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[Game Update] - 443562

Release Date: 12/02/20


Update Information:

Hey Grifters,

The tuning battle continues. Playing a bunch on lower prestige has made us want to shift the non-story-mode difficulty a bit higher, delay deck finishing a bit, and force the player to not hoard items. We'll be playing more the rest of this week, and monitoring feedback, so let us what you think!

GAMEPLAY

  • Added a new mettle upgrade that increases the health of your pets
  • increase creature health a bit
  • Adjust PC health values down a bit - gotta keep the pressure up!
  • BANDIT_GOON2 now has MEDIUM_LOW health and their Impale attack has a damage_mult of 1.4 instead of 1.5
  • Fixed bug where defeating bosses on prestige 0 did not award prestige points
  • Fix potential crash replacing coin with Backup Collection.
  • Glued can no longer apply to a player character 
  • Oshnus now apply Impair to players and Glued to non-players
  • Update grift defs to reflect Eonwe's new name.

UI

  • Updating the animations on the Flourish popup
  • Fixed bug where bewilder_plus2f didn't apply composure

CARDS

  • adjust basic card xp level, so that you will be still upgrading at the end of a run.
  • Adrenaline Shot now has replenish
  • Vial of Slurry: has 2 uses
  • Tincture: is 0-cost, 2 Power.
  • Enforcement: Costs 2
  • Clarified description of Sal's Crusher card
  • Mental Overload now discards unplayable cards at the end of your turn
  • Fixed bug where coin_juggler_ii added the wrong modifier
  • Fixed bug where some rationale upgrades were not applying composure
  • Hatch counters no longer decrement while fatigued.

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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