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Refrigerator Now requires Power


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Foods don't spoil in co2, chlorine and vacuum. Why limit yourself to a "storage" building idk.. use infinite storage at one point you will have 10 million kcal.. best part about vacuums? Food say "refrigerated" and "sterile environment"

The "sterile atmosphere" is too OP and should be nerfed. Let it slow down food spoilage rather than stop it completely.
The rate of spoilage of products depending on the temperature should change smoothly - for example: at a very low temperature, the products do not spoil, as the temperature rises, the rate of spoilage also increases, as like in Rimworld. And not like now - below 4C it does not deteriorate at all, above 4C it deteriorates at the constant  rate.

I don't think "sterile atmosphere" to be OP - there is, in real life, a lot of methods for long time food storage - https://en.wikipedia.org/wiki/Food_preservation has a lot of example of it - some are dated to medieval era, other are very very modern.

This is my old colony "food processing area" - Kitchen and long term storage filled with chlorine, deliveries in a CO2 pit.

 

cozinha ONI explicada.png

On 12/3/2020 at 7:06 AM, BlackGoat said:

polluted o2 does quite a bit of 'damage' to food freshness now

Always has. PO2 very spoily.

This title has been inaccurate for a bit now. I'm sure most people are aware, but I feel this particular discussion is over.
vKqzGfzWd1.thumb.gif.f64e18f4625486da11acfca7b1bc35f9.gif

31 minutes ago, nakomaru said:

This title has been inaccurate for a bit now. I'm sure most people are aware, but I feel this particular discussion is over.
 

Yes, the behavior was changed subsequent to my original post as you point out.

Oh good.  Still, it would be nice if fridges were actually made useful by only consuming the power when actively cooling down the contents, then stop until the contents warm up ( possibly by someone opening it ), like they do in real life.

30 minutes ago, psusi said:

Oh good.  Still, it would be nice if fridges were actually made useful by only consuming the power when actively cooling down the contents, then stop until the contents warm up ( possibly by someone opening it ), like they do in real life.

I'm actually somewhat shocked that the developer who invented the Don't Starve Crook Pot and the associated food rotting mechanic hasn't implemented this mechanic in ONI yet.

5 hours ago, fredhp said:

I don't think "sterile atmosphere" to be OP - there is, in real life, a lot of methods for long time food storage - https://en.wikipedia.org/wiki/Food_preservation has a lot of example of it - some are dated to medieval era, other are very very modern.

This is my old colony "food processing area" - Kitchen and long term storage filled with chlorine, deliveries in a CO2 pit.

 

cozinha ONI explicada.png

Hmm.. its so gigant and hard. There is a better and simpler way: use unlimited storage in two cells in chlorine, where manipulator reach left cell with cooking components, and duples reach food in right cell. Something like kitchen, what create Dr.Perec.

 

kitchen.png

P.S. Refrigerator? No, not hear about it

12 minutes ago, VaNnOrus said:

P.S. Refrigerator? No, not hear about it

Yes, but you don't have access to all that shipping tech for a hundred cycles or so to build that infinite storage system.  In the meantime, the unpowered fridge in a CO2/CL pit remains useful.

21 hours ago, Kderosa said:

Yes, but you don't have access to all that shipping tech for a hundred cycles or so to build that infinite storage system.  In the meantime, the unpowered fridge in a CO2/CL pit remains useful.

Exactly, we don't have access to all that shipping tech for a hundred cycles, but I have quoted message where in schema has all this tech and schema very big compared to what I have suggested.

In the time the food may just stay in food box in CO2 pit for a hundred cycles. It is not very necessary to make a lot of food in that time.

By the 2k cycles I have accumulate 15 million kcal food in my infinite storage, there is no point in trying to store all this in a refrigerators

22 hours ago, VaNnOrus said:

kitchen.png

 

You just gave me a good idea.. I usually put my box on the floor in the kitchen (because of research station near printing pod) but I never thought of using it on the roof lol.. always happens to me in this game. Thank you!

15 minutes ago, misotoma said:

You just gave me a good idea.. I usually put my box on the floor in the kitchen (because of research station near printing pod) but I never thought of using it on the roof lol.. always happens to me in this game. Thank you!

You can do it on the floor or on the ceiling depending on whether you want dupe access or not (to prevent infinite dupe loops). On the ceiling dupes can’t access but sweeper arms can. On the floor dupes can access but sweeper arms can’t. What I usually do is have two infinite storage places. Basic ingredients and final stage food (bbq and frost buns for example) goes to the ceiling where dupes can’t access. Final stage food (frost burgers for example) goes to the floor area where dupes can access. 

4 minutes ago, misotoma said:

no wonder my kitchen looked cramped.. i have a 1 tile evolution chamber on top of those two infinite storage lol

It’s so much more than just an evolution chamber. All my conveyed food goes into it for further sorting to save metal ore for multiple conveyors. I usually just sort out coal with filters. And sometimes seeds. Keeps the ranches sparkly clean. 

Disclaimer:  The following question is to sate my curiosity, not pass judgment on anyone for the way they play the game.

What's the point of stockpiling millions of kcal of food?  Cooking food you'll never consume is a waste of resources, no?  With a refrigerator and a not gate or a weight plate you can turn your kitchen off until you need to make more, freeing your cook up to do something else.

15 minutes ago, goboking said:

freeing your cook up to do something else.

My answer would be.. I'm efficient to a point. After that /shrug 

but since this DLC is making it hard to keep over 24 dupes alive.. I might need that cook to run around doing stuff.. so touché lol

Also now that I think about it.. you're right.. I use one-assistant to help calculate how many calories I would need.. but somehow I always end up with a surplus.. maybe because sometimes I don't factor in the 8 free pacu that sometimes hit my water tank.. or well other sources.. but you're right.. what's the point of creating more food. I feel like maybe oni-assistant is off? Because 10 million kcal.. is well a LOT lol

1 hour ago, goboking said:

What's the point of stockpiling millions of kcal of food?  

The unofficial motto of ONI is "If it's worth doing, it's worth overdoing."

If you're playing on Ravenous with, say, 20 dupes. a million kcal is only 25 cycles worth of food which is a blink of the eye if catastrophe strikes.

2 hours ago, goboking said:

Disclaimer:  The following question is to sate my curiosity, not pass judgment on anyone for the way they play the game.

What's the point of stockpiling millions of kcal of food?  Cooking food you'll never consume is a waste of resources, no?  With a refrigerator and a not gate or a weight plate you can turn your kitchen off until you need to make more, freeing your cook up to do something else.

Given that I let them do whatever they want for hours unattended, they're going to be idling anyway. I'll let them refine everything that I would always prefer be refined, such as iron to steel and meat to barbecue. And my farms cost no resources to begin with.

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