ArubaroBeefalo Posted January 1, 2021 Share Posted January 1, 2021 4 minutes ago, Ballooon said: it would get rid of his issue with pick and swap where is the issue? dont use portal in +2k hours i only used that strat 1 time and was for killing CK as woodie because i was lazy to do another strat i think players should have the option to experiment mixing character perks, makes the solo experience (and works when only few players play the server) more rich Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412191 Share on other sites More sharing options...
FairyInABottle Posted January 2, 2021 Share Posted January 2, 2021 My problems with him are that he feels like a LATE game jack of all trades masquerading as a support who assumes you are always around the people that need your help. Also, his burden of knowledge is way too high. He isn't really a support. Most of his survival foods (dryness, heat, cold) aren't realistic to produce on mass to support a server full of people to the point you wouldn't use thermals or rain gear. It would also be irresponsible and maybe even a little selfish to put all that on another player. So what's the point? Wigfrid's Battle Helms are way more attainable than garlic for a much better reduction. A day or two of farming spiders by Wendy or Webber can provide your entire group with Winter Hats. Why bother with honey when a Maxwell or Woody can already level a forest or even a Wurt with a couple merms? Mining salt is a pain because of Cookie Cutters, unless you are Wendy, or you could just have Wortox heal. By the time you have chili the server's Wolfgang or Wigfrid has probably already killed Dragonfly. He doesn't really excel at anything, in my opinion. This also assumes the players you want to give this stuff to are even around. As a player who always ends up being the base builder, most players are never around to give stuff to anyway. I've seen Warly players beg people to take their food or let them season their food. The other supports don't have to ask to help. Every other support character does a better job at it, with WAY less effort. Frankly, the farming makes the burden of knowledge worse. You are assumed to know all the recipes, Warly recipes, favorite foods, and now all the fertilizing and plant friendship nonsense? And remember the foods you ate? No thanks. It's way too much mental energy spent for too little gain. Edit: And while we are throwing ideas out there. I feel like there was a real missed opportunity for him to have gross gourmet foods that function like Wurt's durian. A bonus only he would get or maybe damaging to other players if eaten. Like a balut made out of a tallbird egg, pidan made out of rotten eggs, or bat soup made out of batilisk wings. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412376 Share on other sites More sharing options...
ShadowDuelist Posted January 2, 2021 Author Share Posted January 2, 2021 4 minutes ago, FairyInABottle said: My problems with him are that he feels like a LATE game jack of all trades masquerading as a support who assumes you are always around the people that need your help. Also, his burden of knowledge is way too high. He isn't really a support. Most of his survival foods (dryness, heat, cold) aren't realistic to produce on mass to support a server full of people to the point you wouldn't use thermals or rain gear. It would also be irresponsible and maybe even a little selfish to put all that on another player. So what's the point? Wigfrid's Battle Helms are way more attainable than garlic for a much better reduction. A day or two of farming spiders by Wendy or Webber can provide your entire group with Winter Hats. Why bother with honey when a Maxwell or Woody can already level a forest or even a Wurt with a couple merms? Mining salt is a pain because of Cookie Cutters, unless you are Wendy, or you could just have Wortox heal. By the time you have chili the server's Wolfgang or Wigfrid has probably already killed Dragonfly. He doesn't really excel at anything, in my opinion. This also assumes the players you want to give this stuff to are even around. As a player who always ends up being the base builder, most players are never around to give stuff to anyway. I've seen Warly players beg people to take their food or let them season their food. The other supports don't have to ask to help. Every other support character does a better job at it, with WAY less effort. Frankly, the farming makes the burden of knowledge worse. You are assumed to know all the recipes, Warly recipes, favorite foods, and now all the fertilizing and plant friendship nonsense? And remember the foods you ate? No thanks. It's way too much mental energy spent for too little gain. This is actually a very good analysis. This is most likely why he is not popular and why I feel there is something else required (and made this post) He's not bad, though. The new farms, and placing a bee box or 2 somewhere (now with the unloaded bee box error fixed) lets you start getting profit much sooner than before in the game as Warly. So all that is left, is just a more rewarding experience for the player with the skill to handle all the juggling required to play Warly properly. About the thermal foods, those should probably see an increase of duration for everyone to start with, they have a very short duration, and that is the reason most people won't even bother to make them. But that's probably for another topic Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412387 Share on other sites More sharing options...
Yuma Arcl Posted January 2, 2021 Share Posted January 2, 2021 1 hour ago, FairyInABottle said: [enter whole text here] Yep, I agree with that. I was playing as Warly recently and while I was trying hard to get at least 6-9 peppers while trying to get goat horn while making a farm while taking care of my own hunger while taking care of the base while...(you know)... eveyone had already killed Bee Queen, DF and Klaus. Then finally I was able to help them kill boring-long-fight-frog with my food (making it not as long). Warly may be rewarding, but unfortunately he's just not working as intended in DST. Switching to Warly to cook then taking back your original character is way more rewarding. Klei might as well add Warly as a default NPC you can pay gold + ingredients to cook your stuff. DS Warly has roughly Wurt's food buff (instead getting 33% more Health, Sanity AND Hunger from CP Dishes). I've been trying hard to make Warly fit in a team, but playing as Wortox/Wurt (my favs) has been WAY more 'helpfun' and rewarding to my friends. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412420 Share on other sites More sharing options...
Seero Posted January 2, 2021 Share Posted January 2, 2021 On 12/30/2020 at 10:00 PM, pyroisshy said: Its bad design that if you leave the game in a Warly world and then come back a week later, you have to rely on memory to remember if you will benefit fully from certain foods. Warly's downside has no visual cues as to which food is ready to eat and which isn't, other than eating said food and potentially making you have to wait even longer. No other character has this kind of guessing with their downsides, and it could easily be fixed by just adding additional usage to the cookbook. eating the same crockpot food again is not a big deal unless you eat it 3 more times Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412429 Share on other sites More sharing options...
ArubaroBeefalo Posted January 2, 2021 Share Posted January 2, 2021 10 hours ago, Yuma Arcl said: But that is your problem not warly's You could fight these bosses, nobody told you about farming peppers. 1 horn is easy to get to rush a boss and even if that character is unable to rush bosses, what is the problem? He shines in late. About his diet, isnt a nerf, is a rebalance. How can you expect having that downside if he can glows per days, give to the team up to x3 damage, inmunity to wetness, a dish that swaps sanity and health, the dishes with the best stats, quickly resources gathering, extra armor, thermal dishes (i would make them last longer) ,etc He is balanced, not easy but balanced We already have a good amount of characters that makes the game easier (or just stupid like wigfrid and wendy) so why we cant have few that makes the game more challenguing but that brings cool stuff to the team? Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412532 Share on other sites More sharing options...
0xF741B84C Posted January 2, 2021 Share Posted January 2, 2021 12 hours ago, ShadowDuelist said: The new farms, and placing a bee box or 2 somewhere (now with the unloaded bee box error fixed) lets you start getting profit much sooner than before in the game as Warly. May I ask for link or closer information about the fix/change to the bee boxes? Are they more productive now? And for the thermal food; I think it should have something like duration decay that is based on your current insulation. For example: 0 insulation - 5 min, 60 insulation - 8 min, 120 insulation - 1,5 day, 240 insulation - 2,5 day, 480 insulation - 4 days. Max duration should be 4 days if you are willing to wear 480 insulation for the whole duration. Whenever you unequip any of your insolation clothing, the timer decays faster until you put it back on. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412577 Share on other sites More sharing options...
Yuma Arcl Posted January 2, 2021 Share Posted January 2, 2021 6 hours ago, ArubaroBeefalo said: That's the point. I was trying to rush the spices and buffs to see how "powerful" Warly is early/mid and "they shouldn't buff his early game". It would've been better if I just focused on normal gameplay and helped them killing bosses and farming, forgetting about his spices and buffs until the late game... where we wouldn't need them at all. Out of all his recipes and spices, you can pick ~3 that really have any impact. This proves he's better as a 'switch-switch back' character for late game. His abilities are practically non-existent early, only his downsides. And that's why he keeps getting less and less picked over the time. Edit: For example, Warly's new recipe : "Stonefruit soup. When you eat it, your armor does not lose durability for 2 days, no matter the damage you take. But, as a nerf, Warly can only eat Meaty Stew and has food memory for 4 days." Can you see the nerf to his food diary makes NO difference at all to his new recipe? It'll only make him VERY hard to play early game. That's the issue here. It doesn't matter what you do to his current disadvantages. Even if you remove them all or double them, he'll still have his buffs late game. And that's why he's a switch-switch back. We want him to be more played. Klei must do something about his food memory/crock pot only dishes. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412586 Share on other sites More sharing options...
ShadowDuelist Posted January 2, 2021 Author Share Posted January 2, 2021 1 hour ago, 0xF741B84C said: May I ask for link or closer information about the fix/change to the bee boxes? Are they more productive now? Not really more productive, they just work as intended. There was a bug that caused bee boxes not work at all when unloaded. They now do work some, even if you visit them once a season. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412594 Share on other sites More sharing options...
Ballooon Posted January 2, 2021 Share Posted January 2, 2021 23 hours ago, ArubaroBeefalo said: where is the issue? dont use portal in +2k hours i only used that strat 1 time and was for killing CK as woodie because i was lazy to do another strat i think players should have the option to experiment mixing character perks, makes the solo experience (and works when only few players play the server) more rich The portal was never the problem. Warly’s only upsides are his spices and foods, but if those can be taken and bundle wrapped then what is even the point of having him as a character? Wigfrid can be switched to for her helmets, but making helmets is not the only thing she can do. If warly was the only one who could eat his foods and force feed it to other people like a bird then he would no longer become a character people switch to just for his spices and foods. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412623 Share on other sites More sharing options...
ArubaroBeefalo Posted January 2, 2021 Share Posted January 2, 2021 44 minutes ago, Ballooon said: The portal was never the problem. Warly’s only upsides are his spices and foods, but if those can be taken and bundle wrapped then what is even the point of having him as a character? Wigfrid can be switched to for her helmets, but making helmets is not the only thing she can do. If warly was the only one who could eat his foods and force feed it to other people like a bird then he would no longer become a character people switch to just for his spices and foods. what a tedious thing to wait to a player to feed you like a baby "here comes the airplane" i played as him a lot (because i enjoy his downside) and i dont use portal so i dont see the problem if others dont want to do enjoy it. People just dont play character with hard downsides. I try to enjoy the game not thinking how people use or abuse game mechanics, i will mind if those mechanics affects my experience the portal shouldnt be taken in count to make characters Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412637 Share on other sites More sharing options...
ShadowDuelist Posted January 2, 2021 Author Share Posted January 2, 2021 3 hours ago, ArubaroBeefalo said: The portal shouldnt be taken in count to make characters This. The character balance should be one thing, and the portal balance should be another (I still believe the portal needs a cooldown, like 35 days which is half a year, between uses per player, but other solutions could apply) Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1412678 Share on other sites More sharing options...
Mysterious box Posted January 4, 2021 Share Posted January 4, 2021 Something I understand is the biggest point of frustration for people is whether we like it or not the mass majority of the player base exists on public servers and is where most players will stay for the most part 1 to 3 hours and abandon the world never to be seen again which is what suits the majority of the cast as most people don't challenge all the bosses least of all fuelweaver and toadstool. There's no such thing as too late for his dishes as there are plenty of bosses worth fighting multiple times in a world you and your friends would commit to meaning runs where your group can ignore weather conditions, and lighting to just focus on bursting down bosses fast and safely. As for the early game the portable crockpot helps on min maxing food on the go if there's one thing i would say could stand to be buffed I'd point to making Warly's chef pouch have the same slots as a backpack. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413273 Share on other sites More sharing options...
ShadowDuelist Posted January 4, 2021 Author Share Posted January 4, 2021 24 minutes ago, Mysterious box said: As for the early game the portable crockpot helps on min maxing food on the go I'm interested in specific early game advantages of Warly, so far the only advantage I know is that he can make glowberry mousse on the caves in the very early game. Seems to me the "portable" side of his crock pot is aimed to negate a bit his con and allow early game Warly to explore, so he can keep making different foods and healing foods. But not being really an advantage, more like a crutch to be able to do stuff despite his cons. But like I said, I'm very interested to learn advanced early game tips of Warly and maybe possibilities im overlooking at. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413287 Share on other sites More sharing options...
cropo Posted January 5, 2021 Share Posted January 5, 2021 I see a lot of people saying ''It wouldn't even stop pick&switch, they'd still switch'' but I think they are missing the point. Completely removing pick&switch isn't really what the main goal is, the main goal would be to make someone playing the character feel like they have a real reason to keep playing that character. Self-imposed challenges are cool to make bragging videos on youtube for, but it's really demoralizing for the average player to know that they are intentionally using sub-optimal playstyles, buffing Warly to make him have something that can make a player feel less like they're intentionally weakening themselves by continuing to play as him after he does his job would just feel better for the average player. I think a higher duration of food buffs is a good solution myself, maybe not literally double the duration but selectively making each individual dish slightly longer on him would be a nice change for the average person playing him. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413359 Share on other sites More sharing options...
Yuma Arcl Posted January 5, 2021 Share Posted January 5, 2021 26 minutes ago, cropo said: Self-imposed challenges are cool to make bragging videos on youtube for Yep. We cannot forget that MOST of the players are not skilled nor want to become experts. They just want to have fun with the caracters they like. I see people complaining about "making the game easier". It doesn't make sense. For example, Cuphead: At first it was a very hard game for me. Very hard to get the S scores (with no cheese). Now, everytime I face a boss it's almost certain I'll get an S because it is too easy for me now (after i've played a lot). Am I right to complain about difficulty now? No. I just learned to play the game (It's "PVE"). DST isn't easy. People just learned to play it. Did they forget these games have difficulty levels? You can set it to easy anytime you want, where everything you do is OP. It'd be great if Klei made Warly beginner friendly. Warly is a great "teacher". You'd have to learn recipes to explore his potential, farms to certain ingredients and survival. 4 hours ago, Mysterious box said: There's no such thing as too late for his dishes as there are plenty of bosses worth fighting multiple times in a world you and your friends would commit to meaning runs where your group can ignore weather conditions, and lighting to just focus on bursting down bosses fast and safely. As I said before: 1st: Changing his eating disadvantages would NOT change the buffs he can provide. Both are not connected in any way. 2nd: By the time he starts making his dishes in a way they're spammable like that, it is "too late". Anyone can solo bosses by that time. Warly would only be a 'plus' to the fight (people get tired of killing the same thing over and over and over again). I can solo Mysery Toad eyes closed, but the fight is just too long and boring (and baaad rewards). How long would it take to farm enough Volt Goat Horns to make enough Jellies (and Staves) for everyone? 3rd: Is it right to complain about Warly's recipes? I'd say no. About 3 of them are worth. The rest is just bad or ok. Ignore Wetness? That's not op. Plenty of ways to 'do that' already (and they last longer). Damage boost? Wolf and Wig say hello with their permanent boost and other buffs (unless you leave Wolf starving. And I doubt anyone does). You can use Might Wolfgang + rain + Volt jelly + pepper seasoning for a ~6.0 damage multiplier? Nice combo. Better kite well the boss or just stand still with a lot of armors ready OR You can also use (available in solo play) Winona's cheap catapults, Wickerbottom's tentacles or Wurt's Merm Warriors (with 660 HP each. Noice). Even Webber can make to this list with his spiders. You could also melt bosses with Tentacles + Catapults + Wolf 6x damage tanking it (maybe)? Just a matter of geometry and placement. Jokes aside, if you dislike a game mechanic/item/cheese, just don't do it. There are plenty of OP items I'm sure you all use (specially when fighting bosses). But I'm sure² you wouldn't complain about them. Just before someone says anything: There's a difference between a character that has good perks, and a character that is just too good at everything. Warly has good cooking skills & buffs, and he outshines others on that matter (as he should). Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413382 Share on other sites More sharing options...
Mysterious box Posted January 5, 2021 Share Posted January 5, 2021 1 hour ago, Yuma Arcl said: Yep. We cannot forget that MOST of the players are not skilled nor want to become experts. They just want to have fun with the caracters they like. I see people complaining about "making the game easier". It doesn't make sense. For example, Cuphead: At first it was a very hard game for me. Very hard to get the S scores (with no cheese). Now, everytime I face a boss it's almost certain I'll get an S because it is too easy for me now (after i've played a lot). Am I right to complain about difficulty now? No. I just learned to play the game (It's "PVE"). DST isn't easy. People just learned to play it. Did they forget these games have difficulty levels? You can set it to easy anytime you want, where everything you do is OP. It'd be great if Klei made Warly beginner friendly. Warly is a great "teacher". You'd have to learn recipes to explore his potential, farms to certain ingredients and survival. As I said before: 1st: Changing his eating disadvantages would NOT change the buffs he can provide. Both are not connected in any way. 2nd: By the time he starts making his dishes in a way they're spammable like that, it is "too late". Anyone can solo bosses by that time. Warly would only be a 'plus' to the fight (people get tired of killing the same thing over and over and over again). I can solo Mysery Toad eyes closed, but the fight is just too long and boring (and baaad rewards). How long would it take to farm enough Volt Goat Horns to make enough Jellies (and Staves) for everyone? 3rd: Is it right to complain about Warly's recipes? I'd say no. About 3 of them are worth. The rest is just bad or ok. Ignore Wetness? That's not op. Plenty of ways to 'do that' already (and they last longer). Damage boost? Wolf and Wig say hello with their permanent boost and other buffs (unless you leave Wolf starving. And I doubt anyone does). You can use Might Wolfgang + rain + Volt jelly + pepper seasoning for a ~6.0 damage multiplier? Nice combo. Better kite well the boss or just stand still with a lot of armors ready OR You can also use (available in solo play) Winona's cheap catapults, Wickerbottom's tentacles or Wurt's Merm Warriors (with 660 HP each. Noice). Even Webber can make to this list with his spiders. You could also melt bosses with Tentacles + Catapults + Wolf 6x damage tanking it (maybe)? Just a matter of geometry and placement. Jokes aside, if you dislike a game mechanic/item/cheese, just don't do it. There are plenty of OP items I'm sure you all use (specially when fighting bosses). But I'm sure² you wouldn't complain about them. Just before someone says anything: There's a difference between a character that has good perks, and a character that is just too good at everything. Warly has good cooking skills & buffs, and he outshines others on that matter (as he should). See the thing that's funny about this is that if Warly couldn't share his buffs most of the issues people bring up wouldn't exist Wolfgang benifiting alot from Warly's dish is something that is brought up alot on these forums but something that is often ignored is it's Warly's power that boosts him and it applies to more than just Wolfgang the whole group can benefit netting more damage than even Wolfgang can do alone. I also still stand by not needing to consider outside factors is good enough for his weather dishes Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413412 Share on other sites More sharing options...
Yuma Arcl Posted January 5, 2021 Share Posted January 5, 2021 5 hours ago, Mysterious box said: See the thing that's funny about this is that if Warly couldn't share his buffs most of the issues people bring up wouldn't exist Wolfgang benifiting alot from Warly's dish is something that is brought up alot on these forums but something that is often ignored is it's Warly's power that boosts him and it applies to more than just Wolfgang the whole group can benefit netting more damage than even Wolfgang can do alone. I also still stand by not needing to consider outside factors is good enough for his weather dishes In boss fights you can already ignore freezing using Star Caller. Also, Thermal stones are op. You can ignore winter just with a torch and a thermal stone while exploring. One icebox near you (or the white chester) and you can ignore summer with 2 thermal stones (switching between). Most people go underground on summer anyway. To ignore rain is the best dish out of the three weather-related, but it lasts 5mim (it'd be better just to wait for the rain to stop, and cook meatballs and fishsticks). It's not like you're gonna cook 20 fish cordon bleu for each player (+ normal food) just to ignore the whole spring. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413487 Share on other sites More sharing options...
Mysterious box Posted January 5, 2021 Share Posted January 5, 2021 3 hours ago, Yuma Arcl said: In boss fights you can already ignore freezing using Star Caller. Also, Thermal stones are op. You can ignore winter just with a torch and a thermal stone while exploring. One icebox near you (or the white chester) and you can ignore summer with 2 thermal stones (switching between). Most people go underground on summer anyway. To ignore rain is the best dish out of the three weather-related, but it lasts 5mim (it'd be better just to wait for the rain to stop, and cook meatballs and fishsticks). It's not like you're gonna cook 20 fish cordon bleu for each player (+ normal food) just to ignore the whole spring. The idea isn't to use his power negate a whole season noones saying you should use them that way the key upside to those dishes is that your not limited in how you use them you compare star caller and thermal to them but in a fight with a group in a boss fight a mobile instant heat boost that doesn't require a charge up will beat the stationary one and assuming you've been using the new farming system you'll have surplus dragonfruits and peppers. As for the rain it seems silly to avoid the rain when you have the option to only profit off it during a fight while charged. Edit: Something to keep in mind is the longer you play as Warly the bigger your supply stash will get making all his dishes permanent upgrades to the group you won't be going out of your way to farm his ingredients they'll build up on their own through play or auto farming at that point the arguement becomes do you want the added benefits or not because they'll always help even the more niche ones Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1413548 Share on other sites More sharing options...
Khrayfish Posted January 12, 2021 Share Posted January 12, 2021 I've been playing Warly a fair bit recently (single-player using the 'Automatic Health Adjust' mod because screw 25k HP bosses -- I find that boring). The RWYS has improved him substantially, with a bit of luck, you can get his spices before the Deerclops fight and you can gain easier access to his special recipes. His penalty has always been fairly easy to manage (Meaty Stew, Bacon and Eggs, Meatballs and Chilli) and the increased rate of hunger is not really that noticeable. Also, thanks to his larger stomach, he actually lasts longer on a full stomach than most characters. That said, he is still a bit rubbish, his spices only make you as good as a Wigfrid (slightly more defense with garlic powder) but without the health/sanity recover and singing mechanics. Seasoning Salt doesn't make up for the inability to do Perogi healing and Honey Crystals (whilst useful and easy to get) only really help you with rocks since you can just hire 2-3 pigmen to clear out all the wood you need. All in all, he is a pretty underwhelming character but his food memory mechanic is enjoyable albeit could do with sprucing up a bit. I'd personally like to see more spices added (focused on supporting others) and give him a more supporting role of farming, spice making and food making. A proper 'ability' would be nice as well, perhaps something to do with having a full-course meal. Regarding 'Fish Cordon Bleu', 'Asparagazpacho' and 'Hot Dragon Chilli Salad': two are made redundant by the Eyebrella (and thermal stone) and Dragon Fruit tends to be more useful as a pie and Chilli tends to be more useful as spice. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1415948 Share on other sites More sharing options...
ArubaroBeefalo Posted January 12, 2021 Share Posted January 12, 2021 5 minutes ago, Khrayfish said: That said, he is still a bit rubbish, his spices only make you as good as a Wigfrid (slightly more defense with garlic powder) but without the health/sanity recover and singing mechanics. the thing is that it doesnt apply only to warly, he can share that stats thing that wigfrid cant Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1415951 Share on other sites More sharing options...
Khrayfish Posted January 12, 2021 Share Posted January 12, 2021 18 minutes ago, ArubaroBeefalo said: the thing is that it doesnt apply only to warly, he can share that stats thing that wigfrid cant Absolutely, he can effectively give 4 people the fighting power of 5 at the cost of only 6 peppers. I was just talking from a single-player perspective. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1415958 Share on other sites More sharing options...
Cheggf Posted January 13, 2021 Share Posted January 13, 2021 3 hours ago, Khrayfish said: That said, he is still a bit rubbish, his spices only make you as good as a Wigfrid (slightly more defense with garlic powder) but without the health/sanity recover and singing mechanics. Spiced volt goat chaud-froid makes you about as good as Wolfgang. The 1.2 and 1.5 multiplier stack multiplicatively for a 1.8 multiplier, increasing to a 3 multiplier if it's raining. It's not amazingly powerful considering the time you spend to get it, but I don't think every character needs to be Wendy/Maxwell/Wickerbottom tier. He's very fun to play and I think that's much more important than him being a meta pick. 3 hours ago, Khrayfish said: Regarding 'Fish Cordon Bleu', 'Asparagazpacho' and 'Hot Dragon Chilli Salad': two are made redundant by the Eyebrella No they're not. Asparagazpacho can easily be mass produced now that farming doesn't suck and it's so much stronger than the Eyebrella. The Eyebrella, at the cost of not being able to wear anything in your head, and there's only about one obtained per year, and needing to sew it up, only slows the rate at which you overheat. If you have a few asparagazpacho in your inventory you literally ignore the overheating mechanic completely. It takes 15 days to spoil (all summer!) and each lasts 5 minutes so even without the doubled buff duration as long as you're not on a public server where people really like making 3,000 meatballs for no reason it allows you to completely ignore summer entirely and more or less have it be autumn where you have 1 less inventory slot. Asparagazpacho is easy enough to produce where you can even do this for several players, and I did last night on a public server to great success. You only need about 20 or 30 ice per player for them to completely ignore summer, need no thermal stone, need no eyebrella, need no chilled amulet, need no umbrella, need no floral shirt, need no endo pits, need nothing except your asparagazpacho. Fish cordon bleu lets you have your hand, chest, and head slot free and still be waterproof and it clears all your current wetness... But it's kinda dumb to get. If the double duration for Warly thing were added it'd be a lot more worth it, although I suppose you could make a farm specifically for it. Right now it's kind of niche/roleplay. 3 hours ago, Khrayfish said: and Dragon Fruit tends to be more useful as a pie and Chilli tends to be more useful as spice. Before Reap What You Sow both of those tended to be more useful as not being made because they took too long, but after Reap What You Sow both of those are easy to mass produce. I had two stacks of chilli flakes (5 hours and 20 minutes worth of buff!) before I logged off and I wasn't even really trying that hard to get them. If you have dragon fruit and chilis before winter starts it's incredible, but the issue is those are both very rare plants that don't like growing in winter so you getting them in the first winter isn't very likely. Warly's weather related foods are incredibly powerful, I have no idea why everyone is downplaying them like this. Have you all actually tried using them or are you just guessing that they suck because you already have an eyebrella and thermal stone and scaled furnace and hibearnation vest and beefalo hat and star caller staff and moon caller staff and you never actually fight anything except during autumn? On 1/4/2021 at 5:44 PM, ShadowDuelist said: I'm interested in specific early game advantages of Warly, so far the only advantage I know is that he can make glowberry mousse on the caves in the very early game. Seems to me the "portable" side of his crock pot is aimed to negate a bit his con and allow early game Warly to explore, so he can keep making different foods and healing foods. But not being really an advantage, more like a crutch to be able to do stuff despite his cons. But like I said, I'm very interested to learn advanced early game tips of Warly and maybe possibilities im overlooking at. Sweet spice is definitely early game, you can just kill a few bees to get it. It's not as good as a Maxwell but it's a lot easier to use and allows anyone to do it and stacks with Woodie to a rather comical effect. The portable crock pot can also be an advantage instead of just a crutch (World record DFly kill for instance was done as Warly, but that was almost a year ago so I don't know if the record still holds). Warly can be better at healing right off the bat by eating things like trail mix, froggy bunwiches, bacon and eggs, fishsticks, pierogi, honey ham, honey nuggets, butter muffins, and maybe even waffles. He can't eat raw butterfly wings but depending on the situation those dishes can heal more hp per time invested than hunting butterflies. He can also give his foods to other players, obviously, but that doesn't happen much. He can also make sanity foods but the sanity foods you can get early game from random stuff you scrounge are probably worse than eating greencaps and cactus. Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1416027 Share on other sites More sharing options...
Khrayfish Posted January 13, 2021 Share Posted January 13, 2021 You make a lot of good points, but it seems that most of Warly's power comes from the late-game. His early game is still relatively weak (I also watched the Dragonfly speedrun like you said and it is impressive but I don't feel like it was entirely related to the fact that he was playing Warly but rather that he used common strats and kited excellently -- he's got skill). With all this said, I would like to see healing items (e.g. healing salve and honey poultice) be applied as quickly as food eating (at least for Warly and Wormwood), that would make up for a lot of their combat weaknesses (especially for Wormwood as Warly can eat a good ~3 pierogies before it isn't worth it + fish sticks, wobster dinners and surf'n'turf). Link to comment https://forums.kleientertainment.com/forums/topic/125502-about-warly/page/3/#findComment-1416047 Share on other sites More sharing options...
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