used to fall short of important breakpoints. It used to be that for Wolf a tentacle spike was no better than a spear, because for a spider it was two hits to kill either way. Now tentacle spikes/shield of terror will 1 shot elemental hounds and spiders consistently. 3 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1524202 Share on other sites More sharing options...
Cloakingsumo198 Posted December 16, 2021 Share Posted December 16, 2021 (edited) 11 minutes ago, Toros said: If what you valued (and there is nothing wrong with this) is complexity and challenge then neither old nor new Wolf were going to be able to meet that value. Old wolf was incredibly straightforward and while you could take on difficult challenges earlier, he inherently is not challenging to play. “Wilson with a twist” is what Wolfgang was before because all he had were stat buffs for consuming more food. He’s now become something different. It’s fair not to like it, as he now needs to take actions to specifically build mighty instead of just doing something everyone does (produce food) but more. Mightiness out of combat was exclusively used for speed. That is 100% of the utility it used to have that wasn’t related to combat. It’s misleading to say he “lost all utility” when all he had for utility was speed to begin with. He now can use marble armor with 0 penalty and harvest materials in 2/3 the time. Rowing faster and carrying heavy items at 60% speed vs 15% speed are more niche and largely flavor perks. For Wolf, marble armor is fantastic. High durability, tied for highest damage reduction, and you can throw it on and still kite normally. 10 chops for large trees and 4 swings for a boulder with a pickaxe also can save you significant time. Consistent double damage means items that do 51 damage now hit the 100 damage breakpoint which he couldn’t before. The utility here is he can effectively use more items that used to fall short of important breakpoints. It used to be that for Wolf a tentacle spike was no better than a spear, because for a spider it was two hits to kill either way. Now tentacle spikes/shield of terror will 1 shot elemental hounds and spiders consistently. Yeah, it still ain't as useful to me. The speed boost did help that armour speed reduction already but it helped alot more too. And I'd prefer to see his strength apply to more than just lifting and rowing. They added it to harvesting but there is still areas it can apply to in terms of niche gameplay. Yes, speed was the only utility for mighty but when it was taken away the only replacement we we're given was armour and rowing. Wolf should just have "speed" when interacting with simple intense labouring in general it can be interpreted as working harder or putting more MUSCLE into it.. Edited December 16, 2021 by Cloakingsumo198 Link to comment https://forums.kleientertainment.com/forums/topic/136141-game-update-490197/page/5/#findComment-1524204 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now