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About 0xF741B84C

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  1. I would rather build around the Handywoman title than giving her some random farming perks. Since she is “handy” she knows how to handle tools (and maybe weapons?) in a such way to get the most out of them, so when she is using tools (including bug net and fishing rod) they last longer. I wouldn’t be afraid to make it 150% or 200% of its original durability so it is noticeable and make her worth considering when choosing a character into a new world. Also, I would give her the ability to get 100% resources back when she is hammering and 50% if it’s burned. Since she is putting the extra effort in to getting everything back, she has to hit the hammered thing 8 times thus it halves the hammer's durability. For balance reasons I would make the hammer to not benefit from the durability perk mentioned in the above paragraph.
  2. Whenever I die in a slightly stupid way caused by my own stupidity (forget to put on armor, carrying meat near bunnyman, being greedy, ect.), I always get mixed feeling of disappointment and anger, so I refuse to use meat effigy, life amulets or touchstone and rather deleting the world or cheat myself back right in but it ends up deleted an hour later anyways because of guilt. Doesn't matter how many days the world has, I've lost many 300+ day worlds like this.
  3. You make it seem like developers should adjust themselves to a mod.
  4. Yes, I get it but does it add anything to the game? Also in singleplayer DS this is not a thing. Edit: If it is because of the characters get scared then deliver it in form of quote and don't interrupt me in middle of sorting or getting materials.
  5. For QOL update I would appreciate that lightning will no longer close chests and fridges when I'm looking inside of them. The closing seems to be rather pure annoyance than something that balances/makes the game harder.