[Experimental] - 443562


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Hey Grifters,

The tuning battle continues. Playing a bunch on lower prestige has made us want to shift the non-story-mode difficulty a bit higher, delay deck finishing a bit, and force the player to not hoard items. We'll be playing more the rest of this week, and monitoring feedback, so let us what you think!

GAMEPLAY

  • Added a new mettle upgrade that increases the health of your pets
  • increase creature health a bit
  • Adjust PC health values down a bit - gotta keep the pressure up!
  • BANDIT_GOON2 now has MEDIUM_LOW health and their Impale attack has a damage_mult of 1.4 instead of 1.5
  • Fixed bug where defeating bosses on prestige 0 did not award prestige points
  • Fix potential crash replacing coin with Backup Collection.
  • Glued can no longer apply to a player character 
  • Oshnus now apply Impair to players and Glued to non-players
  • Update grift defs to reflect Eonwe's new name.

UI

  • Updating the animations on the Flourish popup
  • Fixed bug where bewilder_plus2f didn't apply composure

CARDS

  • adjust basic card xp level, so that you will be still upgrading at the end of a run.
  • Adrenaline Shot now has replenish
  • Vial of Slurry: has 2 uses
  • Tincture: is 0-cost, 2 Power.
  • Enforcement: Costs 2
  • Clarified description of Sal's Crusher card
  • Mental Overload now discards unplayable cards at the end of your turn
  • Fixed bug where coin_juggler_ii added the wrong modifier
  • Fixed bug where some rationale upgrades were not applying composure
  • Hatch counters no longer decrement while fatigued.

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  • Thanks 1
  • Happy Hazard 1
  • GL Happy 1
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1 hour ago, Scrumch said:

Btw, has anyone else been chugging a bit after loading in areas?

That's where my game usually crashes. One of the few areas in the smith section crashes after it loads a long time. I sent a f8 several days in a row but I'm not sure if the crash report  has been notified.:wilsondisappointed:

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Since item usage was brought up, I think Robone needs to be looked at. It's really easy to stock up on em over the course of the Campaign, more so for Sal than Rook because of the Rise shop with 5 options. Since they have Replenish, there's no downside to holding onto all of em until the end of the campaign boss fight, at which point you end up with 3 Baron robodogs chewing through Kashio/Boggod in to time at all. By comparison, the Vroc Whistle is rarer, costs more to buy, and the basic vroc itself is inferior to the Baron robodogs summoned by Robone.

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14 hours ago, minespatch said:

That's where my game usually crashes. One of the few areas in the smith section crashes after it loads a long time. I sent a f8 several days in a row but I'm not sure if the crash report  has been notified.:wilsondisappointed:

Gameplay ran without crashes. Last night's run was relieving.:wilson_smile:

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