Primalflower Posted August 24, 2021 Share Posted August 24, 2021 The Hydrocactus is a plant that has been in the codex (and sandbox spawning menu) for quite a while now. It takes 5kg/cycle of sand, and 65kg/cycle of polluted water, for 10 cycles, to produce 350kg of water. It also consumes 8.33g/s of oxygen all throughout its growing period. By itself, it is not an incredibly noteworthy plant, as you are getting a net loss on water. But Now that we have Mutated plants on our side, I would love to try and see what I could pull off with the hydrocactus, especially with fertilizer. However, it has yet to be added to any planetoid yet to my knowledge, So I wonder if it will ever be in the game at all? Link to comment Share on other sites More sharing options...
minespatch Posted August 24, 2021 Share Posted August 24, 2021 I'd love the strawberry palm to also be canonized. Link to comment Share on other sites More sharing options...
Primalflower Posted August 24, 2021 Author Share Posted August 24, 2021 If it interests you at all, the palmera tree mod uses the tree that i believe you're referring to. Link to comment Share on other sites More sharing options...
minespatch Posted August 24, 2021 Share Posted August 24, 2021 6 minutes ago, Lbphero said: If it interests you at all, the palmera tree mod uses the tree that i believe you're referring to. That's alright, I'm refering more to the devs. Yet... I guess my wanting to see Volgus would have to be a "mod" as well. Link to comment Share on other sites More sharing options...
Sasza22 Posted August 25, 2021 Share Posted August 25, 2021 15 hours ago, Lbphero said: It takes 5kg/cycle of sand, and 65kg/cycle of polluted water, for 10 cycles, to produce 350kg of water. It also produces 8.33g/s of oxygen all throughout its growing period. By itself, it is not an incredibly noteworthy plant, as you are getting a net loss on water. It seems like an organic water sieve which would be pretty useful. Some people even asked for a no power manually operated sieve. And on top it also creates oxygen. Seems like a great earlygame plant, especially for swamp starts as those have tons of polluted water. It could also be nice for other planetoids that lack oxygen production on their own like the radiated forest if it had more polluted water. Link to comment Share on other sites More sharing options...
blueberry pi Posted August 25, 2021 Share Posted August 25, 2021 What if it's grown wild, oxygen production and water for free, if you use an exuberant (if they can mutate) ¡they will be as powerful as a domestic one but without the polluted water or sand needs! Link to comment Share on other sites More sharing options...
Sanchozz Posted August 25, 2021 Share Posted August 25, 2021 you're wrong. Hydrocactus consumes oxygen, not produces. Link to comment Share on other sites More sharing options...
ghkbrew Posted August 25, 2021 Share Posted August 25, 2021 2 hours ago, blueberry pi said: What if it's grown wild, oxygen production and water for free, if you use an exuberant (if they can mutate) ¡they will be as powerful as a domestic one but without the polluted water or sand needs! I think the oxygen consumption (thanks @Sanchozz) is basically just there to balance the wild version. Assuming wild hydrocactus still consumes O2, like the salt vine does with chlorine: it will consume 8.3g/s O2 and produce 350e3 / (10 * 600) / 4 = 14.58g/s of water. Still a net production of mass, but not huge. You'd need 18 of them to produce enough net oxygen for one duplicant to breath. Link to comment Share on other sites More sharing options...
Coolthulhu Posted August 26, 2021 Share Posted August 26, 2021 Math: Assumptions: immediate harvest and fertilization, oxygen is from electrolysis, hydrogen and sand have negligible value, growth speed bonuses stack linearly Fertilizer+rub for 250% growth speed 10 cycles / 2.5 = 4 cycles per harvest 350kg / 4 cycles = 87.5 kg/cycle of produced water 8.33 g/s * 600 s = 5kg oxygen per cycle 5kg oxygen / (8 oxygen / 10 water) = 6.25kg water 87.5 kg/cycle - 6.25 kg/cycle - 65 kg/cycle = 16 kg/cycle Without mutations, even with ideal labor, it looks pathetic. But with exuberant it changes to: 350kg/c - 6.25kg/c - 65kg/c = 278.75 kg/cycle, which is very close to average for a cool steam geyser (270kg/cycle) Link to comment Share on other sites More sharing options...
blueberry pi Posted August 26, 2021 Share Posted August 26, 2021 2 hours ago, Coolthulhu said: Fertilizer+rub for 250% growth speed I think that is wrong, wouldn't it be 10 cycles - 50% (grub grub rub) = 5 cycles - 50% (farmer's touch) = 2.5 cycles per harvest ? sorry if i'm wrong. Link to comment Share on other sites More sharing options...
ghkbrew Posted August 27, 2021 Share Posted August 27, 2021 On 8/26/2021 at 10:40 AM, blueberry pi said: I think that is wrong, wouldn't it be 10 cycles - 50% (grub grub rub) = 5 cycles - 50% (farmer's touch) = 2.5 cycles per harvest ? sorry if i'm wrong. No need to be sorry, but you are wrong A wild hydrocactus with Farmer's Touch and Grubgrub Rub takes 16 cycles to grow, which is 250% growth rate (100% base rate + 100% Farmer's Touch + 50% Grubgrub Rub). The growth bonuses are added before being applied, not applied sequentially. Link to comment Share on other sites More sharing options...
blueberry pi Posted August 27, 2021 Share Posted August 27, 2021 I'm still gonna be sorry, anyways and i will thank you for the new knowledge, I have obtained, and as the worst thing you can have is a discussion with yourself, discussions with others are something that polish you into a better shape and make you wiser, if you take them in a good way. Thank you and have a good day. Link to comment Share on other sites More sharing options...
NewWorldDan Posted August 27, 2021 Share Posted August 27, 2021 1 hour ago, ghkbrew said: A wild hydrocactus with Farmer's Touch and Grubgrub Rub takes 16 cycles to grow Wait. Wait. Wait. You can use the farm station on wild plants? No one told me this. I need time to let this sink in and figure out what to do with it. Link to comment Share on other sites More sharing options...
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