Update Information:
Hey Grifters,
The tuning battle continues. Playing a bunch on lower prestige has made us want to shift the non-story-mode difficulty a bit higher, delay deck finishing a bit, and force the player to not hoard items. We'll be playing more the rest of this week, and monitoring feedback, so let us what you think!
GAMEPLAY
- Added a new mettle upgrade that increases the health of your pets
- increase creature health a bit
- Adjust PC health values down a bit - gotta keep the pressure up!
- BANDIT_GOON2 now has MEDIUM_LOW health and their Impale attack has a damage_mult of 1.4 instead of 1.5
- Fixed bug where defeating bosses on prestige 0 did not award prestige points
- Fix potential crash replacing coin with Backup Collection.
- Glued can no longer apply to a player character
- Oshnus now apply Impair to players and Glued to non-players
- Update grift defs to reflect Eonwe's new name.
UI
- Updating the animations on the Flourish popup
- Fixed bug where bewilder_plus2f didn't apply composure
CARDS
- adjust basic card xp level, so that you will be still upgrading at the end of a run.
- Adrenaline Shot now has replenish
- Vial of Slurry: has 2 uses
- Tincture: is 0-cost, 2 Power.
- Enforcement: Costs 2
- Clarified description of Sal's Crusher card
- Mental Overload now discards unplayable cards at the end of your turn
- Fixed bug where coin_juggler_ii added the wrong modifier
- Fixed bug where some rationale upgrades were not applying composure
- Hatch counters no longer decrement while fatigued.
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