Jump to content

PLEASE let us filter Schedules by asteroid


Recommended Posts

I've been trying out the new DLC for about two weeks now. I'm no hardcore player but I'm not a noob either. I just started exploring other asteroids and one thing that really makes me confused is when checking the schedule, I can't see which person is on that asteroid without having to check other menus to identify if that character is on that asteroid or not.

I mean, it seems like everything else we can filter by asteroid, but not the schedule.

3 hours ago, Deive_Ex said:

I've been trying out the new DLC for about two weeks now. I'm no hardcore player but I'm not a noob either. I just started exploring other asteroids and one thing that really makes me confused is when checking the schedule, I can't see which person is on that asteroid without having to check other menus to identify if that character is on that asteroid or not.

I mean, it seems like everything else we can filter by asteroid, but not the schedule.

create new schedule for each rock

move dupes to it when you teleport, print, or rocket them over

1 minute ago, chemie said:

create new schedule for each rock

move dupes to it when you teleport, print, or rocket them over

Sounds so easy and solves all early issues, but my late game (non dlc) bases run up to 24 schedules [My max was 26 ...]

=> Sorting schedules by asteroids would be awesome [Or even something I would go out of the way and use a mod for]

3 minutes ago, Lilalaunekuh said:

Sounds so easy and solves all early issues, but my late game (non dlc) bases run up to 24 schedules [My max was 26 ...]

=> Sorting schedules by asteroids would be awesome [Or even something I would go out of the way and use a mod for]

Agree. I should have labelled as work around (I only run 4 schedules for 16 dupes typically).  I mean, we have to manually change table and bed so not hard to add schedule to the list

4 hours ago, Deive_Ex said:

I mean, it seems like everything else we can filter by asteroid

Not doors.. Doors are even worse! Can you tell which Ellie is in this planetoid and should be given access to dig? I couldn't tell! At first I have given access to the one in another planetoid and I was wondering why she wouldn't go dig.. :???: (I didn't even notice that the defrosted dupe was a duple dupe XD )

I don't want to know what would happen with more than 20 dupes in a colony.. 

Spoiler

479967530_doubleellie.thumb.JPG.62ed728fb8d0255917c522f7681c4c3e.JPG

 

 

 

8 hours ago, chemie said:

create new schedule for each rock

move dupes to it when you teleport, print, or rocket them over

While this is a workaround, as mentioned, it just works when you don't have many dupes/schedules. Also, I don't see a reason why this should NOT be done.

I know I have 3 schedules by now and 12 dupes, and I'm already starting to forget who's in which asteroid.

So we currently have something like this:

Spoiler

20201220015238_1.thumb.jpg.e9f76e729cf943414d67ef98810b8f6c.jpg

What we need is a new "Assign Schedule" window that separates out the list of duplicants and then also provides the assigned schedule and the planetoid name. The player would then be able to sort on either. The schedule editor could be condensed a little but still contain all the previous information. The only downside to this is we would lose "Move Duplicant ..." box, but I do not think this is a major loss. Example:

Spoiler

20201220024220_1.thumb.jpg.f49db2d70121921a4b7cdcb2efa295aa.jpg

 

6 hours ago, yoakenashi said:

What we need is a new "Assign Schedule" window

I would prefer it if it was more visual based and not more drop menus

Spoiler

That way, at least you know where every dupe is when editing schedules

(Maybe a picture is too much but even the planetoids identification number would be enough)

859684621_sceduleidea.jpg.872b6a2e31b1e39872ca9f09a5a1a2bf.jpg

Also... (while editing the picture above) I started wondering why doesn't the list of planetoids resemble the star map?

7063475_planetslist.jpg.44b6e220b85a50b7e760d3d78af679af.jpg

But maybe it's too early for this kind of details :-D

 

22 hours ago, sakura_sk said:

if it was more visual based and not more drop menus

Very good point. I do like more visual solutions, but I also like the ability to sort and group.

I had one additional idea last night: to simply have a global filter in the header, a simple checkbox for “Show current planetoid only”. Then the scheduler would appear as-is, and even still with the planetoid graphics, but only dupes on the active planetoid are shown. Switch to a different planetoid and the duplicants displayed would update.

This would be much easier to implement than my first suggestion. This could also be applied to doors, skills screen, etc - as a checkbox at the top of those screens, or somehow globally in the game.

On 12/20/2020 at 8:32 AM, misotoma said:

problem solved, genius! :lol:

Just because someone doesn't plan on having a lot of dupes doesn't mean there is a problem that needs to be addressed. I agree that the current scheduling system isn't conducive to multiple planets because it becomes difficult to tell which dupe is on which planet without a lot of extra effort.  

I currently have 9 dupes on two planets.  Doors, beds, and scheduling is already a mess.  I have a notepad next to my keyboard where I'm keeping a list of which dupes are where, so that when I need to adjust something I don't have to track down which dupes are where.  The job board is an example of a change that works -- as it splits the dupes by planetoid.  I can quickly see which dupes are where and what skills they have available.

That said.. there's still problems.  The dupe/planet list on the Jobs window is only accurate at load time.  After a while of moving dupes around, it will just list all the dupes under one planet name.  Clearly there's a bug somewhere, but the general idea is great and ought to be applied to other dupe selection lists -- such as doors, beds, and the schedule window.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...