yoyo13 Posted April 27, 2021 Share Posted April 27, 2021 Might be already discovered, but i found a way to expand space just by replace a rocket window with a normal tile, i dont know what klei gonna do about this. module space Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/ Share on other sites More sharing options...
dacio_ultanca Posted April 27, 2021 Share Posted April 27, 2021 Yeah, this is a known thing. There are several threads in support and some against it. I don't know if Klei has come out and said it's a bug that they intend to fix. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453427 Share on other sites More sharing options...
ghkbrew Posted April 27, 2021 Share Posted April 27, 2021 They did already fix the identical ability to build over and replace rocket walls. So I wouldn't get too attached to it. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453454 Share on other sites More sharing options...
yoyo13 Posted April 27, 2021 Author Share Posted April 27, 2021 damn it m already building a city in Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453456 Share on other sites More sharing options...
Red Oolong Posted April 27, 2021 Share Posted April 27, 2021 I'm hoping they remove this exploit, but then add in a jumbo spacefarer module with a huge burden level, so people can still make the large rockets builds they could with this exploit, but have it come at a cost. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453499 Share on other sites More sharing options...
yoyo13 Posted April 28, 2021 Author Share Posted April 28, 2021 Considering the amount of time and ressources u spend to make it "livible" , and the benefit u get, its balance in my opinion because at best it spare u one module if u build a selfsustainable O2 facility (so +3 burden). If u have crazy set up, plz share with us! Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453555 Share on other sites More sharing options...
SharraShimada Posted April 28, 2021 Share Posted April 28, 2021 You can also grow food in this. If you really need to. For long term space travel. 5000 years and beyond? Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453680 Share on other sites More sharing options...
TheTickingTick Posted April 28, 2021 Share Posted April 28, 2021 If Klei allow us to exchange resources between rockets in space, I'm gonna build a space station. Even though it will be useless, it would be fun. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453694 Share on other sites More sharing options...
Oxygenbreather Posted April 28, 2021 Share Posted April 28, 2021 41 minutes ago, TheTickingTick said: If Klei allow us to exchange resources between rockets in space, I'm gonna build a space station. Even though it will be useless, it would be fun. I'd rather see the possiblity to build a real space station.. Extending it module by module! Honestly this could also be a cool replacement for the "Escape" Achievement instead of the just the liquid hydrogen Rocket from the base game having to build a "interstellar generation ship" piece by piece.. (similar to Civilisation where you had to shoot up several modules...) Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453705 Share on other sites More sharing options...
yoyo13 Posted April 28, 2021 Author Share Posted April 28, 2021 Like an Ark, a mobile home in fact (Mass Effect style!) Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453824 Share on other sites More sharing options...
suicide commando Posted April 29, 2021 Share Posted April 29, 2021 12 hours ago, Oxygenbreather said: I'd rather see the possiblity to build a real space station.. Extending it module by module! Honestly this could also be a cool replacement for the "Escape" Achievement instead of the just the liquid hydrogen Rocket from the base game having to build a "interstellar generation ship" piece by piece.. (similar to Civilisation where you had to shoot up several modules...) An interstellar ship, built piece by piece would be pretty awesome as a replacement for the temporal tear. We're leaving this jumble of rocks and we're doing it with ALL of us. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1453950 Share on other sites More sharing options...
goboking Posted April 29, 2021 Share Posted April 29, 2021 On 4/28/2021 at 7:40 AM, Oxygenbreather said: I'd rather see the possiblity to build a real space station.. Extending it module by module! Honestly this could also be a cool replacement for the "Escape" Achievement instead of the just the liquid hydrogen Rocket from the base game having to build a "interstellar generation ship" piece by piece.. (similar to Civilisation where you had to shoot up several modules...) Multiple victory conditions would be cool. They could have: explore the temporal tear - win by mastering long, sustained space missions colonize every asteroid - winning by mastering logistics and labor management to ensure the monuments get built build a space station - winning by mastering mastering long-term sustainability in a hostile environment Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1454102 Share on other sites More sharing options...
cpy Posted April 30, 2021 Share Posted April 30, 2021 I just use it to build gas vent on the other side and dump all the CO2 there. Because you can't use gas port without tank for it. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1454792 Share on other sites More sharing options...
SkunkMaster Posted April 30, 2021 Share Posted April 30, 2021 On 4/27/2021 at 10:19 PM, ghkbrew said: They did already fix the identical ability to build over and replace rocket walls. So I wouldn't get too attached to it. They fixed the regular walls, but didn't "fix" the windows, even after multiple threads have come up with the subject. I think they left it in on purpose, and it wont get changed. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1454859 Share on other sites More sharing options...
Yunru Posted April 30, 2021 Share Posted April 30, 2021 2 hours ago, SkunkMaster said: I think they left it in on purpose Yes, it's called time management and task prioritisation. Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1454929 Share on other sites More sharing options...
SkunkMaster Posted May 8, 2021 Share Posted May 8, 2021 On 4/30/2021 at 6:44 PM, Yunru said: Yes, it's called time management and task prioritisation. Yes, cause fixing the walls, and not the windows while you're at it, is very time management and task prioritisation efficient. You're absolutely right Link to comment https://forums.kleientertainment.com/forums/topic/129383-spacefarer-module-exploit/#findComment-1457955 Share on other sites More sharing options...
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