RageLeague Posted December 8, 2020 Author Share Posted December 8, 2020 Finally completed all my work for the semester. Here's some more progress. Maybe. Link to comment Share on other sites More sharing options...
RageLeague Posted December 12, 2020 Author Share Posted December 12, 2020 Guess what? Mettle is now in the game! Now I am working on an event that I have been wanting to work on for a long time. Need some help with the mettle codex entry that explains what mettle is accurately, while making it sound like a powerful drug. Link to comment Share on other sites More sharing options...
RageLeague Posted December 13, 2020 Author Share Posted December 13, 2020 Link to comment Share on other sites More sharing options...
RageLeague Posted December 15, 2020 Author Share Posted December 15, 2020 Added a slot in card shops that sometimes give unique cards that have the power level of rare cards(powerful cards that emphasize certain playstyle or open up new synergies). Should spice things up a little. Need to come up with more unique card ideas. Here are some card ideas that I have: For Aellon(Influence cards): Spoiler  Relatable - Bonus damage based on influence. Virtue Signal - Destroy target argument on high influence, deal damage if not. Smiling Dagger(Temp name, not sure if there's a better phrasing of the idea of someone pretend to be pleasant, while is actually sinister) - An influence card that gains bonus damage based on dominance. Self-promotion(Probably need a better name because it is the name of a removed smith card) - Gain support and (maybe) expend. Opponent gains impatience.  For Benni(Manipulate): Spoiler  Straw Army - Straw man spam, hence "straw army". Rapid Speaker - Deal 1 damage a large number of times. Note it is hard to scale damage because it is an manipulate card, so you need to find other synergies like vulnerability. Slippery Slope - An argument that makes vulnerability scale instead of increasing by a flat 1. Gaslight - Remove an argument/bounty on your side and remove intents targeting it and temporarily disable damage dealing arguments that target it.  For Dronumph(Hostile): Spoiler  Talk over - Prevent the next incoming damage dealt to any of your arguments. Name calling - Deal bonus damage based on the number of different characters in a character's name in "Havarian", which, canonically, is just English with different way of writing certain characters. (this is a bit unhinged, so I might make the effect a bit "normal"). Ivory tower - An argument that gives composure based on the number of shills you have.   Link to comment Share on other sites More sharing options...
RageLeague Posted December 19, 2020 Author Share Posted December 19, 2020 I'm lazy so I wrote a function that auto adds upgrade text. Look at what happens. Link to comment Share on other sites More sharing options...
RageLeague Posted December 19, 2020 Author Share Posted December 19, 2020 Testing out spawning of request quests for specific characters. It can also be used to test out the negotiation behavior of characters. Maybe. Link to comment Share on other sites More sharing options...
RageLeague Posted December 21, 2020 Author Share Posted December 21, 2020 Do you guys like the totally natural colored fur for Dronumph? Or do you like the old version? Link to comment Share on other sites More sharing options...
RageLeague Posted December 22, 2020 Author Share Posted December 22, 2020 Guess which bane needs a nerf. Hint: It starts with a E and ends with a -litist. In normal campaign you can sort of cheese it by talking to all the existing civilians, and you don't have to suffer the consequences. Doesn't work with this campaign, though, as there's way too many civilians spawned. Link to comment Share on other sites More sharing options...
ZeppMan217 Posted December 22, 2020 Share Posted December 22, 2020 Non-stacking boon/banes have to go! Link to comment Share on other sites More sharing options...
RageLeague Posted December 22, 2020 Author Share Posted December 22, 2020 Might modify existing boons and banes so they work in a negotiation setting, and nerf elitist, but I don't want to override the base game boons/banes. Seems kinda tricky. It would be easier to replace the boon/bane grafts, but it might be a bit weird, as it will probably only show up on the boon/bane graft bar, and not in the relationship screen. Directly modifying the base graft might solve this issue, but it might also break a lot of things. Link to comment Share on other sites More sharing options...
RageLeague Posted December 25, 2020 Author Share Posted December 25, 2020 working on the primary debate. A free for all debate where anyone debates anyone. That's right, false is joining the roster as a candidate! Not because I am too lazy and didn't apply the proper function. Link to comment Share on other sites More sharing options...
RageLeague Posted December 26, 2020 Author Share Posted December 26, 2020 Welcome back to another episode of Hermitcraft. Link to comment Share on other sites More sharing options...
RageLeague Posted December 27, 2020 Author Share Posted December 27, 2020 Hmmm... place your bets on who will win. Link to comment Share on other sites More sharing options...
RageLeague Posted December 29, 2020 Author Share Posted December 29, 2020 Trying to do the political compass test for the candidates seems like a fun idea at first, but then you realize that lots of questions don't even apply to Griftlands. Something about whether land should be traded like a commodity or not. What would the Admiralty, or anyone in Griftlands for that matter, answer? Link to comment Share on other sites More sharing options...
Playr10 Posted December 29, 2020 Share Posted December 29, 2020 3 hours ago, RageLeague said: Trying to do the political compass test for the candidates seems like a fun idea at first, but then you realize that lots of questions don't even apply to Griftlands. Something about whether land should be traded like a commodity or not. What would the Admiralty, or anyone in Griftlands for that matter, answer? Link to comment Share on other sites More sharing options...
RageLeague Posted December 29, 2020 Author Share Posted December 29, 2020 8 hours ago, Playr10 said: Did you actually do the test, or did you just made this up? That is the most questionable political compass result ever. Why is Spark Baron max authright? Why is Spree slightly authoritarian? Also where are the Jakes? Link to comment Share on other sites More sharing options...
RageLeague Posted December 30, 2020 Author Share Posted December 30, 2020 Yeah probably need to tweak some numbers here. Link to comment Share on other sites More sharing options...
RageLeague Posted December 31, 2020 Author Share Posted December 31, 2020 That's more like it. Link to comment Share on other sites More sharing options...
RageLeague Posted December 31, 2020 Author Share Posted December 31, 2020 Finally get damage preview working. For some reason, I have to leave the "0" there to make the damage preview to show up, even though it doesn't do anything. Actually, it looks like a good place for a score. Link to comment Share on other sites More sharing options...
RageLeague Posted January 1, 2021 Author Share Posted January 1, 2021 Update: It would be a good place for a score, if it wasn't for the fact that damage hard caps at 999. Also the damage updating for arguments on your side is extremely wack and I don't know why. Link to comment Share on other sites More sharing options...
RageLeague Posted January 2, 2021 Author Share Posted January 2, 2021 Update(again): Because of the way it works, double edge is completely broken. I can remove the "take 3 damage" part of the double edge, since there's so many arguments that the composure gain will be spread out, but it doesn't solve the main issue, which is the fact that if the core somehow deals damage, it will deal a lot. I'll just use a more traditional method of score tracking. Link to comment Share on other sites More sharing options...
RageLeague Posted January 4, 2021 Author Share Posted January 4, 2021 Should the interviewer voice their opinion on the debate? I want the player to have some immediate feedback on how badly they did on the debate, but don't know whether letting the interviewer analyze the debate is a good idea or not. Link to comment Share on other sites More sharing options...
RageLeague Posted January 15, 2021 Author Share Posted January 15, 2021 The maximum amount of people allowed at the auction house. Also, for some reason, the auction house doesn't have a night shader. Probably because you will never enter the auction house at night, but still, it's good for modding purposes in case you just borrow the plax like I do. Link to comment Share on other sites More sharing options...
RageLeague Posted January 21, 2021 Author Share Posted January 21, 2021 New alliance mechanics. For other candidates, you can get them to like you and form an alliance by doing things that they like. And having high support among their faction. Link to comment Share on other sites More sharing options...
RageLeague Posted January 26, 2021 Author Share Posted January 26, 2021 With the recent studio announcement came a lot of very heated political debates. What debate tactics has these people used in these arguments that I can add into the game? No actual debate, please. I don't want to get this thread closed. I'm just looking for debate tactics to be added to the game, and there are a lot used in the studio announcement thread. Some are more logical than others. Link to comment Share on other sites More sharing options...
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