Jump to content

Recommended Posts

just to point something in the update of harmony .yaml got the lastworkingversion thing that will help reduce mods being constantly needed to be update if i understood correctly so yeah...mod updater mod is your best ally and a bit of patience. 

For my part i never had any games that was releasing so much content that quick and that is crazy cool. i love having to think more about the food conservation than just a tile of vacuum but yeah maybe some other people would like a toggle option.

Keep it going klei !!

just to point something in the update of harmony .yaml got the lastworkingversion thing that will help reduce mods being constantly needed to be update if i understood correctly so yeah...mod updater mod is your best ally and a bit of patience. 

For my part i never had any games that was releasing so much content that quick and that is crazy cool. i love having to think more about the food conservation than just a tile of vacuum but yeah maybe some other people would like a toggle option.

Keep it going klei !!

2 minutes ago, Swoop5994 said:

just to point something in the update of harmony .yaml got the lastworkingversion thing that will help reduce mods being constantly needed to be update if i understood correctly so yeah...mod updater mod is your best ally and a bit of patience. 

For my part i never had any games that was releasing so much content that quick and that is crazy cool. i love having to think more about the food conservation than just a tile of vacuum but yeah maybe some other people would like a toggle option.

Keep it going klei !!

just to point something in the update of harmony .yaml got the lastworkingversion thing that will help reduce mods being constantly needed to be update if i understood correctly so yeah...mod updater mod is your best ally and a bit of patience. 

For my part i never had any games that was releasing so much content that quick and that is crazy cool. i love having to think more about the food conservation than just a tile of vacuum but yeah maybe some other people would like a toggle option.

Keep it going klei !!

as i understand correctly Space out is almost finished, expect the bugs and stuff

18 hours ago, gabberworld said:

as i understand correctly Space out is almost finished, expect the bugs and stuff

I feel like there is still a lot missing. I`d be dissapointed if it was done in like 2 updates. Feels more like we are half way.

  • Like 2

I don’t use mods but I just wish the world gen didn’t change the seed I was using prior to the update. I wanted to restart it and was sad to find out it was changed and I didn’t save a copy of the initial world to my computer. Really wish we could have an option to keep the first save so it wouldn’t get over written manually. 

2 hours ago, thenerdyminded said:

Really wish we could have an option to keep the first save so it wouldn’t get over written manually. 

It's called "save as" :rolleyes: 

I usually create too many saves for the game to handle (I need to move/delete saves from time to time) but I also have all the original seeds I created

1 hour ago, sakura_sk said:

It's called "save as" :rolleyes: 

I usually create too many saves for the game to handle (I need to move/delete saves from time to time) but I also have all the original seeds I created

Yea lol, I need to start doing that… Unfortunately doesn’t help me in my current situation. Now to try and find a new one I like. 

6 hours ago, KirinKL said:

I want to know how to enable it in an exist archive?

You can't. It is only available when starting a new game, toggled through "game setting" before selecting a starting asteroid. The choice by default for base game is "indestructible"

On 6/25/2021 at 4:37 AM, Outrate said:

I've been waiting since November for someone to update the old mods. I played for a month maybe and everything died again. Wonderful.

All mods came to life, even the old save picked them up. I'm happy. Thanks! 

On 8/3/2021 at 2:35 AM, sakura_sk said:

You can't. It is only available when starting a new game, toggled through "game setting" before selecting a starting asteroid. The choice by default for base game is "indestructible"

Thanks...

On 6/25/2021 at 7:07 AM, BlueSkaiBlue said:

Reproduced this with mods completely removed and mod folder emptied. Looked at the crash and have the following:

Potential infinite transition loop detected in state machine: SleepChoreMonitor(root.checkforbed)

Goto stack:

 

root.checkforbed

root.sleeponfloor

root.checkforbed

root.sleeponfloor

etc...

 

I've submitted the crash report, not sure if it's a mod issue or if something with the new update is causing something weird to happen with the duplicant teleporters

Has this been fixed in some branch? I'm still experiencing it.

  • Developer
8 minutes ago, Krestkz said:

Can not launch any rocket which ready to launch - in launch menu after trying to launch rocket - requested pilot on control station just nothing happening 

Make sure the pilot is allowed to do the Rocketry chore on your priorities screen. Previously the Rocketry permissions were not used when deciding if a duplicant would use the Rocket Control Station.

  • Like 1
  • Thanks 1
6 minutes ago, EricKlei said:

Make sure the pilot is allowed to do the Rocketry chore on your priorities screen. Previously the Rocketry permissions were not used when deciding if a duplicant would use the Rocket Control Station.

Thank. I think that is why i could not launch rockets since all dublicants in priorities screen are not allowed to do the Rocketry chore

2 hours ago, rgduck said:

Has this been fixed in some branch? I'm still experiencing it.

i had that as well in last public release, happened when i teleported to other planet. and no, mods not causing this

Edited by gabberworld

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...